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The Virtual Reality Company's revenue is $6.2 million.

What is The Virtual Reality Company's revenue?

The Virtual Reality Company's annual revenue is $6.2M. Zippia's data science team found the following key financial metrics about The Virtual Reality Company after extensive research and analysis.
  • The Virtual Reality Company has 50 employees, and the revenue per employee ratio is $124,000.
  • The Virtual Reality Company peak revenue was $6.2M in 2024.

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Peak revenue
$6.2M (2024)
Company peak revenue
Revenue / employee
$124,000
Company revenue / employee

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Peak revenue
$6.2M (2024)
Company peak revenue
Revenue / employee
$124,000
Company revenue / employee

The Virtual Reality Company financing

The Virtual Reality Company received early financing of $2.1M on 2015-05-29.

SeriesRound sizeDate
Series A - The Virtual Reality Company$23M06/2016
Seed Round - The Virtual Reality Company$2.1M05/2015

The Virtual Reality Company investors

InvestorsSecurity type
Hengxin Mobile BusinessSeries A - The Virtual Reality Company
Rothenberg VenturesSeed Round - The Virtual Reality Company
Elementum VenturesSeed Round - The Virtual Reality Company

The Virtual Reality Company competitors

The Virtual Reality Company's top competitor, Momentus Space, earned an annual revenue of $8.5M.

The Virtual Reality Company's smallest competitor is Crux Informatics with revenue of $110.0K last year.

Company nameAverage salaryRevenueEmployee sizeJob openings
Crux Informatics-$110,0001-
RIFT.io-$1.4M39-
One Models-$1.2M35-
Earshot-$690,00050-
Momentus Space-$8.5M180-
SWOP-$690,00050-
PerformLine-$7.5M57-
Vennli-$2.0M28-
Aloompa-$1.1M23-
i.am+-$115,548176-

The Virtual Reality Company revenue FAQs

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Zippia gives an in-depth look into the details of The Virtual Reality Company, including salaries, political affiliations, employee data, and more, in order to inform job seekers about The Virtual Reality Company. The employee data is based on information from people who have self-reported their past or current employments at The Virtual Reality Company. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by The Virtual Reality Company. The data presented on this page does not represent the view of The Virtual Reality Company and its employees or that of Zippia.

The Virtual Reality Company may also be known as or be related to Virtual Reality, Virtual Reality Inc and The Virtual Reality Company.