Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated TechnicalArtist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 2d ago
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3D Artist - Game/Virtual Reality
Dreamscape Immersive 4.0
Technical artist job in California City, CA
Dreamscape is looking for an artist with a proven track record in game development. The candidate will work on the development of a location-based VR experience.
Your role will be to model, texture and animate game assets (objects and/or characters) according to the creative VR scenario and integrate them into the Unity game engine. You are a strong generalist, willing to take on a variety of tasks, both collaboratively with other artists, game developers and alone.
Duties and responsibilities:
- Collaborate with the creative director to come up with creative solutions, identify constraints, and to provide feasibility recommendations.
- Suggest and create game assets that engage and captivate users.
- Provide feedback to the creative director by working in a fast and iterative manner on artistic con- cepts.
- Collaborate closely with the entire team to provide feedback on existing assets and suggestions for new ones.
$101k-138k yearly est. 60d+ ago
Senior Technical Artist (Environment) (Maps and Performance) - the US
Singularity 6
Technical artist job in Los Angeles, CA
To Our Interested Applicants:
We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams.
If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know.
In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team.
Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process.
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Forge alternate worlds that deepen players' lives!
We're seeking a Senior Environment TechnicalArtist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms.
This role is ideal for a technicalartist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players.
What You'll Do
Build and validate new solutions to increase the visual fidelity of Palia.
Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow.
Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems.
Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively.
Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues.
Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace.
Who You Are
You've worked as an Environment TechnicalArtist on at least one shipped game or product in Unreal Engine.
Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language
Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production.
You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence.
You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques.
You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit.
Nice to Have:
Background in cozy, simulation, or multiplayer game development.
Having optimized and shipped a game for multiple platforms.
Knowledge of large-world streaming or world partition tools
Experience with terrain systems or foliage tools.
Familiarity with material and shader development.
Salary Information:
The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process.
California: $121,800 - $167,000
Colorado: $121,800 - $158,650
Connecticut: $121,800 - 151,800
Illinois: $121,800 - $158,650
Massachusetts: $121,800 - $167,000
Nevada: $121,800 - 151,800
New York: $121,000 - $167,000
Oregon: $121,800 - 151,800
Washington: $121,000 - $167,000
Location:
Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA
Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington
Remote eligible locations (Canada): British Columbia Province, Quebec Province
Full-Time Employee Benefits: (the US)
Health, Vision, Dental, and 401k Matching
Relocation Assistance
About Us
With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit
*****************************************************************
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion.
To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
$121.8k-167k yearly Auto-Apply 46d ago
Senior Environment Technical Artist (Unreal Generalist)
That's No Moon Entertainment
Technical artist job in Los Angeles, CA
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well-rounded technicalartist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities:
Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
Help identify game performance issues and bottlenecks and assist with general art content optimization
Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
Support content creation in engine and build pipelines and tools as needed.
Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
Troubleshoot various Unreal content authoring related issues encountered by users
Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
Evaluate and incorporate new engine release features into production workflow as they become available
Write clear, maintainable code within the structure of studio code library
Create/Maintain Unreal usage documentation
Requirements & Skills:
(Required) 5+ years of professional experience in game development as a tech art generalist
(Required) Unreal Engine World Partition Streaming / HLOD familiarity
(Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
(Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
(Required) Runtime rendering profile and optimization experience
(Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
(Preferred) Maya proficiency
(Bonus) Experience with writing shaders
(Bonus) Maya API / Plugin Experience
Qualities:
Proven track record to balance multiple tasks in a fast-paced development environment
Self-motivated and capable to find solutions on one's own
Capable of switching tasks quickly to address emergent production issues in a professional manner
Great verbal and written communication skills to articulate issues and risks
Collaborative, team oriented, and open to peer feedback
Ability to learn, incorporate new features and techniques quickly into workflow
High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement
Great attention to details, and ability to deliver consistent results
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is:
$120k - $155k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
$120k-155k yearly Auto-Apply 40d ago
Technical Artist
Magnopus 4.1
Technical artist job in Los Angeles, CA
As a TechnicalArtist, you'll work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges. You are detail-oriented, collaborative, and adept at balancing creative and technical needs in a fast-paced environment. You'll be bridging the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative.
Magnopus's studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.Responsibilities
Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
Researching and suggesting appropriate tools and processes for projects
Independently extracting well-defined requirements from creative and artistic briefs
Setting performance and memory objectives and establishing testing methods
Understanding quality / performance trade-offs and developing solutions that maximise both
Managing multiple concurrent tasks from planning to development and delivery
Adhering to and contributing to technical art best practices, processes, pipelines and tools
Conducting code and content performance reviews as needed
Thoroughly testing all work in builds before submission
Identifying potential risks associated with changes prior to submission to source control
Understanding roles in a scrum environment and assisting in the definition of technical art tasks
Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
Proactively identifying potential project challenges and proposing feasible solutions
Creating and maintaining comprehensive technical documentation as needed
Required Qualifications
Expertise in one or more industry standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc) for creating 2D and 3D asset
Proficient with colour workflows used in DCC content creation
Capable of creating custom tools in scripts to automate fundamental tasks within one or more DCC packages
Proficiency working with Unreal, including blueprinting
Strong understanding of how to optimize projects for performance
Proactive in preempting and addressing performance limitations on target devices
Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
Proficient working with version control for all work (Perforce, git or other), including work in progress
Experience writing and editing clear technical documentation
Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
Capable of planning, designing and implementing solutions to a broad range of technical art problems
Able to communicate technical issues to non-technical team members
A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
$80,000 - $130,000 a year
Salaries offered are based on candidate experience, internal equity, and the level at which they are hired.
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We're passionate about creating rich experiences that unite the physical and digital worlds.
Because we're building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits.
We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.
Though we've delivered a lot of crazy stuff, here are a few you can check out at home:
Mission: ISSDisney Pixar Coco VRBlade Runner 2049: Memory LabThe Lion King - Virtual ProductionElixirWe may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.
$80k-130k yearly Auto-Apply 42d ago
AI Creator / Artist / Technical Artist (CONTRACTOR)
Masterclass
Technical artist job in Los Angeles, CA
We are seeking an independent contractor who is an AI Content Creator / Artist / TechnicalArtist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions.
This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs.
What You Will Do
* Produce videos and multimedia content from concept through final export.
* Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results.
* Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem.
* Stay abreast of emerging AI tools to continually improve production capabilities.
About You
* 5+ years of experience in content creation, post-production, or technicalartistry.
* Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs).
* Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar).
* Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines).
* Highly organized and detail-oriented, able to manage multiple projects.
Nice to Have
* Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation).
* Familiarity with large-scale content production environments.
Pay Transparency
$2,000-$2,500/week
The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
$2k-2.5k weekly Auto-Apply 44d ago
Senior Technical Artist (Character)
Naughty Dog 4.0
Technical artist job in Santa Monica, CA
For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together.
At Naughty Dog, Senior TechnicalArtists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist's eye for visual polish.
What you will do:
Write fragment, vertex, and compute shaders to meet art direction and artist needs.
Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering).
Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers.
Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance.
Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows.
Write well-architected code that can be built upon for years to come.
Support the content team in debugging issues with tools, assets, or framerate.
Additional responsibilities may be assigned as needed.
What skills you will use:
5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools
Expert proficiency in HLSL or GLSL shading languages, Python, and C++.
Motivated and proactive self-starter, capable of growing in a highly dynamic environment
Ability to manage tasks and responsibilities independently with little supervision
Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise.
Excellent oral and written communication skills
Bonus Skills:
Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.
Experience developing tool UI with QT
An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.)
As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$143.7k-179.6k yearly Auto-Apply 19h ago
Technical Artist, futures
Hks 4.2
Technical artist job in Los Angeles, CA
Develops stunning immersive and interactive environments for architectural projects. Possesses and applies a diversified knowledge of immersive technology processes and procedures to complete assignments with originality and ingenuity. Anticipates job expectations while performing design and technical tasks requiring application of standard techniques and knowledge.
Responsibilities:
Works independently to prototype, develop, and implement features for custom immersive architectural experiences
Writes optimized, scalable, and well-documented code
Tests, evaluates, and debugs code
Provides technical solutions to problems encountered by multidisciplinary teams on the project
Helps document workflows for architectural visualization, virtual, augmented and mixed reality experiences
Works in a team environment, communicates updates, participates in discussions and researches the best approach per project
Researches new tools and stays abreast of latest developments in the visualization and game industry
Conducts training and shares knowledge with a global group of designers and Immersive Technology Specialists
Travel may be required
Qualifications:
Accredited professional degree in Architecture, Engineering, Computer Graphics, Animation or related field preferred
Typically 2-5 years of experience in the gaming/visualization industry with at least 2+ years of developing for immersive experiences for games, architectural visualization or related field
Proven ability to create environments, program game mechanics, integrate assets, and use rendering and physics systems
Excellent C++ skills and proficiency in the Blueprint scripting language
Strong knowledge of memory optimization techniques
Strong knowledge of real-time 3D, virtual reality (VR), augmented reality (AR), or mixed reality (MR) devices and applications
Knowledge of version control tools like Perforce
Ability to write clean, maintainable, and extensible code with attention to reusability
Logical and methodical thinking, as well as a good understanding of programming concepts
Strong interpersonal skills and the ability to interact with all levels of staff
Strong work ethic and eagerness to produce high quality, accurate results
Ability to hold sensitive information with a high level of confidentiality and integrity
Ability to maintain existing client relationships and build new client relationships
Ability to communicate and present ideas in a clear, concise and professional manner both verbally and in writing
Ability to proactively problem solve and apply innovative solutions
Ability to work and collaborate in a team environment
Ability to work on multiple projects at the same time
Ability to effectively meet deadlines at expected quality
Base Salary Range: $63k - $73k annually - Los Angeles locations only
The estimate displayed represents the general base salary range of candidates hired in the Los Angeles only. We may ultimately pay more or less than the posted range based on the location of the role. Factors that may be used to determine your actual salary may include internal equity, experience, education, specialty and training.
HKS offers a comprehensive total compensation & benefits package with health, dental, and vision care coverage, 401(k) plans, life & AD&D insurance, short/long term disability plans, paid days off (sick leave, parental leave, vacation), and much more for benefits-eligible employees. To learn more about our benefits visit this page.
If you currently work for HKS, please submit your application via the Internal Careers Portal.
HKS is an EEO/AA Employer: M/F/Disabled/Veteran
As a Senior TechnicalArtist on the MMO team, you will develop the systems, tools, and workflows that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop-it is a living, responsive element of the player experience. Your work will empower the environment art team to build at scale while maintaining visual fidelity, performance, and creative flexibility for years to come.
As a Senior Environment TechnicalArtist, you'll partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows, modular asset systems, and tools that make large-scale, high-fidelity worldbuilding not just possible-but efficient. This role is a mix of toolmaker, collaborator, and artist. You'll work with artists and designers to transform creative vision into performant, scalable content that supports exploration, gameplay, and immersion across a sprawling open world.
Responsibilities:
* Build and maintain procedural and targeted tools that support scalable environment asset creation in Houdini, Unreal, and other pipelines.
* Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition.
* Contribute hands-on to worldbuilding-working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes.
* Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency.
* Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, material workflows.
* Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows.
* Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game's long-term needs.
* Contribute to the visual and technical evolution of the world, ensuring our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs.
* Proactively identify tech debt and pipeline inefficiencies, explore future technology, and drive strategic solutions that prepare us for the long road of live service MMO development.
Required Qualifications:
* 5+ years as a TechnicalArtist or Environment TD in games or related industries, with a focus on environment content development.
* Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation.
* Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc.
* Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows.
* Deep familiarity with Unreal Engine 5's worldbuilding tools, including PCG, the material editor, world partition, and level streaming systems.
* Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration.
Desired Qualifications:
* Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments.
* Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools.
* Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints.
* A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions.
Portfolio Requirements:
Please include a portfolio or reel that showcases:
* Examples of procedural tools or workflows you've developed (e.g. terrain generation, biome tools, spline tools).
* Demonstrable in-engine worldbuilding work, including asset integration.
* Any documentation or breakdowns that highlight how your tools or tech contributed to scale, speed, or creative flexibility.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
* Safeguarding confidential and sensitive Company data
* Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
* Accessing Company assets, secure digital systems, and networks
* Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
$79k-116k yearly est. Auto-Apply 60d+ ago
Expert Facial Technical Artist - Sledgehammer Games
Activision Blizzard 4.6
Technical artist job in Los Angeles, CA
Your Platform
Sledgehammer Games is looking for talented developers to join us as a member of our California team. This group will partner with our global teams in Toronto, Canada and Melbourne, Australia in the creation of epic content for some of the biggest games in the world. This is an opportunity to work with a strong AAA team, adding new skills to your armory while gaining the unique satisfaction that comes from building something new. Join us in our quest to maintain and improve a healthy and inspiring studio culture!
The studio is navigating its second decade of game development, focused on constant evolution, innovation and qualified risk-taking - which are some of the most rewarding aspects of game development. With world-class content production and engineering teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for talented game developers for our exciting new projects.
Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at ************************* or search for
Sledgehammer Games
on your favorite social media platform.
Your Mission
As an Expert Facial TechnicalArtist, you will play a pivotal role in designing and enhancing our advanced facial animation tools suite, which enables highly realistic portrayals of actors' performances.
The successful candidate will have demonstrated experience delivering end-to-end facial performance solutions for games, film, or related media, along with a comprehensive understanding of the entire pipeline-including data acquisition, photogrammetry, facial deformation, rigging, and skin and eye shaders. We seek an individual who excels at fostering collaboration between creative animation teams and technical engineering groups, with a commitment to both on-screen excellence and efficient development workflows. If you are eager to advance your expertise and collaborate with leading professionals in the industry, Sledgehammer Games offers an outstanding environment for your career growth.
Given the dynamic nature of our work, priorities may shift rapidly. Responsibilities include, but are not limited to:
Driving technological solutions that enhance quality and workflow efficiency to achieve industry-leading results.
Converting visual and performance objectives into actionable toolsets, pipelines, and runtime requirements.
Leveraging current technologies to maximize their potential within our processes.
Contributing to the scalable development of production pipelines.
Researching and advising on new and emerging technologies with practical application in our field.
Facilitating communication and collaboration with internal teams to integrate innovative solutions.
Partnering with engineers and artists to realize creative visions in performance animation.
Player Profile
Minimum Requirements:
Over 10 years of hands-on experience with facial technologies in games, film, or similar sectors
Proficient understanding of facial animation and scanning pipelines
Bachelor's degree in computer science or equivalent professional experience
Advanced technical skills in Maya
Strong proficiency in Python
Solid understanding of shader development
Excellent communicator and effective collaborator
Deep passion for the gaming industry
Extra Points:
Modeling and drawing skills
Strong demo reel showcasing dynamic character rigs and hair/cloth simulation
Programming experience (e.g. C++, C#)
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
Ready to Activate Your Future?
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$97.2k-179.9k yearly Auto-Apply 41d ago
Client Game Capture Artist - UFC Gaming
Trailer Park 4.4
Technical artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
$92k-141k yearly est. Auto-Apply 16d ago
DreamWorks Feature - Look Development Artist
Nbcuniversal 4.8
Technical artist job in Glendale, CA
DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds.
DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together.
The Look Development Artist is responsible for defining the final 3D rendered look of characters, environments, and props established by the Look Development Supervisor and Production Designer. They develop the look of assets using a variety of techniques and tools, using a combination of artistic and technical skills.
If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork!
Job Description
Responsibilities:
“What would you say you do here?”
Establishes the look and qualities of characters, props and environments for an animated film with direction from the Production Designer, Art Director, and Look Development Supervisor
Ability to handle complex and technically demanding Look Development setups
Troubleshoots creative and technical issues as they arise
Works with other departments to communicate Look Development needs (such as Modeling) and provide for other departments' needs (e.g. Lighting and Character FX)
Ensures that Look Development files are complete and ready for lighting
Stays aware of the broader show needs as they relate to the Look Development Department (schedule, complexity of setups, etc.)
Qualifications
Basic Qualifications:
“What do I need to have in order to do this job?”
Good artistic eye for detail with the ability to build a fleshed-out look to match various 2D Art Department references
Experience with 3D paint packages (e.g. Mari, Substance, ZBrush)
Diligent with ability to handle complexity of our pipeline
Familiarity with Polygonal and UV Layout
Familiarity with the construction of complex shader networks.
Ability to debug complex shader networks.
Desired Qualifications:
“What can I offer?”
History of successful collaboration within a team.
Proactive and creative problem solver.
Experience within other related skills (i.e. modeling, compositing, animation, etc.)
3 years production experience on a feature film
Background in visual arts
Hybrid:
This position has been designated as hybrid, generally contributing from the office a minimum of three days per week.
Salary Range:
$89,752 - $130,000
Additional Information
As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to
[email protected]
.
$89.8k-130k yearly 3d ago
Lead Character Artist
Absurd Ventures
Technical artist job in Santa Monica, CA
We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.
Core Responsibilities
Lead the character art team in the creation of high-quality character models.
Collaborate with the Art Director to define the visual style of characters.
Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
Create and maintain character pipeline documentation for training and onboarding
Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
Mentor and provide feedback to other character artists.
Ensure character assets are optimized for performance and memory usage.
Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
Stay current with industry trends and techniques in character art.
Core Qualifications
Bachelor's degree in Fine Arts, Game Art, or related field.
7+ years of experience in character art within the video game industry.
Strong proficiency in Maya, ZBrush, and Substance Painter.
Significant experience in Unreal Engine
Excellent understanding of anatomy, form, and silhouette.
Experience with PBR and hand-painted texturing workflows.
Proven track record of creating high-quality character models for AAA titles.
Ability to lead a team and work collaboratively across departments.
Plus if...
Experience with character rigging and skinning.
Knowledge of Marvelous Designer or similar tools for clothing simulation.
Experience with rigid body dynamics and cloth simulation in Unreal Engine
Previous work in a leadership role on a major game title.
Description
Full-time job with benefits.
Role is on-site in Santa Monica, CA.
Office is located near downtown Santa Monica - near metro and freeway.
The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
$150k-185k yearly Auto-Apply 60d+ ago
Story Artist - Series
Sony Pictures 4.8
Technical artist job in Los Angeles, CA
Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
Draw everything from quick sketches to finished detailed storyboard panels.
Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives.
Discover and create innovative ideas with performance, action, and humor.
Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
Address story and structure problems. We especially value artists that can improve entertainment value!.
Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
QUALIFICATIONS:
Robust draftsmanship with a sense of design, appeal and composition.
Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
Great writing skills.
Strong character acting sensibilities; able to convey personality, emotion, and movement.
Strong staging, composition and cinematography skills.
Capable of drawing characters and environments on model within show style.
Ability to write clear and specific directions on storyboards to communicate with the team.
Can manage time efficiently and work independently.
Work creatively in a fast paced production environment.
Must be open to direction and able to embrace change.
Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $68.05/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
$68.1-77 hourly Auto-Apply 1d ago
Senior Unreal Artist
Sphere Entertainment
Technical artist job in Burbank, CA
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring?
We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation.
An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue.
What will you do?
* Apply design thinking to solving Exo Sphere-specific content challenges.
* Lead and guide other artists, producing high-level content by using Unreal
* Work through the lifecycle of the content, advise on where efficiencies can be gained via Unreal and associated tools.
* Stay up-to-date with trends in art, design, and Ai technology.
* Work with supervisors to address notes from clients or creative teams to create content.
* Assist supervisors with creating schedules and timelines for projects.
* Mentor junior artists or other motion graphics artists in current and advancing Unreal toolsets.
* Create templates in Unreal, including efficiencies and plugins.
* Familiar in Experiential Innovation: AR, XR, VR and integration with 3rd party XR tools
* Document tools and techniques for departmental reference.
* Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing.
* Additional responsibilities as assigned by the supervisor.
What do you need to succeed?
* 8+ years of experience in the VFX, gaming, animation or related industry, with experience in a supervisory role a bonus.
* Expert level experience in all aspects of UE
* Experienced in Realtime Innovation and production delivery out of Unreal
* Strong understanding of VFX pipelines, workflows, best practices, and common software such as C4D, Nuke, Premier
* Proven track record of delivering high-quality Unreal content for film, television, commercials, VR, or theme park projects.
* Experienced knowledge of Unreal, it's plugins and related tools and tools.
* Exceptional problem-solving skills and the ability to think creatively under pressure.
* Strong communication and interpersonal skills, with the ability to collaborate effectively with other departments and stakeholders.
* Passion for innovation and a commitment to staying at the forefront of industry trends and technologies.
* Ability to manage multiple projects simultaneously, balancing creative and technical demands.
#LI-Onsite
Pay Range
$155,000-$171,620 USD
At MSG, we recognize the importance of upskilling employees' talents and strengths so they can drive their careers forward. We are proud to offer a robust set of tools and resources to help employees understand their interests and purpose, harness their talents and obtain the skills they need to reach the next step in their careers. Growth and longevity for our employees are top priorities here.
We value diversity and are looking for extraordinary employees of all backgrounds! MSG is an Equal Opportunity Employer and provides equal employment opportunities to all employees and applicants for employment without regard to race, color, religion, gender, sexual orientation, gender identity or expression, sexual and reproductive health choices, national origin, citizenship, age, genetic information, disability, or veteran status. In addition to federal law mandates, MSG complies with all applicable state and local laws governing nondiscrimination in all locations and will consider requests for reasonable accommodations as required.
$155k-171.6k yearly Auto-Apply 60d+ ago
Lighting Artist
The Walt Disney Company 4.6
Technical artist job in Burbank, CA
For the last century, Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and visual spectacle to the big screen for audiences around the world. We currently have an exciting opportunity for Lighting Artists to join our world class award winning team at our Burbank, CA studio.
Our Lighting Artists are an integral part of the storytelling process, using their keen eye to manipulate color and light to emphasize shifts of mood both subtle and dynamic. We are looking for artists who thrive in a team environment. A strong ability to collaborate is imperative to the success of our team and our process.
Responsibilities:
Lighting Artists are responsible for lighting, rendering, and compositing shots together with both character and environment renders into a final frame until it meets the vision of the Director, Production Designer, Director of Cinematography, Lighting, and Lighting Supervisors.
Lighting Artists are expected to present shots in a dailies environment, effectively communicate issues regarding their shots, and deliver top-notch work within production deadlines.
Requirements:
BA in Art, Digital Media, Computer Science, related field or equivalent experience
Understanding of color, contrast, and lighting design
Notable production experience with 3D lighting and compositing
A strong visual sense and the ability to distinguish subtle differences that affect the matching of elements created in multiple mediums
Working knowledge of a node-based compositing system (i.e. Nuke) required
Global illumination lighting such as V-Ray, Arnold or similar experience required
Experience with Unix and/or Linux a plus
Comfortable using, or willingness and ability to learn, Houdini a plus
Strong problem solving skills and a good eye required
Ability to work in a collaborative environment, taking direction from the Director, Production Designer, Director of Cinematography: Lighting, and Lighting Supervisors.
Visual examples of images exemplifying work in this area are requested for review. Please include a resume and reel breakdown with your online profile.
The pay rate for this role in Burbank, California is $60.69 to $75.95 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits. To learn more about our benefits visit: ***************************************
Job Posting Segment:
WDAS Bur Prod
Job Posting Primary Business:
WDAS Bur Prod
Primary Job Posting Category:
Production
Employment Type:
Full time
Primary City, State, Region, Postal Code:
Burbank, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2026-01-21
$60.7-76 hourly Auto-Apply 2d ago
Sr Technical Artist
Playstation 4.8
Technical artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced TechnicalArtist for the development of a new unannounced title!
You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Participate in art asset reviews to help identify technical concerns or risks
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Mentor and guide team members in areas of expertise; instill best practices
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and computer graphics
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
Proficient scripting/programming experience with Python, PyQT/PySide
Experience with HLSL, GLSL or similar shader languages
Ability to write clean, maintainable and extensible code with attention to reusability
Knowledge of software architecture and design
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Knowledge or experience in procedural asset creation like Houdini, Substance
Good understanding of modern lighting and rendering techniques
Good understanding of algorithm design and of their complexity
Solid understanding of 3D math
Experience with OpenMaya and Maya plugin development
Experience with C++
#LI-SMS
#LI-PT1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$120,600-$180,800 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
$120.6k-180.8k yearly Auto-Apply 19h ago
Lead Lighting Artist
Skydance 4.0
Technical artist job in Santa Monica, CA
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at ****************************************
---
Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms.Responsibilities
Drive the overall lighting direction for the project in collaboration with the Art Director.
Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
Translate stylized concept art into compelling, production-ready lighting.
Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality.
Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling.
Balance artistic goals with technical performance and optimization requirements.
Qualifications
5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles.
Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass.
Strong understanding of composition, color theory, and atmosphere in real-time environments.
Experience working with physically based rendering (PBR) and stylized art pipelines.
Excellent communication and leadership skills, with the ability to guide and inspire a team.
Strong problem-solving and optimization skills, with a focus on performance across multiple platforms.
The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.
#Games #LI-hybrid
Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
Recruitment Fraud AlertIt has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at *********************************************
$145k-160k yearly 19d ago
Pro Artist (West Coast) Bobbi Brown NA
The Estee Lauder Companies 4.6
Technical artist job in California City, CA
**The Estée Lauder Companies Inc.** is one of the world's leading manufacturers, marketers, and sellers of quality skin care, makeup, fragrance, and hair care products, and is a steward of luxury and prestige brands globally. The company's products are sold in approximately 150 countries and territories under brand names including: Estée Lauder, Aramis, Clinique, Lab Series, Origins, M·A·C, La Mer, Bobbi Brown Cosmetics, Aveda, Jo Malone London, Bumble and bumble, Darphin Paris, TOM FORD, Smashbox, AERIN Beauty, Le Labo, Editions de Parfums Frédéric Malle, GLAMGLOW, KILIAN PARIS, Too Faced, Dr.Jart+, the DECIEM family of brands, including The Ordinary and NIOD, and BALMAIN Beauty.
**Description**
**PRIMARY OBJECTIVE:**
The Bobbi Brown PRO Artist is an ambassador of the brand. The position is responsible for increasing local awareness and engagement via Stores, eventing, social and press PR placements. The artist will inspire local artists and consumers via branded artistry content, masterclasses and special event activities. They will drive conversion via social, virtual and in-person activities.
**Artistry Leadership**
+ Demonstrate highest level of artistry skills to inspire consumers and artists
+ Build brand love by acting as spokesperson for the BOBBI BROWN brand and showing loyalty and passion for the brand
+ Model "approachable artistry": Creating personalized experiences where they show and teach consumers simple, easy to recreate techniques with products that meet consumers needs
+ Leverage working relationships to build team, drive business, increase brand awareness and create brand loyalty
+ Provide relevant tips and tricks for NPL and hero product usage
**Branded content creation**
+ Create locally relevant content on a regular basis in alignment with Global, Regional and local priorities and brand pillars.
+ On brand and personal channels create How To content, LIVE content, and content that commercializes trend
+ Host LIVE programming as needed (Social, Commercial, Retailer events)
+ In partnership with local team, create brand product content, How To content and educational videos for digital, social and education channels
+ Create authentic connections with follower community.
**Inspire MUA locally**
+ Mentor, coach and develop MUA artistry skills.
+ Collaborate with Education to develop and facilitate Artistry Trainings for BOBBI BROWN artists, Intersell Associates & Freelancers
+ Assist in developing and facilitating master classes for internal and external make-up artists
+ Assist in identifying and developing a strong team of BOBBI BROWN artists for career pathing.
**Provide Retail Support through involvement with Retail Events and Sales Activities**
+ Collaborate with local team in executing retail on counter events & masterclasses to inspire consumers and enhance retail sales.
+ Leverage track record to convert and drive loyalty via:
+ 1 to 1 Activations
+ 1 to Many
+ Social Selling
+ In Store Selling
**Facilitate Brand Awareness**
+ Foster new relationships between BOBBI BROWN and the professional artist community in partnership with local team
+ Collaborate with key industry professionals to develop makeup looks for PR events and collaborations.
+ Act as key makeup artist and/or key brand liaison as requested.
+ Build connections and relationships and leverage on social to drive brand desirability.
**Accountabilities:**
+ Manage T&E budget effectively
+ Ensure timely submission and accuracy of schedule and expense reports.
+ Provide and share regular recaps/reports on local activities to Education, Marketing and Sales.
+ Ensure timely attendance when driving activations in-store or at events.
**Qualifications**
+ West Coast based, ideally in LA/OC area
+ Five or more years in the field of Makeup Artistry with strong artistry skills
+ Demonstrates understanding of brand image and philosophy when creating any look
+ Extensive brand product knowledge
+ Effective communication skills with both internal and external parties
+ Engaging both on camera and in-person with press and clients
+ Proven track record to convert and drive loyalty
+ Strong internal/ external customer service.
+ Strong ability for mentoring/ nurturing via positive and constructive feedback
**Pay Range:**
The anticipated base salary range for this position is **$73,150.00** **to** **$109,200.00** **.** Exact salary depends on several factors such as experience, skills, education, and budget. Salary range may vary based on geographic location. In addition to base salary, this position is eligible for participation in a highly competitive bonus program with the possibility for overachievement based on performance and company results.
In addition, The Estée Lauder Companies offers a variety of benefits to eligible employees, including health insurance coverage, wellness and family support programs, life and disability insurance, retirement savings plans, paid leave programs, education-related programs, paid holidays and vacation time, and many others. Many of these benefits are subsidized or fully paid for by the company
**Equal Opportunity Employer**
It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com.
**Michigan Applicants:** Persons with disabilities needing accommodations for employment must notify the company in writing of the need for an accommodation within 182 days after the date the person with a disability knew or reasonably should have known that an accommodation was needed.
**Philadelphia Applicants:** Philadelphia's Fair Chance Hiring Law (https://www.phila.gov/media/**********2036/V6-Fireball-Handout-fairchance-E-S.pdf)
**Rhode Island Applicants:** The company is subject to chapters 29-38 of title 28 of the general laws of Rhode Island and is therefore covered by the state's workers' compensation law.
Equal Opportunity Employer
It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com.
$73.2k-109.2k yearly 60d+ ago
3D Artist
Ondule Wines
Technical artist job in Los Angeles, CA
Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory
Working experience with 3ds Max, Vray & Photoshop.
Possess a Graduation degree. Be creative and artistic
Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment.
Knowledge of organic modeling is a big plus
Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services.
Possess a keen eye for detail. Be patient and able to concentrate for long periods
Work well under pressure and stick to strict deadlines without compromising on the production quality
Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
How much does a technical artist earn in Lancaster, CA?
The average technical artist in Lancaster, CA earns between $68,000 and $183,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.