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Year | # Of Jobs | % Of Population |
---|---|---|
2021 | 413 | 0.00% |
2020 | 535 | 0.00% |
2019 | 594 | 0.00% |
2018 | 578 | 0.00% |
2017 | 604 | 0.00% |
Year | Avg. Salary | Hourly Rate | % Change |
---|---|---|---|
2025 | $90,692 | $43.60 | +3.2% |
2024 | $87,855 | $42.24 | +3.8% |
2023 | $84,646 | $40.69 | +2.8% |
2022 | $82,323 | $39.58 | +8.0% |
2021 | $76,218 | $36.64 | +2.1% |
Rank | State | Population | # of Jobs | Employment/ 1000ppl |
---|---|---|---|---|
1 | New Hampshire | 1,342,795 | 252 | 19% |
2 | Wyoming | 579,315 | 105 | 18% |
3 | Delaware | 961,939 | 156 | 16% |
4 | North Dakota | 755,393 | 118 | 16% |
5 | Colorado | 5,607,154 | 841 | 15% |
6 | Maryland | 6,052,177 | 863 | 14% |
7 | Minnesota | 5,576,606 | 764 | 14% |
8 | Alaska | 739,795 | 105 | 14% |
9 | Illinois | 12,802,023 | 1,617 | 13% |
10 | Connecticut | 3,588,184 | 454 | 13% |
11 | Nebraska | 1,920,076 | 241 | 13% |
12 | South Dakota | 869,666 | 110 | 13% |
13 | Georgia | 10,429,379 | 1,281 | 12% |
14 | Wisconsin | 5,795,483 | 678 | 12% |
15 | Kansas | 2,913,123 | 356 | 12% |
16 | North Carolina | 10,273,419 | 1,092 | 11% |
17 | New Jersey | 9,005,644 | 959 | 11% |
18 | Indiana | 6,666,818 | 761 | 11% |
19 | Iowa | 3,145,711 | 354 | 11% |
20 | Maine | 1,335,907 | 131 | 10% |
Rank | City | # of Jobs | Employment/ 1000ppl | Avg. Salary |
---|---|---|---|---|
1 | Culver City | 6 | 15% | $109,045 |
2 | Menlo Park | 2 | 6% | $121,317 |
3 | Kirkland | 2 | 2% | $96,961 |
4 | Santa Monica | 2 | 2% | $109,266 |
5 | Brea | 1 | 2% | $107,776 |
6 | Cupertino | 1 | 2% | $121,104 |
7 | San Francisco | 7 | 1% | $121,733 |
8 | Orlando | 2 | 1% | $59,304 |
9 | Bend | 1 | 1% | $89,103 |
10 | Carlsbad | 1 | 1% | $102,990 |
11 | Cary | 1 | 1% | $86,499 |
12 | Olathe | 1 | 1% | $76,467 |
13 | Los Angeles | 7 | 0% | $109,136 |
14 | Austin | 4 | 0% | $57,274 |
15 | San Diego | 2 | 0% | $101,256 |
16 | Chicago | 1 | 0% | $87,277 |
17 | Irvine | 1 | 0% | $106,299 |
18 | Pittsburgh | 1 | 0% | $65,997 |
19 | Portland | 1 | 0% | $89,115 |
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Vanguard University of Southern California
Greenville University
Todd Dellinger: Know thyself. This response has many facets and implications - know your 'deep why' or vision of yourself as an artist and professional and frame around the impact you wish to have on others - this becomes a sort of 'lodestar' for the work ahead of crafting a career. Know who you are internally, as well as externally - as a 'package' because you are entering an industry where you - and the work you produce - are the commodity, for good or bad. As such, define and adhere to your boundaries - so that you cannot be taken advantage of, and can stay true to your vision. Know yourself in the context of the business - and know the business aspects of what you do. You are, at the end of the day, a business - too many artists ignore that. Then, stick to your knowledge of and vision for yourself as an artist and professional.
Todd Dellinger: Have a diverse and relevant toolkit of skills and expertise - creative and artistic ones, yes - but perhaps even more importantly, skills and expertise which translate into multiple, diverse corners of arts & entertainment and into other sectors. Know how to translate your artistic wizardry from the stage to a phone, from the studio to a streaming platform, from one arts discipline or style or genre to multiple others. But also, know how to write up a marketing piece, a grant narrative, plan an event, manage a budget. You might find day-work in the very place where you're sharing your talent at night.
Todd Dellinger: Adaptability to change - it's inescapable and has been forever in the arts - but change comes so swiftly and from so many directions now - particularly those changes brought about by technology and media/communications. Be ahead of the curve when it comes to what new uses of AI, what new applications for social media and how to manipulate those to your advantage, to your 'business' of being an artist in this world. Entrepreneurial skills are vital in any business. You will need to be your own entrepreneur - exercising creative, innovative ways of using your talents and skills 'outside the box' and applying these in parts of the industry and in other settings to expand your earning and learning potential.
Webster University
Radio, Television, And Digital Communication
Christopher Aaron: - NEGOTIATE! Always negotiate. Nobody is going to take away the job you got if you negotiate. If you are the final candidate, you are the final choice. I've found candidates who make themselves negotiate early make better pay, get more respect from their leadership, and this just sets up a precedent with your supervisor for other promotions and advancements.
- Technical skills can only increase your value as a candidate. Even 2D folks can stay abreast of the developing technology and software.
Christopher Aaron: - Procedural approaches will be a big deal. Procedural modeling, layout, texturing, etc. will continue to replace object-based modeling and manual layout.
- AI is here. Being able to work with it will be a reality many artists are wary of.
- Virtual production will grow exponentially. Learning game engines will open up all kinds of opportunities in the game industry as well as the film industry.
- Old skills will still be needed and may become more valuable. For example, traditional frame by frame animation will be increasingly sought after as less and less people will be practicing it. We've had alumni get great positions because they were the only animators in a region that could do frame by frame. When the industry goes in one direction (like using 2.5D and cut out rigs) the skills "left behind" sometimes become obscure and gain value.
Christopher Aaron: - Be open and adaptable and strategic. Know that most creatives do not get their dream job out of college. You may need to get a masters degree. You may need to get industry experience. So realize most need to build a career. That means starting for introductory positions, the kind that are the least popular. So maybe don't apply to Lead Character Designer at Blizzard right out of school, maybe apply for Environmental Artist or Texture Artist or Storyboard Artist at smaller studios. Once your foot is in the door, you can start networking and look to make moves to the positions you ARE interested in.
- Employers like seeing school assignments in your portfolio, but they will want to see outside work as well. I've had studio heads say they even ask candidates "Are all of these examples school assignments?" as a trick question to see if they are working on projects on their own time. If a student has more than just school assignments, it shows the drive of the potential candidate.
- Don't burn bridges and network. Students usually get their first really desirable positions from unexpected sources. Stay engaged with former peers online, use your connections for info and opportunities from your peers.
gerard brown: Folks starting out in the crafts and the fine arts often think the most important thing is the images of their work they put out in the world - through social media, on grant applications, etc. But you also need to be able to write and speak about your work in ways that inspire and motivate ordinary people to share your interests. Too often, people come out of school speaking the language of school and writing for an academic reader - I wish everyone would read more good journalism about art in magazines and news papers (yes, they are online!) and learn to communicate about their work in an accessible, approachable way earlier in their careers.
Todd Dellinger: Adaptability to change - it's inescapable and has been forever in the arts - but change comes so swiftly and from so many directions now - particularly those changes brought about by technology and media/communications. Be ahead of the curve when it comes to what new uses of AI, what new applications for social media and how to manipulate those to your advantage, to your "business" of being an artist in this world. Entrepreneurial skills are vital in any business. You will need to be your own entrepreneur - exercising creative, innovative ways of using your talents and skills "outside the box" and applying these in parts of the industry and in other settings to expand your earning and learning potentia
Todd Dellinger: Know thyself. This response has many facets and implications - know your "deep why" or vision of yourself as an artist and professional and frame around the impact you wish to have on others - this becomes a sort of "lodestar" for the work ahead of crafting a career. Know who you are internally, as well as externally - as a "package" because you are entering an industry where you - and the work you produce - are the commodity, for good or bad. As such, define and adhere to your boundaries - so that you cannot be taken advantage of, and can stay true to your vision. Know yourself in context of the business - and know the business aspects of what you do. You are, at the end of the day, a business - too many artists ignore that. Then, stick to your knowledge of and vision for, yourself as an artist and professional.
University of Indianapolis
Fine And Studio Arts
Nathaniel Foley: Creatives must possess the confidence to sell and speak about themselves and their multifaceted and transferable skill sets. As creative problem-solvers, artists place themselves in a unique position to be able to engage all facets of the job market to positively contribute to today's society. Never place yourself in a mindset of only being able to function as a starving artist as you have gone through extensive training to think, take risks, communicate, and make differently than other disciplines, which sets you apart and provides you a unique opportunity to craft your own path. Do not be afraid to take risks by pursuing jobs that might not completely fit your perceived path because they will open doors and opportunities in the future.
Nathaniel Foley: As we continue to grapple with technology and its impact on society, artists will continue to find ways to use it creatively, so there will be an increase in rapid prototyping, AI, and other digital areas. Additionally, fine art-based traditions will continue to evolve and remain important as a foundation to support all technological explorations and research. The artist's toolbox will always be expanding and supported by their training and ability to think, make, take risks and communicate.
Nathaniel Foley: A career in fine art is never a linear path like other professional fields, so one must remain flexible and aware of all opportunities that they might fit or create. Additionally, they possess numerous skill sets that are unique and they must be able to highlight them to an employer to demonstrate their value.
Paige Williams: The skills that stand out on artist resumes are skills that distinguish them from other applicants. Potential employers are looking for individuals whose resumes provide evidence of exploration, risk-taking, and the ability to adapt. These traits are evidenced through experiences with internships, study abroad, and other real-world experiences such as client-based projects, exhibitions, performances, and readings in public spaces. Art school is experiential. Students aren't just observing but doing while they are in school. The ability to learn and adapt to new technology is also important. Art students don't just learn but utilize technological skills with purpose in their own creative work.
Paige Williams: The World Economic Forum has identified the four most important skills that ALL students graduating from college in the 21st century will need to be successful. These are the same skills that artists, designers, and creative writers explore through 21st Century Art Education at the Art Academy of Cincinnati (AAC): Critical Thinking, Creativity, Collaboration, and Communication. 21st Century creatives will need to understand how to explore solutions to complex problems, think outside of the box, work with others, and effectively articulate their ideas. At the Art Academy of Cincinnati, our students in first-year experience engage in courses whose focus is communication, collaboration, ideation, research, and discovery from day one.
Paige Williams: Students entering the creative workplace need the visual, verbal, and written vocabulary to articulate their ideas and provide meaningful and constructive criticism. Students at the AAC learn criticism methods and engage in writing across the curriculum in every studio and academic course. A rigorous capstone experience requires that students write a ten-to-twelve-page thesis that thoroughly explains what they make (subject), how they make it (form), and why it matters (content). They then are required to present their ideas in a public forum.
Learning the latest technological advances and adapting as technology evolves is important for every student entering the workforce.
Paige Williams: A combination of the 21st Century Skills: Critical Thinking, Creativity, Collaboration, and Communication will provide the most effective skill base for those seeking success in creative fields.
Western Illinois University
Drama/Theatre Arts And Stagecraft
Tammy Killian: Currently, no. With COVID-19 shutting down the industry, this is not a great time to look for work. Film and TV production companies are beginning to shoot again, with many precautions in place. The outdoor theatre has survived. Many small venue theatres have moved outdoors or are doing drive-in events. Finding a job now is about being willing to relocate, research, and being flexible.
Tammy Killian: Technology has impacted the profession tremendously already and will be a springboard to the future of performing arts. We've needed to be shaken up for many years, and this pandemic has definitely done that. We will learn and adapt to technology leading us into the future.
Dr. Daniel Carberg: Technology has exploded during the pandemic, and continues to daily. As a hands-on voice teacher, I am currently teaching through Zoom, using a soundbox and mixer, and high-quality microphone, and headphones. There are also many programs that can help with the lag time between the studio teacher and the student, who are in different rooms. I now also teach students from all over the world - thank this new technology. Virtual choirs have also become a new norm, as well as choirs rehearsing outside with ambient amplification systems. It is difficult to predict what things will look like in the next five years. It all depends if a vaccine is created. If not, we need to adapt to the new "normal" and continue to make music, using technology as our friend. It is not the job any of us signed up for, but it is what we need to do to move forward.
Tom Gough: Without a crystal ball, it will be impossible to tell. I will say the ones I have corresponded with are itching and aching for opportunities, mostly to interact live. I hope, coming out of this, there will be a bit of a gold rush as audiences are aching for the live social element of the performing arts. But the current circumstances are taking their toll on a number of smaller arts organizations as they struggle with the uncertain economics of the present time and the How? When? etc. A decline in opportunities would certainly be felt by emerging artists.
Tom Gough: Before the pandemic, there were a great number of metropolitan markets with a wealth of opportunities-the Bay Area continues to be a leader, many recent former students (Foothill College) have found and created opportunities for themselves in the Chicago market. Any of our technical theatre graduates who have moved to Las Vegas have immediately found work. But until audiences are allowed to re-assemble. . . .
Tom Gough: One thing the pandemic has prompted is some extraordinary creativity in using real-time technology. And I would say the greatest innovation from this is bridging geography. I personally have now done projects with people in different time zones and continents. I predict this sort of innovative use will continue to be employed in some respect though not replace the live experience.
Annie Kloppenberg: I think there certainly will be-as there will be an enduring impact on our economy and culture at large. It is hard to predict exactly what shape those changes will take. I have faith that our health care researchers will create an antidote to coronavirus, but what the pandemic has also made visible in new ways is the range of inequities that are deeply woven into the fabric of our culture. Producing an antidote to that is less straightforward. While it may be harder to find entry-level jobs, I also think that graduates entering the workforce will do so with creativity and with a palpable commitment to social justice. Young people stepped up as organizers this summer, and it wouldn't surprise me one bit to see them continue to step up in their professional lives in the coming years. And I think we need to make room for them to do that.
Annie Kloppenberg: As has been the case for many years, the vast majority of young artists need to carve their own paths in order to succeed. With theaters shuttered, much attention has been given to artists who have found creative ways to pursue and produce their work. But in reality, that is not new. Generally speaking, Americans don't value the live arts the way people in many other cultures do. Artists for whom this work matters have needed to find ways to do their work in their communities.
People working in performing arts have, for many years, needed to leverage all their skills both to make ends meet and to be able to do their work. They have found flexible jobs to support their creative practice, have pursued jobs in the arts sector off the stage, have created fundraising platforms and productive partnerships beyond the arts sector, and have built audiences for their work in communities large and small. Artists create opportunities for themselves, and the pressure will be on to continue to do so. These are lessons, by the way, that can be applied beyond the arts sector!
Annie Kloppenberg: Technology has long been integrated into the performance. There are many productive ways in which technology enhances what the live body is capable of and extends our aesthetic possibilities. I think all of that will continue; as new technologies are developed, artists will find ways to integrate them into our work. But I also imagine-and perhaps this is a somewhat romantic notion-that after the pandemic, everyone will be thirsty for the ways live art brings people together to celebrate, challenge, and connect. There is a reason that touch and movement have become metaphors to explain how art makes meaning. When live bodies share space, there is a palpable physical exchange that has an impact, even in the absence of physical touch. Technologies can create dialogues that are not possible without it, but they cannot be a substitute for live exchange.
Dr. Ashley Allen Ph.D.: I think the quarantine taught us that we really could do more via online/remote platforms, but the core of our profession hasn't changed. There are only so many things we can do as musicians in an online world until technology advances a bit more, but we are capable of doing more than we thought. I believe we will be better equipped to integrate technology in meaningful ways once music programs are back face-to-face, but I don't see technology completely taking over our "normal" practices.
Elmhurst University
Department of Theatre & Dance
Rick Arnold: Technology has led the industry for some time-especially when it comes to the design and execution of the visual elements. Everyone who wants to endure in the entertainment industry needs to keep up, or they will be left behind. Now that we have had this pandemic, it will be interesting to see what 'adjustments' the industry has made will stay. Really, a whole new genre of entertainment has been created-remote live events. The whole genre could have a following and continue to develop, or parts of it-the use of new or different technology-could expand into traditional performance. It will be interesting to see how it all develops from here. I do know that we, as humans, are inherently social and will happily go back to see live performance as soon as possible.
Dr. Randall Bradley: I believe the impact of technology is going to increase rapidly. I believe that COVID-19 had opened up the technology box, and we are only on the cusp of seeing the growth and impact that will surely take place in the years ahead.
Dr. Randall Bradley: Yes, I believe that the COVID-19 will have a lasting effect on our students and on the church. For starters, it has been more difficult than usual to place our students because church search committees stopped meeting in March, and it was impossible for churches to host our graduates for interviews and meet-and-greet opportunities that are so vital to church placement. However, I believe that some of the enduring impacts of the coronavirus pandemic will be the greater role that technology will play in churches of all sizes moving forward.
Nearly every church I know (even very small ones) has found ways to use technology to remain connected to their worshiping community. I don't think that this development is something that will end with the pandemic. I see our future graduates playing larger roles in helping to prepare worship that communicates not only to those gathered in the worship space live, but also to the virtual worshipers who join in from many other places. Also, the sheer volume of technology that churches have purchased during this time will need to be used in their congregations moving forward.
I also think that future worship leaders will be challenged to discover new ways in which virtual worship can be considered fresh and creative, rather than just an airing of what is in the worship space. Churches are going to demand greater innovation and creativity going forward, and future ministers are going to be challenged at this point. Lastly, I think that once we have all exercised greater dependence on technology during the pandemic, and experienced first-hand its potential for effectiveness, we will never return to our old ways of doing things. These changes will affect the ways in which meetings are held; administrative decisions are made, personnel is managed, and more. These implications will alter the way that worship leaders not only plan and lead worship but also how they implement and administer their ministries.
Ohio University
Department of Fine Arts
Dr. Dawn Wohn: As mentioned before, the pandemic has made musicians embrace technology. Many musicians use apps to layer recorded music to perform "together" digital concerts, and live streams have become the norm, and online music festivals, seminars, and lessons have become normalized. Advancements in these technologies, that are tailored to music-making and teaching needs, have been popping up quickly in response to the limitations that we have been facing with social distancing. In the next five years, I imagine that many of the frustrations that we face with the current technology will be much improved, and that musicians will be continuing to use technology to enhance and expand the musical experiences that we create and provide.
Rosely Conz: My short answer would be yes! Again, the possibilities to work as a performer and choreographer are limited now, but there are other opportunities to combine a dance major with other areas of interest - fitness, education, arts administration, etc. With my students at Alma College, I encourage them to double major, which does not mean they will not work with dance, but it opens other possibilities for them to work as PT, as teachers (either in private studios or K-12), to open their own studios (with a business major as well), as producers, or in technical theatre (stage managers, designs, etc.).
Rosely Conz: The Covid-19 pandemic is already having a huge impact on the performing arts industry with cancellations; theatres closed, furloughs, and seasons going online. I believe the solution will be for graduates to reinvent themselves - to find new abilities (video editing, social media skills, anything related to the online environment...), to look for funding in grants, and to prepare to combine their dance majors with maybe a second area or major - business, health professions, education, etc. Also, taking advantage of online classes and workshops to keep yourself moving and motivated as much as possible. Meanwhile, we as artists need to unite and fight for better working conditions, health insurance, etc.
Rosely Conz: The integration of technology and dance has been happening for years, with the emergence of hybrid art forms such as screendance, with artists such as Maya Deren and Merce Cunningham. The use of motion capture, projection design, movement sensors, etc. also is a reality, evidenced by the works of so many dance companies, Broadway musicals, and independent artists.
There are, of course, differences between seeing a dance piece created for the stage live or through video, and I feel like, in this case, technology cannot replace the collective experience of being in a theatre or seeing something live. However, with the limitations of the pandemic, we need to take full advantage of the possibilities in live streaming, editing software, cameras, social media, interactive platforms online, etc. Again, technology is here to help artists to achieve their aesthetic goals.
I also hope that the technological developments in the medical field start benefiting dancers as well with new methods for injury prevention and treatment, for example.
David Barker: For this generation, absolutely. On the challenging side of the equation, the world of professional theatre will not return to any semblance of normal until a vaccine is available, and people begin to get immunized. Not until the Fall of 2021 will professional in-person theatre begin to emerge from the shadow of COVID19, and when that happens, the floodgate of theatre artists needing work will be unprecedented. On the hopeful side of the equation, the demands of the virtual world will have necessitated the acquisition of new skills in all theatre-related areas: including performance, design, directing, stage management, writing, dramaturgy, and technical. So, in a year, the employment opportunities should begin, but the ramped-up competition for that work, combined with newly acquired skills, will present a newly imagined theatre world, the likes of which we cannot fully perceive at this time.
2. Are there any particularly good places in the United States for graduates to find work opportunities in this field after they graduate? I suggest seeking areas where film, television, and media arts are still prominent. Fortunately for graduates of Arizona State University, we are positioned exactly the same distance (400 miles) from 2 of those areas: Hollywood, CA and Albuquerque, NM. However, "good places" now exist virtually. So, all graduates must develop a strong online presence using the many social, artistic, and business websites and apps.
3. How do you envision technology impacting this field in the next 5 years? There will continue to be a significant struggle for actors in training to empathize with the human condition. This struggle began in the late 90's when cell phones became readily available for most people, and it gets worse every year. Student actors grow up learning that connection between 2 people (a connection that is at the very core of theatre), is normally achieved by sending text and images on a phone. And while these images can readily express feelings, they are pathetically inaccurate accounts of actual human conditions. So, while technology will help in many ways, most likely in the areas of design, it will continue to erode the heart and soul of this art form: the examination and expression of the human condition.
David Barker: There will continue to be a significant struggle for actors in training to empathize with the human condition. This struggle began in the late '90s when cell phones became readily available for most people, and it gets worse every year. Student actors grow up learning that connection between 2 people (a connection that is at the very core of theatre) is normally achieved by sending text and images on the phone.
And while these images can readily express feelings, they are pathetically inaccurate accounts of actual human conditions. So, while technology will help in many ways, most likely in the areas of design, it will continue to erode the heart and soul of this art form: the examination and expression of the human condition.
Gavan Wyrick: It's difficult to say what the enduring impact of Covid-19 will be for graduates in the visual and performing arts. Looking at how the industry has adapted to the pandemic, I think graduates will need to become comfortable with skills that traditionally may not have applied to their field. For example: in lieu of in-person auditions, actors may need to gain a higher level of familiarity with cameras, microphones, and lighting equipment in order to self-tape.
Gavan Wyrick: Under normal circumstances, I would recommend students seek paid internships with prominent and reputable theatre companies in order to build a professional network that could build toward more regular or permanent work. This is definitely a good time for soon-to-be technical theatre graduates to be assembling and refining their portfolios to apply for internships once they begin accepting applications again. That being said, although most theaters are closed due to safety concerns, many theatre companies-especially here in Los Angeles-have been finding novel and innovative ways to still safely produce theatre.
Gavan Wyrick: It has been especially interesting to see how various theatre companies have been using platforms like Zoom and Twitch to mount remote productions. As a result, physical distance doesn't seem to be the barrier that it once was in producing theatre. I expect that many individuals and companies will continue to experiment with the technology that enables remote productions even after it's safe to return to theaters-this could open up the potential for a wide variety of new and different performing, storytelling, and design methods and techniques. While I don't think the traditional theatre experience will disappear, I do think there is a great opportunity for anyone who can capitalize on this new technological landscape.
Vanguard University of Southern California
Department of Theatre Arts
Lia Hansen: In the film, digital technology will continue to impact creature design, both in the lab and as a replacement for prosthetics. There could be an increase in adding multi-media to traditional stage shows, and streaming of live shows may become a regular-season option. Technology is already changing the audition process and will continue to do so, most likely with fewer large group in-person auditions.
Paul Sunderland: Without question, technology will be a required skill for worship leaders and church musicians in the future! Having technology skills relevant to online worship will be foundational for the work of worship leaders from this point forward. No longer can a church musician simply focus on creating music? They now must also know how to deliver their music (and the entire worship service) through recordings and live to stream. The visual side of worship will also be vital to understand. For an online worship service, you cannot invite people to "turn in your hymnal to page number ..." Projecting the lyrics through presentational software is becoming even more standardized due to COVID. The real question becomes, how do we practice "liturgical discernment" in order to determine how technology serves our worship services, rather than using technology in a way that treats worship as entertainment.
Alison Petty Ragguette: Most teaching opportunities are online at the moment. Our alums who graduate did gain some online teaching skills, so I would say they have an advantage.
Alison Petty Ragguette: Online teaching art is happening and will likely remain in some capacity. Certainly, not all art forms do well in the online environment, but it is amazing how we are adapting to this change. Virtual reality exhibitions are becoming our only way to exhibit art, along with virtual art openings and artist talks.