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Turtle Rock Studios jobs in Irvine, CA - 55 jobs

  • Preschool Teacher

    Turtle Rock Preschool 4.2company rating

    Turtle Rock Preschool job in Irvine, CA

    Turtle Rock Preschool, a premier NAEYC-accredited school, has an immediate opening for a Preschool Teacher in our early childhood education program. Candidate must possess the ability to educate and care for children of various ages while maintaining a structured and safe environment. Candidate must be comfortable working with others as well as speaking to parents. Job Requirements: Minimum of 12 Early Childhood Education units, including at least 3 infant/toddler units. Experience leading a classroom and creating educational lesson plans Minimum of 3 years experience in a licensed childcare facility Clean background check and medical clearance Reliable transportation The ideal candidate will have: Desire to support early childhood social, emotional and cognitive development Belief that play can be cognitively-rich Excited to tackle the challenging work of supporting a classroom inclusive or learning experiences that balance academic rigor and developmentally appropriate practices A Bachelor's degree from an accredited college or university Demonstrated success working in a high-performing school setting Exceptional organization and planning skills Superior communication skills Committed to collaborating and working as part of a co-teaching team and a larger early childhood team Able to communicate effectively with parents, both in person and in writing This position requires a schedule of 8:30 AM - 5:30 PM, Monday thru Friday, and is considered a full-time position with generous benefits. ***********************************
    $48k-62k yearly est. 60d+ ago
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  • Handyman

    Turtle Rock Preschool 4.2company rating

    Turtle Rock Preschool job in Irvine, CA

    Turtle Rock Preschool, a premier NAEYC-accredited school, has an immediate opening for a skilled and dependable Handyman (male or female) to join our team and help keep our campus in excellent condition. Candidate must possess the ability to educate and care for children of various ages while maintaining a structured and safe environment. Candidate must be comfortable working with others as well as speaking to parents. Responsibilities: Perform general maintenance and repairs throughout the school (indoor and outdoor areas) Handle minor plumbing, electrical, painting, and carpentry tasks Assemble furniture and playground equipment as needed Perform routine facility inspections and preventative maintenance Coordinate with vendors for specialized repairs or maintenance services Maintain tools, equipment, and work areas in clean, safe condition Support the administrative team with maintenance-related requests Job Requirements: Clean background check Reliable transportation Ability to work on short notice This is considered a part-time / contract position, requiring flexibility in hours. We estimate 5-20 hours per week. ***********************************
    $44k-64k yearly est. 60d+ ago
  • Studio Ops Lead

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. We are seeking an Studio Operations Lead to join our team. The Studio Operations Lead helps keep Respawn running smoothly by making sure every new hire and intern has a great start and that our studio's culture and brand stay strong and consistent. This role blends logistics, creativity, and people support, managing onboarding, building internal communications, and creating visual materials that represent who we are. We're looking for someone who's organized, proactive, and comfortable wearing a few different hats. You'll collaborate with teams across the studio, connect with new hires and partners, and bring a customer-service mindset to everything you do. What You'll Do * Own the onboarding experience for all new hires and interns, from tracking start dates and coordinating with key partners to leading in-person and virtual orientations that introduce people to Respawn's culture and operations. * Manage the internship program for Respawn interns, working closely with our Emerging Talent and Talent Acquisition to handle onboarding, plan events, and support the overall intern experience. * Create and manage Respawn branding materials including decks, flyers, newsletters, and social media assets to keep our internal communications and studio identity cohesive and engaging. * Maintain the Respawn Newsletter and ensure studio updates are timely, relevant, and reflect our tone and values. * Support studio engagement efforts including team events, celebrations, and culture initiatives that help people feel connected and inspired. * Take on ad hoc projects and provide creative or operational support wherever it's needed. What We're Looking For * Bachelor's degree or equivalent experience * Proficient in Canva and Photoshop * Skilled in Google Workspace and comfortable learning new tools or systems * Experience supporting onboarding or employee programs is a plus * Strong communication skills that are clear, thoughtful, and professional * Ability to build relationships and work effectively across teams * Excellent organization, attention to detail, and follow-through * A problem-solver who stays calm under pressure and keeps things moving forward * Passion for creating a great employee experience and supporting a strong, collaborative studio culture Portfolio Requirements * Portfolio showcasing problem-solving skills, production design thinking, and the ability to clearly translate and communicate ideas. * Please include portfolio link on your resume and include password if protected. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$83,100 - $127,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $83.1k-127.5k yearly 24d ago
  • VP, Operations Lifestyle

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At Electronic Arts, we inspire the world to play. As the Vice President of Operations for Lifestyle Entertainment, reporting to the SVP, Group GM of Lifestyle, you will help shape the future of live service, cross-platform, and social multiplayer experiences that bring players together across the globe. You'll partner with Studio General Managers, Operations Leaders, and cross-functional teams to guide strategy, planning, and execution across our Lifestyle portfolio. Your leadership will empower teams to innovate, collaborate, and deliver inclusive, engaging, and enduring entertainment experiences for diverse global audiences. This position can be based Hybrid in one of our West Coast studios - EA Redwood Shores, Chatsworth, Del Rey, Kirkland WA, or Vancouver Canada What You'll Do * Lead operational strategy for a portfolio of live service and social multiplayer games, ensuring smooth delivery, sustainable growth, and connected player experiences. * Partner with studio and functional leaders to drive operational excellence, improve live-ops frameworks, and strengthen cross-platform systems. * Oversee budgeting, forecasting, and resource planning to balance quality, creativity, and efficiency. * Champion a player-first, people-first culture that values collaboration, curiosity, and continuous improvement. * Mentor and grow Operations and Development leadership talent across studios, fostering an inclusive, high-performing environment. * Use data and insights to inform decisions, track success metrics (DAU/MAU, retention, engagement), and guide long-term portfolio health. What We're Looking For * 10+ years of leadership experience in live service, cross-platform, or multiplayer game operations (or equivalent entertainment services). * Proven ability to align creative and technical strategies across multiple studios and product lines. * Deep knowledge of game development pipelines from mobile to HD AAA titles, live-ops systems, and player engagement models. * Strong business and financial acumen with experience managing large-scale budgets. * Empathetic and inclusive leader with exceptional communication and relationship-building skills. * Comfortable navigating change, guiding transformation, and inspiring teams to deliver their best work. Why Join Us Lifestyle Entertainment at EA is at the forefront of creating experiences that resonate with players around the world. As VP of Operations, you will shape the future of our studios, guide bold creative and operational strategies, and play a pivotal role in delivering fun, meaningful, and enduring player experiences. COMPENSATION AND BENEFITS The pay ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco): º $309K- $370K USD Annually * British Columbia (depending on location e.g. Vancouver vs. Victoria): º $310K CAD $350K CAD Annually * Washington (depending on location e.g. Seattle vs. Spokane): º $309K- $370K USD Annually Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $309k-370k yearly 60d+ ago
  • Systems Support Specialist (Contingent)

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position. This is an onsite role in Santa Monica, CA, and requires in-person attendance five days a week. For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We're currently busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is seeking a Systems Support Specialist to join our IT team in supporting the studio. This role is ideal for a highly organized, detail-oriented individual with a passion for operational excellence across IT support, asset management, onboarding, and project coordination. The IT Coordinator will serve as a vital connection point between teams, vendors, and users-maintaining and improving the systems and workflows that keep our infrastructure running smoothly. If you thrive on solving problems, supporting innovative technologies, streamlining processes, and collaborating with some of the most talented professionals in the industry, we'd love to hear from you! What you will do: Provide advanced technical support and resolving complex issues escalated from Tier 1 and Tier 2 support team Design, build, and configure advanced custom PC workstations, ensuring optimal performance Perform the installation, modification, and repair of hardware, software, and peripherals, including bespoke network devices, servers, and workstations Develop and maintain detailed documentation, including standard operating procedures, technical manuals, and knowledge base articles Efficiently provision new equipment and onboard/offboard users Proactively identify recurring issues and propose long-term solutions or process improvements to prevent future incidents Perform in-depth remote and on-site diagnostics, utilizing advanced troubleshooting techniques to identify and resolve intricate issues Conduct basic to complex break-fix tasks, swiftly addressing any disruptions that may impact high-priority user productivity Coordinate and execute user and server equipment relocations, ensuring minimal disruption to operations Implementation of IT projects, including system upgrades, network enhancements, and the integration of new technologies Support security initiatives, incident response, patching, anti-malware, and prevention Regularly collaborate with other IT teams and departments within PlayStation Studios Provide guidance, training and mentorship to junior staff, sharing knowledge and expertise Stay up to date with the latest industry trends, technologies, and best practices Additional responsibilities to be assigned as needed What skills you will use: Must Have 5+ years of experience in an advanced IT support role or similar capacity in a studio or enterprise environment Proven track record of resolving complex hardware, software, and network issues Proven ability to execute IT projects from conception to implementation Expert technical skills in building and configuring PCs and servers Expert knowledge of Windows 10/11 operating systems Exceptional client-facing and communication skills, with experience providing white glove service to executives and VIP visitors Expertise in Microsoft Office 365, including Teams, OneDrive, and SharePoint Excellent problem-solving and analytical skills In-depth knowledge of Microsoft Windows Administration tools: Active Directory, DHCP, DNS, Group Policy, Bitlocker Experience with scripting languages such as Python, Bash, and Powershell Solid understanding of A/V systems, live streaming hardware and software, and advanced multimedia tools Familiar with various operating systems including Linux, Mac OS, Windows Server, and virtualized environments Familiar with basic cybersecurity & privacy principles Familiar with cloud systems such as AWS, Azure, and related technologies Exhibits consistent high-quality work, effective teamwork, responsibility, and efficiency Able to articulate complex issues and their broader implications, consistently presenting multiple viable solutions Bonus Skills: Proficiency in additional software tools, such as JIRA, Confluence, Wireshark, Visual Studio, Pro Tools, and Adobe Suite Experience with automation such as Ansible, Jenkins, or other infrastructure as code platforms Familiarity with gaming systems, particularly Sony PlayStation hardware, software interfaces, and peripherals Knowledge of advanced server management, including Linux server environments and cloud-based systems Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$41-$45 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $66k-92k yearly est. Auto-Apply 1d ago
  • Associate Technical Producer (Apex Legends)

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Associate Producer (Tech) We are looking for an Associate Producer to join our Engine organization on Apex Legends, supporting technical teams that power the technology behind our games. You'll collaborate closely with engineers, producers, QV partners and cross-functional teammates to ensure our development processes run smoothly, our goals are clear, and our teams deliver high-quality results efficiently. We're picturing someone who can facilitate communication across the team, support complex workflow dependencies, identify and mitigate risks, foster relationships with key stakeholders and be a key component in our team hitting our development goals. You'll work with a Technical Producer to strengthen your production craft - learning how to balance people and process, turn uncertainty into clarity, and keep teams motivated and focused through delivery. You care about the people - your team - and balance their needs against the needs of feature and content teams, and the game direction at large. What you'll do... * Facilitate sprint planning, stand-ups, retrospectives - removing roadblocks and fostering continuous improvement. * Partner closely with engineering leads and stakeholders on delivery of technical projects - tracking progress, managing risks, and communicating updates clearly. * Analyze current development pipelines, identify inefficiencies, and implement tools or practices that enhance team productivity and collaboration. * Balance project scope with team capacity to ensure realistic planning and successful delivery. * Be a conduit of communication, bring clarity between departments, and provide support to the team in multiple capacities. * Maintain daily priorities that align with overall game/feature vision. * Be a force to keep moving things forward, providing a strong sense of direction to the team. * Partner with other Producers to support overall efforts of the department and help define and encourage production best practices. * Tell the story of your programs and projects through roadmaps, reports, documentation, stakeholder communications and additional tools. * Plan and execute sprints and releases using tools like Jira and Confluence. Ideally you will have... * 1-3 years of experience in a producer, project manager, or program manager role, ideally within game development or software engineering environments (or equivalent) * Strong organizational and problem-solving skills, with the ability to manage cross-functional dependencies. * A curiosity-first mindset and eagerness to learn more about technical challenges and solutions. * A proactive mindset and a passion for helping others succeed. * An affinity for relationship-building and solid people skills. * A basic understanding of game development methodologies. * Experience working with waterfall and Agile planning methods. * Familiarity with Jira and Confluence. * A genuine passion for supporting people and helping teams achieve their goals. If this sounds like you, we'd love to hear from you. Please submit your resume - we'll be in touch after reviewing your application. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$101,700 - $151,900 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $101.7k-151.9k yearly 1d ago
  • School Operations Manager, Los Angeles, CA

    Teach for America 4.0company rating

    Los Angeles, CA job

    ROLE TITLE: School Operations Manager, Los Angeles, CA TEAM: Pre-Service APPLICATION DEADLINE: Applications are due on Friday, January 30, 2026, by 11:59 PM ET. WHAT YOU'LL DO As the School Operations Manager (SOM), you will play a critical role in making summer training a “mountaintop” moment by managing the day-to-day school site operations where corps members are completing their Practicum portion of Pre-Service. Additionally, you'll contribute to creating, managing, and upholding systems that allow for seamless operations within your regional community and equip corps members with the information and resources they need to navigate their experience. School Operations Managers are responsible for working in partnerships with local school staff and ensuring smooth logistics at learning sites. During the Spring, you will complete virtual training (both synchronous and asynchronous) to prepare for the role, which will begin at the start of the wave of Pre-Service for your respective region. You'll be managed by the Pre-Service Lead in the region you work with and co-trained and supported by your region's MD, Operations. WHAT YOU'LL BE RESPONSIBLE FOR Spring Training Internalize and develop a deep understanding of the systems you'll execute in the summer Starting the week of April 20th, complete the required synchronous live calls on weekday evenings and asynchronous training for your role Engage in 1:1 check-ins and role-specific meetings Begin performing regional functions and execute to-dos in all digital platforms Proactively build relationships with other staff members to understand and shape the summer experience Corps Member Training and Practicum Own on-the-ground school site logistics on behalf of TFA, inclusive of liaising with the school site's operational staff, owning physical set up and take down at the school site, maintaining visitor systems, maintaining temporary “TFA Headquarters” office, managing printing/printer access and teaching materials, and contributing to operations for school site initiatives (meal delivery, bus loading, etc.) Assist with rostering and student lists at the school site as needed Support attendance tracking for supported CMs by collecting and submitting in-person attendance and supporting resolving CM attendance issues, in partnership with the Operations Specialist Contribute to CM communications through in-person moments of Pre-Service, including monitoring Slack/communications channels, sending logistical reminders, and contributing to daily announcements Support CM user experience in Pre-Service platforms and school-based and/or regional systems, assisting with operational and technical needs Support in-person accommodations for CMs, as needed Support regional/cohort operations, as needed A WEEK IN THE LIFE In a typical week, you'll serve as the on-the-ground operational point person at your school site, managing logistics that keep Pre-Service running smoothly. You'll coordinate with school staff, oversee daily setup and breakdown of TFA spaces, maintain visitor and “TFA Headquarters” systems, and ensure teaching materials, printing access, and other site needs are ready for CMs and staff. You may also assist with rostering and student lists to support instructional alignment. Your week will include monitoring and submitting in-person attendance, partnering with the Operations Specialist to resolve CM attendance concerns, and supporting clear communication by sharing reminders, contributing to announcements, and staying active on Slack. You'll help CMs navigate Pre-Service platforms and school-based systems, troubleshooting operational or technical issues as they arise. Throughout it all, you'll ensure a supportive on-site experience: coordinating accommodations, jumping in on regional or cohort operations, and helping create a seamless, welcoming environment for every corps member. YOUR EXPERIENCE Your areas of knowledge and expertise that matter most for this role (minimum qualifications): At least 2 years of college experience One or more years of teaching or professional experience in operations Proactive Learning and Adaptation: Demonstrated ability to quickly grasp and implement training for on-the-ground operations, adapting to new challenges and systems with agility Effective Communication and Relationship Building: Strong oral and written communication skills, with a focus on building relationships and enhancing the Practicum experience for staff and CMs Strategic Organizational and Time Management: Exceptional organizational skills, proficient in managing school site logistics and operational tasks in a fast-paced environment Customer Service and Support Orientation: Proven track record of providing excellent customer service, addressing the needs of CMs and colleagues with empathy and resourcefulness Operational and Technical Proficiency: Comfortable managing operational needs and leveraging technology to ensure the smooth functioning of the school site and its systems Innovative Problem-Solving and Initiative: Ability to creatively and proactively solve complex problems, especially in managing school site operations and addressing unforeseen challenges Collaborative Teamwork and Inclusivity: Experience in fostering a collaborative and inclusive environment, working effectively with diverse teams to support regional and cohort needs Data-Driven and Analytical Approach: Skillful in using data and analytics to inform operational decisions and strategies, ensuring an efficient and effective learning environment BONUS (preferred qualifications) Previous experience working with Teach For America and/or Pre-Service is strongly preferred YOUR FUTURE TEAM Our Pre-Service training team will equip teacher leaders with the foundational mindsets, knowledge, and skills for classroom success from the first day of school. Through collectively building judgment and reflecting on student progress, they learn to execute rigorous lessons, create welcoming learning environments, and cultivate meaningful relationships. YOUR COMPENSATION The School Operations Manager role is compensated $23.32 per hour throughout the entire commitment. Compensation for all Pre-Service positions is competitive and determined based on role responsibilities. DURATION The start date for the School Operations Manager role is April 6th. During the first two weeks, you will spend time onboarding to our systems and familiarizing yourself with our systems. Part-time Staff Training for this role begins the week of April 20th. Check out the Pre-Service Start Wave and Practicum timelines here.
    $23.3 hourly Auto-Apply 19d ago
  • Machine Learning Engineer

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The ATOM team builds the future of AI for testing games. As a Machine Learning Engineer reporting to the Director of AI, you will fulfill high-impact applied research goals and help us bring EA's games to life. Your mission is to discover and evaluate AI methods that increase the velocity and quality of next-generation interactive experiences. Our team impacts every title in EA's portfolio, and you will work with all types of AI technology to improve our titles. Responsibilities * Prototype, train, and ship AI tools that improve game testing efficiency, such as autonomous play-testing agents, test-case generation, anomaly/bug detection, and bug triaging. * Translate ATOM's technology roadmap into experiments and deliverables, with support from lead and senior ML scientists * Build reliable data pipelines from gameplay logs, video/frames, and telemetry; ensure data quality, labelling strategies, and reproducibility. * Stay up-to-date on advancements in deep learning and GenAI through self-study, internal workshops, and external conferences. * This job is onsite of hybrid remote/in-office (3 days/week). Qualifications * BSc degree in Computer Science, Engineering or Mathematics, or equivalent experience. * 3+ years of experience spanning across the entire ML lifecycle (frame, gather/curate data, model, evaluate, deploy, observe) * Fluent in Python and major ML frameworks (e.g., PyTorch) and skill with software development practices. * Experience training models at scale (multi-GPU or distributed), strong understanding of ML fundamentals, MLOps, and best practices (e.g., reproducibility). Preferences * Graduate degree in Computer Science, Engineering, Mathematics, or related discipline. * Experience with: Reinforcement/Imitation Learning, Computer Vision (for video), Agents/LLMs, Uncertainty Quantification, Out-of-distribution detection. * Experience with Distributed ML (e.g., DeepSeed). Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 16d ago
  • Director of Product Management

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Why Your Impact Matters As Director of Product Management, you shape how millions of players engage with Apex Legends through thoughtful, player-first live service and monetization experiences. Your decisions influence long-term retention, trust, and satisfaction while supporting sustainable franchise growth. You balance business outcomes with gameplay integrity, helping Apex evolve while staying true to what players value most. What You'll Do * Own the live service product strategy for monetization and engagement initiatives * Define and maintain roadmaps for events, cosmetic content, and progression systems * Partner with design, production, analytics, and art to deliver cohesive player experiences * Guide monetization systems that respect fairness, transparency, and accessibility * Use player insights and performance data to refine features and priorities * Collaborate with publishing and franchise partners to align on goals and execution * Identify opportunities for IP integrations and live service innovation * Lead and develop product managers, setting clear goals and success metrics Required Qualifications * 8+ years of product management experience, including leadership on live service products * Experience working on F2P or live service games with monetization systems * Background supporting PC or console titles; mobile experience welcomed * Experience partnering across creative, technical, and publishing teams * Experience guiding teams through roadmap planning and live operations Core Skills and Experience * Live service product strategy and roadmap ownership * Player-first monetization and game economy understanding * Data-informed decision making and KPI definition * People leadership and product craft mentorship * Clear communication and stakeholder alignment Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$186,900 - $289,700 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $186.9k-289.7k yearly 14d ago
  • Senior Technical Gameplay Animator

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    Ability to work hybrid from our Santa Monica, CA studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us! Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you will do: • Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems • Innovate and streamline animation pipeline processes and workflows • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges • Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine • Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation • Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation • Contribute to the strategic development of internal technologies and artistic processes What skills you will use: • 5+ years of industry experience in technical animation for games • Proficiency in Python, C#, C++ or other programming languages is required • Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc. • Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder • Proven track record of creating visually stunning animations for diverse game genres • Proactively contributes to the progress of the team and the project As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test. #LI-AB1 The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. The estimated base pay range for this role is listed below. $126,400 - $227,500 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $126.4k-227.5k yearly Auto-Apply 60d+ ago
  • Senior Game Designer (Combat)

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    Ability to work hybrid from our Santa Monica, CA studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you will do: Pitch, design, implement, and own enemy NPC archetypes Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning Write and maintain documentation that establishes the core vision of the enemy archetypes Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines Effective and respectful communicator and collaborator, both with other designers and members of other departments Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences Mentor junior designers and contribute to the overall growth of the design team What skills you will use: 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred Strong coding ability: Computer Science degree preferred though not required Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting) Welcomes feedback on their work and embraces the “let's try it” mentality Proficient and effective communication skills, including diagramming and sketching Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends Knowledge of narrative structure and how it intersects with gameplay and combat A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful Strong leadership and mentoring skills Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$145,100-$181,400 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $145.1k-181.4k yearly Auto-Apply 1d ago
  • Substitute Teacher

    Turtle Rock Preschool 4.2company rating

    Turtle Rock Preschool job in Irvine, CA

    Turtle Rock Preschool, a premier NAEYC accredited school, has an immediate opening for a Substitute Teacher in our early childhood education program. Candidate must possess the ability to educate and care for children of various ages while maintaining a structured and safe environment. Candidate must be comfortable working with others as well as speaking to parents. Job Requirements: Minimum of 12 Early Childhood Education units. Minimum of 3 years experience in a licensed, childcare facility. Clean background check and medical clearance required. Reliable transportation. Ability to work on short notice. This is considered a part-time position, requiring flexibility in hours. ***********************************
    $48k-64k yearly est. 60d+ ago
  • Live Art Intern (Apex Legends)

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. Apex Legends is looking for an intern to join the Live Art team - you will learn to develop highly polished visual designs and functional assets to drive our in-game commerce experience. Your primary focus will be on the creation of engaging player messaging, clean in-game store layouts, and other visual merchandising aspects in support of seasonal live content. Qualifications... * You are currently enrolled in a Bachelor's Degree granting program in a related field with an expected graduation date no earlier than December 2026. What You Will Do: * Work with the Lead Live Artist and other Live Artist team members to create, design, and implement visual assets that seamlessly fit in and expand the Apex Universe * Live Art focuses on in-game Store and Seasonal Events (including Battle Pass and LTMs), player-facing messaging, and other graphic support for the wider Experience Design team * Breadth of assets include icons, badges, stat trackers, background elements for events, and image composition for store images and player messaging * Also includes video editing * Learn the internal tools for setting up/capturing in-game footage and generating high-quality renders of in-game assets, both for internal Live Art usage and for multi-departmental distribution * Develop a refined and dynamic sense of visual composition to set up and capture clean screenshots and videos * Base-level manipulation of Maya/Marmoset files for rendering Ideally, You Will Have: * A strong interest in the gaming entertainment (console, PC, or mobile), consumer products, or advertising/ecommerce industry. Not only as a player, but also as a developer with an interest in how marketing and merchandising can impact the player experience * A design portfolio with well-rounded examples of finished work and insight into your creative process * Solid understanding of graphic design principles, layout, composition/hierarchy, color, and lighting/compositing * Good mastery of the following Adobe programs: * Photoshop * Illustrator Bonus If You Have: * Experience with the following programs: * After Effects (video/motion graphics) * Premiere Pro (video editing) * Maya (3D) * Marmoset (3D/lighting) Pay Transparency - North America COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$18 - $45 USD Pay is just one part of the overall compensation at EA. The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $23k-38k yearly est. 24d ago
  • Senior AI Data Scientist

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Empowering players to create is an exciting future for the gaming industry. At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future definitely has our players being more empowered to create with their imagination being the only limit. We are looking for a Data Scientist to help shape the future of content creation and gameplay with AI. If you have the right expertise and are interested we want to hear from you! As a Senior AI Data Scientist you will: * Build, fine-tune and implement AI and machine learning models to solve challenging problems * Ensure AI and machine learning production pipelines are scalable, repeatable and cloud agnostic * Apply current and emerging techniques in deep learning, natural language processing and other machine learning areas * Collect, clean, manage, analyze and visualize large sets of data using multiple data platforms, tools and technique * Work in partnership with game teams to integrate AI solutions into products and services. * Optimize and fine-tune AI models for performance and scalability. Analyze and interpret data to extract meaningful insights and improve AI models. * Document and present findings and solutions to stakeholders. Desired qualifications and experience: * A minimum of 3+ years of experience in data science * PhD or MSc in statistics, mathematics, computer science, or related field * Strong expertise in deep learning, fluent in Python and SQL * Expertise in automating machine learning models and building end to end products * Experience with devops tools and principles (Git, CI/CD, Docker) * Effective within Cloud environments (GCP, AWS) * Understanding of containerization and orchestration technologies (Docker, Kubernetes, etc.) * C++ and game development experience is a plus. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD * Washington (depending on location e.g. Seattle vs. Spokane) *$149,200 - $205,500 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $160.6k-249.3k yearly 27d ago
  • Senior Sound Designer (Contingent)

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines. Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games. Please provide links, both to any relevant work history (website, IMDB, etc.) as well as a demo reel showcasing previous work. A test will be required of select candidates. While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects. What you will do: Record, edit, and build/design sound effects using industry standard methods and tools Implement sound effects into the game using proprietary methods and tools Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game Apply studio and departmental standard processes of technical audio workflows and systems Give and seek constructive creative feedback and suggestions from others Inspire partnership and collaboration inside and outside the Audio department What skills you will use: Minimum 5+ years in a game audio or audio post-production environment Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.) Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.) Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc. Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc. Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.) Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications Strong communication skills, both spoken and written, in both aesthetic and technical concepts Highly value and prioritize working as a team, over individualistic goals, or desires Hunger to learn tailored tools and tech Excellent work ethic and a positive attitude Bonus Skills: Bachelor's degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.) Skills in scripting and/or programming languages (Python, C++, etc.) Previous experience with version control software (Perforce, Git, etc.) Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools. Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos) Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc. Knowledge of music theory Understanding of next gen console audio functionality and capabilities Experience implementing sounds on multiple game platforms Experience with multiplayer games #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$140,800-$164,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $140.8k-164k yearly Auto-Apply 1d ago
  • Early Childhood Substitute Teacher's Assistant

    Teach-La 4.0company rating

    Los Angeles, CA job

    Full-time, Part-time, Temporary Description Make a Difference with TEACH-LA! Are you passionate about helping children grow and thrive? Join TEACH-LA for hands-on experience, flexible hours, and career support while making a lasting impact in early childhood education. Why You'll Love Working With Us Competitive pay that values your skills and experience Flexible schedules - full-time, part-time, and on-call options available Paid training & professional development to grow your career Gain valuable experience working directly with children Child Development Permit reimbursement to support your career journey Referral bonuses for bringing great teachers to the team Career pathway in a growing field with room to advance About TEACH-LA We prepare educators to nurture young children through training, on-the-job experience, and a supportive professional network so you can succeed in your ECE career. TEACH Track is our workforce initiative designed to open doors for those who need it most-including English language learners and individuals who have been long-term unemployed. Funded by the U.S. Department of Labor, TEACH Track helps you overcome barriers to entering the early childhood field by providing: Financial assistance to cover the upfront costs of becoming an educator Professional training from trusted education partners Paid, on-the-job classroom experience Job placements with real opportunities to grow in early childhood education Our mission is to expand access to quality jobs while preparing the next generation of educators to nurture and inspire young children. Learn more: ********************* Substitute Teacher's Assistant Job Purpose The Substitute Teacher's Assistant will work alongside passionate lead teachers to create a safe, nurturing, and engaging classroom where children thrive socially, emotionally, physically, and cognitively. Key Responsibilities Assist in daily classroom activities and prepare engaging learning stations Support children during lessons, playtime, and outdoor activities Promote positive social interactions and assist with conflict resolution Help maintain a clean, organized, and inviting learning environment Monitor child progress and communicate observations to the lead teacher Prepare and distribute snacks/meals following safety standards Perform administrative tasks such as attendance and material organization Travel to various school locations (minimum 15 miles) Requirements Qualifications 6 completed ECE/CD units required (Child Development Teachers Assistant Permit preferred) Strong understanding of child development & classroom management CPR/First Aid certification Valid CA Driver's License & proof of insurance or reliable transportation DOJ fingerprint clearance (Livescan with CA Community Care Licensing) Bilingual skills a plus Special Requirements TB test (within past 11 months) & health screen clearance Immunizations: MMR, Tdap, Flu COVID vaccination or approved exemption Ability to lift 25 lbs. and meet physical demands of active work with young children Salary Description $20.65 - $23.50
    $26k-33k yearly est. 60d+ ago
  • Development Director

    Electronic Arts Inc. 4.8company rating

    Los Angeles, CA job

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Battlefield franchise continues to expand its Free-to-Play and Battle Royale experiences, and we are looking for an experienced Development Director to lead Quality Verification (QV) efforts for this product pillar. You will oversee quality execution across development and live service, ensuring a high-quality, scalable, and reliable player experience. You will sit at the intersection of development, live operations, and player quality, serving as a critical partner across multiple teams throughout the product lifecycle. You will lead QV strategy, people management, and cross-team collaboration while being the primary QV leader for Battlefield's Free-to-Play and Battle Royale products. You will report directly to Director of Software Delivery, Battlefield QV. We are a hybrid remote/in-office team. Responsibilities * Live Service Quality & Game Operations * Lead quality strategy for live service operations supporting Battlefield's Free-to-Play and Battle Royale experiences. * Partner with Game Operations, Live Service, and Development leadership to anticipate risks, establish quality guardrails, and ensure smooth daily live operations. * Oversee monitoring of real-time game health metrics, error logs, crash data, and service telemetry to identify trends and lead quality improvements. * Lead release readiness, live-site incident response, and post-release quality evaluations, ensuring quality with internal and external partners. * Use data and insights to assess release progress, readiness, and approval. * Development Support & Pre-Release Quality * Oversee QV execution for in-development features from concept through submission and live deployment. * Partner with Engineering, Production, Design, and Product teams to define test strategies, quality requirements, and acceptance criteria. * Standardize and improve workflows and planning practices across the Battlefield franchise to lead predictability and delivery confidence. * Ensure test strategies, coverage, and validation approaches scale for high-frequency Free-to-Play and Battle Royale content updates. * Coordinate agreement on priorities, risks, and quality outcomes throughout development. * Quality Strategy & Continuous Improvement * Advance QV practices across Battlefield by advocating for defect prevention, improving containment strategies, and expanding test automation and tooling. * Promote data-informed decision-making through the use of telemetry, insights, and quality metrics. * Contribute to studio-wide and franchise-level plans that enhance quality standards player experience. People Leadership * Build, mentor, and lead a high-performing team of Quality Designers and QV leaders, including hiring, onboarding, coaching, performance management, and long-term career development. * Foster a culture of ownership, accountability, collaboration, and player-first thinking. * Ensure team structure, resourcing, and skills align with our product needs. Qualifications Required * Bachelor's degree or equivalent professional experience in the games or software industry. * 7+ years of experience in Quality Assurance / Quality Verification within game or software development or related field. * At least 4 years of experience in a leadership or people-management role. * Experience supporting live service, Free-to-Play, or Battle Royale products, including post-launch operations. * Proven ability to collaborate effectively with partners and distributed teams. * Experience presenting to senior leadership and team verbally and in writing. * Demonstrated experience delivering high-quality player and product experiences. Relevant * Familiarity with common game development engines and toolsets (e.g., Unreal, Unity). * Experience with industry-standard project and test management tools such as JIRA, Confluence, DevTest, or TestRail. * Working knowledge of Agile development methodologies, including Scrum and Kanban. * Experience using data analysis and visualization tools (e.g., Power BI). * Familiarity with test automation frameworks and telemetry or observability systems. What This Role isn't * This is not an individual contributor role. * While you will maintain engagement with quality execution, you will not focus on completing routine testing tasks. * You will be in a leadership position focused on people management, quality strategy, cross-team orchestration, and delivering a high-quality Battlefield live service experience. Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $138.4k-211.7k yearly 14d ago
  • Senior Systems Administrator

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    Ability to work in-office from our Santa Monica, CA studio five days a week is required. For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We're currently busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is seeking a Senior Systems Administrator to join our IT team in supporting our Windows environment, core infrastructure, and development teams. This position will be the primary point of contact for administration of Windows systems and core infrastructure as well as provide escalated support to all members of the studio. The ideal candidate will have an expert technical background, exceptional customer service skills, collaborate well in a team environment, and is well versed in all matters of hardware and software within a studio environment. The ideal candidate would also have a strong passion for researching, deploying, and supporting cutting edge hardware and software solutions. If you are interested in supporting and learning from some of the most talented people in the industry, taking on new challenges, and being an integral part of developing great games we would love to hear from you. What you will do: Serve as the on-site technical expert and domain administrator for Windows and Linux operating systems Serve as the primary administrator of applications, user accounts, operating systems and tools such as Active Directory, DNS, DHCP, and Group Policy Performance monitoring and reporting of system performance, IT system operations, internal tools, patching tools, and virtual machines On-going technical analysis of studio IT infrastructure to recommend potential improvements Administration and support for various enterprise applications such Office 365, SharePoint, Slack, Zoom, MS Teams, JIRA, Confluence, Parsec, etc. Administration and support of hybrid cloud infrastructure such as Azure and AWS Administration of authentication platforms such as OKTA, Entra ID, Google Authenticator, etc. Creation, deployment and management of Group Policies Maintenance and auditing of domain and endpoint security Configuration, deployment, and maintenance of Windows and Linux servers Configuration, deployment, and maintenance of database servers and repositories Assist in configuration, deployment, and maintenance of virtual machines Racking and installation of server, storage, and networking equipment Perform patching and updating workstation, server, and networking equipment Create and maintain installation, procedure, and support documentation Collaborate with multiple development stakeholders to assist in troubleshooting, identifying root causes, and provide escalated technical support when needed Collaborate with Naughty Dog, SIE, and studio partner stakeholders to execute development related projects while ensuring IT standards and procedures are followed Provide mentorship and training to other members of the IT team Requirements & Skills: Must have a bachelor's degree in Computer Science or related field, MCSE certification, or equivalent education + experience Must have 10+ years experience administrating and supporting a large, highly distributed, studio environment in media, entertainment or games industries Must have experience supporting artists, designers, and engineers through the development and release of at least 2 completed titles or projects Expert understanding of Windows server 2022 and later Expert understanding of Unbutu 20.04 and later Expert troubleshooting skills for server and desktop hardware Strong understanding of TCP/IP networking and routing Strong understanding of Intel and AMD Server Hardware Strong understanding of deployment tools such as Windows Deployment Services, Microsoft Deployment Toolkit Strong understanding of virtualization technologies such as VMWare and Hyper-V Strong understanding of automation tools such as Ansible, Jenkins, Puppet Strong understanding of containerization practices and software such as Docker and Kubernetes Proficient in a scripting language such as PowerShell or Python to automate tasks Experience with configuration management or infrastructure as code Experience with vulnerability management solutions such as Qualys Experience with project and incident tracking systems such as JIRA, ServiceNow, etc. Experience with backup systems such as Cohesity, Rubrik, Commvault, etc. Experience with analytics and interactive visualization web applications such as Grafana or Prometheus Experience with using AI tools Excellent written and verbal communication skills, customer service, and organizational skills Ability to be on-call to cover out of hours support Ability to learn quickly and demonstrate excellent problem-solving skills Bonus Skills: (Optional) Familiarity with Netapp hardware Experience with terminal services Experience with Perforce Experience with cloud AWS management A passion for games #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $149,000 - $187,200 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $149k-187.2k yearly Auto-Apply 60d+ ago
  • Environment Concept Artist

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. What you'll do: Ability to Create high quality content concept art for environments and props, including lighting keys, color scripts, screenshot draw-overs, bluesky ideation, line art, story boarding and graphic design Highly motivated and proactive with a CAN DO approach Demonstrate a broad range of drawing and design abilities that are aligned to the style of the project Collaborate with art leads to address art dependencies Follow art direction consistently and implement feedback accurately What skills you'll use: 5+ years of relevant concept art experience A portfolio demonstrating proficiency drawing upon foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, lighting, and 2d and 3d design techniques) Clearly demonstrates outstanding ability in the areas of artistic and stylistic versatility Excellent organizational, communication and interpersonal skills Proficient with a variety of applications, including Photoshop and Blender Delivers work on time #LI-AB Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more. The estimated base pay range for this role is listed below, this is an hourly rate.$120,600-$150,700 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $120.6k-150.7k yearly Auto-Apply 1d ago
  • UI Technical Designer

    Naughty Dog 4.0company rating

    Santa Monica, CA job

    based in our studio in Santa Monica, CA. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contributes to the overall well-being and success of the studio and the titles we craft together. At Naughty Dog, we regard user interface (UI) technical design as a cornerstone of our ability to deliver immersive and captivating gaming experiences. Joining our team means stepping into a pivotal role where you will contribute to the seamless integration of design and technology that our games are celebrated for. We seek a skilled UI Technical Designer who is passionate about innovating and refining the technical aspects of game interfaces to enhance player interaction and engagement What will you do: Collaborate closely with interdisciplinary teams, including art, design, programming, and sound, to realize and implement sophisticated UI elements, ensuring they align with Naughty Dog's high standards of narrative and visual storytelling Design, maintain, and debug UI global systems to ensure consistency and functionality across our game environments Integrate assets, execute functionality, and conduct thorough testing of UI components to uphold the quality and polish Naughty Dog games are known for Engage in technical problem-solving to optimize UI performance, improving the overall user experience Contribute to establishing and optimizing our UI tools pipeline, enhancing development efficiency and creativity Work hand-in-hand with the QA team to develop robust UI test cases, ensuring a detailed user interface that complements the player's journey Collaborate with UI teammates, artists, and game designers to design systems that resolve complex user-experience challenges, pushing the boundaries of interactive entertainment What skills will you use: A minimum of one year of experience in the gaming industry, focusing on UI or a related field Strong coding abilities supported by a degree in Computer Science, Software Engineering, or commensurate professional experience Proficiency in scripting languages such as Python, Lua, C#, or similar Proven expertise with game heads-up display (HUD), navigation interfaces, inventory systems, and other player progression systems Ability to work independently, manage workloads effectively, and meet project deadlines Exceptional communication and teamwork skills, crucial for integrating into Naughty Dog's creative team environment Bonus Skills: Experience with developing interfaces for gaming controllers Competence in implementing UI animations to enrich user interactions Familiarity with Photoshop and Illustrator for UI design tasks Experience with C++ As part of the Naughty Dog application process, candidates should expect to be given a technical interview #LI-CW1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$123,800-$154,700 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
    $123.8k-154.7k yearly Auto-Apply 1d ago

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