Technical Artist
Technical artist job in Lincoln, NE
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Pattern Scaling Artist
Technical artist job in Manhattan, KS
APEX Career Services offers job seekers a full suite of services to assist in their job search and career exploration needs. In addition, we offer staffing services to reputable companies seeking to fill currently open positions. Our clients offer great pay and excellent benefits. All positions posted are full-time positions unless otherwise noted.
Job Description
Company is seeking individuals with experience in apparel and textile design and garment construction to fulfill the role of a Pattern Scaling Artist. This individual must possess a strong understanding of Gerber Accumark software and have a working knowledge Adobe Illustrator.
The primary responsibility of this position will be to manage and maintain the scaling of sublimation designs on pattern files. In order to perform this job, the individual will review product designs and transfer primary design markings and notches to the pattern files within Gerber. The individual will start by using Adobe Illustrator to simplify the garment style to an outline, or blueprint, of the most important style lines, this “broken-down” form of the original garment style is then converted to be utilized within Gerber Accumark. This Gerber file will contain a single pattern piece in a single size and is ready to be used to create a full size run. Before grading, the Gerber Pro should make sure that final pattern pieces are consistent across the entire size run. Once the pro has graded all style lines to the full size run, the pro will export and then open the files in Adobe Illustrator and double check each individual size to make sure it is a properly proportionate representation of the original style in its base size.
This individual must be highly detailed, possess strong written and verbal communication and problem-solving skills and work well independently.
Qualifications
Education:
•Bachelor's degree preferred, or relevant coursework
Job Requirements:
Excellent Adobe Illustrator skills.
A balance of artistic and mathematical integrity to ensure apparel is made properly
Meticulous attention to detail, without sacrificing speed
Excellent communication skills and ability to work with sales, production and quality assurance teams
Gerber Accumark Pro experience is a plus (Required for scaling artists)
Garment construction experience a plus
****Please attach electronic portfolio when applying or provide a link to website. ****
COMPANY offers a generous benefits package for full time team members, including a free gym membership and an onsite free health clinic.
Additional Information
All information will be kept confidential according to EEO guidelines.
HOW TO APPLY:
Please click the green
"I'm Interested"
button below
APEX Career Services, LLC
Overland Park, KS
913-815-1565
Lead Artist / Team Lead: Firearms Engraving Designer
Technical artist job in Omaha, NE
Job Description
is located in Rapid City, SD. Relocation required** Do you love the outdoors, hunting, and firearms and want to contribute your own artistic skill to the creation of fine engraved commemorative firearms? We are the premiere firearms engraver in the United States and are seeking a talented and organized Lead Artist & Team Lead to manage our art staff while contributing directly to custom engraving projects. This role requires a balance of artistic expertise, technical proficiency, and leadership skills - someone who can produce high-quality work while guiding a small team and coordinating with both customers and production.
Responsibilities
Communicate between customers, art staff (team of 3), and production staff.
Manage project deadlines, ensuring quality standards are met and artwork moves smoothly into production.
Oversee quality assurance for all artwork.
Train and mentor new art staff to maintain consistency, efficiency, and artistic excellence.
Coordinate workflow, assign tasks, and resolve issues quickly to keep projects on track.
Required Skills & Experience
Proficiency in digital line art / ink work, with a portfolio demonstrating engraving or woodcut style illustration.
Expert-level knowledge of Adobe Illustrator, CorelDRAW, and Procreate.
Strong leadership skills with experience managing small creative teams.
Excellent communication abilities, able to interface with customers, art staff, and production teams alike.
Ability and passion for picking up new skills efficiently, with a desire to adapt, innovate and expand capabilities.
High proficiency in spelling and use of spellcheck tools, with an eye for detail in all text elements.
Organized, deadline-driven, and attentive to detail.
Preferred
Experience in a commercial art or production environment.
Familiarity with pre-press or production workflows.
We are eager to collaborate with real human artists creating real genuine artwork. ai artists need not apply.
#hc199891
Airbrush Artist
Technical artist job in Maryland Heights, MO
We are a small business based out of Maryland Heights, specializing in custom video game controllers since 2010. We seek a friendly, motivated, detail-oriented individual to join our team! The ideal candidate should have the ability to excel in a fast-paced environment and multi-task. This is a full-time position and is open immediately.
Job Description:
- Use paint solutions according to color specifications
- Picking and weeding of varying vinyl templates
- Create, print, and position masking templates
- Meet production quotas as assigned
- Other job duties as assigned
Required:
- Excellent mechanical/technical skills and eye/hand coordination
- Comfortable using industry-standard airbrush equipment
- Pass background and drug screening
- High School Diploma or GED equivalent
- U.S. Citizenship or Permanent Resident.
Working Environment:
- Opportunity for advancement
- High energy / fast-paced
- Casual dress
Hours & Compensation:
- Full-Time (40 Hours + Overtime)
- Hourly Wage - Based On Experience
- Health, Vision, Dental Insurance
About Our Company:
Controller Chaos specializes in custom-built controllers for the Xbox and PlayStation consoles. We are on the bleeding edge of the latest technical advancements in the video game industry. We are located near Westport in Maryland Heights.
Environmental Artist I
Technical artist job in Hazelwood, MO
International
FlightSafety International is the world's premier professional aviation training company and supplier of flight simulators, visual systems and displays to commercial, government and military organizations. The company provides training for pilots, technicians and other aviation professionals from 167 countries and independent territories. FlightSafety operates the world's largest fleet of advanced full-flight simulators and award-winning maintenance training at Learning Centers and training locations in the United States, Canada, France and the United Kingdom.
Purpose of Position
Perform basic vector creation tasks such as outer area correlation of trees, building, roads, and water mask creation.
Tasks and Responsibilities
Maintain the integrity of the functional, allocated, and product baselines and controlled data.
Adhere to all configuration management and change management Policies
Responsible for production of vector data creation including tree correlation, building footprint correlation, Road correlation, and water correlation,
Responsible for time management and must adhere to budgets for assigned tasks. As well as meet assigned schedules.
Accountable for the accuracy and completeness of assigned tasks.
Able to adhere to a work schedule including prompt and regular attendance
Minimum Education
High School Diploma or GED
Minimum Experience
Able to show some basic experience with 3D modeling software, drafting software, or any other graphic design software.
Knowledge, Skills, Abilities
To perform this job successfully, an individual should have knowledge of Microsoft Office Products (includes OneNote, Microsoft Word) previous experience with Jira is a plus. Previous experience with Photoshop, 3dsMax, Presagis Creator a plus.
Physical Demands and Work Environment
The physical demands and work environment described here are representative of those that must be met and/or encountered by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The physical demands and work environment described here are representative of those that must be met and/or encountered by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. While performing the duties of this Job, the employee is regularly required to sit; use hands to finger, handle, or feel and talk or hear. The employee is occasionally required to stand; walk and reach with hands and arms. The employee must occasionally lift and/or move up to 10 pounds. Specific vision abilities required by this job include close vision, distance vision, color vision, peripheral vision and ability to adjust focus. The noise level in the work environment is usually moderate.
FlightSafety is an Equal Opportunity Employer/Vet/Disabled. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability.
Cybersecurity Notice: All official recruiting communication from FlightSafety International will come from ******************** email address. FlightSafety International will never ask for personal or financial information through social media or third-party email providers.
Technical Artist
Technical artist job in Topeka, KS
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Kids Hair Artist
Technical artist job in Leawood, KS
Benefits:
Bonus based on performance
Employee discounts
Training & development
Above Market Pay, Work Life Balance, Unmatched Culture Benefits:
Fun Environment!!
$40+ per hour (including tips)
Health care benefits or assistance
Performance based bonuses
Get tips automatically deposited into your account
Training, development, and career progression opportunities
Scheduling flexibility - part time positions available - weekends needed!
WE ARE HIRING NOW! We are looking for a few happy, energetic stylists and barbers to join our fun team. Sharkey's Cuts for Kids is a salon for kids ages 0-14. We're on a mission to WOW our clients from the minute they arrive. Smiles and a positive attitude are a must, and we treat all our team members like family!
Sharkey's Leawood:
Excellent opportunity to join a team of caring and motivated professionals in cultivating a thriving culture where professional development, human connection, and wellbeing are of upmost value! We strive to be the leading kids hair cutting salon! Whether you are creative, competitive, or playful by nature we will create an environment for you to shine.
Company Overview:
Sharkey's Cuts for Kids has been in business for 19 years with over 100+ locations nationwide. As a premier provider of kid haircuts, Sharkey's Cuts for Kids brings fun, excitement and expertise to the industry. At Sharkey's we believe Family comes first and understand the importance of work life balance. If being in a fun work environment where your creativity is valued sounds too good to be true, we would love to meet you!
Hair Stylist Responsibilities:
Provide exceptional client experience.
Listen and communicate clearly with clients to deliver the highest level of service, happily make adjustments as requested
Educate clients on retail products that are best suited for their needs.
Ability and desire to work with kids - playful, caring, patient, etc.
Maintain cleanliness of the salon.
Ability to multitask in a fast-paced atmosphere.
Must have active cosmetology or barber license. Compensation: $17.00 - $18.00 per hour
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Sharkey's Cuts for Kids Corporate.
Auto-ApplyTechnical Artist
Technical artist job in Des Moines, IA
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
Technical Artist
Technical artist job in Jefferson City, MO
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist Responsibilities:
1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams
2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind
3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices
4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements
5. Document workflows, standards, and best practices to ensure consistency and scalability across teams
6. Communicate and advocate for the technical system's role in building a platform that serves billions of users
7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team
**Minimum Qualifications:**
Minimum Qualifications:
8. 6+ years of experience developing real-time experiences across different products
9. Experience in at least one low-level programming language (i.e. C++)
10. Understanding of architecture for complex tools and pipelines with a focus on content creators
11. Expertise with game/real-time profiling and optimization techniques
12. Demonstrated experience in communicating technical topics to non technical partners
13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance)
**Preferred Qualifications:**
Preferred Qualifications:
14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
15. Experience with performance profiling and optimizing assets within tight performance budgets
16. Proven experience validating rendering outputs to ensure shading consistency on various platforms
17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects
18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools
19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python
20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.