Visual Effects Artist
Technical artist job in Menlo Park, CA
Title: VFX Artist
Duration: 3 month contract
Shift: Day Shift
Pay Range: $40-$80 (depending on years of experience)
Required Skills & Experience
Expert proficiency in Adobe After Effects.
Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator).
Strong understanding of compositing, keyframing, and animation principles.
Ability to create and use After Effects templates and expressions.
Attention to detail and ability to work under tight deadlines.
Good communication and teamwork skills
Job Description
Insight Global is looking for a VFX Artist to join of the world's leading social networking companies.
Key Responsibilities include:
Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects.
Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes.
Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects.
Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements.
Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
3D Game Artist - Platform Architecture
Technical artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
Senior 3D Technical Artist
Technical artist job in Long Beach, CA
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low-Earth orbit in 2026. It is part of our stepping stone approach to continuous human presence in LEO. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
Senior 3D Technical Artist
Vast is seeking a highly skilled Senior 3D Technical Artist who can bridge the gap between engineering and visualization to bring next-generation artificial-gravity space stations to life. In this role, you will translate engineering models into accurate 3D visualizations and develop compelling technical imagery that supports industrial design, engineering development, system integration, marketing, and strategic decision-making.
Working closely with engineers, industrial designers, and cross-functional partners, you will visualize complex systems, components, and environments throughout all phases of product development. Your work will play a critical role in communicating design intent, identifying engineering challenges, and illustrating the future of human habitation in space.
Responsibilities:
Engineering Visualization & Technical Translation
■ Translate engineering CAD models into 3D rendering software for accurate and visually clear representations.
■ Create technical visualizations that support engineering development and system design reviews
■ Visualize components, subsystems, and full station environments across the entire product development lifecycle.
■ Communicate technical problems, constraints, and solutions through visual media for internal stakeholders, leadership, and partners.
Design & Concept Development
■ Develop detailed 3D concepts for habitat interiors, station exteriors, research labs, docking interfaces, and other mission-critical environments.
■ Collaborate closely with aerospace engineers to ensure technical feasibility, accuracy, and alignment with operational requirements.
■ Iterate on designs based on engineering feedback, user experience considerations, and program objectives.
■ Contribute to the overall visual language and aesthetic identity of Vast's space station platforms.
Rendering, Production & Asset Development
■ Produce high-quality renders and animations for internal reviews, investor materials, marketing, and crew sales use.
■ Maintain and expand a master 3D asset library that supports cross-team collaboration, vendor coordination, and future project continuity.
■ Create polished visuals that support pitches, proposals, customer engagements, and public-facing communication.
Research & Collaboration
■ Work with industrial design, engineering, operations, and executive teams to ensure visuals accurately reflect mission architecture.
■ Support immersive visualization platforms including VR and AR as needed.
Work Environment
■ Adapt to a fast-paced and evolving engineering environment while maintaining exceptional visual quality and attention to detail.
Minimum Qualifications:
■ 8+ years of experience as a 3D technical artist, concept artist or animator, preferably in aerospace, gaming, film, or industrial design.
■ Strong ability to interpret engineering models, diagrams, and technical requirements.
■ Proficiency in 3D modeling and rendering tools such as Blender, 3ds Max, Maya, Keyshot or similar platforms.
■ Strong skills in creating accurate technical visualizations and photorealistic renders.
Preferred Skills & Experience:
■ Background in industrial design, engineering visualization, or technical art for scientific applications
■ Knowledge of computer applications and the ability to easily navigate through different computer software programs
■ Experience with VR/AR tools for immersive visualization and design review.
■ Ability to make independent judgments with limited information
■ Communication skills for relaying data (verbally and in-writing) between other employees, vendors, and customers
Additional Requirements:
■ Ability to travel up to 20% of the time
■ Willingness to work overtime, or weekends to support critical mission milestones
■ Ability to lift up to 25lbs unassisted
Pay Range:
■ Senior 3D Technical Artist: $127,000 - $190,000
Salary Range: California
$127,000-$190,000 USD
COMPENSATION AND BENEFITS
Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees.
U.S. EXPORT CONTROL COMPLIANCE STATUS
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a "U.S. person" as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending.
EQUAL OPPORTUNITY
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Auto-ApplySenior 3D Technical Artist
Technical artist job in Long Beach, CA
At Vast, our mission is to contribute to a future where billions of people are living and thriving in space. We are building artificial gravity space stations, allowing long-term stays in space without the adverse effects of zero-gravity. Our initial crewed space habitat will be Haven-1, scheduled to be the world's first commercial space station when it launches into low-Earth orbit in 2026. It is part of our stepping stone approach to continuous human presence in LEO. Our team is all-in, committed to executing our mission safely and on time. If you want to work with the most talented people on Earth furthering space exploration for humanity, come join us.
Vast is seeking a highly skilled Senior 3D Technical Artist, reporting to the Manager of Industrial Design, to support the development of the systems that will be required for the design and build of artificial-gravity human-rated space stations..
This individual can bridge the gap between engineering and visualization to bring next-generation artificial-gravity space stations to life. In this role, you will translate engineering models into accurate 3D visualizations and develop compelling technical imagery that supports industrial design, engineering development, system integration, marketing, and strategic decision-making.
Working closely with engineers, industrial designers, and cross-functional partners, you will visualize complex systems, components, and environments throughout all phases of product development. Your work will play a critical role in communicating design intent, identifying engineering challenges, and illustrating the future of human habitation in space.
This will be a full-time, exempt position located in our Long Beach location.
Responsibilities:
Engineering Visualization & Technical Translation
■ Translate engineering CAD models into 3D rendering software for accurate and visually clear representations.
■ Create technical visualizations that support engineering development and system design reviews
■ Visualize components, subsystems, and full station environments across the entire product development lifecycle.
■ Communicate technical problems, constraints, and solutions through visual media for internal stakeholders, leadership, and partners.
Design & Concept Development
■ Develop detailed 3D concepts for habitat interiors, station exteriors, research labs, docking interfaces, and other mission-critical environments.
■ Collaborate closely with aerospace engineers to ensure technical feasibility, accuracy, and alignment with operational requirements.
■ Iterate on designs based on engineering feedback, user experience considerations, and program objectives.
■ Contribute to the overall visual language and aesthetic identity of Vast's space station platforms.
Rendering, Production & Asset Development
■ Produce high-quality renders and animations for internal reviews, investor materials, marketing, and crew sales use.
■ Maintain and expand a master 3D asset library that supports cross-team collaboration, vendor coordination, and future project continuity.
■ Create polished visuals that support pitches, proposals, customer engagements, and public-facing communication.
Research & Collaboration
■ Work with industrial design, engineering, operations, and executive teams to ensure visuals accurately reflect mission architecture.
■ Support immersive visualization platforms including VR and AR as needed.
Work Environment
■ Adapt to a fast-paced and evolving engineering environment while maintaining exceptional visual quality and attention to detail.
Minimum Qualifications:
■ 8+ years of experience as a 3D technical artist, concept artist or animator, preferably in aerospace, gaming, film, or industrial design.
■ Strong ability to interpret engineering models, diagrams, and technical requirements.
■ Proficiency in 3D modeling and rendering tools such as Blender, 3ds Max, Maya, Keyshot or similar platforms.
■ Strong skills in creating accurate technical visualizations and photorealistic renders.
Preferred Skills & Experience:
■ Background in industrial design, engineering visualization, or technical art for scientific applications
■ Knowledge of computer applications and the ability to easily navigate through different computer software programs
■ Experience with VR/AR tools for immersive visualization and design review.
■ Ability to make independent judgments with limited information
■ Communication skills for relaying data (verbally and in-writing) between other employees, vendors, and customers
Additional Requirements:
■ Ability to travel up to 20% of the time
■ Willingness to work overtime, or weekends to support critical mission milestones
■ Ability to lift up to 25lbs unassisted
Pay Range:
■ Senior 3D Technical Artist: $127,000 - $190,000
Pay Range: California$127,000-$190,000 USDCOMPENSATION AND BENEFITS Base salary will vary depending on job-related knowledge, education, skills, experience, business needs, and market demand. Salary is just one component of our comprehensive compensation package. Full-time employees also receive company equity, as well as access to a full suite of compelling benefits and perks, including: 100% medical, dental, and vision coverage for employees and dependents, flexible paid time off for exempt staff and up to 10 days of vacation for non-exempt staff, paid parental leave, short and long-term disability insurance, life insurance, access to a 401(k) retirement plan, One Medical membership, ClassPass credits, personalized mental healthcare through Spring Health, and other discounts and perks. We also take pride in offering exceptional food perks, with snacks, drip coffee, cold drinks, and dinner meals remaining free of charge, and lunch subsidized as part of Vast's ongoing commitment to providing high-quality meals for employees.
U.S. EXPORT CONTROL COMPLIANCE STATUS
The person hired will have access to information and items subject to U.S. export controls, and therefore, must either be a “U.S. person” as defined by 22 C.F.R. § 120.62 or otherwise eligible for deemed export licensing. This status includes U.S. citizens, U.S. nationals, lawful permanent residents (green card holders), and asylees and refugees with such status granted, not pending.
EQUAL OPPORTUNITY
Vast is an Equal Opportunity Employer; employment with Vast is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Auto-ApplySenior Technical Artist (Environment) (Maps and Performance) - the US
Technical artist job in Los Angeles, CA
To Our Interested Applicants:
We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams.
If you receive any suspicious emails, please use the ‘contact us' function on this site to let us know.
In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team.
Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process.
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Forge alternate worlds that deepen players' lives!
We're seeking a Senior Environment Technical Artist who can bring large scale environments to life. Working with designers, engineers and artists, you will play a major role in the creation and technical execution of maps, establishing best practices, developing tools and ensuring the game runs smoothly on all platforms.
This role is ideal for a technical artist focused on map creation and optimization. Someone who thrives with a technical mindset, loves building beautiful places but also cares deeply about the underlying systems and overall performance of the map for players.
What You'll Do
Build and validate new solutions to increase the visual fidelity of Palia.
Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow.
Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems.
Balance product goals, technical trade-offs, player experience, and timelines, ensuring features are scoped and delivered effectively.
Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues.
Train and mentor artists in new tools and workflows, focusing on usability, scalability, and technical grace.
Who You Are
You've worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine.
Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language
Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production.
You're known for identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence.
You're curious, adaptable, and self-motivated, always seeking better solutions and learning new tools or techniques.
You're the go-to problem solver for artists, trusted for your technical insight and collaborative spirit.
Nice to Have:
Background in cozy, simulation, or multiplayer game development.
Having optimized and shipped a game for multiple platforms.
Knowledge of large-world streaming or world partition tools
Experience with terrain systems or foliage tools.
Familiarity with material and shader development.
Salary Information:
The information below represents the Base Salary Range. Base salary will be determined by the role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for positions in that area. Within this range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process.
California: $121,800 - $167,000
Colorado: $121,800 - $158,650
Connecticut: $121,800 - 151,800
Illinois: $121,800 - $158,650
Massachusetts: $121,800 - $167,000
Nevada: $121,800 - 151,800
New York: $121,000 - $167,000
Oregon: $121,800 - 151,800
Washington: $121,000 - $167,000
Location:
Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA
Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington
Remote eligible locations (Canada): British Columbia Province, Quebec Province
Full-Time Employee Benefits: (the US)
Health, Vision, Dental, and 401k Matching
Relocation Assistance
About Us
With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.
Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.
Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit
*****************************************************************
We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA. Hybrid onsite work is available in our Los Angeles, CA office. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply-offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion.
To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.
Auto-ApplySenior Technical Artist (Unreal Generalist)
Technical artist job in Los Angeles, CA
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well-rounded technical artist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities:
Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
Help identify game performance issues and bottlenecks and assist with general art content optimization
Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
Support content creation in engine and build pipelines and tools as needed.
Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
Troubleshoot various Unreal content authoring related issues encountered by users
Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
Evaluate and incorporate new engine release features into production workflow as they become available
Write clear, maintainable code within the structure of studio code library
Create/Maintain Unreal usage documentation
Requirements & Skills:
(Required) 5+ years of professional experience in game development as a tech art generalist
(Required) Unreal Engine World Partition Streaming / HLOD familiarity
(Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
(Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
(Required) Runtime rendering profile and optimization experience
(Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
(Preferred) Maya proficiency
(Bonus) Experience with writing shaders
(Bonus) Maya API / Plugin Experience
Qualities:
Proven track record to balance multiple tasks in a fast-paced development environment
Self-motivated and capable to find solutions on one's own
Capable of switching tasks quickly to address emergent production issues in a professional manner
Great verbal and written communication skills to articulate issues and risks
Collaborative, team oriented, and open to peer feedback
Ability to learn, incorporate new features and techniques quickly into workflow
High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement
Great attention to details, and ability to deliver consistent results
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is:
$120k - $155k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
Auto-ApplyTechnical / Material Artist
Technical artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary.
Responsibilities:
Create Texture and Material
* Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style.
* Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective
* Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline.
* Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration.
* Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results.
3D Modeling and Look Development
* Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready.
* Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with game design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management.
* Test prototypes of future game titles to provide constructive feedback.
* Other tasks as assigned
Requirements and Skills:
* 3+years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Basic knowledge with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets
* Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates
* Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
Pluses:
* Experience with Unreal PCG framework
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
Technical Artist
Technical artist job in Irvine, CA
About the Hiring TeamWelcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.
Why join Lightspeed LA?
For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.
● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.
This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.What the Role Entails
Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
Drive the development of state-of-the-art visuals that complement and enhance the game design.
Prototype and author graphics features requiring high technical expertise.
Develop novel content creation techniques and workflows to enhance efficiency and quality.
Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
Support the Art team in debugging tools and game-related issues.
Optimize the game's run-time performance and memory consumption.
Who We Look For
Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
Demonstrable experience with modern game content creation workflows.
Proven experience as a Technical Artist on shipped AAA titles.
Excellent communication skills, both verbal and written.
Strong problem-solving skills and ability to work independently.
Solid background in digital art (modeling, shading, lighting, VFX).
Profound knowledge of Unreal Tech, including material creation and Blueprints.
Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
Understanding of real-time physically based materials and rendering (PBR).
Desirable Skills & Experience:
Experience with the Substance suite and/or Houdini.
Knowledge of lower-level programming languages such as C++.
Understanding of shading languages, e.g. HLSL or GLSL.
Extensive scripting experience for DCC applications, e.g. Python or C#.
Why Join Us?Perks and Benefits:
Just some of the benefits of working with us here at our newly built studio in Irvine, CA.
● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care
If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.
Location State(s)
US-California-IrvineThe expected base pay range for this position in the location(s) listed above is $69,306.00 to $153,200.00 per year. Actual pay may vary depending on job-related knowledge, skills, and experience. Employees hired for this position may be eligible for a sign on payment, relocation package, and restricted stock units, which will be evaluated on a case-by-case basis. Subject to the terms and conditions of the plans in effect, hired applicants are also eligible for medical, dental, vision, life and disability benefits, and participation in the Company's 401(k) plan. The Employee is also eligible for up to 15 to 25 days of vacation per year (depending on the employee's tenure), up to 13 days of holidays throughout the calendar year, and up to 10 days of paid sick leave per year. Your benefits may be adjusted to reflect your location, employment status, duration of employment with the company, and position level. Benefits may also be pro-rated for those who start working during the calendar year.Equal Employment Opportunity at Tencent
As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Auto-ApplySenior Technical Artist (Character)
Technical artist job in Santa Monica, CA
For nearly 40years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part 1 for the PS5 and PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and titles we craft together.
At Naughty Dog, Senior Technical Artists are critical in developing visual features, driving the look of the game, and building tools that allow our artists to deliver on our ambitious visual standards. Candidates are half-artist and half-programmer. They are proficient in their programming and math skills, they architect clean code, and have advanced knowledge of artist pipelines. In addition to their technical skill contributions, they are expected to have a developed aesthetic vision and an artist's eye for visual polish.
What you will do:
Write fragment, vertex, and compute shaders to meet art direction and artist needs.
Write high-level shading features. (example: skin, cloth, wetness, and mud packages), and rendering effects (film grain, health effects, underwater rendering).
Spearhead the development of features, toolsets and pipelines that meet various art department needs. Develop tools (in python and c++), and collaborate closely with other tool developers.
Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure stability and performance.
Collaborate regularly and interdepartmentally including with programmers to support the invention, design, and implementation of new character deformations, models, features, pipelines, and workflows.
Write well-architected code that can be built upon for years to come.
Support the content team in debugging issues with tools, assets, or framerate.
Additional responsibilities may be assigned as needed.
What skills you will use:
5+ years as a Tech Artist, TD working with Character pipeline, shaders and tools
Expert proficiency in HLSL or GLSL shading languages, Python, and C++.
Motivated and proactive self-starter, capable of growing in a highly dynamic environment
Ability to manage tasks and responsibilities independently with little supervision
Outstanding problem solving, observation, and debugging skills, with a passion for discovering solutions even outside your area of expertise.
Excellent oral and written communication skills
Bonus Skills:
Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.
Experience developing tool UI with QT
An active contributor to industry publications, events or educational outreach (GDC, SIGGRAPH, etc.)
As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-ApplyClient Game Capture Artist - UFC Gaming
Technical artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
Auto-ApplyLash Tecnician Lash Artist
Technical artist job in Orange, CA
WHO WE ARE:We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, Permanent Makeup* and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team?
Continued investment in your training
Industry-leading compensation
A built-in book of leads
Generous discounts on services and retail products
Opportunities for career growth and advancement
Our ideal Lash Artist has experience and:
Enjoys working with people
Can be trusted to work independently and potentially become a leader
Understands the importance of the safe application of eyelash extensions
Is highly motivated, friendly and responsible!
Must have a Cosmetology or Esthetics license.
Required Skills of a Lash Technician:
Active Cosmetology or Esthetics license
Customer service focused, loves on your clients
Reliable transportation & strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
Hired individuals are eligible for a $___ hiring bonus after successful completion of The Lash Lounge Stylist Certification program. Salon website: **********************************************************
Salon address:
2376 N. TUSTIN ST.
ORANGE, CA 92865Job Type: Full-time / Part-Time Average Pay: $17-20/Hour *Services may not be offered in every salon. Compensation: $17.00 - $20.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
Auto-ApplyAR/GLSL shaders 3D Technical Artist
Technical artist job in Mountain View, CA
+ Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software.
+ This requires a unique skill set combining both technical acumen and creative sensibility.
**Top Daily Responsibilities:**
+ Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors.
+ Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting.
+ Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement.
**Mandatory:**
+ 4+ years of relevant work experience as a technical artist.
+ 3+ years of experience authoring GLSL shaders.
+ 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets).
+ 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya.
+ 2+ years of experience with JavaScript.
+ 2+ years of experience with WebGL.
+ Experience with TypeScript.
+ Experience with three.js or other web-based 3D frameworks.
+ 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area).
+ Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills.
+ Portfolio with relevant examples of technical and artistic skills.
**Desired:**
+ Published AR/camera effects or filters on a public platform.
+ Up-to-date with contemporary social media trends/culture.
**Education** :
+ Bachelor's degree is preferred but not required.
+ A degree in a relevant field: animation, video games, computer science.
**About US Tech Solutions:**
US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** .
US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity,
national origin, disability, or status as a protected veteran.
Sr Technical Artist
Technical artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Technical Artist for the development of a new unannounced title!
You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Participate in art asset reviews to help identify technical concerns or risks
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Mentor and guide team members in areas of expertise; instill best practices
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and computer graphics
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
Proficient scripting/programming experience with Python, PyQT/PySide
Experience with HLSL, GLSL or similar shader languages
Ability to write clean, maintainable and extensible code with attention to reusability
Knowledge of software architecture and design
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Knowledge or experience in procedural asset creation like Houdini, Substance
Good understanding of modern lighting and rendering techniques
Good understanding of algorithm design and of their complexity
Solid understanding of 3D math
Experience with OpenMaya and Maya plugin development
Experience with C++
#LI-SMS
#LI-PT1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$120,600-$180,800 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Auto-ApplySenior Unity Gameplay Capture Artist
Technical artist job in California
Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team.
The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact.
As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.
What You'll Do
Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials
Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features
Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities
Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms
Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs
Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)
Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development
Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements
Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation
Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives
QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity
What We're Looking For
5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity
Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation
Strong understanding of composition, lighting, color theory, and cinematic principles
Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)
Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences
Experience working across multiple game genres and understanding what makes each visually distinctive
Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms
Strong collaboration skills with the ability to translate creative direction into executed capture plans
Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects
Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects
Understanding of current gaming and social media trends, particularly how gameplay content performs across channels
Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
Auto-ApplyLead Concept Artist - Virtual Reality
Technical artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
Designing concept art of characters, locations and objects for our VR titles
Designing storyboards for our VR Titles
Working closely with the CCO and the development team(s)
leading the concept artist team
Qualifications
5+ years of experience in game development
Experience with Photoshop, Painter, etc.
A basic understanding of using 3DS Max and/or Maya
An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding the unique approach required for creating VR experiences
Self-motivation & Good communication skills
Creativity and ability to work as part of a team
A passion for virtual reality
Art education
Professional experience in a position of similar nature
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior Concept Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
Gaming Artist
Technical artist job in San Diego, CA
Job Description: Qualcomms Multimedia R&D team is seeking a skilled technical artist with character rigging experience to work with our research team to implement game elements for XR. The ideal candidate should be a self-motivated problem solver able to create 3D character rigs and facial controls and implement animation control systems through blueprints within Unreal Engine, Maya or any related software.
Minimum Qualifications:
* Bachelor's degree in Fine Arts, Design Graphics, Computer Science, or related field and 3+ years of experience with relevant art software (e.g., Zbrush, Maya, Blender) or related work experience OR
* Associate's degree in Fine Arts, Design Graphics, Computer Science, or related field and 5+ years of experience with relevant art software (e.g., Zbrush, Maya, Blender) or related work experience OR
* High School diploma or equivalent and 7+ years of experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or related work experience.
Ideal Candidate will have:
* 3+ years experience with relevant gaming art software (e.g., Zbrush, Maya, Blender) or any related work experience.
* Tech fluency in one development scripting language such as Python, C# or C++.
* Solid understanding of rigging realistic humanoid characters and creatures, with high proficiency in character skinning, physics, and technical workflows.
* Strong debugging skills, ability to fix and troubleshoot workflow issues in artist provided rigs, software, version control systems, and rendering issues within game engines.
* Strong ability to communicate and collaborate with multiple disciplines.
* Strong ability to work independently.
* Strong familiarity with animation blend spaces.
* Understanding of Maya and Unreal Engine (including Unreals Animation and Rigging Tools and/or Advanced Skeleton).
* Demo materials links that show sample visuals of characters rigs & production tools.
Comments for Suppliers:
3D Weapon Concept Artist
Technical artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
Auto-ApplySr Character Technical Artist (Contract)
Technical artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title!
Animator and programmer, or programmer and character artist - which are you? No matter; you bridge tech and character. You understand the creative process, you have an artistic sensibility, and an eye for animation. And you can rig. Above all you collaborate with character artists and animators to deliver the highest quality vision of the game.
Talent, initiative, collaboration - bring them all. We are a large team that fundamentally works together across all disciplines. Sound interesting? Give us a shout!
Responsibilities
Create and maintain Rigging and Animation toolsets, modules, and workflows
Create DCC side tools that assist in producing Engine side content
Research, define, extend, and maintain character pipelines, processes, and workflows
Collaborate with character artists and animators
Identify problems; solve them by inventing or building robust technical implementations
Engage in broader game production challenges as they relate to combat design, animation, and character art
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and strong understanding of Maya's rigging tools
Deep knowledge of rigging and animator workflows
Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal
Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems
Can recognize efficient polygon topology related to character deformations
Working knowledge of shaders, specifically as they relate to animation
Expertise in Python, PyQt, PySide, and/or C++ - specifically as it applies to programming in Maya
Execute according to proposed plans so individual contributions connect with the big picture
Able and motivated to work with other team members
Enthusiasm and initiative
Preferred Experience
Knowledge in IK, Animation Blending, and/or game engines process data - quaternions, matrices, blending, etc.
Knowledge of DCCs outside of Maya - Houdini, Unreal, Wrap3D, etc
Well-versed in human and animal anatomy
A keen eye for proper form and deformation throughout a wide range of movement
Machine Learning, CNNs, or Linear Regression knowledge
#LI-SMS
#LI-PT1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$57.98-$86.92 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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Auto-ApplySenior Character Concept Artist
Technical artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions!
What you will do:
Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed
Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors
Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
Work with outsourcing to provide feedback on the concepts and 3D models
Help mentor other concept artists and animators and collaborate to bring their vision to life
Sets “quality targets” for new or existing properties
Drives innovation of new artist pipelines, or new standards to improve artist productivity
Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Provides detailed and relevant feedback across a variety of creative materials
Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Other creative duties as assigned
What skills you will use:
Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
At least 6 - 8 years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
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The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
Auto-Apply3D Weapon Concept Artist
Technical artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
* Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
* Provide feedback and help solve problems in designs from vendors and other artists
* Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
* Work closely with other members of the weapons team to meet technical and functional requirements.
* Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
* 3+ Years experience in the games or film industry making weapons
* Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
* Demonstrates an understanding of industrial design principles and how to apply them to weapons.
* Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
* Need a strong sense of material surfaces and ability to communicate that visually.
* Excellent understanding of mechanical function and purpose.
* Self-managing and able to identify and meet deadlines and goals.
* Fast and organized at researching and reference gathering.
* Excellent attention to design, detail, form and function.
* Must be a team player and collaborate with others.
* Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
* Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
* Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
* Ability to learn new tools quickly and effectively.
* Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
* Understanding and knowledge of existing firearms and how they function.
* Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
* Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
* Experience working in a live game environment, and or with MTX content
* Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
* Resume
* Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
* Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
* 401(k) with Company match, tuition reimbursement, charitable donation matching;
* Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
* Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
* If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
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