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Technical artist jobs in Reno, NV

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  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Technical artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 1d ago
  • Lighting Artist

    Yotta Games 3.8company rating

    Technical artist job in El Segundo, CA

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 2d ago
  • Visual Effects Artist

    Insight Global

    Technical artist job in Menlo Park, CA

    Title: VFX Artist Duration: 3 month contract Shift: Day Shift Pay Range: $40-$80 (depending on years of experience) Required Skills & Experience Expert proficiency in Adobe After Effects. Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator). Strong understanding of compositing, keyframing, and animation principles. Ability to create and use After Effects templates and expressions. Attention to detail and ability to work under tight deadlines. Good communication and teamwork skills Job Description Insight Global is looking for a VFX Artist to join of the world's leading social networking companies. Key Responsibilities include: Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes. Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects. Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements. Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
    $40-80 hourly 4d ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Technical artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 40d ago
  • Senior Technical Artist (Environment) (Maps and Performance) - the US

    Singularity 6

    Technical artist job in Los Angeles, CA

    To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms. This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players. What You'll Do Build and validate new solutions to increase the visual fidelity of Palia. Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow. Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems. Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively. Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues. Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace. Who You Are You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine. Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production. You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence. You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques. You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit. Nice to Have: Background in cozy, simulation, or multiplayer game development. Having optimized and shipped a game for multiple platforms. Knowledge of large-world streaming or world partition tools Experience with terrain systems or foliage tools. Familiarity with material and shader development. Salary Information: The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process. California: $121,800 - $167,000 Colorado: $121,800 - $158,650 Connecticut: $121,800 - 151,800 Illinois: $121,800 - $158,650 Massachusetts: $121,800 - $167,000 Nevada: $121,800 - 151,800 New York: $121,000 - $167,000 Oregon: $121,800 - 151,800 Washington: $121,000 - $167,000 Location: Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA Aligned to core Pacific Coast hours (10:00am - 4:00pm PT) Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington Remote eligible locations (Canada): British Columbia Province, Quebec Province Full-Time Employee Benefits: (the US) Health, Vision, Dental, and 401k Matching Relocation Assistance About Us With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging. Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey. Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit ***************************************************************** We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion. To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
    $121.8k-167k yearly Auto-Apply 21d ago
  • Technical Artist

    Tencent 4.5company rating

    Technical artist job in Irvine, CA

    About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles. Why join Lightspeed LA? For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games. ● We encourage the showing of work that's still in progress. ● We don't attack or question unfinished work, we celebrate its promise. ● We have a No Blame Culture where we blame the problem, not the person. This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists. Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets. Drive the development of state-of-the-art visuals that complement and enhance the game design. Prototype and author graphics features requiring high technical expertise. Develop novel content creation techniques and workflows to enhance efficiency and quality. Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements. Support the Art team in debugging tools and game-related issues. Optimize the game's run-time performance and memory consumption. Who We Look For Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation. Demonstrable experience with modern game content creation workflows. Proven experience as a Technical Artist on shipped AAA titles. Excellent communication skills, both verbal and written. Strong problem-solving skills and ability to work independently. Solid background in digital art (modeling, shading, lighting, VFX). Profound knowledge of Unreal Tech, including material creation and Blueprints. Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications. Understanding of real-time physically based materials and rendering (PBR). Desirable Skills & Experience: Experience with the Substance suite and/or Houdini. Knowledge of lower-level programming languages such as C++. Understanding of shading languages, e.g. HLSL or GLSL. Extensive scripting experience for DCC applications, e.g. Python or C#. Why Join Us?Perks and Benefits: Just some of the benefits of working with us here at our newly built studio in Irvine, CA. ● Free daily lunch ● Beverages, fresh fruit, and snacks ● 401k with employer match ● Monthly Cell phone bill reimbursement ● Financial wellness sessions ● Flexible spending account ● Team building and company outings ● Parental leave for new parents ● Company paid health insurance ● Life and disability insurance ● Employee assistance program ● Wellness training ● Travel insurance ● Preventive care If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity. Location State(s) US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
    $69.3k-153.2k yearly Auto-Apply 60d+ ago
  • Senior Technical Artist (Character)

    Naughty Dog 4.0company rating

    Technical artist job in Santa Monica, CA

    For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together. At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist's eye for visual polish. What you will do: Write fragment, vertex, and compute shaders to meet art direction and artist needs. Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering). Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers. Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance. Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows. Write well-architected code that can be built upon for years to come. Support the content team in debugging issues with tools, assets, or framerate. Additional responsibilities may be assigned as needed. What skills you will use: 5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools Expert proficiency in HLSL or GLSL shading languages, Python, and C++. Motivated and proactive self-starter, capable of growing in a highly dynamic environment Ability to manage tasks and responsibilities independently with little supervision Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise. Excellent oral and written communication skills Bonus Skills: Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc. Experience developing tool UI with QT An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 11d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    Technical artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 12d ago
  • Lash Tecnician Lash Artist

    Laguna Niguel

    Technical artist job in Orange, CA

    WHO WE ARE:We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, Permanent Makeup* and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered Hired individuals are eligible for a $___ hiring bonus after successful completion of The Lash Lounge Stylist Certification program. Salon website: ********************************************************** Salon address: 2376 N. TUSTIN ST. ORANGE, CA 92865Job Type: Full-time / Part-Time Average Pay: $17-20/Hour *Services may not be offered in every salon. Compensation: $17.00 - $20.00 per hour WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $17-20 hourly Auto-Apply 60d+ ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    Technical artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • Sr Technical Artist

    Playstation 4.8company rating

    Technical artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title! You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen. Responsibilities Research, define, improve, and maintain artist pipelines, tools, and workflows Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets Participate in art asset reviews to help identify technical concerns or risks Interface with stakeholders. Liaise between team members; drive collaborative projects Troubleshoot issues; resolve them: invent or build robust, quality technical implementations Mentor and guide team members in areas of expertise; instill best practices Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and computer graphics Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations Proficient scripting/programming experience with Python, PyQT/PySide Experience with HLSL, GLSL or similar shader languages Ability to write clean, maintainable and extensible code with attention to reusability Knowledge of software architecture and design Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Preferred Experience Industry experience working on or shipping AAA titles Knowledge or experience in procedural asset creation like Houdini, Substance Good understanding of modern lighting and rendering techniques Good understanding of algorithm design and of their complexity Solid understanding of 3D math Experience with OpenMaya and Maya plugin development Experience with C++ #LI-SMS #LI-PT1 Avoid Recruitment Scams/Phishing Attempts: Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying. Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below.$120,600-$180,800 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $120.6k-180.8k yearly Auto-Apply 11d ago
  • Senior Game Artist

    Light & Wonder, Inc.

    Technical artist job in Las Vegas, NV

    iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers. Position Summary We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products. You will contribute to all visual aspects of our projects, including: Character design, poses, and expressions (realistic or cartoon styles) Environments, backgrounds, matte paintings, and textures UI elements, symbols, logos, and menus Spine-based animations for characters, objects, and effects Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles. You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output. Qualifications What You Bring 7+ years of experience in 2D game art with a strong portfolio Mastery of Adobe Photoshop and Spine (2D skeletal animation) Ability to create compelling visual concepts in a variety of styles Strong drawing and sketching skills for ideation and concept development Understanding of color theory, composition, and visual storytelling Experience optimizing assets for online and mobile delivery Familiarity with Adobe After Effects and Illustrator Knowledge of game development pipelines and tools Ability to work efficiently and meet production deadlines Curiosity, creativity, and a passion for visual storytelling Nice to Have Solid understanding of animation principles and rigging Experience with Unity or Unreal Engine Familiarity with 3D tools and workflows Background in casino gaming or interactive entertainment Familiarity with AI-powered art tools such as Layer.ai Additional Information This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture. #LI-Hybrid #LI-iGaming Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
    $108k-182k yearly est. Auto-Apply 29d ago
  • Senior Game Artist

    Light and Wonder

    Technical artist job in Las Vegas, NV

    iGaming: If it's iGaming, we know a thing or two. At Light & Wonder, It's all about the games, and our digital team leads the global iGaming market, providing jaw-dropping content and innovative software that powers the world's most successful online gaming providers. Position Summary We are looking for a Senior Artist to join our Las Vegas studio. This is a hands-on creative role focused on producing high-quality 2D art assets for our games. You will collaborate closely with developers, designers, and other artists to bring engaging visuals to life, contributing to the signature look and feel of our products. You will contribute to all visual aspects of our projects, including: * Character design, poses, and expressions (realistic or cartoon styles) * Environments, backgrounds, matte paintings, and textures * UI elements, symbols, logos, and menus * Spine-based animations for characters, objects, and effects * Promotional assets and motion graphics You'll be expected to deliver polished, visually consistent artwork that aligns with project goals and brand guidelines. This role requires strong artistic sensibilities, attention to detail, and the ability to adapt to different visual styles. You'll be a key creative contributor and a go-to expert for artistic quality and animation. While this role does not involve people management, we are looking for someone who can coach and mentor junior artists, sharing knowledge and elevating the overall quality of the team's output. Qualifications What You Bring * 7+ years of experience in 2D game art with a strong portfolio * Mastery of Adobe Photoshop and Spine (2D skeletal animation) * Ability to create compelling visual concepts in a variety of styles * Strong drawing and sketching skills for ideation and concept development * Understanding of color theory, composition, and visual storytelling * Experience optimizing assets for online and mobile delivery * Familiarity with Adobe After Effects and Illustrator * Knowledge of game development pipelines and tools * Ability to work efficiently and meet production deadlines * Curiosity, creativity, and a passion for visual storytelling Nice to Have * Solid understanding of animation principles and rigging * Experience with Unity or Unreal Engine * Familiarity with 3D tools and workflows * Background in casino gaming or interactive entertainment * Familiarity with AI-powered art tools such as Layer.ai Additional Information This is a hybrid role based in our Las Vegas studio. Team members are expected to be in the office on Wednesdays and Thursdays to support collaboration and studio culture. #LI-Hybrid #LI-iGaming Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.
    $108k-182k yearly est. 29d ago
  • Senior Unity Gameplay Capture Artist

    Azra Games

    Technical artist job in California

    Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels. What You'll Do Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services) Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity What We're Looking For 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation Strong understanding of composition, lighting, color theory, and cinematic principles Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve) Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences Experience working across multiple game genres and understanding what makes each visually distinctive Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms Strong collaboration skills with the ability to translate creative direction into executed capture plans Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects Understanding of current gaming and social media trends, particularly how gameplay content performs across channels Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
    $106k-159k yearly Auto-Apply 41d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Technical artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 60d+ ago
  • 3D Weapon Concept Artist

    Activision 4.6company rating

    Technical artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission * Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. * Provide feedback and help solve problems in designs from vendors and other artists * Work in team environment to brainstorm ideas and directions for weapons, characters, etc. * Work closely with other members of the weapons team to meet technical and functional requirements. * Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… * 3+ Years experience in the games or film industry making weapons * Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. * Demonstrates an understanding of industrial design principles and how to apply them to weapons. * Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. * Need a strong sense of material surfaces and ability to communicate that visually. * Excellent understanding of mechanical function and purpose. * Self-managing and able to identify and meet deadlines and goals. * Fast and organized at researching and reference gathering. * Excellent attention to design, detail, form and function. * Must be a team player and collaborate with others. * Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. * Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. * Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. * Ability to learn new tools quickly and effectively. * Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... * Understanding and knowledge of existing firearms and how they function. * Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. * Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. * Experience working in a live game environment, and or with MTX content * Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: * Resume * Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 11d ago
  • Senior Environment Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Technical artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We're looking for a Senior Environment Artist to create high-quality, realistic environments for a large-scale AAA game in Unreal Engine 5. The focus is on sports, action, and simulation worlds-stadiums, arenas, training facilities, crowds, and broadcast-inspired presentation layers-delivered with a balance of realism and readability. You'll be responsible for owning environment assets from blockout through polish, guiding junior artists, and ensuring technical performance without sacrificing visual fidelity. You'll Work On: Building realistic 3D environments including stadiums, arenas, fields, tunnels, locker rooms, and surrounding spaces Designing props, crowd assets, and environmental storytelling details that enhance authenticity Creating modular environment kits that scale across multiple locations and levels Working with art direction to define visual style and mood for sports and simulation settings Collaborating with level designers to align gameplay readability with environmental fidelity Optimizing assets for performance and streaming in Unreal Engine 5 (Nanite, Lumen, LODs) Reviewing and mentoring junior environment artists, setting quality standards Integrating materials, lighting, and VFX to ensure cohesive presentation Requirements: 5+ years of environment art experience in 3D games At least 1 shipped 3D game (sports, action, or simulation strongly preferred) Proficiency with Unreal Engine 5, including Nanite workflows, lighting, and optimization Expertise in Maya, Blender, 3ds Max, or equivalent for modeling and UV work Strong texturing skills in Substance Painter/Designer, Photoshop, or similar tools Solid understanding of PBR materials, lighting, and environment composition Ability to balance real-world accuracy with gameplay readability Bonus Points: Experience building stadiums, sports arenas, or large-scale crowds Knowledge of real-time broadcast presentation aesthetics (camera angles, signage, lighting) Familiarity with Houdini for procedural workflows or crowd generation Passion for soccer or sports culture This is a senior, hands-on art role: you'll own major parts of the environment pipeline, set quality benchmarks, and ensure players feel immersed in authentic, high-energy sports worlds.
    $74k-125k yearly est. 1d ago
  • Sr Character Technical Artist (Contract)

    Playstation 4.8company rating

    Technical artist job in Los Angeles, CA

    Why PlayStation? PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join the award-winning team that created God of War Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title! Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game. Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout! Responsibilities Create and maintain Rigging and Animation toolsets, modules, and workflows Create DCC side tools that assist in producing Engine side content Research, define, extend, and maintain character pipelines, processes, and workflows Collaborate with character artists and animators Identify problems; solve them by inventing or building robust technical implementations Engage in broader game production challenges as they relate to combat design, animation, and character art Requirements 5+ years of professional experience in computer-generated art Intimate knowledge of Maya and strong understanding of Maya's rigging tools Deep knowledge of rigging and animator workflows Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems Can recognize efficient polygon topology related to character deformations Working knowledge of shaders, specifically as they relate to animation Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya Execute according to proposed plans so individual contributions connect with the big picture Able and motivated to work with other team members Enthusiasm and initiative Preferred Experience Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc. Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc Well-versed in human and animal anatomy A keen eye for proper form and deformation throughout a wide range of movement Machine Learning, CNNs, or Linear Regression knowledge #LI-SMS #LI-PT1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $84k-126k yearly est. Auto-Apply 6d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Technical artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 11d ago
  • 3D Weapon Concept Artist

    Activision Blizzard 4.6company rating

    Technical artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. Provide feedback and help solve problems in designs from vendors and other artists Work in team environment to brainstorm ideas and directions for weapons, characters, etc. Work closely with other members of the weapons team to meet technical and functional requirements. Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… 3+ Years experience in the games or film industry making weapons Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. Demonstrates an understanding of industrial design principles and how to apply them to weapons. Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. Need a strong sense of material surfaces and ability to communicate that visually. Excellent understanding of mechanical function and purpose. Self-managing and able to identify and meet deadlines and goals. Fast and organized at researching and reference gathering. Excellent attention to design, detail, form and function. Must be a team player and collaborate with others. Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. Ability to learn new tools quickly and effectively. Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... Understanding and knowledge of existing firearms and how they function. Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. Experience working in a live game environment, and or with MTX content Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: Resume Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 11d ago

Learn more about technical artist jobs

How much does a technical artist earn in Reno, NV?

The average technical artist in Reno, NV earns between $94,000 and $254,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average technical artist salary in Reno, NV

$155,000
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