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Technical artist jobs in Kingsport, TN

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  • Unreal Engine Technical Artist

    Epoch Games International

    Technical artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4). OpenGL and Git experience isn't required, but is recommended. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies. Qualifications Minimum Requirements: Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it Online communication, team-collaboration skills, and English fluency A passion for coding and a dedication to creating AAA quality games Preferred Requirements: OpenGL Experience Git Experience Additional Information All your information will be kept confidential according to EEO guidelines.
    $63k-111k yearly est. 12h ago
  • Lash Artist / Entry Level

    Sterling 4.4company rating

    Technical artist job in Sterling, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $45000 - $80000 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $45k-80k yearly Auto-Apply 60d+ ago
  • Unreal Engine Technical Artist

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4). OpenGL and Git experience isn't required, but is recommended. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies. Qualifications Minimum Requirements: Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it Online communication, team-collaboration skills, and English fluency A passion for coding and a dedication to creating AAA quality games Preferred Requirements: OpenGL Experience Git Experience Additional Information All your information will be kept confidential according to EEO guidelines.
    $66k-119k yearly est. 60d+ ago
  • 3D Artist

    Cymer 4.7company rating

    Technical artist job in Decatur, TN

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $79k-102k yearly est. 60d+ ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    Technical artist job in Springfield, VA

    Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press. Job Description There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 60d+ ago
  • Lash Technician Lash Artist

    Gunbarrel Road

    Technical artist job in Chattanooga, TN

    Benefits: Competitive salary Employee discounts Free food & snacks Free uniforms Opportunity for advancement Training & development WHO WE ARE:We have P.A.S.S.I.O.N! It's what we offer to every guest. We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license 1+ years as a Lash Technician preferred Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered Hired individuals will complete The Lash Lounge Stylist Certification program.Salon website: **************************************************** Salon address: 2288-158 Gunbarrel Road, Chattanooga, TN 37421Job Type: Full-time / Part-TimeAverage Pay During Training: $11/Hour *increases once commission based *Services may not be offered in every salon. WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $11 hourly Auto-Apply 60d+ ago
  • Lead Artist / Team Lead: Firearms Engraving Designer

    A&A Engraving

    Technical artist job in Charleston, WV

    is located in Rapid City, SD. Relocation required** Do you love the outdoors, hunting, and firearms and want to contribute your own artistic skill to the creation of fine engraved commemorative firearms? We are the premiere firearms engraver in the United States and are seeking a talented and organized Lead Artist & Team Lead to manage our art staff while contributing directly to custom engraving projects. This role requires a balance of artistic expertise, technical proficiency, and leadership skills - someone who can produce high-quality work while guiding a small team and coordinating with both customers and production. Responsibilities Communicate between customers, art staff (team of 3), and production staff. Manage project deadlines, ensuring quality standards are met and artwork moves smoothly into production. Oversee quality assurance for all artwork. Train and mentor new art staff to maintain consistency, efficiency, and artistic excellence. Coordinate workflow, assign tasks, and resolve issues quickly to keep projects on track. Required Skills & Experience Proficiency in digital line art / ink work, with a portfolio demonstrating engraving or woodcut style illustration. Expert-level knowledge of Adobe Illustrator, CorelDRAW, and Procreate. Strong leadership skills with experience managing small creative teams. Excellent communication abilities, able to interface with customers, art staff, and production teams alike. Ability and passion for picking up new skills efficiently, with a desire to adapt, innovate and expand capabilities. High proficiency in spelling and use of spellcheck tools, with an eye for detail in all text elements. Organized, deadline-driven, and attentive to detail. Preferred Experience in a commercial art or production environment. Familiarity with pre-press or production workflows. We are eager to collaborate with real human artists creating real genuine artwork. ai artists need not apply.
    $54k-98k yearly est. 60d+ ago
  • Lash Artist

    Clarendon 4.1company rating

    Technical artist job in Arlington, VA

    Qualified candidates must have a current cosmetology or esthetician license. Eyelash certification is a plus! Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $60,000.00 - $82,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $60k-82k yearly Auto-Apply 60d+ ago
  • Junior 2D Game Artist

    AGBO

    Technical artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. 56d ago
  • POOL - Simulation and Game Development Artist Instructor (Part-time)

    Fayetteville Technical Community College 3.6company rating

    Technical artist job in Fayetteville, NC

    First Section Pool Title POOL - Simulation and Game Development Artist Instructor (Part-time) Pool Number F34-23 Announcement Summary This is a continuous recruitment pool not specifically advertised. The pool is continuous in order to develop a qualified pool of interested candidates. We invite applications to be submitted for potential openings. Qualified candidates will possess excellent computer skills and document 3D modeling experience. Duties Classroom/laboratory teaching of Simulation and Game Development classes including 3D modeling, animation, and 2D graphic design; days, evenings, and weekends, both on and off campus, online. Incorporate latest instructional & interactive learning technologies in course delivery. Minimum Qualifications A Bachelor's degree in Simulation and Game Development, Digital Technologies, Computer Science, or related field and one year of relevant work experience. Must demonstrate (via a portfolio) with 3D modeling and animation software (Maya), and graphic design software (Photoshop). Communication, both oral and written, skills necessary. Must be proficient in Microsoft Office (Access, Excel, PowerPoint, and Word). An Associate Degree with extensive experience directly related to the position duties, well documented in the application packet, may be considered in lieu of the bachelor degree requirement. Preferred Qualifications Teaching experience at the community college or four-year college. On-line teaching experience. Full or Part Time Part Time Special Instructions to Applicants Experience in Simulation and Game Development should be documented in the resume and cover letter. NOTE: All applicants under consideration for employment at Fayetteville Technical Community College will be required to complete a consent form that allows FTCC to conduct a criminal background check on your behalf so that you may be considered further for the position for which you have applied. Announcement Details EEO Statement The Fayetteville Technical Community College is an Equal Opportunity Educational Institution/Employer. Close Date
    $53k-69k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-115k yearly est. 60d+ ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    Technical artist job in Springfield, VA

    There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling , AutoCAD , Computer Aided Manufacturing (CAM) , 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 12h ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    Technical artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 12h ago
  • Concept Artist / Illustrator

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist! In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles). Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position. Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must. What you'll be doing: Partner with the Art Director and other team members to pioneer the vision of the game. Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital). Create and develop original concepts of characters, environment, and props based on references or from scratch. Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication). Present concepts and ideas to the team for further discussion. Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment. Achieve a balance between artistic aspects and technical constraints. Adjust the artwork styles to meet the game's art direction. Set your own reasonable deadlines, and make sure the work is done on time. Qualifications Minimum Requirements: Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice. Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc. Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more. Ability to give and take feedback professionally and applies it to the art and design. Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team. Fluency in English is a must. Recommended Requirements: Experience in game design or game developing industry. Shipped 1 or more video game titles. Educational background in art, design, or other related fields Experience in Unreal Engine 5
    $60k-110k yearly est. 54d ago
  • 3D Creature Artist

    Epoch Games International

    Technical artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 12h ago
  • 3D Character Artist

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • 3D Character Artist

    Epoch Games International

    Technical artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game " The Lays of Althas: Sundered Order " (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 12h ago
  • 3D Creature Artist

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games International

    Technical artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-109k yearly est. 12h ago
  • Reallusion Character Creator 3D Artist

    Epoch Games 4.4company rating

    Technical artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4. If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $48k-90k yearly est. 60d+ ago

Learn more about technical artist jobs

How much does a technical artist earn in Kingsport, TN?

The average technical artist in Kingsport, TN earns between $43,000 and $126,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average technical artist salary in Kingsport, TN

$74,000
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