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Freelance 3D OOH Artist
The Refinery 3.7
Remote texture artist job
The Refinery is an award-winning entertainment advertising agency based out of Los Angeles, CA. We work with all of the major studios producing social, digital, and print creative campaigns for theatrical, television & streamer clients.
We are looking for candidates who embody our core values - Refiners are talented, kind, client-focused, ego-free, and passionate. We work virtually but have maintained a culture where caring for each other remains a top priority. We still come together to celebrate - from fun team events to birthdays to our favorite holiday: Halloween! We work hard to make sure everyone feels like part of the team.
Enough about us, here's what we're looking for:
A 3D OOH Artist to support high-impact entertainment advertising and out-of-home (OOH) campaigns, including 3D anamorphic OOH billboards.
When booked with us, you'll collaborate closely with our in-house creative team to design and execute striking, perspective-driven 3D visuals that come to life in real-world environments, integrating them into After Effects compositions and helping with broader motion graphics and visual development tasks.
Responsibilities
Model, texture, light, and render high-quality 3D assets optimized for anamorphic 3D OOH billboard executions
Design and execute anamorphic camera setups and forced-perspective scenes using projection mapping tailored to specific display specs and viewing angles
Apply basic animation techniques (object movement, camera moves, timing) to enhance depth and impact
Collaborate closely with designers, motion artists, producers, account executives/managers, and creative directors to meet visual and technical goals
Adapt assets efficiently based on client notes, format changes, or real-world display constraints
Requirements
Proficiency in Cinema 4D and/or Blender and After Effects
Prior experience with 3D billboards, anamorphic OOH, or experiential installations
Strong understanding of anamorphic perspective, camera projection, projection mapping, and large-format digital displays
Grasp of basic 3D animation principles (keyframes, camera movement, scene optimization)
Proficiency in Photoshop and working knowledge of Illustrator
Familiarity with motion graphics production pipelines and delivery specs for OOH and digital advertising
Highly reliable, self-disciplined, and comfortable working independently with tight turnarounds
A fast, reliable internet connection for downloading/uploading large files
Knowledge of third-party render engines (Redshift, Octane)
Bonus
Experience in the entertainment advertising or marketing industry
Rate
$450-$800/day
Please note: You will be asked to provide your freelance rate during the application process. However, final rates are based on qualifications, years of relevant experience, and overall skill set. If your rate falls outside the stated range, we still encourage you to apply.
Additional Details
Official working hours are 9:30am-6:30pm PST. Hours may fluctuate based on client needs and delivery timelines. This position is fully remote and must be available to work on PST.
We will consider for employment all qualified Applicants, including those with Criminal Histories, in a manner consistent with the requirements of applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance.
$450-800 daily Auto-Apply 3d ago
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Senior UI Artist
Proof of Play
Remote texture artist job
We are a Series A company filled with veteran game developers and entrepreneurs creating games using blockchain technology. Our vision is simple: we want to work together to create generation-defining games that fundamentally grant power and ownership to the players who play them.
Our team has decades of experience building games at the scale of 100M+ players. Our team hails from Epic Games, Zynga, EA, Riot, Scopely, THQ, Rockstar, and Activision, where we led $1b+ franchises like FarmVille and League of Legends. We've also been active as founders and investors in crypto since 2013 and are backed by world-class investors, like a16z.
We are a fully remote company, built on a foundation of clear communication, respect, and collaboration. Your expertise can make a lasting impact here at Proof of Play and we'd love to connect with you and learn more.
But, don't take our word for it - hear directly from our founding team: *********************************************************************
We're seeking a Senior UI Artist to elevate the polish and presentation of our games. You'll combine UI design, motion, and effects to create interfaces that feel alive, fluid, and visually cohesive.
Working in a small, empowered team, you'll collaborate closely with engineers and designers using Unity's UI Toolkit. Every detail matters, from drop shadow weight to button animation rhythm and you'll take pride in pushing the polish further.
This role suits someone hands-on, detail-obsessed, and thriving in fast-paced, feedback-driven environments. You'll join a senior, cross-functional team that values collaboration over hierarchy, giving you real ownership and the freedom to make an impact from day one.
This role is a 6-months contract with potential to extend and go perm.
What You'll Do:
Own the end-to-end UI and effects process, from concept to in-engine polish
Create and refine game UI using Unity UI Toolkit (UXML + USS)
Use Spine to add motion, life, and cohesion to UI and in-game effects
Elevate presentation quality through mastery of typography, colour, shape language, motion, and layering
Analyse and deconstruct leading game UIs to identify and apply what makes them exceptional
Iterate quickly on feedback and collaborate openly with engineers and designers
Help improve pipelines and workflows for UI + FX integration
What You'll Bring:
5+ years experience as a UI or FX artist in mobile or game development
Proven Unity experience, including Unity UI Toolkit
Spine experience (animation, motion, or effects)
A portfolio demonstrating exceptional attention to detail, presentation quality, and stylistic versatility
Strong understanding of visual hierarchy, layout, motion, and colour theory
Ability to work directly in-engine, not a hand-off artist
Comfortable working autonomously in a fast-moving, highly collaborative team
Excellent communication and feedback skills
Bonus Points:
Experience prototyping UI animations or transitions
Shipped titles using Unity + Spine
Background in motion design or VFX
Knowledge of performance-friendly UI/FX implementation
Benefits and Perks:
Fully Remote across two continents.
Top tier medical, dental, and vision plans 100% company covered
Laptops + necessary equipment provided
Paid Parental Leave
MyTime flexible vacation policies
Ready to apply?
Feel free to email us at ************************* with any questions or feedback and we'll get back to you within two (2) days.
A final thought from our founder, Amitt, "Everyone is a player of games, and we believe that ideally starts with our team. We foster a diverse set of voices and want our team to represent the diversity of those who play our games. We believe that a wide range of perspectives will lead to a more creative and inclusive game culture. This is vital to our business-and it's at the heart of what we do. Even if you're new to this realm, we genuinely encourage you to apply. "
$74k-127k yearly est. Auto-Apply 60d+ ago
Contract 3D Environment Artist (Remote)
City State Entertainment 3.7
Remote texture artist job
Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.
Job Description
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
Create high-quality environment assets from concept to in-game implementation
Work closely with art leads to identify and improve workflows, tools, and pipelines
Partner with design and engineering throughout the environment development process
Ensure assets meet visual, technical, and performance requirements
Share knowledge and collaberate with fellow artists
Qualifications
3+ years of professional experience as a 3D Environment Artist or in a similar role
Experience creating organic assets such as trees, foliage, rocks, and terrain
Strong prop creation skills, including structures, architectural elements, and world props
Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
Experience building assets for real-time, in-game environments
Ability and willingness to learn and work within a proprietary game engine
Understanding of working within art and performance budgets
Excellent verbal and written communication skills
Passion for games, especially MMORPGs
Strong work ethic with a high sense of ownership and accountability
Comfortable working remotely
Bonus Qualifications
Experience with physically based rendering (PBR) workflows
Interest or experience in procedural environment creation
Experience using SpeedTree
Additional Information
If you are a talented, passionate, and experienced 3D Environment Artist looking for an exciting new opportunity, please apply with your resume and portfolio today! We are an emphatically equal-opportunity employer. This is a full-time contract remote position.
You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!
$70k-120k yearly est. 20h ago
Senior 3D Artist
Caraway
Remote texture artist job
Who We Are: Caraway is a home goods brand on a mission to craft well-designed, non-toxic essentials that thoughtfully raises the standards of what you cook with. We're passionate about creating elevated products, made without forever chemicals, that are better for you, your family, and the planet. We prioritize a holistic approach to the creation of Caraway products. We partner with ethical manufacturers where their employees are safe, paid fairly, given benefits, and work regulated hours. Our eco-friendly manufacturing process emits less CO2 than traditional non-stick coatings, and we use sustainable packaging practices and ship in packaging made from recycled materials. We pride ourselves on continuously striving to do and be better-for you and the planet-in every step of the process.
Since launching in November 2019, we've become one of the fastest growing digitally-native brands of the last decade and are now sold in retailers including Target, Bloomingdale's, Crate & Barrel, The Container Store, Costco, Zola, and many more.
We've amassed over 150,000+ five-star reviews from more than 2.5M+ happy customers and thousands of press hits from the likes of Vogue, Domino, Good Housekeeping, Food & Wine, Architectural Digest, PureWow, Fortune, and CNN.
Caraway is a fully-remote company filled with motivated and hardworking innovators and doers. We're continually developing programs to support our distributed team to ensure a successful remote experience. If you're looking to join a brand that folks love, read on and apply!
The Opportunity:
As our first Senior 3D Artist, you'll play a key role in defining how Caraway products come to life visually-owning high-end, photorealistic static and motion renderings across campaigns, launches, and digital experiences. You'll collaborate closely with creative, design, and product teams to evolve our rendering style and motion language, while having the freedom to experiment, explore new techniques, and push the boundaries of product storytelling. This is a hands-on, highly creative role for someone excited to blend technical excellence with bold visual ideas.
Who You Are:
You have a portfolio that showcases high-end product rendering work, motion and creative exploration. You have a strong design point of view with the ability to both follow and help evolve brand standards. You are technically strong, creatively curious, and excited to push beyond traditional product rendering to explore new techniques, workflows and visual storytelling methods. This role collaborates closely with creative, design and marketing teams and will have the opportunity and space to experiment, innovate and push creative boundaries (ie - here's the behind the scenes look).
Responsibilities:
* Own the creation of high-quality, photorealistic static & motion based 3D renderings across all major touch points
* Partner closely with art directors, designers, & our digital product team to shape and evolve Caraway's rendering style, motion language, and visual systems
* Partner closely with Product Design to ensure accuracy in form, materials, finishes and color
* Develop and execute short-form 3D motion pieces (product narratives, feature callouts, dynamic interactions, etc)
* Lead exploratory rendering efforts to test new approaches, lighting styles, materials, motion techniques and emerging tools
* Participate in concept development, ie sketches, mood boards, render ideas for product launches and campaigns
* Help define and maintain rendering best practices, workflows and asset standards
* Execute at production-ready scale, delivering polished work on tight timelines
Knowledge, Skills & Abilities:
* 5-10+ years experience in 3D rendering with premium product brands
* Advanced proficiency in 3D software (Cinema 4D, Blender, KeyShot, or equivalent)
* Familiarity with Solid models, ability to transfer files to mesh for rendering
* Strong post-production and compositing skills (After Effects, Photoshop, etc)
* Strong experience producing motion-driven renders and animations, with a refined sense of storytelling
* Obsession with detail, asking questions to understand the full product
* Excellent communication skills across cross functional teams and external partners
* Interest in non-toxic lifestyle, materials, manufacturing processes, and product innovation
The anticipated base salary range for this role is $125,000 - $140,000 - Final compensation will depend on a variety of factors determining the base pay at offer, including but not limited to: skills, qualifications, experience. This range provides the opportunity to progress as you grow and develop within a role.
Please note that the duties and responsibilities outlined in this job description are intended to describe the general nature and level of work performed by employees assigned to this position. It is not an exhaustive list of all responsibilities, duties, and skills required for the role. Additional tasks and responsibilities may be assigned as needed to meet business needs.
_____________
Life at Caraway:
Team: You will be joining a passionate and collaborative fully-remote crew that prides itself on high-quality work, supporting one another, sharing our successes, and building a brand we truly love, together.
Culture: At Caraway, we value continuous learning and career growth. We strive to continually optimize our processes, ensuring that we're thoughtful in everything we do, both internally and externally. We listen to our employees, celebrate our wins, and constantly look for ways to be better for our crew, and the world.
Workplace: Being a fully-remote company, we have no headquarters and are truly distributed across the US and internationally. Our leadership team sits in the US. We offer a monthly stipend towards co-working space should folks need to switch up their working environment every now and then.
Benefits: We value you and your family. With this in mind, full-time eligible employees are provided:
* Equity: We believe in our product and that the sky's the limit for where our business is going. You are an asset to Caraway's success and we think you should be rewarded for it.
* 401k: A 3% company match to help you plan for for your future
* Benefits: Comprehensive medical, dental + vision coverage options with generous employer contributions + access to FSA/HSA/Dependent Care FSA's
* Parental Leave: Up to 12 weeks of fully paid parental leave, depending on tenure, and access to additional fertility care services via KindBody
* A Setup that works for you: From MacBook to PC, we've got you covered. Let us know what you prefer and we'll get your at-home set up stocked!
* Elevate your Workspace: Annual reimbursements for you to elevate your workspace, from standing desks to desktop succulents, you got it!
* Fully Remote: Need to pick up the kids? No problem. Have a doctor's appointment? Enjoy! Flexibility when you need it most.
* Coworking Reimbursement: Need a break from the home setting? Monthly reimbursements for you to get out of the house and work from anywhere. From day passes, to monthly memberships, the world is your oyster, we mean office.
* Events + Swag: Connection is top of mind (Yes, even in our completely remote environment). We have monthly virtual events, company wide offsites, and many opportunities for new Caraway swag!
* Leveling Up with Caraway: In addition to exciting opportunities and exposure in your day-to-day work, we offer annual reimbursements to all full-time employees to support their professional development aspirations!
* #AwayFromCaraway: We believe healthy, happy humans do better work. We offer PTO in addition to annual holidays and quarterly wellness days.
* Wellness Reimbursement: Monthly reimbursements for you to stay well. From meal services to gym memberships to monthly massages, we want our team to have the flexibility to choose what wellness means for them.
* Employee Discount: We provide an employee discount on all Caraway Home products so you can continue to level up your kitchen and home life, too!
* Home Upgrade(s): Complimentary product as a new hire + continuous to expand your Caraway Home collection.
Caraway is an Equal Opportunity & Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status.
If you require reasonable accommodation in completing this application, interviewing, completing any testing, or otherwise participating in this hiring process, please direct your inquiries to **************************. Only requests related to accommodations will be responded to.
$125k-140k yearly 6d ago
Senior 3D Artist
Caraway Home
Remote texture artist job
Who We Are:
Caraway is a home goods brand on a mission to craft well-designed, non-toxic essentials that thoughtfully raises the standards of what you cook with. We're passionate about creating elevated products, made without forever chemicals, that are better for you, your family, and the planet. We prioritize a holistic approach to the creation of Caraway products. We partner with ethical manufacturers where their employees are safe, paid fairly, given benefits, and work regulated hours. Our eco-friendly manufacturing process emits less CO2 than traditional non-stick coatings, and we use sustainable packaging practices and ship in packaging made from recycled materials. We pride ourselves on continuously striving to do and be better-for you and the planet-in every step of the process.
Since launching in November 2019, we've become one of the fastest growing digitally-native brands of the last decade and are now sold in retailers including Target, Bloomingdale's, Crate & Barrel, The Container Store, Costco, Zola, and many more.
We've amassed over 150,000+ five-star reviews from more than 2.5M+ happy customers and thousands of press hits from the likes of Vogue, Domino, Good Housekeeping, Food & Wine, Architectural Digest, PureWow, Fortune, and CNN.
Caraway is a fully-remote company filled with motivated and hardworking innovators and doers. We're continually developing programs to support our distributed team to ensure a successful remote experience. If you're looking to join a brand that folks love, read on and apply!
The Opportunity:
As our first Senior 3D Artist, you'll play a key role in defining how Caraway products come to life visually-owning high-end, photorealistic static and motion renderings across campaigns, launches, and digital experiences. You'll collaborate closely with creative, design, and product teams to evolve our rendering style and motion language, while having the freedom to experiment, explore new techniques, and push the boundaries of product storytelling. This is a hands-on, highly creative role for someone excited to blend technical excellence with bold visual ideas.
Who You Are:
You have a portfolio that showcases high-end product rendering work, motion and creative exploration. You have a strong design point of view with the ability to both follow and help evolve brand standards. You are technically strong, creatively curious, and excited to push beyond traditional product rendering to explore new techniques, workflows and visual storytelling methods. This role collaborates closely with creative, design and marketing teams and will have the opportunity and space to experiment, innovate and push creative boundaries (ie - here's the behind the scenes look).
Responsibilities:
Own the creation of high-quality, photorealistic static & motion based 3D renderings across all major touch points
Partner closely with art directors, designers, & our digital product team to shape and evolve Caraway's rendering style, motion language, and visual systems
Partner closely with Product Design to ensure accuracy in form, materials, finishes and color
Develop and execute short-form 3D motion pieces (product narratives, feature callouts, dynamic interactions, etc)
Lead exploratory rendering efforts to test new approaches, lighting styles, materials, motion techniques and emerging tools
Participate in concept development, ie sketches, mood boards, render ideas for product launches and campaigns
Help define and maintain rendering best practices, workflows and asset standards
Execute at production-ready scale, delivering polished work on tight timelines
Knowledge, Skills & Abilities:
5-10+ years experience in 3D rendering with premium product brands
Advanced proficiency in 3D software (Cinema 4D, Blender, KeyShot, or equivalent)
Familiarity with Solid models, ability to transfer files to mesh for rendering
Strong post-production and compositing skills (After Effects, Photoshop, etc)
Strong experience producing motion-driven renders and animations, with a refined sense of storytelling
Obsession with detail, asking questions to understand the full product
Excellent communication skills across cross functional teams and external partners
Interest in non-toxic lifestyle, materials, manufacturing processes, and product innovation
The anticipated base salary range for this role is $125,000 - $140,000 - Final compensation will depend on a variety of factors determining the base pay at offer, including but not limited to: skills, qualifications, experience. This range provides the opportunity to progress as you grow and develop within a role.
Please note that the duties and responsibilities outlined in this job description are intended to describe the general nature and level of work performed by employees assigned to this position. It is not an exhaustive list of all responsibilities, duties, and skills required for the role. Additional tasks and responsibilities may be assigned as needed to meet business needs.
_____________
Life at Caraway:
Team: You will be joining a passionate and collaborative fully-remote crew that prides itself on high-quality work, supporting one another, sharing our successes, and building a brand we truly love, together.
Culture: At Caraway, we value continuous learning and career growth. We strive to continually optimize our processes, ensuring that we're thoughtful in everything we do, both internally and externally. We listen to our employees, celebrate our wins, and constantly look for ways to be better for our crew, and the world.
Workplace: Being a fully-remote company, we have no headquarters and are truly distributed across the US and internationally. Our leadership team sits in the US. We offer a monthly stipend towards co-working space should folks need to switch up their working environment every now and then.
Benefits: We value you and your family. With this in mind, full-time eligible employees are provided:
Equity: We believe in our product and that the sky's the limit for where our business is going. You are an asset to Caraway's success and we think you should be rewarded for it.
401k: A 3% company match to help you plan for for your future
Benefits: Comprehensive medical, dental + vision coverage options with generous employer contributions + access to FSA/HSA/Dependent Care FSA's
Parental Leave: Up to 12 weeks of fully paid parental leave, depending on tenure, and access to additional fertility care services via KindBody
A Setup that works for you: From MacBook to PC, we've got you covered. Let us know what you prefer and we'll get your at-home set up stocked!
Elevate your Workspace: Annual reimbursements for you to elevate your workspace, from standing desks to desktop succulents, you got it!
Fully Remote: Need to pick up the kids? No problem. Have a doctor's appointment? Enjoy! Flexibility when you need it most.
Coworking Reimbursement: Need a break from the home setting? Monthly reimbursements for you to get out of the house and work from anywhere. From day passes, to monthly memberships, the world is your oyster, we mean office.
Events + Swag: Connection is top of mind (Yes, even in our completely remote environment). We have monthly virtual events, company wide offsites, and many opportunities for new Caraway swag!
Leveling Up with Caraway: In addition to exciting opportunities and exposure in your day-to-day work, we offer annual reimbursements to all full-time employees to support their professional development aspirations!
#AwayFromCaraway: We believe healthy, happy humans do better work. We offer PTO in addition to annual holidays and quarterly wellness days.
Wellness Reimbursement: Monthly reimbursements for you to stay well. From meal services to gym memberships to monthly massages, we want our team to have the flexibility to choose what wellness means for them.
Employee Discount: We provide an employee discount on all Caraway Home products so you can continue to level up your kitchen and home life, too!
Home Upgrade(s): Complimentary product as a new hire + continuous to expand your Caraway Home collection.
Caraway is an Equal Opportunity & Affirmative Action Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status.
If you require reasonable accommodation in completing this application, interviewing, completing any testing, or otherwise participating in this hiring process, please direct your inquiries to [email protected]. Only requests related to accommodations will be responded to.
$125k-140k yearly Auto-Apply 6d ago
Mid/Senior Marketing Video Artist (Full Remote - USA)
Everai
Remote texture artist job
Our Vision & Products
🚀 EverAI - Building the Future of AI Companionship
One of the Top 15 Largest & Fastest-Growing AI Companies in the World
40 Million Users in 2 years - Help Us Reach 100M first, 500M next
At EverAI, we're shaping what it means to connect with AI. With 40 million users and counting, we're not just building products - we're creating entirely new categories.
Our flagship product is the world's largest AI girlfriend/boyfriend platform, redefining relationships for millions. It is governed by our proprietary moderation system, EverGuard - an internal AI designed to ensure everything we build is safe, ethical, and human-first.
And we're only just getting started!
Our Team
We are an enthusiastic, passionate and hardworking team of 75 people. Our founding team has strong entrepreneurial experience building and scaling web products from 0 to IPO.
Alexis Soulopoulos [CEO]
• 10+ years in Tech Executive Leadership
• Co-Founder Mad Paws Holdings (from 0 to IPO)
• Forbes 30 under 30 + Deloitte TechFast50 '22 & ‘23
Michael Monin [Co-founder & CTO]
• 10+ years as CTO / COO (web2/web3), 1+ year in AI/LLM
• Serial-entrepreneur: MTK Digital (exited / 0->$20m revenue) and Zipchat (AI Chatbot for E-commerce brands)
Thomas Lacroix [Co-founder & CMO]
• 8+ years in Customer Acquisition & E-commerce Growth
• Serial-entrepreneur: Curatible (sold to Blackstone) and MTK Digital (exited / 0->$20m revenue)
Maruša Fasano [CFO/Legal]
• 25+ years in Finance, Strategy, M&A
• Ex-CFO/M&A @Curatible (exited to Blackstone)
• Ex-President of the Board @SotremoSA (exited)
• Co-founder/CFO @SoftOne (exited)
Your Role
We are looking for a Marketing Video Editor who is comfortable editing engaging videos in a fast-paced environment and thrives when managing their production pipeline independently: from idea inception to audio, graphics and colour grading.
Reporting directly to our CMO Thomas, this is what you'll be doing:
Key Responsibilities
Create high-performing video ads tailored for various digital platforms (Socials, Adult sites) with a strong focus on user acquisition and engagement
Lead the editing and post-production process for marketing videos, ensuring they are visually engaging, emotionally compelling, and conversion-optimized
Collaborate closely with the marketing and creative teams to develop concepts and storyboards that align with performance data and campaign objectives
Leverage AI tools like Midjourney, Stable Diffusion, Runway, and other generative video technologies to enhance creative output and accelerate production timelines.
Maintain a high standard of visual storytelling while adapting to rapid feedback and performance-based iterations
Optimize video content for various formats, ratios, and channel-specific best practices
Stay on top of trends in short-form advertising and the adult/adult-adjacent space to bring fresh, innovative ideas to the table
Ensure all content complies with platform policies and brand guidelines while pushing creative boundaries
Your QualificationsHard Skills
4+ years of experience in video editing, with a strong portfolio of ads created for paid marketing campaigns
Deep understanding of storytelling, pacing, motion design, and sound design in performance-driven creative
Proven experience using generative AI tools like Midjourney, Stable Diffusion, Runway, etc., in your editing workflow
Proficiency with editing software such as Adobe Premiere Pro, After Effects, or Final Cut Pro
Strong grasp of trends in NSFW/Adult content advertising, particularly pre-roll ads, TikTok-style edits, and fast-paced performance creative
Familiarity with advertising KPIs such as CTR, CR, CPM, and ROAS, and ability to optimize creative based on performance data
Soft Skills
🗣 Strong communication & collaborative skills (perfectly fluent in English)
🎯 Goal-oriented, ownership and commitment
⚡️ Doer mindset - we are moving fast and need people who can balance execution, planning, and strategy
⏱️ Obsessive about speed, performance and iteration
🧢 Humble - willing to learn, open to feedback
🍭 #NSFW - Comfortable building products based on uncensored models and content
Bonus point
Prior experience in the adult, dating, or igaming industries
Why EverAI?
📈 Exponential Growth: From 40M users in 2 years, to 100M next - and 500M beyond
🚀 Track Record of Category-Creating Innovation: We consistently launch world-first AI applications - setting the pace, not following it
🌍 Global Impact: Top-tier user growth, real-world adoption, and cultural relevance
🧠 Proven Leadership: A senior team that's launched, scaled, and exited & IPO'd multiple scale ups - now fully focused on reshaping AI companionship
👥 Elite Remote Team: 100% remote and built to win - world-class talent from Tier 1 tech companies, with a culture of ownership, velocity, and radical creativity
🛡️ Ethical Core: Our AI ecosystem is governed by EverGuard, our proprietary AI moderation technology, ensuring responsible development at scale
What We Offer
✍️ Contract Type: We prefer B2B, but we're flexible, what matters is long-term commitment and impact
📍 Work From Anywhere: Fully remote. Choose the environment where you do your best work
🏝️ Paid Time Off: 4 weeks (20 working days) of PTO per year to recharge and reset
👨 👩 👧 👦 Annual Gathering: A yearly in-person meetup to connect, brainstorm, and celebrate wins together
❤️ 🩹 Health & Wellness Support: Up to $200 per year for wellbeing expenses + unlimited 1:1 sessions with psychologists and lifestyle experts through
OpenUp
(also available for up to three family members)
🏢 Co-Working Space Budget: Work from a co-working space up to twice per month (35 EUR / 40 USD per visit) to stay inspired and connected
📚 Learning Budget: Dedicated funds to support your professional growth: courses, books, conferences, events, or certifications
💻 Equipment: Company laptop provided + monitor budget up to $250 for your workspace setup
⚡ AI Tools Access: Premium access to ChatGPT, Cursor, Hugging Face, and others, to power your ideas and workflows
🎯 Top Tier Talent Is Our Multiplier
We're a fully remote group of A-players from Tier 1 tech, led by an exec team who've launched, scaled, and exited multiple companies. We move fast, and care deeply about what we build - and who we build it with.
We're looking for exceptional talent ready to ship & distribute world-first AI products at scale, fast, and co-create with us this category-defining business.
If that's you - reach out and apply!
💡 External Referral Program
Know someone who could be a great fit for this role? You can refer them through the EverAI External Referral Program and earn a bonus of up to $2,500 if they're hired. Submit a referral here.
$66k-104k yearly est. Auto-Apply 60d+ ago
Senior Artist, VFX
Raid Base
Remote texture artist job
Remote work, able to join core hours 10AM-5PM PST
Salaried, full-time position
Raid Base Inc is a USA-based game service development studio, founded in 2020 and funded through Series Seed and Series A.
Our mission is to develop experiences that match the level of commitment and enthusiasm that connoisseur players put into the games they love.
A few attributes in great developers that we believe assist us toward this mission are:
Personal ownership
Good judgment
Leadership
Emotional intelligence
We are crafting an open-world, sandbox PvPvE game, in an original IP. Players will build a reputation for themselves and for their crew through everything they do, building a stronger community that is tempered through adversity.
The Raid Base team is made of developers who actively play games, and we established this studio to begin a more intimate dialogue with our players. If you are a developer who believes that studios need to have a deeper connection with and respect for players, we would love to hear from you.
Job Description
As a VFX Artist you will be responsible for creating effects that help bring the world to life as well as communicate critical gameplay information to players. You will play a key role in defining the effects, pipeline, and performance targets ensuring the effects not only look great but perform well for the game. Daily interaction with a small multidisciplinary team will be commonplace as we collaborate to create an engaging balance between gameplay and visuals. As an early member of the team, your work will be instrumental in realizing the visual direction at Raid Base and help bring our game to reality.
Key Responsibilities
Collaborate with the art team to create high quality effects in engine
Establish the quality bar for VFX in the game
Create and iterate on VFX that support the art direction
Create VFX assets for a variety of content, from characters to world atmospherics.
Work as a key contributor supporting design and engineering towards gameplay goals
Assist in development of the content pipeline, from content tools to in-engine set up.
Perpetuate a healthy, creative and team oriented studio culture through collaboration and leading by example.
Required Qualifications
Experienced game developer with a track record of shipping.
Possess a broad set of game development skills to support working within a small multidisciplinary team.
Demonstrated proficiency in VFX ranging from ‘stylized' to photorealistic techniques.
Resume/CV that details your skills and experience.
Portfolio that demonstrates relevant artistic skills and critical thinking.
Desired Qualifications
Experience working in multiple content creation pipelines
Generalist skill set, including but not limited to, modeling 3d assets, basic understanding of rigging and animation, unreal blueprint experience.
Familiarity with Unreal Engine
Active gamer, who keeps a regular pulse on player sentiment
Benefits & Perks
We offer medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. Parental leave and a work-from-home equipment stipend are also available. Balance between work and personal life is encouraged with flexible paid time off, and company breaks during the summer and winter holidays. We also make time to play, discuss and study games to bond and grow our understanding of our players as a team.
$66k-104k yearly est. Auto-Apply 60d+ ago
Lead Artist
Warner Bros 4.6
Remote texture artist job
Welcome to Warner Bros. Discovery… the stuff dreams are made of.
Who We Are…
When we say, “the stuff dreams are made of,” we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the
storytellers
bringing our characters to life, the
creators
bringing them to your living rooms and the
dreamers
creating what's next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
The Job
Avalanche, a division of WB Games Inc., is seeking a Lead Artist to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines.
This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production.
What part will you play?
Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment.
Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements.
Work with leadership to define, document, and maintain the art pipeline.
Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams.
Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives.
Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams.
What do we need from you?
8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role.
Proven experience managing internal artists and partnering with external teams.
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines.
Proficient experience with the Unreal Engine and its content pipeline.
A track record of fostering best-in-class creative culture where artists can do their best work.
Deep knowledge of industry trends, best practices, and emerging technologies in art production.
Good to Have
A passion for online multiplayer RPGs.
Experience with live-service games.
Understanding of multiple art disciplines.
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
$112k-208k yearly Auto-Apply 43d ago
Staff Technical Artist (Bay Area / Paris / Remote)
Genesis Ai
Remote texture artist job
What You'll Do
Build and optimize realistic, scalable 3D environments where robots learn to act in the world
Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models
Create tools to ingest and standardize assets from scans, CAD data, or generative AI models
Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation
Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission
Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training
What You'll Bring
Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.)
Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines
Experience with procedural asset generation for scalable content creation
Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks
Artistic eye to deliver polished, high-impact visuals
Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.)
Bonus: Experience managing third-party vendor and art contractor relationships
Bonus: Exposure to generative AI for 3D asset creation
$93k-157k yearly est. Auto-Apply 60d+ ago
Outsourcing Technical Artist | North America | Canada | Europe | Fully Remote
Escape Velocity Entertainment 3.8
Remote texture artist job
What we are looking for:
Escape Velocity is looking for an Outsourcing Technical Artist, who is focused on Materials development and responsible for developing, maintaining, and optimizing real-time materials within Unreal Engine. This role will support the art and engineering teams by building scalable shader systems, ensuring high visual fidelity while maintaining performance across multiple platforms.
Requirements
What we will do together:
Work with art and engineering to understand visual requirements and performance constraints.
Develop, optimize, and maintain advanced materials and shaders using Unreal Engine
Create reusable material functions and dynamic systems to support a wide range of surface types (environment, characters, VFX).
Research and prototype new shading techniques to push visual quality and efficiency.
Collaborate with rendering engineers to identify and resolve performance bottlenecks related to materials.
Help define and maintain material pipelines and documentation for the art team.
What you will bring:
Our ideal Material Technical Artist has both an artistic and technical background in real-time rendering and material creation. We need someone who understands how surfaces respond to light and can convert artistic goals into efficient, scalable shader solutions. You are a collaborative problem-solver who thrives at the intersection of art and technology.
3+ years of experience in a Technical Art or Material/Shader Art role.
At least one released title on the current or previous console generation (gen8, gen9), preferably AAA.
Strong knowledge of Unreal Engine's material system (Material Editor, Material Functions, Material Instances).
Deep understanding of PBR workflows, surface response, and lighting fundamentals.
Experience creating and optimizing complex shaders for real-time performance.
Proficiency with Substance Designer/Painter, Photoshop, or similar texturing tools.
Familiarity with scripting or shader languages (HLSL, GLSL, Python) a plus.
Ability to balance visual quality and technical constraints.
Strong communication skills and ability to collaborate with multiple disciplines.
Excellent time management and creative problem-solving skills.
Ability to work independently with a high level of autonomy.
Benefits
Interested… a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are ‘Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things.
A few benefits you can expect from us:
A generous PTO allowance
Summer and Winter holidays studio closure (separate to PTO allowance)
Private Medical & Dental Healthcare
Private Mental Health scheme
A generous annual Health & Wellbeing allowance
Discretionary Studio Bonus
Top range tech for your home set up
Other benefits based on your region
How to apply:
Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.
Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
$67k-118k yearly est. Auto-Apply 60d+ ago
Technical Artist
NxT Level
Remote texture artist job
Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
Work with engineering and art teams to develop custom shaders from scratch
Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
Optimizing art content for performance.
Additional Responsibilities
Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
Working in our proprietary engine, help to establish our material and vfx pipelines.
Document workflows and best practices for materials and vfx
Must-Haves
A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
Solid experience profiling and optimizing shaders and vfx on multiple platforms
3-5 or more years experience as a Technical Artist
Must have 3 or more years experience with Maya and modern 3D art pipelines
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed
Nice to Haves
Writing c++ code would be a plus
Knowing Mel, Python, Lua, C++, is a plus
Understanding of animation pipelines, including character and environment systems
Strong communication skills and a positive and professional attitude
Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
Experience working with offsite art and programming teams
Perks:
Paid Time Off, Holidays and Two Weeks Winter Break
Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
Pet Insurance for those who need it too.
Compassionate leave for employees who needs to take care of their family members
Pre-tax wellness stipend
Pre-tax work from home stipend
Access our savings plan (401K program) with company match
Mental health resources including Headspace membership and Employee Assistance Program (CCA)
Discount portal for everyday goods and services
Employee inclusive and diversity initiatives such as Grow Together
Support for personal professional development
$66k-114k yearly est. 60d+ ago
Technical Artist - Remote or On Site
Studio Wildcard 3.8
Remote texture artist job
Studio Wildcard - Redmond, WA or Remote
Open role:
Technical Artist
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.
Responsibilities:
Solve technical art problems across disciplines
Approve assets and perform quality checks
Optimize gameplay and environment assets
Create documentation and provide pipeline improvements
Integrate Gameplay-related assets
LODs (Simplygon)
Destruction meshes
Custom gameplay metadata
NVIDIA GameWorks
Requirements:
Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
Capable of mastering new pipeline and tech tools
Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
Experience with Rigging, Animation, or Motion Capture
Experience working in the Unreal Engine
Shader Programming GLSL, HLSL, CG
Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine
Required Application Materials:
Resume
Cover Letter which should include
Why you are interested in working for Studio Wildcard
What games you are currently playing
About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
$57k-89k yearly est. 60d+ ago
Lead UI Artist - WWE 2K
Visual Concepts Entertainment, Inc. 4.0
Remote texture artist job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
* Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads
* Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development
* Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets
* Work across functions to develop the full scope of game needs
* Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity
* Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design
Who Will Be a Great Fit:
* 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead
* Strong portfolio of UI/UX work showcased in AAA games
* Proficient with Photoshop, Illustrator, game engines and UI tooling
* Expert understanding of UI/UX design
* Strong understanding of graphic design principles such as layout, typography, and color theory application
* Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
* Organized, excellent communication skills, passion for games, collaborative demeanor
* Attention to detail and completeness, ability to see around corners, anticipate issues
* Love for video games (not just ours!)
Nice to Have:
* Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
* Game Industry experience with multiple shipped titles
* Knowledge of the WWE brand and style
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
$123.2k-172.5k yearly Auto-Apply 16d ago
Freelance Animator & GFX Artist
Filmless
Remote texture artist job
We have an ambitious mission at Filmless: provide the fastest, easiest, and most affordable way for companies to get professional videos. As a rapidly growing company, we're searching for individuals as determined as us who are ready to step up, take ownership, and wear as many hats as needed to achieve the highest level of success.
Check out our videos on our website before applying so that you know what kind of videos we create: ************************
Job Description
We're looking for the best animators & GFX artists to help us create custom graphics/animations for our client's videos. You are a self-motivated person, with an eye for quality and aesthetics. This is a work from home job so you can work from any city, state, or country. Specifically, you should be able to:
• Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style)
• Produce animated graphics ranging from lower thirds, logos, and bumpers to full productions
• Modify/Rework existing motion graphics assets
• Collaborate with clients and team members
Qualifications
•BA in Graphic Design, Animation, Film or a related field is preferred
•5+ years of experience in multimedia design, motion graphics, video editing and animation
•Must have a reel or portfolio of work to demonstrate skills and abilities
•Strong foundational knowledge of layout, color, grids, icons, typography, proportion, photography, and motion/rich media
•Expert knowledge of After Effects, Cinema 4D, Adobe Illustrator, Photoshop
•Must own a Mac or Windows based PC or laptop
•Ability to use screen recording software like Camtasia
•Able to work with After Effects templates and create custom graphics
•Must have experience working on content that appeals to wide audiences
•Ability to manage multiple projects of varying complexities, meet deadlines, and work well under pressure
Additional Information
All your information will be kept confidential according to EEO guidelines.
$61k-105k yearly est. 20h ago
Technical Artist
Ruckus Games
Remote texture artist job
We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams' day-to-day operations. You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency. Our ideal candidate demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.
Responsibilities
* Collaborate with the artists, designers and programmers to integrate assets in the engine
* Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
* Write and maintain efficient shaders that support the art direction of the game
* Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
* Collaborate with design teams by creating mock ups and prototype assets
Qualifications
Required Skills
* Advanced knowledge of building and creating tools for Unreal Engine
* A solid understanding of modeling, texture and material creation pipelines
* Advanced knowledge of writing shaders for Unreal Engine
* Understanding of technical limitations with art creating pipelines
* Ability to evaluate needs of the art team and to help create tools to increase efficiency
* Proven ability to work with art teams to deliver on the games artistic vision
* Excellent skills in organization, communication and team collaboration
* Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop
Desired Skills
* Good understanding of procedural generation of content and machine learning
Benefits
* Work from home (anywhere in the US)!
* Flexible hours - 32 hour a week minimum / 50 hour maximum
* 3 weeks vacation each year, in addition to paid holidays and sick days
* Competitive healthcare plans including medical, dental, and vision
* Available Flexible Spending / Health Savings Accounts
* 401K with 100% matching up to 4% of your salary
* Employee stock options
$42k-74k yearly est. 16d ago
Prompt Artist - Generative Video & Multimodal
Waymark 3.5
Remote texture artist job
Department
Creative
Employment Type
Contract to hire
Location
Detroit [Remote]
Workplace type
Fully remote
Reporting To
Josh Rubin
What You'll Do What You'll Bring Benefits About Waymark We're on a mission to make great video accessible to everyone - by building powerful, intuitive products that make creative easy.
If that sounds good to you, we'd love for you to apply - even if you live outside the Detroit area (yes, we are remote-friendly, thanks for asking).
$55k-93k yearly est. 60d+ ago
UI Artist
Xsolla
Remote texture artist job
Big Huge Games is looking for a UI Artist to help craft top-tier strategy gaming experiences for millions of players across the globe! Become the lynchpin of a team devoted to iterative design and world-class visuals.
This is a full-time (40hr/week) remote position. US residents only.
Responsibilities
Design and implement GUI elements for new gameplay features
Collaborate with Design, Art, and Engineering staff to improve the usability of our games
Create assets that maintain and develop the visual identity of current and upcoming titles
Create and iterate on UI/UX flows in engine
Document UI states for engineering
Working with QA to fix any corresponding bugs
Qualifications
A nuanced understanding of interaction design, composition, and typography
Experience with game development or a portfolio geared towards games (must include samples).
Experience in Photoshop or other equivalent packages
Experience implementing wireframes and assets into Unity or equivalent game engines
Able to build UI and hook up interactions within C#
Understanding of UI performance and optimization techniques
Strong artistic eye creating icons, panels, and buttons
Ability to rapidly prototype and iterate through solutions
Excellent communication and time management skills
Bonus
Up-to-date knowledge of iOS/Android platforms and hardware
Experience with mobile strategy games
Shipped titles a plus
Experience in 3dsMax or Maya
Familiarity with markup languages
Familiarity with Unity UI Systems (UI Toolkit or Ugui)
Familiarity with Figma or comparable design tools
Experience with css
Applicants should download DomiNations on iOS or Android and be prepared to discuss the game.
$53k-88k yearly est. Auto-Apply 60d+ ago
CGI Lighting Artist
Kwikee 3.9
Remote texture artist job
To be considered for this role, you will be expected to troubleshoot, light, render, and composite 3d software files at high resolutions from existing assets utilizing a variety of both 3D and 2D applications. Candidates are required to include a website or portfolio that contains a demo reel showcasing their past work.
Job Responsibilities
* Produce high quality artwork in a fast-paced and high-volume production environment.
* Internalize team "best practices"; assist in training new team members
* Ability to troubleshoot & execute broad range of 3D software tasks primarily on camera setup, lighting, & rendering. Experience with modeling, texture/shading, and UV layout a plus.
* QC colleagues' work
Qualifications / Requirements
* Minimum 2 years production experience in vfx/film, games, or marketing.
* Thorough knowledge of Maya (preferred), or similar 3D software. Experience with V-Raya plus.
* Skilled and experienced in compositing render layers in post utilizing Adobe Photoshop.
* Automotive and/or Consumer Packaging Goods (CPG) experience a plus
* Strong sense of composition, light, and color.
* Possess strong technical skills and ability to learn new software/techniques quickly.
* Ability to participate as a member of our team.
* Strong ability to multi-task, organize, and problem-solve while keeping a calm demeanor under tight deadlines.
* Excellent communication skills and attention to detail.
* Shotgun Studio experience a plus.
* Detail oriented and focused on continual process improvement; must have a strong desire to learn from other members of the team, and to share knowledge and discoveries
Motivation/Interests:
Excellent traditional art skills is a plus
Candidates in EST time zone preferred.
Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
This is a remote position in the US. We are open to candidates in various states, with the exception of those residing in the following: AK, DC, DE, ME, NH, NM, OK, HI, MS, MT, NV, NE, ND, SD, VT, WY, WV
Our compensation reflects the cost of labor across several U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $60,245 - $65,000 annually. Ultimately, in determining pay, we will consider the successful candidate's location, experience, and other job-related factors.
Group benefits currently include a selection of health care plans with prescription drug coverage, dental plan, vision plan, basic and supplemental life insurance, a flexible spending account for medical and dependent care expenses or a health savings account based on plan selection, short/long term disability and 401(k) Savings Plan.
#LI-SM1
$60.2k-65k yearly 2d ago
Lead UI Artist - WWE 2K
2K 4.0
Remote texture artist job
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools.
WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications.
What You Will Do:
* Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads
* Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development
* Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets
* Work across functions to develop the full scope of game needs
* Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity
* Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design
Who Will Be a Great Fit:
* 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead
* Strong portfolio of UI/UX work showcased in AAA games
* Proficient with Photoshop, Illustrator, game engines and UI tooling
* Expert understanding of UI/UX design
* Strong understanding of graphic design principles such as layout, typography, and color theory application
* Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams
* Organized, excellent communication skills, passion for games, collaborative demeanor
* Attention to detail and completeness, ability to see around corners, anticipate issues
* Love for video games (not just ours!)
Nice to Have:
* Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software
* Game Industry experience with multiple shipped titles
* Knowledge of the WWE brand and style
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
$123.2k-172.5k yearly Auto-Apply 16d ago
Fresh Sub Artist - Get Hired on the Spot in Columbus!
Your Penn Station
Texture artist job in Columbus, OH
Job Description
***Get Hired on the Spot! Now Hiring from $11-$14/hr depending on experience!***
Penn Station has developed a unique product line that demonstrates, in full customer view, the true quality of our products. Our menu features an array of mouth watering grilled submarine sandwiches, fresh-cut fries and hand-squeezed lemonade. All sandwiches are prepared fresh in full view of the customer using delicious hearth-baked bread, USDA steak and the finest meats, cheeses and vegetables. The potatoes are hand selected, fresh-cut and flash-fried in cholesterol-free peanut oil. The lemonade is made from scratch every day using hand-squeezed lemons.
What We're About:
Here at Penn Station we GRILL, we FRY, we BAKE and we do it well!!!
We are looking for a Crew Member to fill an opening immediately in Plainfield for Penn Station East Coast Subs. As a Team member you will work the line alongside our Managers- TOGETHER we get the job done!
We ask you to::
Cooking in front of our guests
Making fresh-squeezed lemonade
Baking fresh bread
Interacting with guest
Prepping fresh ingredients
Routine daily cleaning of the restaurant
Consistency and Reliability
Cheerful and Positive Attitude
Values Teamwork
Loves Serving and Helping Others
We believe in Work/Life Balance!:
Let us know your availability and we'll partner with YOUR schedule!
Want to move up? We'll show you how! 80% of our management is hired within!
Looking for your next growth opportunity? APPLY TODAY to join us at Penn Station!