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Texture artist skills for your resume and career
15 texture artist skills for your resume and career
1. Maya
Maya, also known as Autodesk Maya, is a software and a graphics application used to create 3D models, effects, and assets intended for use in such 3D products as video games, films, architectural plans and models, and other, often interactive, pieces of media. Maya has, since the late 90s, become a standard and one of the core tools in the film and video game industries, has become a part of the primary learning curriculum in schools devoted to these crafts, and has been used in many famous movies, such as Lord of the Rings.
- Job Description: Painting texture maps and creating shading networks using Photoshop, Bodypaint, Mudbox and Maya.
- Led by animator and illustrator Cinzia Angelini Created textures in Photoshop for 3D Maya models
2. UV
Ultraviolet (UV) radiation is a form of non-ionizing radiation emitted by the sun and other human-made sources such as tanning beds. UV radiation falls under three primary categories: ultraviolet A (UVA), ultraviolet B (UVB), and ultraviolet C (UVC).
- Planed and created models and there UV unwraps as well as set up their various maps and textures.
- Modeled and UV props for a character-based PSA ad that promotes national unity in Kuwait.
3. ZBrush
- Collaborate with level designers to brainstorm ideas and create white box art using a combination of 3ds Max and zBrush.
- Selected to show a Zbrush digital sculpture portrait in the CSE Art Purchase Program exhibit at Miami University.
4. Animation
- Crest Animation Studio Ltd. Mumbai/ Bombay, Maharashtra Created different Textures for 3D models and 3D models.
- Created 3d Modeling and Texture -This project is for 3d short film animation.
5. Concept Art
- Created original, compelling concept art and texture production for the final game art.
- Directed student thesis film, worked with a team to create the look and feel based on concept art and maquettes.
6. Vray
- Used Vray texture baking to bake in lighting and shadows into the textures.
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Digital assets come in different digital formats. They can be documents, photographs, videos, presentations, audio files, and other materials.
- Manage and create digital assets for lead animator and development team.
8. UE4
- Created tileable and adjustable materials using Substance Designer and implemented them into UE4.
9. Environment Assets
- Harry Potter and the Sourcer's Stone, PC Modeled and textured environment assets and exported them to the Unreal engine.
- Created visually stunning organic environment assets for interactive usage and to populate the environment.
10. Feature Film
A feature film is a film with a playing time long enough to be deemed the main or the soul movie to fill a program. The term feature film was first used for the main, full-length film in a cinema program that included a short film and sometimes a newsreel. The notion of how long a feature film should be varies according to time and place but most feature films are between 75 and 210 minutes long.
- Provided textures, shaders and fur grooming on multiple TV shows and Feature Films.
- Assisted with creature textures and lighting "SKY CAPTAIN AND THE WORLD OF TOMORROW" Feature Film, Paramount Pictures
11. Unreal Engine
Unreal Engine refers to a software framework responsible for several well-known video games, such as Fortnite, Borderlands 3, and Hellblade. This software excels in 3D rendering and realistic animation for video games, making it one of the most popular game engines for game developers today. This framework can also be used to develop 3D renderings of still spaces, such as potential apartment furnishings and completed construction sites.
- Work: Developing game assets for several projects in Unreal Engine 4.
- Prepared and imported characters and animations in Unreal Engine.
12. Nuke
- Helped team create nodes for nuke.
13. Visual Effects
Visual Effects or VFX is converting the image into a fictitious character and then implementing those pictures in shooting films and movies. The visual effects appear by manipulating the actual footage into imagery and creating incredibly realistic images.
- Created visual effects (Magic, smashables, player/npc abilities, cinematics, etc.)
14. Game Engine
A game engine is a type of game framework where a 3D Artist creates animation, graphics, three-dimensional models, visual effects, and models with special effects using computer software and program.
- Worked on Lone Wolf, a PC/Mac/Linux video game created in the Unity3D game engine.
- Created a full android and web game using the unity game engine.
15. Video Games
Video Games are a form of entertainment where the player interacts with a virtual space. The subject and strategies for video games vary depending on the kind of game. For example, some video games require the player to solve a puzzle in addition to exploring the virtual world, while others encourage combat strategies.
- Created, edited, and applied 2D textures and artwork for the touchscreen-based video game project.
- Doom Rails - PC Video Game.
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List of texture artist skills to add to your resume
The most important skills for a texture artist resume and required skills for a texture artist to have include:
- Maya
- UV
- ZBrush
- Animation
- Concept Art
- Vray
- Digital Assets
- UE4
- Environment Assets
- Feature Film
- Unreal Engine
- Nuke
- Visual Effects
- Game Engine
- Video Games
- Adobe Photoshop
- AAA
- Game Assets
- Art Assets
- CAD
- FX
- Reality
- Asset Creation
Updated January 8, 2025