Staff Technical Artist (Bay Area / Paris / Remote)
Remote job
What You'll Do
Build and optimize realistic, scalable 3D environments where robots learn to act in the world
Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models
Create tools to ingest and standardize assets from scans, CAD data, or generative AI models
Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation
Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission
Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training
What You'll Bring
Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.)
Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines
Experience with procedural asset generation for scalable content creation
Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks
Artistic eye to deliver polished, high-impact visuals
Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)
Bonus: Experience managing third-party vendor and art contractor relationships
Bonus: Exposure to generative AI for 3D asset creation
Auto-ApplyOutsourcing Technical Artist | North America | Canada | Europe | Fully Remote
Remote job
What we are looking for:
Escape Velocity is looking for an Outsourcing Technical Artist, who is focused on Materials development and responsible for developing, maintaining, and optimizing real-time materials within Unreal Engine. This role will support the art and engineering teams by building scalable shader systems, ensuring high visual fidelity while maintaining performance across multiple platforms.
Requirements
What we will do together:
Work with art and engineering to understand visual requirements and performance constraints.
Develop, optimize, and maintain advanced materials and shaders using Unreal Engine
Create reusable material functions and dynamic systems to support a wide range of surface types (environment, characters, VFX).
Research and prototype new shading techniques to push visual quality and efficiency.
Collaborate with rendering engineers to identify and resolve performance bottlenecks related to materials.
Help define and maintain material pipelines and documentation for the art team.
What you will bring:
Our ideal Material Technical Artist has both an artistic and technical background in real-time rendering and material creation. We need someone who understands how surfaces respond to light and can convert artistic goals into efficient, scalable shader solutions. You are a collaborative problem-solver who thrives at the intersection of art and technology.
3+ years of experience in a Technical Art or Material/Shader Art role.
At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
Strong knowledge of Unreal Engine's material system (Material Editor, Material Functions, Material Instances).
Deep understanding of PBR workflows, surface response, and lighting fundamentals.
Experience creating and optimizing complex shaders for real-time performance.
Proficiency with Substance Designer/Painter, Photoshop, or similar texturing tools.
Familiarity with scripting or shader languages (HLSL, GLSL, Python) a plus.
Ability to balance visual quality and technical constraints.
Strong communication skills and ability to collaborate with multiple disciplines.
Excellent time management and creative problem-solving skills.
Ability to work independently with a high level of autonomy.
Benefits
Interested… a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things.
A few benefits you can expect from us:
A generous PTO allowance
Summer and Winter holidays studio closure (separate to PTO allowance)
Private Medical & Dental Healthcare
Private Mental Health scheme
A generous annual Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home set up
Other benefits based on your region
How to apply:
Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.
Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
Auto-ApplyTechnical Artist
Remote job
Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
Work with engineering and art teams to develop custom shaders from scratch
Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
Optimizing art content for performance.
Additional Responsibilities
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Working in our proprietary engine, help to establish our material and vfx pipelines.
Document workflows and best practices for materials and vfx
Must-Haves
A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
Solid experience profiling and optimizing shaders and vfx on multiple platforms
3-5 or more years experience as a Technical Artist
Must have 3 or more years experience with Maya and modern 3D art pipelines
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed
Nice to Haves
Writing c++ code would be a plus
Knowing Mel, Python, Lua, C++, is a plus
Understanding of animation pipelines, including character and environment systems
Strong communication skills and a positive and professional attitude
Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
Experience working with offsite art and programming teams
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
Technical Artist - Remote or On Site
Remote job
Studio Wildcard - Redmond, WA or Remote
Open role:
Technical Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks
Requirements:
Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
Senior Environment Artist
Remote job
About the Role & Team
Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the ‘digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe!
We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly “Disney”.
We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity!
This is a remote opportunity with minimal travel expectations.
What You Will Do
Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal.
Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms.
Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars.
Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay.
Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc.
Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project.
Required Qualifications & Skills
5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years.
A portfolio of work that accurately represents your personal and team-based artistic achievements.
Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques.
Strong artistic and interpersonal skills, with a genuine passion for collaborative development.
Expertise in environmental visual design, including lighting, composition, staging, and architecture.
Proven understanding of environment art creation that supports level design and enhances gameplay.
Ability to craft unique new assets and creatively re-use existing libraries.
Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques.
At least one shipped game or equivalent live service game launch experience.
Familiarity with early game and/or R&D (Research and development).
Education
A Bachelor's degree in Art and/or Design or equivalent combination of education and experience.
Additional Information
The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios.
Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at ***************************************
#LI-REQ
#DXMedia
#DCPJobs
#Gamesjobs
#LI-Remote
The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Job Posting Segment:
NA - Games
Job Posting Primary Business:
Regional (NA - Games)
Primary Job Posting Category:
Games-Art-Animation
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Glendale, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2025-12-08
Auto-ApplySenior Character Artist - WWE 2K
Remote job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You'll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment.
WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Work closely with Art and Character leadership to achieve amazing standards.
Model, UVs, and texture using Maya, Substance Painter, and Photoshop.
Use our toolset to create and maintain rigs for characters (face and bodies) and attires.
Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes.
Troubleshoot technical issues related to character rigs and simulation.
Meet delivery deadlines under production constraints.
Work in an approval pipeline for assets that have been produced by external vendors.
Mentor other artists as needed
Who Will Be A Great Fit:
5+ years industry experience
Experience researching, piloting, and rolling out new techniques
Understanding of game engine limitations.
Possess strong time and project management, be a great colleague, and have good work ethics.
A love for games (not just ours!)
Might Be Nice:
Fluent in Python (PySide / PyQt)
Zbrush, Maya and Substance Painter knowledge
Shotgrid, Perforce, Jira, Confluence.
End-to-end knowledge of game production processes, and ability to scale your role to each phase
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,00 per year. Washington: $100,200 - $140,300 per year. New Jersey: $87,100 - $122,00 per year. British Columbia: $75,700 - $106,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
Auto-ApplySenior UI Artist
Remote job
We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them.
Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z.
We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more.
But, don't take our word for it - hear directly from our founding team: *********************************************************************
We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive.
Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further.
This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one.
This role is a 6-months contract with potential to extend and go perm.
What You'll Do:
Own the end-to-end UI and effects process, from concept to in-engine polish
Create and refine game UI using Unity UI Toolkit (UXML + USS)
Use Spine to add motion, life, and cohesion to UI and in-game effects
Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering
Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional
Iterate quickly on feedback and collaborate openly with engineers and designers
Help improve pipelines and workflows for UI + FX integration
What You'll Bring:
5+ years experience as a UI or FX artist in mobile or game development
Proven Unity experience, including Unity UI Toolkit
Spine experience (animation, motion, or effects)
A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility
Strong understanding of visual hierarchy, layout, motion, and colour theory
Ability to work directly in-engine, not a hand-off artist
Comfortable working autonomously in a fast-moving, highly collaborative team
Excellent communication and feedback skills
Bonus Points:
Experience prototyping UI animations or transitions
Shipped titles using Unity + Spine
Background in motion design or VFX
Knowledge of performance-friendly UI/FX implementation
Benefits and Perks:
Fully Remote across two continents.
Top tier medical, dental, and vision plans 100% company covered
Laptops + necessary equipment provided
Paid Parental Leave
MyTime flexible vacation policies
Ready to apply?
Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days.
A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
Auto-ApplySenior Environment Artist
Remote job
About the Role & Team Disney Digital Entertainment, a division of Disney Experiences, is embarking on a mission to create the 'digital front door' for The Walt Disney Company, bringing all of the magic of Disney together into a new interactive universe!
We are building an expert development team that will be building a groundbreaking game experience that will herald the next generation of Disney to the world. Working with top-class industry talent, this role is perfect for the seasoned Senior Environment Artist looking to create something epic - collaborating with an incredible group of game developers focusing on individual experiences to build a wonderfully rich and cohesive product that is truly "Disney".
We are looking for a uniquely talented Senior Environment Artist with a focus on materials to join us on a daring and exciting new project. Are you an experienced game developer with superb art skills, and have a love of Disney/Pixar, Star Wars and Marvel properties? If so, you'll want to check out this opportunity!
This is a remote opportunity with minimal travel expectations.
What You Will Do
* Create a wide range of stylized and realistic materials in Substance Designer, ZBrush, Photoshop and Unreal.
* Build and maintain a material library that is highly optimized, ensuring performance throughout multiple projects on different platforms.
* Collaborate with artists, designers, and other disciplines to create engaging, inspiring and compelling materials, spaces, environments, props and items based on Disney's robust portfolio of worlds and characters including Disney, Pixar, Marvel and Star Wars.
* Iterate on game assets and environments with fellow artists via paint overs, studies, and group critiques to improve visuals and gameplay.
* Champion and evangelize in-game environment performance and best practices for asset creation, materials, lighting, etc.
* Serve as a key member of a growing game development team at Disney, helping to build and define the world of our project.
Required Qualifications & Skills
* 5 years of PC and console game development experience and shipped a AAA or successful Indie Title, including holding a position of Environment Artist for 3 years.
* A portfolio of work that accurately represents your personal and team-based artistic achievements.
* Deep technical understanding of materials and shaders in Unreal, with extensive knowledge of current technologies and surfacing techniques.
* Strong artistic and interpersonal skills, with a genuine passion for collaborative development.
* Expertise in environmental visual design, including lighting, composition, staging, and architecture.
* Proven understanding of environment art creation that supports level design and enhances gameplay.
* Ability to craft unique new assets and creatively re-use existing libraries.
* Experience developing content using Unreal Engine and/or UEFN (Unreal Editor Fortnite) knowledge of current UE-specific environment creation, lighting, and optimization technologies and techniques.
* At least one shipped game or equivalent live service game launch experience.
* Familiarity with early game and/or R&D (Research and development).
Education
* A Bachelor's degree in Art and/or Design or equivalent combination of education and experience.
Additional Information
* The application must include a portfolio or link showcasing designs of real-time game environments. Please share or disable any passwords for efficient review of portfolios.
Our Benefits: Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities and special extras that only Disney can provide. Learn more about our benefits and perks at ***************************************
#LI-REQ
#DXMedia
#DCPJobs
#Gamesjobs
#LI-Remote
The hiring range for this remote position is $126,800 to $170,000 per year, which factors in various geographic regions. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Senior Character Artist
Remote job
Description Playground Games is looking for a Senior Character Artist to join our Fable team.ABOUT US:
As a first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our diverse team to create a new classic in the action RPG genre.
ABOUT THE ROLE:
You will be part of the Character Team, creating the people and creatures of Albion. You will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of the team.
Our ideal candidate is a highly talented and experienced artist who is passionate about their craft, skilled in sculpting human, animal and creature anatomies, realistic clothing and armour and has examples to prove it.
This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.
WHAT YOU'LL DO:
Highly realistic sculpting, retopology and texturing
Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow
Help to mentor and provide and maintain documentation and feedback for the team and our outsource partners
Integration of characters in engine, troubleshoot rendering and shader issues and balance textures
Demonstrate knowledge of new technologies, processes, and developments in the wider industry
Consistently deliver excellent quality work on or ahead of schedule
Own and deliver large and complex areas of character art
WHAT YOU'LL BRING:
A portfolio demonstrating high-quality Character work and AAA games experience. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV
A strong understanding of Scan cleanup workflows, facial anatomy and likeness validation.
Proficiency in Marvelous Designer, ZBrush, Wrap3D and Substance Painter.
Experience of working with game engines
Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
A team player who thrives on collaboration and sharing ideas
A genuine passion for video games and Fable
We believe a healthy work-life balance, continuous learning, and a supportive community are key to creating world-class games.
This is a fantastic opportunity to make world-class game with an established, talented, and collaborative team at one of the industry's most exciting first-party game studios.
Playground Games is proud to be an equal opportunity employer, we believe that diversity and inclusion fuels creativity. We are dedicated to creating a safe, comfortable and welcoming working environment.
We strive to build an inclusive culture that encourages, supports and celebrates the diverse voices of our team members. It drives our innovation and connects us closer to our players. We are committed to equity, diversity, and inclusion across age, disability, gender reassignment, marriage and civil partnership, pregnancy and maternity, race, religion or belief, sex and sexual orientation.
At Playground Games we recognise the importance of self-development, career progression, well-being and retention of our colleagues.We celebrate difference and welcome everyone to join us and to be themselves at work.
If you require any reasonable accommodation to apply for this position, please contact us on [email protected]
Auto-ApplySenior Artist, VFX
Remote job
Remote work, able to join core hours 10AM-5PM PST
Salaried, full-time position
Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Series Seed and Series A.
Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.
A few attributes in great developers that we believe assist us toward this mission are:
Personal ownership
Good judgment
Leadership
Emotional intelligence
We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, building a stronger community that is tempered through adversity.
The Raid Base team is made of developers who actively play games, and we established this studio to begin a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you.
Job Description
As a VFX Artist you will be responsible for creating effects that help bring the world to life as well as communicate critical gameplay information to players. You will play a key role in defining the effects, pipeline, and performance targets ensuring the effects not only look great but perform well for the game. Daily interaction with a small multidisciplinary team will be commonplace as we collaborate to create an engaging balance between gameplay and visuals. As an early member of the team, your work will be instrumental in realizing the visual direction at Raid Base and help bring our game to reality.
Key Responsibilities
Collaborate with the art team to create high quality effects in engine
Establish the quality bar for VFX in the game
Create and iterate on VFX that support the art direction
Create VFX assets for a variety of content, from characters to world atmospherics.
Work as a key contributor supporting design and engineering towards gameplay goals
Assist in development of the content pipeline, from content tools to in-engine set up.
Perpetuate a healthy, creative and team oriented studio culture through collaboration and leading by example.
Required Qualifications
Experienced game developer with a track record of shipping.
Possess a broad set of game development skills to support working within a small multidisciplinary team.
Demonstrated proficiency in VFX ranging from ‘stylized' to photorealistic techniques.
Resume/CV that details your skills and experience.
Portfolio that demonstrates relevant artistic skills and critical thinking.
Desired Qualifications
Experience working in multiple content creation pipelines
Generalist skill set, including but not limited to, modeling 3d assets, basic understanding of rigging and animation, unreal blueprint experience.
Familiarity with Unreal Engine
Active gamer, who keeps a regular pulse on player sentiment
Benefits & Perks
We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.
Mid/Senior Marketing Video Artist (Full Remote - USA)
Remote job
Our Vision & Products
🚀 EverAI - Building the Future of AI Companionship
One of the Top 15 Largest & Fastest-Growing AI Companies in the World
35+ Million Users in 2 years - Help Us Reach 100M first, 500M next
At EverAI, we're shaping what it means to connect with AI. With 35+ million users and counting, we're not just building products - we're creating entirely new categories.
Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first.
And we're only just getting started!
Our Team
We are an enthusiastic, passionate and hardworking team of 70 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO.
Alexis Soulopoulos [CEO]
• 10+ years in Tech Executive Leadership
• Co-Founder Mad Paws Holdings (from 0 to IPO)
• Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23
Michael Monin [Co-founder & CTO]
• 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM
• Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands)
Thomas Lacroix [Co-founder & CMO]
• 8+ years in Customer Acquisition & E-commerce Growth
• Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue)
Maruša Fasano [CFO/Legal]
• 25+ years in Finance, Strategy, M&A
• Ex-CFO/M&A @Curatible (exited to Blackstone)
• Ex-President of the Board @SotremoSA (exited)
• Co-founder/CFO @SoftOne (exited)
Your Role
Reporting directly to our CMO Thomas, this is what you'll be doing:
Key Responsibilities
Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement
Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized
Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives
Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines.
Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations
Optimize video content for various formats, ratios, and channel-specific best practices
Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table
Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries
Your QualificationsHard Skills
4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns
Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative
Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, Pika, etc., in your editing workflow
Proficiency with editing software such as Adobe Premiere, After Effects, or Final Cut Pro
Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative
Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data
Soft Skills
🗣 Strong communication & collaborative skills (perfectly fluent in English)
🎯 Goal-oriented, ownership and commitment
⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy
⏱️ Obsessive about speed, performance and iteration
🧢 Humble - willing to learn, open to feedback
🍭 #NSFW - Comfortable building products based on uncensored models and content
Bonus point
Prior experience in the adult, dating, or igaming industries
Why EverAI?
📈 Exponential Growth: From 35M+ users in 2 years, to 100M next - and 500M beyond
🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it
🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance
🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship
👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity
🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale
What We Offer
✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact
📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work
🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset
👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together
❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through
OpenUp
(also available for up to three family members)
🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected
📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications
💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup
⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows
🎯 Top Tier Talent Is Our Multiplier
We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with.
We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business.
If that's you - reach out and apply!
💡 External Referral Program
Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
Auto-ApplySr. Unreal VFX Artist - AAA
Remote job
Kavaliro is seeking a fully remote Sr. VFX Artist for a AAA game studio client currently working on one of the most anticipated launches set to come in 2024. Applicants should be very familiar within Unreal Engine with the ability to wear multiple hats including experience within Blueprints
Responsibilities:
Independently create high-quality, performant, and visually compelling VFX assets for games- including real-time particle systems, textures & texture atlases, and shaders/materials
Work closely with designers, engineers, and related artists to design, implement, and troubleshoot VFX
Be a self-starter who meets deadlines and actively collaborates with the team on VFX goals, prioritization, and scheduling
Seek out and fix performance issues
Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team
Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team
Requirements:
Portfolio of work demonstrating proficiency in creating and implementing real-time VFX in Unreal Engine
Proficiency in creating visual effects like fluids/pyro/etc and lighting/rendering/compositing in a software package like Houdini/Maya/Max/Blender/etc
Working knowledge of real-time lighting, post-FX, shaders, and real-time performance issues
Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
5+ years of experience working in game development or related field
Minimum of 2 or 3 shipped AAA games as a VFX or Technical Artist
Pluses:
Familiarity with Unreal Engine 5 and Niagara
HLSL or equivalent shader writing language
Houdini Knowledge
Scripting (Python, Vex, Mel, etc.)
Required Application Materials:
Resume
Demo reel with breakdown/explanation of what you did
Kavaliro provides Equal Employment Opportunities to all employees and applicants. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. Kavaliro is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Kavaliro will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please respond to this posting to connect with a company representative.
Prompt Artist - Generative Video & Multimodal
Remote job
Department
Creative
Employment Type
Contract to hire
Location
Detroit [Remote]
Workplace type
Fully remote
Reporting To
Josh Rubin
What You'll Do What You'll Bring Benefits About Waymark We're on a mission to make great video accessible to everyone - by building powerful, intuitive products that make creative easy.
If that sounds good to you, we'd love for you to apply - even if you live outside the Detroit area (yes, we are remote-friendly, thanks for asking).
Lead VFX Artist
Remote job
What is your role? As a Lead VFX Artist at Eleventh Hour Games, you will be responsible for driving the vision, quality, and execution of visual effects that bring Last Epoch's world and combat to life. You will oversee the creation of compelling, performant, and immersive VFX across gameplay, environments, and cinematics while leading and mentoring a growing team of VFX artists.
This role requires both technical expertise and creative direction. You'll collaborate closely with art, design, and engineering to ensure effects reinforce gameplay clarity, narrative tone, and artistic goals. The ideal candidate has a deep understanding of real-time VFX pipelines, strong leadership skills, and the ability to balance hands-on contributions with guiding others.
Responsibilities:
Create, design, and implement real-time particle effects using static textures and animated 2D/3D elements
Author and paint particle, decal, and material textures, including color, normal, specular, ambient occlusion, height, and emissive maps
Build simple geometry with proper UVs for VFX purposes
Place and tune effects throughout environments, encounters, and cinematics to support gameplay, narrative, and visual clarity
Orchestrate layered VFX events, managing timing and blending for believable impact
Create simulations for gameplay elements such as destruction, elemental effects, and environmental ambience
Optimize VFX for framerate and memory without sacrificing quality
Collaborate with Art Direction, Design, and Engineering to align VFX with game vision and technical requirements
Lead and mentor VFX team members, providing feedback, guidance, and professional development
Help establish and refine the VFX pipeline, ensuring scalability and efficiency as the project grows
Maintain consistency with the overall art direction while pushing for innovation and creative excellence
Qualifications:
7+ years of professional experience creating VFX in real-time game engines
1+ years of experience in leadership or people management, including mentoring and/or building a VFX pipeline
Technical skills with real-time engines such as Unity or Unreal
Proficiency with shader creation, particle systems, and VFX tools
Animation and timing skills with a strong sense of motion and impact
Artistic eye, with the ability to translate reference materials into high-quality real-time effects
Collaboration and communication skills across art, design, and engineering
Ability to work independently with minimal oversight while driving team output
Nice to Have
Familiarity with ARPGs or live-service development pipelines
Experience with cinematic VFX and storytelling through visual effects
Why Eleventh Hour Games?
EHG is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure!
Flexible fully remote working arrangements
US Employees 90% premium paid for employee, 100% premium paid for dependents health insurance
US Employees 30% paid premium on Dental and Vision plans
35 Paid time off days, received at start of the year
401K for U.S. based employees
EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed this way.
Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.
This is a full-time (40hr/week) remote position. US residents only.
Responsibilities
Design and implement GUI elements for new gameplay features
Collaborate with Design, Art, and Engineering staff to improve the usability of our games
Create assets that maintain and develop the visual identity of current and upcoming titles
Create and iterate on UI/UX flows in engine
Document UI states for engineering
Working with QA to fix any corresponding bugs
Qualifications
A nuanced understanding of interaction design, composition, and typography
Experience with game development or a portfolio geared towards games (must include samples).
Experience in Photoshop or other equivalent packages
Experience implementing wireframes and assets into Unity or equivalent game engines
Able to build UI and hook up interactions within C#
Understanding of UI performance and optimization techniques
Strong artistic eye creating icons, panels, and buttons
Ability to rapidly prototype and iterate through solutions
Excellent communication and time management skills
Bonus
Up-to-date knowledge of iOS/Android platforms and hardware
Experience with mobile strategy games
Shipped titles a plus
Experience in 3dsMax or Maya
Familiarity with markup languages
Familiarity with Unity UI Systems (UI Toolkit or Ugui)
Familiarity with Figma or comparable design tools
Experience with css
Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
Auto-ApplyFreelance Animator & GFX Artist
Remote job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
Game UI/UX Artist (Contract)
Remote job
Volley is seeking a Contract UI/UX Designer to translate our game visual identities into polished, functional interfaces for Smart TV platforms (Roku, Fire TV, Samsung, LG). You'll take established visual languages and character IP and apply them to create intuitive, delightful 10-foot interfaces that work beautifully for family gaming in the living room. This role is perfect for someone who excels at game UI, loves creating organized design systems, and understands the unique constraints of TV platforms.
What You'll Do at Volley
Design high-fidelity game screens that apply established visual languages (created by our Visual Development Artists) to functional UI flows across all game modes and screens
Build comprehensive Figma prototypes covering main game flows, ensuring smooth navigation patterns optimized for remote control and 10-foot viewing distances
Create scalable design systems including typography hierarchies, color applications, component libraries, layout grids, and interaction patterns specifically for Smart TV platforms
Produce developer-ready documentation with detailed wireflows, annotations, component specs, and asset libraries structured for engineering handoff and implementation
Collaborate with Visual Development Artists to ensure visual consistency and faithful application of IP across all screens while optimizing for usability
Partner with motion designers and sound designers on animation timing, transitions, and audio-visual sync to create cohesive feedback moments
Design within technical constraints including 60fps at 1080p performance targets, texture budgets, remote navigation patterns, and Smart TV browser limitations
Support engineering through implementation, working collaboratively to refine designs during development and ensuring quality through QA phases
Incorporate user research feedback to iterate on flows, information hierarchy, and interaction patterns based on playtesting insights
We're Excited About You Because You Have
5+ years designing game UI or product interfaces with a strong portfolio showcasing polished, functional interface design and design system creation
Deep understanding of TV/10-foot UI design, including legibility at distance, remote navigation patterns, couch gaming contexts, and platform-specific constraints (Roku, Fire TV, Samsung, LG)
Exceptional Figma skills for building organized, scalable design systems and developer-friendly files with proper component structures and documentation
Game UX instincts for creating clear information hierarchy during gameplay, memorable celebration moments, and intuitive navigation flows
Strong collaboration skills for working with visual development artists, motion designers, engineers, and researchers-you know how to maintain creative vision while solving practical problems
Experience with design handoff and implementation support, ensuring designs translate successfully from Figma to production
Understanding of accessibility standards including color contrast (WCAG AA), focus states for remote navigation, and inclusive design principles
Bonus Points
Experience with casual, family-friendly, or party game interfaces
Motion design skills or strong ability to art-direct motion designers
Familiarity with WebGL performance constraints and optimization
Background designing for voice-enabled experiences
Experience working from established visual style guides or brand systems
Contract Details: 4-month contract at $100-125/hour (based on experience), remote position with flexible start dates based on project needs.
Why Join Volley
Volley is building innovative gaming experiences that reach millions of players across Smart TV platforms. As a UI/UX Designer, you'll bring original IP to life through polished, player-focused interfaces that work beautifully on the biggest screen in the house. You'll work with a collaborative team that values both creative excellence and technical craft, with the opportunity to define best practices for TV game interface design across our growing portfolio of titles.
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Halon Entertainment is the premier visualization and technology company, dedicated to the art of storytelling in film, games, and advertisements. We are looking for talented and enthusiastic Previs artists for exciting high profile projects. If you are interested in joining the team, we are looking for applicants that have thorough knowledge of Film Making, Maya, Motion Builder and storytelling. We hire a wide range of CG Generalists. This is a remote-work opportunity.
Strong storytelling skills with the ability to work on the fly in a fast paced environment.
3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling.
Strong Camera and Character Animation or Motion Capture editing skills.
Experience in Maya, After Effects and Photoshop a must. MotionBuilder and Unreal Engine experience a big plus.
Knowledge of practical cameras, rigs and on-set production is a plus.
Knowledge of virtual production pipelines is a plus.
Overall:
Excellent communication and organizational skills, with the ability to work well in a collaborative team environment.
Willingness to accept direction, work well under pressure, on multiple tasks, being flexible and open to changes.
Must be efficient, reliable, self motivated and passionate about your work, requiring minimal supervision.
Salary Range:
$30 - $40 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.
Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate's inability to vaccinate due to disability or religious belief, but NEP's consideration of potential reasonable accommodations does not guarantee commencement of employment.
3D Artist (Non-Remote)
Remote job
Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D digital models representing required equipment, framing, and finish of a set or media asset.
Sight & Sound is not an e-verified employer and cannot offer visa sponsorship.
Essential Duties and Responsibilities:
Turn concepts into designs, receiving direction with specific artistic and technical requirements from the Stakeholders (i.e.: Director/Producer/Artistic Director/Assistant Artistic Director) to develop digital 3D models from 2D concepts for scenes and set pieces.
Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution.
Employ a workflow of mixed media and multiple software platforms such as Blender, Zbrush, and Photoshop.
Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D software such as Blender and Maya.
Assist in the design of 3D media assets to be used in Unreal/Unity game engine.
Prerequisites:
Able to work collaboratively on shared projects, passing duties between partners
Light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work.
Possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines.
Demonstrate the ability to think, visualize and work in digital 3D space, working within specific space requirements and to-scale.
Must be proficient with both Macs and PCs.
Strong architectural and mechanical knowledge is required.
Plan to submit a current digital portfolio with a variety of professional work examples.
In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
Senior Character Artist - WWE 2K
Remote job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
We are looking for a Senior Artist to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You'll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment.
WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
Work closely with Art and Character leadership to achieve amazing standards.
Model, UVs, and texture using Maya, Substance Painter, and Photoshop.
Use our toolset to create and maintain rigs for characters (face and bodies) and attires.
Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes.
Troubleshoot technical issues related to character rigs and simulation.
Meet delivery deadlines under production constraints.
Work in an approval pipeline for assets that have been produced by external vendors.
Mentor other artists as needed
Who Will Be A Great Fit:
5+ years industry experience
Experience researching, piloting, and rolling out new techniques
Understanding of game engine limitations.
Possess strong time and project management, be a great colleague, and have good work ethics.
A love for games (not just ours!)
Might Be Nice:
Fluent in Python (PySide / PyQt)
Zbrush, Maya and Substance Painter knowledge
Shotgrid, Perforce, Jira, Confluence.
End-to-end knowledge of game production processes, and ability to scale your role to each phase
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,00 per year. Washington: $100,200 - $140,300 per year. New Jersey: $87,100 - $122,00 per year. British Columbia: $75,700 - $106,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
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