Technical Artist
Technical Artist Job In Seattle, WA
At Starform, we're creating games that connect players in new and exciting ways. Our current project, Metalstorm, is an action-packed, team-based air combat game featuring detailed, accurate aircraft, immersive environments, and fast-paced gameplay. We're looking for a talented Technical Artist to join our team and elevate the visual experience of Metalstorm while ensuring it performs smoothly on all platforms.
As a Technical Artist on the Metalstorm team, you will serve as a critical bridge between our art and engineering departments. Your expertise will enhance the visual quality of the game by creating new assets and improving graphics through shaders, lighting and more. This role requires a creative individual with a strong technical background who can optimize visual elements without compromising performance.
Key Responsibilities:
Shader Development: Design and implement custom shaders to achieve visually stunning effects while maintaining performance.
Lighting and Rendering: Optimize lighting systems and rendering pipelines to create immersive and performant visuals.
Environment Creation: Collaborate with the Art team to build and refine game environments that feel vibrant and engaging.
Performance Optimization: Analyze and address graphical bottlenecks to ensure smooth performance across devices.
Tool Development: Create tools and scripts to streamline the workflow for artists and improve pipeline efficiency.
Technical Support: Troubleshoot and resolve art-related technical challenges for the team.
Collaborative Innovation: Work closely with designers, engineers, and artists to bring the creative vision to life within technical constraints.
Qualifications:
Experience:
Minimum of 3 years as a Technical Artist in the gaming industry.
Proven experience working with Unity and its rendering pipeline (URP).
Technical Skills:
Proficiency in shader languages (HLSL, GLSL) and shader development.
Strong understanding of real-time rendering and lighting techniques.
Experience with 3D software (Maya, Blender) and texturing tools (Substance Painter, Photoshop).
Knowledge of scripting languages (C#, Python) for tool development.
Experience with Unity URP.
Soft Skills:
Excellent problem-solving abilities and attention to detail.
Strong communication skills and ability to work collaboratively.
Creative mindset with a passion for pushing visual boundaries.
Gets the right things done.
Preferred Qualifications:
Experience on a Live Services game shipping features, supporting content pipelines..
Working Knowledge of PBR workflows and material setups.
Experience with version control systems (we use git).
Experience with CPU profiling tools in Unity
Knowledge of GPU profiling tools in Unity
In-Game Capture Artist
Technical Artist Job 11 miles from Seattle
Agility Partners is seeking a qualified In-Game Capture Artist to fill an open position with a Fortune 15 company based in the greater Seattle area. This exciting opportunity is perfect for a car and racing enthusiast with a strong photography portfolio and a passion for creating compelling visuals. As part of the team behind the critically acclaimed Forza Motorsport franchise, you will play a key role in shaping the motorsport identity and driving the brand of authentic racing through high-quality in-game captures.
In this role you will
Capture and create high-quality in-game images using proprietary tools.
Compose compelling visuals that enhance the franchise's visual brand identity.
Manage timely deliveries while balancing quality and efficiency in a fast-paced environment.
Receive and incorporate feedback to align with artistic and project goals.
The Ideal Candidate
Experience with in-game and real-world car photography or motorsport events
Technical and creative skills as a 2D generalist within strict art direction guidelines
Motion graphics and post-production expertise (e.g., color grading, compositing)
Familiarity with game engines such as Unreal or Unity
Experience with conventional cameras (e.g., DSLR, Mirrorless, Red).
Automotive enthusiast with a passion for racing games
Sr. 3D Artist , Device Brand Studio
Technical Artist Job In Seattle, WA
The Amazon Device Brand Studio (DBS) is seeking a senior 3D artist to raise the bar on CGI renders by building efficient workflows, creative standards, tools, and best practices at both an artistic and technical level within our 3D pipeline to scale the approach across content types and locales. This position is responsible for art-directing and delivering photo-realistic device renders, as well as supporting CGI systems, workflows for Al-generated imagery, and lifestyle renders that scale in volume and quality. 3D device and lifestyle renderings play a critical role in every Amazon device launch. These are typically the first device images customers see when visiting our homepage and detail pages. They inspire and empower customers to purchase devices with confidence. The senior 3D artist works closely with creative directors, program managers, and product leads across the entire devices and services organization to ensure our customers receive the best 3D product experience possible across all marketing channels.
Key job responsibilities
- Creation of high-fidelity 3D Amazon device renders and environments
- Mastery of 3D materials, lighting and rendering
- Provide inspiration and guidance to the 3D artists
- Drive groundbreaking improvements to how AI is used to bring products to life
- Impeccable sense of production scale for CGI workflows
- Have a high degree of attention to detail when managing multiple projects, variations, and feedback from project owners
- Work with producers and designers on design for concepts and execution
- Adhere to Amazon and Amazon device brand attributes and style guides
About the team
The Device Render Team is made up of highly talented CGI artists that understand Amazon customers and how to deliver high quality, photo-realistic device renders at scale.
We respect each other and support each other through every aspect of the CGI process. We develop clear source files, documentation and processes, so every artist on the team can easily work within our project pipeline, at any time.
We lean on each other for great ideas and inspiration and push each other to learn more and explore new CGI territories for AI and other cutting-edge technologies.
Basic Qualifications
- 8+ years of design experience
- Have an available online portfolio
- Experience art directing motion designers, illustrators, writers and content creators
- Experience partnering with technical partners for design implementation
Preferred Qualifications
- Knowledge of marketing fundamentals and ability to implement them to create dynamic advertising solutions
- Knowledge of typographic and brand design principles
Amazon is committed to a diverse and inclusive workplace. Amazon is an equal opportunity employer and does not discriminate on the basis of race, national origin, gender, gender identity, sexual orientation, protected veteran status, disability, age, or other legally protected status. For individuals with disabilities who would like to request an accommodation, please visit *****************************************
Our compensation reflects the cost of labor across several US geographic markets. The base pay for this position ranges from $127,100/year in our lowest geographic market up to $210,300/year in our highest geographic market. Pay is based on a number of factors including market location and may vary depending on job-related knowledge, skills, and experience. Amazon is a total compensation company. Dependent on the position offered, equity, sign-on payments, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits. For more information, please visit ******************************************************** This position will remain posted until filled. Applicants should apply via our internal or external career site.
Technical Artist (Contract)
Technical Artist Job In Seattle, WA
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE JOB
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
Convert and import CAD models into 3D modeling software, optimizing and refining them for use in our engine
Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
Troubleshoot technical issues related to asset performance and visual fidelity
Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
Proven experience as a Technical Artist or similar role within the game development industry
Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
Proficiency in asset optimization techniques for both performance and visual quality
U.S. Person status is required as this position needs to access export controlled data
PREFERRED QUALIFICATIONS
VR or AR development experience and the unique challenges presented by these platforms
Basic understanding of the animation pipeline and rigging principles
Knowledge of general military application and authenticity is a plus
US Hourly Range $59.62—$111 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
Platinum Healthcare Benefits: For U.S. roles, we offer top tier platinum coverage (medical, dental, vision) that are 100% covered by Anduril for you and 90% covered for your dependents.
For UK roles, Private Medical Insurance (PMI): Anduril will cover the full cost of the insurance premium for an employee and dependents.
For AUS roles, Private health plan through Bupa: Coverage is fully subsidized by Anduril.
Basic Life/AD&D and long-term disability insurance 100% covered by Anduril, plus the option to purchase additional life insurance for you and your dependents.
Extremely generous company holiday calendar including a holiday hiatus in December, and highly competitive PTO plans.
16 weeks of paid Caregiver & Wellness Leave to care for a family member, bond with your baby, or tend to your own medical condition.
Family Planning & Parenting Support: Fertility (eg, IVF, preservation), adoption, and gestational carrier coverage with additional benefits and resources to provide support from planning to parenting.
Mental Health Resources: We provide free mental health resources 24/7 including therapy, life coaching, and more. Additional work-life services, such as free legal and financial support, available to you as well.
A professional development stipend is available to all Andurilians.
Daily Meals and Provisions: For many of our offices this means breakfast, lunch and fully stocked micro-kitchens.
Company-funded commuter benefits available based on your region.
Relocation assistance (depending on role eligibility).
401(k) retirement savings plan - both a traditional and Roth 401(k).
(US roles only)
The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process.
Anduril is an equal-opportunity employer committed to creating a diverse and inclusive workplace. The Anduril team is made up of incredibly talented and unique individuals, who together are disrupting industry norms by creating new paths towards the future of defense technology. All qualified applicants will be treated with respect and receive equal consideration for employment without regard to race, color, creed, religion, sex, gender identity, sexual orientation, national origin, disability, uniform service, Veteran status, age, or any other protected characteristic per federal, state, or local law, including those with a criminal history, in a manner consistent with the requirements of applicable state and local laws, including the CA Fair Chance Initiative for Hiring Ordinance. We actively encourage members of recognized minorities, women, Veterans, and those with disabilities to apply, and we work to create a welcoming and supportive environment for all applicants throughout the interview process. If you are someone passionate about working on problems that have a real-world impact, we'd love to hear from you!
To view Anduril's candidate data privacy policy, please visit **********************************************
Technical Artist (Contract)
Technical Artist Job In Seattle, WA
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century's most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
ABOUT THE JOB
We build Lattice - the foundation for everything we do as a defense technology company. Our engineers are talented, hard-working and above all, motivated by the prospect of seeing their work rapidly deployed on the front lines. Our team is not just building an experiment in waiting - we deploy what we build on the Southern border, Iraq, Ukraine and more.
You will be responsible for bridging the gap between art and programming, ensuring that our game assets are optimally integrated into our game engine without sacrificing artistic vision or exceeding technical limits. You will be producing assets along side 3D artists and animators and helping to identify areas of improvement in the asset pipeline.
WHAT YOU'LL DO
* Convert and import CAD models into 3D modeling software, optimizing and refining them for use in our engine
* Guide the production of clean and optimized topology suitable for both high-end rendering and real-time performance
* Work with other technical artists and animators to ensure models meet specifications for movement and interactivity
* Create and maintain asset pipelines, ensuring efficient processing and organization of game assets
* Troubleshoot technical issues related to asset performance and visual fidelity
* Develop and maintain scripts using Python to automate repetitive tasks and improve efficiency in Blender, Maya and other tools
* Maintain a consistent style under the direction of the Art Director, while also contributing creatively to the overall design of the project
REQUIRED QUALIFICATIONS
* Proven experience as a Technical Artist or similar role within the game development industry
* Expert knowledge in industry-standard 3D modeling and rendering software such as Blender or Maya
* Strong working knowledge of Python tooling for game development workflows and other relevant pipelines
* Strong understanding of game engine requirements and limitations, with experience in a commercial game engine (e.g., Unreal Engine, Unity, Godot)
* Proficiency in asset optimization techniques for both performance and visual quality
* U.S. Person status is required as this position needs to access export controlled data
PREFERRED QUALIFICATIONS
* VR or AR development experience and the unique challenges presented by these platforms
* Basic understanding of the animation pipeline and rigging principles
* Knowledge of general military application and authenticity is a plus
US Hourly Range
$59.62-$111 USD
The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary offer may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are included in the majority of full time offers; and are considered part of Anduril's total compensation package. Additionally, Anduril offers top-tier benefits for full-time employees, including:
* Platinum Healthcare Benefits: For U.S. roles, we offer top tier platinum coverage (medical, dental, vision) that are 100% covered by Anduril for you and 90% covered for your dependents.
* For UK roles, Private Medical Insurance (PMI): Anduril will cover the full cost of the insurance premium for an employee and dependents.
* For AUS roles, Private health plan through Bupa: Coverage is fully subsidized by Anduril.
* Basic Life/AD&D and long-term disability insurance 100% covered by Anduril, plus the option to purchase additional life insurance for you and your dependents.
* Extremely generous company holiday calendar including a holiday hiatus in December, and highly competitive PTO plans.
* 16 weeks of paid Caregiver & Wellness Leave to care for a family member, bond with your baby, or tend to your own medical condition.
* Family Planning & Parenting Support: Fertility (eg, IVF, preservation), adoption, and gestational carrier coverage with additional benefits and resources to provide support from planning to parenting.
* Mental Health Resources: We provide free mental health resources 24/7 including therapy, life coaching, and more. Additional work-life services, such as free legal and financial support, available to you as well.
* A professional development stipend is available to all Andurilians.
* Daily Meals and Provisions: For many of our offices this means breakfast, lunch and fully stocked micro-kitchens.
* Company-funded commuter benefits available based on your region.
* Relocation assistance (depending on role eligibility).
* 401(k) retirement savings plan - both a traditional and Roth 401(k). (US roles only)
The recruiter assigned to this role can share more information about the specific compensation and benefit details associated with this role during the hiring process.
Anduril is an equal-opportunity employer committed to creating a diverse and inclusive workplace. The Anduril team is made up of incredibly talented and unique individuals, who together are disrupting industry norms by creating new paths towards the future of defense technology. All qualified applicants will be treated with respect and receive equal consideration for employment without regard to race, color, creed, religion, sex, gender identity, sexual orientation, national origin, disability, uniform service, Veteran status, age, or any other protected characteristic per federal, state, or local law, including those with a criminal history, in a manner consistent with the requirements of applicable state and local laws, including the CA Fair Chance Initiative for Hiring Ordinance. We actively encourage members of recognized minorities, women, Veterans, and those with disabilities to apply, and we work to create a welcoming and supportive environment for all applicants throughout the interview process. If you are someone passionate about working on problems that have a real-world impact, we'd love to hear from you!
To view Anduril's candidate data privacy policy, please visit **********************************************
Tech Artist
Technical Artist Job 8 miles from Seattle
Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation.
Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017.
Job Description
*****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks*****
Troubleshoot and triage artist issues with tools and art creation workflow
Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines.
Author shaders and maintain stability and performance of material library.
Prototype new techniques to facilitate more efficient content production.
Strive to maximize art production performance and predictability.
Qualifications
BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field.
Computer programming/scripting experience.
Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred.
Understanding of 3D graphics principles and procedures
Experience with next-generation content creation techniques
Excellent communication skills
Work well under deadlines and multi-tasks
Additional Information
100% paid health insurance for employee
Vacation Days
Paid Holidays
Technical Artist -- VFX, Bloodlines 2
Technical Artist Job In Seattle, WA
Hardsuit Labs is currently looking for a technical artist specializing in VFX to join the Bloodlines 2 team. With a unique combination of artistic and technical expertise, the person who fills this position will be the bridge between our artists and engineers. Technical Artists at Hardsuit Labs are comfortable authoring surface and particle based materials as well as full-screen post-processing effects. On a daily basis, Technical Artists use creative thinking skills to resolve technical challenges and limitations while keeping in line with the art style and design pillars of the project. They show an interest and aptitude for solving problems that affect multiple interdisciplinary teams and stakeholders.
You
You have a well-developed creative background, understanding of core design principles, and sensitivity to dealing with creative issues within technical constraints. You'll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines, and provide technical support for other artists. Ensuring that art assets can be easily integrated into the game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform will be your number one priority. Teamwork is key at Hardsuit Labs and you must love working in a team fostered environment.
Basic Qualifications
Excellent troubleshooting and debugging skills are an absolute must.
Experience shipping games on multiple platforms.
Minimum 3 years of professional game development experience, including UE4 in-engine experience
Expert knowledge of modern PBR-based shader authoring. HLSL, Cg, advanced Node-based UE4 materials or similar experience will be considered.
Experience using Houdini, Houdini Engine, or similar software to build procedural game-centric content.
Proficiency with modern DCC suites such as 3DS Max or Maya preferred. Expertise in other 3D software packages will be considered. Photoshop required.
Ability to ensure levels and other content are meeting memory budgets and performance targets.
Passion for making and playing great games, with an awareness of current titles and industry trends.
Preferred Qualifications
Experience with level management and optimization on a console project.
Strong knowledge of modern game environment art principles and techniques.
Ability to troubleshoot and fix complex workflow issues in artist software, version control systems, and game engines.
Requirements
Resume and demo reel or artistic portfolio.
Must be willing to complete an art test.
Technical Artist
Technical Artist Job In Seattle, WA
We are an early-stage game development company behind the free-to-play massively-multiplayer online sandbox survival game Castaways. Our sole purpose is to explore and develop groundbreaking ideas that seamlessly merge the worlds of social apps and gaming, redefining the very fabric of interactive entertainment.
We invest in people who have surmounted many obstacles yet remain steadfast with an unwavering determination to cultivate the remarkable and enduring.
You would be a great fit at Branch if you are a detail-oriented subject matter expert in your domain and enjoy working with small teams to build and ship quality games on a rapid timeline.
Branch is looking for a talented Technical Artist to build the foundation of the character pipeline for our mobile game, and manage the Technical Art side of a cosmetics content pipeline. You will play a pivotal role in developing sustainable, scalable, and artist-friendly content pipelines, ensuring our art processes are efficient and aligned with our vision for Castaways.
ResponsibilitiesDevelop and maintain import/export tools in Python, tailored to our game development needs.Design scalable and sustainable content pipelines.Work closely with the art team to understand their requirements and develop tools that enhance their efficiency and creativity.Offer rigging expertise, assisting in creating efficient and dynamic rigs for our characters and assets.Collaborate cross-functionally, ensuring seamless integration of assets between art and engineering.
QualificationsProven experience as a Technical Artist in the game industry, with a strong emphasis on Maya tooling.Proficiency in Python, particularly in the context of Maya scripting.An understanding of scalable, sustainable, artist-friendly content pipelines and hands-on experience working within them.Experience in rigging is a significant plus.Strong analytical and critical thinking skills and the ability to adapt to shifting project requirements.Strong communication skills, with an emphasis on collaboration in a small team environment.Proven experience working closely with developers Familiarity with Unity and GitQuick learner and self-starter with the ability to handle multiple tasks
$80,000 - $120,000 a year
Salary: $80,000 - $120,000
Benefits:
1. Work remotely or on site.
2. Platinum tier health, dental, and vision insurance 100% paid for by us for you and your dependents.
3. Unlimited paid time off and sick leave policies.
4. 401(k) with employer matching.
Branch is proud to be an equal-opportunity employer. We do not discriminate in hiring or any employment decision based on race, color, religion, national origin, age, sex (including pregnancy, childbirth, or related medical conditions), marital status, ancestry, physical or mental disability, genetic information, veteran status, gender identity or expression, sexual orientation, or other applicable legally protected characteristics. Branch considers qualified applicants with criminal histories consistent with applicable federal, state, and local law. Branch is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation made due to a disability, please let your recruiter know.
Technical Artist, Metaverse
Technical Artist Job In Seattle, WA
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
**Required Skills:**
Technical Artist, Metaverse Responsibilities:
1. Partner closely with the engineering, design and art teams to develop content across a range of devices.
2. Implement runtime logic within a complex real-time environment with performance limitations in mind.
3. Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs, quickly solving issues with cross-functional leads.
4. Design, manage and maintain the pipeline from artists and end users through to deployment.
5. Provide technical direction and guidance to artists on the best practices for using new tools and workflows.
6. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements.
7. Document workflows, standards, and best practices to ensure consistency and scalability across teams.
**Minimum Qualifications:**
Minimum Qualifications:
8. 7+ years of experience developing real-time experiences.
9. Demonstrated expertise with at least one of the following pipelines: Environments, Runtime Behaviors, or Asset Pipeline.
10. Expertise in at least one low-level programming language (C++ preferred).
11. You understand architecture for complex tools and pipelines with a focus on content creators.
12. Experience in shader languages (GLSL, ShaderLab, HLSL).
13. Experience with game/real-time profiling and optimization techniques.
14. Experience collaborating on multi-disciplinary teams.
15. Experience building strategic visions and working within leadership in large organizations.
16. Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
17. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
**Preferred Qualifications:**
Preferred Qualifications:
18. Deep knowledge of real-time graphics pipeline concepts.
19. Stay up-to-date with the latest advancements in AI, ML, and automation within the art and entertainment industries, identifying emerging trends and technologies that can enhance production quality and efficiency.
20. Self-driven with a focus on the end product.
**Public Compensation:**
$153,000/year to $212,000/year + bonus + equity + benefits
**Industry:** Internet
**Equal Opportunity:**
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
3D Environment Artist
Technical Artist Job 8 miles from Seattle
We work together in person, in Bellevue, WA, USA Apply now! As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team!
Environment artists here have broad skill sets and exhibit deep expertise and ability to describe their process maturely and succinctly. We contribute to all aspects of development - from design, modeling, texturing, lighting and composition to the stories and gameplay that help us build experiences alive with personality and history. We collaborate across all disciplines to help improve our tools, maximize the efficiency of our workflow, and ensure the art we build is performant.
An environment artist working at Valve typically has the following:
* Strong understanding of the artistic and technical principles of scene construction
* Demonstrated ability to execute all or multiple aspects of environment art - from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation
* Understanding of asset optimization and performance tracking
* Expertise in modeling organic and hard surface models
* Experience working in multiple art styles and across genres
* A deep portfolio of both professional and personal work
* Mastery of one or more 3D applications such as Blender, Maya, 3dsMax, Zbrush, Houdini, Substance or others
Do you prefer to collaborate with peers to define the work you pursue rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with some of the best artists in the industry, consider joining Valve. We can't wait to see where you'll take us!
Sorry, we do not accept student portfolios.
Apply now!
What We Offer
* An organization where 100% of time is dedicated as groups see fit
* The opportunity to collaborate with experts across a range of disciplines
* A work environment and flexible schedule in support of families and domestic partnerships
* A culture eager to become stronger through diversity of all forms
* Exceptional health insurance coverage
* Unrivaled employer match for our 401(k) retirement plan
* Generous vacation and family leave
* On-site amenities in support of health and efficiency
* Fertility and adoption assistance
* Reimbursement for child care during interviews
Vehicle Senior Artist - Turn 10 Studios
Technical Artist Job 11 miles from Seattle
**Job Details** Estimated salary: **$153,550** Range: **$98,300 - $208,800** Employment type: **Full-Time** Travel amount: **25.0%**
Role: **Individual Contributor**
**Description**
Turn 10 Studios, the creators of the top selling and critically acclaimed Forza franchise, has an exciting opportunity for a Vehicle Senior Artist to join our studio. The Vehicle Senior Artist plays a key role in delivering car experiences across the Forza franchise, including Forza Motorsport and Forza Horizon.
The Vehicle Senior Artist serves as a facilitator and proficient resource for end-to-end production. This involves assimilating established standards and procedures, reliable execution and dissemination of knowledge to onsite and remote artists. Communication varies from in-person to distributed documentation.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Pre-Production
Prototype content, workflows, and features, utilizes feedback, and iterates on art models and visuals. Recommends prototype techniques and new processes. Supports other disciplines to assist them with prototyping.
Production
Facilitates outsourced content authoring by assimilating the process and standards and being a reliable resource for our production partners Collaborates with senior team members (e.g., Art Director, Art Lead) to create assets, receive feedback, and iterate on work. Begins to provide guidance to less experienced team members regarding the quality of content. Provides suggestions to senior team members based on iterations conducted to drive improvements in designs for games or products. Works with programmers, designers, and testers to ensure quality. Attains visual targets (e.g., texture, models, animation, lighting). Works with senior team members to review work for quality expectations.
Collaboration
Actively seeks feedback during the design process and implements into art process duties and iterations to ensure standards are met. Begins to give feedback to improve the creative process and/or product or game in a collaborative environment. Receives feedback in a positive manner and implements the visual or technical feedback from others. Provides direction to the Art team both internally and externally. May supervise external agencies. Proactively participates in, presents, and seeks out creative discussions, brainstorms, and reviews across teams to facilitate effective communication with cross-discipline partners by proactively communicating with stakeholders. Communicates with leaders. Communicates problems, issues, status updates, documentation, knowledge sharing, etc.
Specialty Responsibilities
Develops a deep knowledge of appropriate industry software (e.g. Maya, Zbrush) essentials (e.g., Cloth Sim technology, Houdini). Models and textures art work throughout the design process. May create 2D or three-dimensional (3D) concept art or prototypes as needed. Utilizes in-house tools to create a scene with exceptional pace, light, camera work, and dynamic performance. Works with leads and animators to understand the needs of a scene. Works with programmers, designers, and testers to ensure quality. Works independently or begins to manage outsource partners and evaluates and develops their work. Develops complex content using three-dimensional (3D) and/or two-dimensional (2D) graphics packages (e.g., Photoshop, Sketch, Illustrator, Substance Designer/Painter). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics. Creates art assets and/or writes and executes scripts. Develops complex content using two-dimensional (2D) and/or three-dimensional (3D) graphics packages (e.g., Photoshop, Sketch, Illustrator). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics. Document and disseminate authoring and QA specs and procedures for training and reference
**Qualifications**
Required Qualifications
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience. Hard surface modeling experience Shipped AAA title on Current-gen console or PC Experience with content outsourcing
Preferred Skills and Experience
Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience art design or a related art field working on computer games or entertainment OR equivalent experience. 4+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage) OR equivalent software packages. Experience shipping 2+ multiple projects or products end to end.
Art IC4 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: ****************************************************
Microsoft will accept applications for the role until November 21, 2024
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Check out other .
Character Artist III (NST)
Technical Artist Job 11 miles from Seattle
Character Artist III (NST) (230000005H) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
Works directly with art leadership to help visualize and develop visual targets.
Takes ownership of a specialized artistic area of a product's development.
May lead members of the art production team in the assigned project.
Creates visual assets for game development products that meet required direction and quality specifications.
Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
Supports the growth of new or enhanced art development tools and techniques.
Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
Mentors less experienced members of the team.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of
Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
4 or more years of professional experience in game development.
Proven artistic and technical skills in 3D and or 2D art production.
Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
Strong communication skills to effectively communicate technique to other members of the team.
Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.)
Undergraduate degree in art or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes a base salary range of $86,290 - $129,434 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. For more information about NST, click here.
#LI-Hybrid
Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: NSTSchedule: Full-time Number of Openings: 1Bonus Potential Up To (NST/NTD): 40%Work Days: M-FHours/Week: 40Employee Referral Bonus: 1,000.00 US Dollar (USD) Refer a friend for this job Tell us about a friend who might be interested in this job. All privacy rights will be protected.Refer a friend
Lead Environment Artist
Technical Artist Job In Seattle, WA
This is a REMOTE role at a AAA client working on a well-established MMO title. Collaborate with design to build immersive environments with a focus on composition, detail, and mood, while ensuring that gameplay spaces are readable. Embrace visual storytelling and create art to enhance gameplay experiences with a focus on worldbuilding.
Responsibilities
* Be the main contact for other disciplines on Environment Art matters
* Partner with Art Directors and Producers to define craft expectations and development standards
* Perform as an Individual Contributor to solve challenging problems and set the quality bar for the team
* Uphold best practices to maintain craft quality and consistency across titles by providing teammates and partners with technical breakdowns, process guidance, and aesthetic support for Content Leads and Directors
* Provide guidance to Content Leads and Producers for content delivery
* Work with the Art Director, Technical Art Directors, and Game Designers to create a pipeline for creating 3D environments in Unreal, based on visual, technical and gameplay requirements
* Accountable for environments created for prototyping
* Accountable for 3D assets to facilitate Tech Art's material look development
* Maintain documentation for discipline knowledge
* Participate in team discussions, reviews and planning
* Mentor junior environment artists
Experience
* 5+ years experience shipping games as an environment artist
* Experience leading a team
* Experience working on console, PC, or mobile games
* Experience with Unreal
* In-depth knowledge of level creation, with some experience with terrain, scripting, PBR Materials, performance optimization, and level management
* Experience with scene composition, set dressing, navigation routing, materials, and lighting
* Experience with digital sculpting and texturing 3D assets
* Experience balancing art quality and performance optimizations
Apply Now:
Senior Concept Artist
Technical Artist Job 8 miles from Seattle
at PUBG Seattle Bellevue, Washington We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! PUBG Studios Seattle is a small, skilled team with a wide range of game dev experience, coming together with a strong focus on quality and cross discipline collaboration.
**The person we're looking for:** PUBG Studios Seattle is seeking a skilled Concept Artist to take on a high-impact role on our team.
As a Concept Artist, you will play a crucial role in defining the visual identity of our game.
You will work closely with the Creative Director, Lead Artists, and other functions to create compelling concept art that conveys the style, mood, and design of the environments, characters, and assets in our game.
Your work will help guide the 3D artists, animators, and other creative teams in bringing the game's vision to life.
**Responsibilities** **Requirements:** 6+ years of experience as a Concept Artist in the video game industry or a related field.
Proficiency in industry-standard digital painting tools (e.
g.
, Photoshop).
Ability to create both quick sketches and detailed, polished illustrations.
Strong collaboration skills and a team-oriented attitude.
Ability to take and incorporate feedback effectively.
Experience in realistic world-building and visual storytelling.
Basic knowledge of 3D software (SketchUp, Blender, etc.
) **Bonus Skills:** Experience working in different art styles (e.
g.
, stylized, realistic, etc.
).
Demonstrated experience with character design and anatomy.
Familiarity with game engines like Unreal Engine or Unity.
Experience with storyboarding or creating key art for cinematic moments.
**What we offer:** A highly competitive total compensation package Generous benefits include 20 days PTO, 12 paid holidays and a studio-wide holiday break annually Health & wellness, video game, and continuing education reimbursements Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility 401K with a company match for your financial well-being PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
Senior Concept Artist
Technical Artist Job 8 miles from Seattle
at PUBG Seattle Bellevue, Washington We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! PUBG Studios Seattle is a small, skilled team with a wide range of game dev experience, coming together with a strong focus on quality and cross discipline collaboration.
**The person we're looking for:** PUBG Studios Seattle is seeking a skilled Concept Artist to take on a high-impact role on our team.
As a Concept Artist, you will play a crucial role in defining the visual identity of our game.
You will work closely with the Creative Director, Lead Artists, and other functions to create compelling concept art that conveys the style, mood, and design of the environments, characters, and assets in our game.
Your work will help guide the 3D artists, animators, and other creative teams in bringing the game's vision to life.
**Responsibilities** **Requirements:** 6+ years of experience as a Concept Artist in the video game industry or a related field.
Proficiency in industry-standard digital painting tools (e.
g.
, Photoshop).
Ability to create both quick sketches and detailed, polished illustrations.
Strong collaboration skills and a team-oriented attitude.
Ability to take and incorporate feedback effectively.
Experience in realistic world-building and visual storytelling.
Basic knowledge of 3D software (SketchUp, Blender, etc.
) **Bonus Skills:** Experience working in different art styles (e.
g.
, stylized, realistic, etc.
).
Demonstrated experience with character design and anatomy.
Familiarity with game engines like Unreal Engine or Unity.
Experience with storyboarding or creating key art for cinematic moments.
**What we offer:** A highly competitive total compensation package Generous benefits include 20 days PTO, 12 paid holidays and a studio-wide holiday break annually Health & wellness, video game, and continuing education reimbursements Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility 401K with a company match for your financial well-being PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.
Capture Artist
Technical Artist Job 11 miles from Seattle
at Blueprint Technologies Redmond, WA We are a technology solutions firm headquartered in Bellevue, Washington, with a strong presence across the United States. Unified by a shared passion for solving complicated problems, our people are our greatest asset. We use technology as a tool to bridge the gap between strategy and execution, powered by the knowledge, skills, and the expertise of our teams, who all have unique perspectives and years of experience across multiple industries. We're bold, smart, agile, and fun.
Blueprint helps organizations unlock value from existing assets by leveraging cutting-edge technology to create additional revenue streams and new lines of business. We connect strategy, business solutions, products, and services to transform and grow companies.
At Blueprint, we believe in the power of possibility and are passionate about bringing it to life. Whether you join our bustling product division, our multifaceted services team or you want to grow your career in human resources, your ability to make an impact is amplified when you join one of our teams. You'll focus on solving unique business problems while gaining hands-on experience with the world's best technology. We believe in unique perspectives and build teams of people with diverse skillsets and backgrounds. At Blueprint, you'll have the opportunity to work with multiple clients and teams, such as data science and product development, all while learning, growing, and developing new solutions. We guarantee you won't find a better place to work and thrive than at Blueprint.
We are looking for a **Capture Artist** to join us as we build cutting-edge technology solutions! This is your opportunity to be part of a team that is committed to delivering best in class service to our customers.
In this role, you will play a pivotal role in creating visually compelling and inspiring content for a critically acclaimed racing game franchise. Collaborating with the UI Content Director and team, your work will help shape the visual identity of the game, highlighting its motorsport themes through high-quality still images and compositions. Your passion for cars, racing, and photography will contribute to crafting an authentic and engaging visual experience that resonates with players.
**Responsibilities**:
* Capture high-quality in-game images using proprietary tools.
* Develop compelling compositions that align with the game's visual brand identity.
* Balance efficiency and quality to meet deadlines in a fast-paced production environment.
* Incorporate feedback and adapt to creative direction.
**Qualifications:**
* Real-world experience in live event or studio photography.
* Strong understanding of composition, lighting, and photo editing.
* Proficiency with Adobe Creative Suite, particularly Photoshop.
* Aesthetic sensibility with a keen eye for detail.
* Self-motivated, with excellent communication and teamwork skills.
* Ability to quickly learn and adapt to proprietary software.
**Preferred Qualifications:**
* Experience in in-game or real-world car photography and motorsport events.
* Skills as a 2D generalist, including adherence to strict art direction guidelines.
* Expertise in post-production techniques such as color grading, typography, transitions, and compositing.
* Familiarity with game engines like Unreal or Unity.
* Experience using conventional cameras (DSLR, Mirrorless, RED, etc.).
* Enthusiasm for automotive and racing games.
* Awareness of marketing trends and best practices.
**Portfolio Submissions:**
* High-resolution photography stills or motion graphics examples.
* Demonstrations of strong layout and graphic design skills.
* A demo reel or portfolio with a breakdown of relevant work.
**Salary Range**
Pay ranges vary based on multiple factors including, without limitation, skill sets, education, responsibilities, experience, and geographical market. The pay range for this position reflects geographic based ranges for Washington state: $80,000 - $85,000 USD/annually. The salary/wage and job title for this opening will be based on the selected candidate's qualifications and experience and may be outside this range.
**Equal Opportunity Employer**
Blueprint Technologies, LLC is an equal employment opportunity employer. Qualified applicants are considered without regard to race, color, age, disability, sex, gender identity or expression, orientation, veteran/military status, religion, national origin, ancestry, marital, or familial status, genetic information, citizenship, or any other status protected by law.
If you need assistance or a reasonable accommodation to complete the application process, please reach out to: *******************
Blueprint believe in the importance of a healthy and happy team, which is why our comprehensive benefits package includes:
* Medical, dental, and vision coverage
* Flexible Spending Account
* 401k program
* Competitive PTO offerings
* Parental Leave
* Opportunities for professional growth and development
**Location:** Onsite - Redmond, WA
****Voluntary Self-Identification****
For government reporting purposes, we ask candidates to respond to the below self-identification survey. Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiring process or thereafter. Any information that you do provide will be recorded and maintained in a confidential file.
As set forth in Blueprint Technologies's Equal Employment Opportunity policy, we do not discriminate on the basis of any protected group status under any applicable law.
If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection. As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measure the effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categories is as follows:
A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.
A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.
An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.
An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.
****Voluntary Self-Identification of Disability****
Form CC-305 Page 1 of 1 OMB Control Number 1250-0005 Expires 04/30/2026
We are a federal contractor or subcontractor. The law requires us to provide equal employment opportunity to qualified people with disabilities. We have a goal of having at least 7% of our workers as people with disabilities. The law says we must measure our progress towards this goal. To do this, we must ask applicants and employees if they have a disability or have ever had one. People can become disabled, so we need to ask this question at least every five years.
Completing this form is voluntary, and we hope that you will choose to do so. Your answer is confidential. No one who makes
Senior Concept Artist
Technical Artist Job 8 miles from Seattle
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
**ART**
****What We Do****
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
****What You'll Do****
The Walt Disney Company and Epic Games are collaborating on an all-new games and entertainment universe.
In addition to being a world-class games experience, this new persistent universe will offer a multitude of opportunities for consumers to play, watch, and engage with content, characters, and stories from Disney, Pixar, Marvel, Star Wars, Avatar, and more.
Players, gamers, and fans of all kinds will be able to create their own stories and experiences, express their fandom in a distinctly Disney way, and share content with each other in ways that they love. Come join us in creating the future of interactive entertainment.
Epic is looking for a talented Senior Concept Artist to help build several initiatives as part of our collaboration with Disney. As a Senior Concept Artist, you will work with the development teams to create unique and memorable environments that fit within the Disney universe. You will use your expertise in color, composition, shape, and visual design to help push our iconic visuals. Your craft expertise in environment design will provide the inspiration that will continue to push the boundaries of creating memorable experiences for our players.
****In this role, you will****
* Collaborate closely with the Art Director, Creative Director, and core development team to drive and visualize many different types of content across several initiatives with Disney IPs
* Exhibit expertise in visual design principles, shape language, color design, lighting, and composition
* Use your understanding of the design process to solve visual problems and create world-class art
* Create designs that translate well into game-ready assets
* Inspire and mentor other Concept Artists and Outsource Vendors
* Provide timely & detailed feedback for the concept art team and outsourcing vendors
* Collaborate with other art, design, and production teams to help accomplish the goals of the product
****What we're looking for****
* 7 + years experience in the game industry working in AAA game development
* Worked on at least one AAA game in a Senior/Principal Concept Art role
* A portfolio that demonstrates a range of styles, creativity, and craftsmanship
* Deep understanding of fundamental art principles (color, composition, value/ lighting, form)
* Strong understanding of the design process
* Functional understanding of a 3D modeling package (Zbrush, Blender, 3Dcoat, etc.)
* Effective leader, collaborator, and problem solver able to coordinate with internal and external teams
* Excellent organizational skills and ability to accurately estimate tasks and maintain schedules
* Strong communication skills and understanding of various art disciplines (animation, character, environment, VFX)
**EPIC JOB + EPIC BENEFITS = EPIC LIFE**
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .
**Note to Recruitment Agencies:** Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .
Vehicle Senior Artist - Turn 10 Studios
Technical Artist Job 11 miles from Seattle
Turn 10 Studios, the creators of the top selling and critically acclaimed Forza franchise, has an exciting opportunity for a Vehicle Senior Artist to join our studio. The Vehicle Senior Artist plays a key role in delivering car experiences across the Forza franchise, including Forza Motorsport and Forza Horizon.
The Vehicle Senior Artist serves as a facilitator and proficient resource for end-to-end production. This involves assimilating established standards and procedures, reliable execution and dissemination of knowledge to onsite and remote artists. Communication varies from in-person to distributed documentation.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
Required Qualifications
* Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment
* OR equivalent experience.
* Hard surface modeling experience
* Shipped AAA title on Current-gen console or PC
* Experience with content outsourcing
Preferred Skills and Experience
* Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 8+ years experience art design or a related art field working on computer games or entertainment
* OR equivalent experience.
* 4+ years experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage)
* OR equivalent software packages.
* Experience shipping 2+ multiple projects or products end to end.
Art IC4 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: ****************************************************
Microsoft will accept applications for the role until December 18th, 2024
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
Pre-Production
* Prototype content, workflows, and features, utilizes feedback, and iterates on art models and visuals. Recommends prototype techniques and new processes. Supports other disciplines to assist them with prototyping.
Production
* Facilitates outsourced content authoring by assimilating the process and standards and being a reliable resource for our production partners
* Collaborates with senior team members (e.g., Art Director, Art Lead) to create assets, receive feedback, and iterate on work. Begins to provide guidance to less experienced team members regarding the quality of content. Provides suggestions to senior team members based on iterations conducted to drive improvements in designs for games or products. Works with programmers, designers, and testers to ensure quality. Attains visual targets (e.g., texture, models, animation, lighting). Works with senior team members to review work for quality expectations.
Collaboration
* Actively seeks feedback during the design process and implements into art process duties and iterations to ensure standards are met. Begins to give feedback to improve the creative process and/or product or game in a collaborative environment. Receives feedback in a positive manner and implements the visual or technical feedback from others.
* Provides direction to the Art team both internally and externally. May supervise external agencies.
* Proactively participates in, presents, and seeks out creative discussions, brainstorms, and reviews across teams to facilitate effective communication with cross-discipline partners by proactively communicating with stakeholders. Communicates with leaders. Communicates problems, issues, status updates, documentation, knowledge sharing, etc.
Specialty Responsibilities
* Develops a deep knowledge of appropriate industry software (e.g. Maya, Zbrush) essentials (e.g., Cloth Sim technology, Houdini). Models and textures art work throughout the design process. May create 2D or three-dimensional (3D) concept art or prototypes as needed.
* Utilizes in-house tools to create a scene with exceptional pace, light, camera work, and dynamic performance. Works with leads and animators to understand the needs of a scene. Works with programmers, designers, and testers to ensure quality. Works independently or begins to manage outsource partners and evaluates and develops their work.
* Develops complex content using three-dimensional (3D) and/or two-dimensional (2D) graphics packages (e.g., Photoshop, Sketch, Illustrator, Substance Designer/Painter). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
* Creates art assets and/or writes and executes scripts. Develops complex content using two-dimensional (2D) and/or three-dimensional (3D) graphics packages (e.g., Photoshop, Sketch, Illustrator). Serves as a growing expert within their team to independently develop 3D and/or 2D graphics.
* Document and disseminate authoring and QA specs and procedures for training and reference
Specialty Artist - MAC
Technical Artist Job 11 miles from Seattle
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual.
The pay range for this position is $20.00 - $30.00 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: *****************************
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
Lash Artist
Technical Artist Job 7 miles from Seattle
Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include:
Lash Artistry and Tinting
Upselling products and services
Checking Clients in and out
Engaging customers with world class service
Sanitation and Industry standards
Performing additional duties as required
Requirements include:
Willing to learn lash application technique specific to Deka Lash
Markets skills in the community and promotes Deka Lash
Books lash models during training period
Discusses lash membership and product options to clients and maintains monthly sales goals
Monitors client book and is prompt & present for appointments
Is available to work weekends and evenings
Shares with team in all studio cleaning activities
Is willing to learn and grow and continues to develop and perfect skills
Is able to consult and design appropriate lash designs based on client preference and need
Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions
Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction
Benefits
Competitive compensation - Make ($20-$24/hour) ~$40K to $50K per year, which includes Service, Membership, and Product commissions plus 100%
tips
!!!
Quarterly team-building events
Rapid internal promotion potential
Continuous training specific to Deka Lash and uniforms provided
Family-Friendly work environment
Flexible work schedule
Free eyelash extensions and discounts on retail products
Compensation: $20.00 - $24.00 per hour
At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community.
We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.