Job DescriptionSalary: BOE
Turtle Rock Preschool, a premier NAEYC accredited school,has an immediate opening fora Substitute Teacher in ourearly childhood education program.
Candidate must possess the ability to educate and care for children of various ages while maintaining a structured and safe environment. Candidate must be comfortable working with others as well as speaking to parents.
Job Requirements:
Minimum of 12 Early Childhood Education units.
Minimum of 3 yearsexperience in a licensed, childcare facility.
Clean background check and medical clearance required.
Reliable transportation.
Ability to work on short notice.
This is considered a part-timeposition, requiring flexibility in hours.
***********************************
$48k-64k yearly est. 29d ago
Looking for a job?
Let Zippia find it for you.
Handyman
Turtle Rock Preschool 4.2
Turtle Rock Preschool job in Irvine, CA
Turtle Rock Preschool, a premier NAEYC-accredited school, has an immediate opening for a skilled and dependable Handyman (male or female) to join our team and help keep our campus in excellent condition.
Candidate must possess the ability to educate and care for children of various ages while maintaining a structured and safe environment. Candidate must be comfortable working with others as well as speaking to parents.
Responsibilities:
Perform general maintenance and repairs throughout the school (indoor and outdoor areas)
Handle minor plumbing, electrical, painting, and carpentry tasks
Assemble furniture and playground equipment as needed
Perform routine facility inspections and preventative maintenance
Coordinate with vendors for specialized repairs or maintenance services
Maintain tools, equipment, and work areas in clean, safe condition
Support the administrative team with maintenance-related requests
Job Requirements:
Clean background check
Reliable transportation
Ability to work on short notice
This is considered a part-time / contract position, requiring flexibility in hours. We estimate 5-20 hours per week.
***********************************
$44k-64k yearly est. 60d+ ago
Senior Director of Operations, Battlefield North America
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
We are hiring a Senior Director of Operations to join our team. We are considering on-site and hybrid working options within the Los Angeles (Del Rey) area for applicants to this role.
As the Senior Director of Operations, you will report to the VP/GM of Battlefield North America and partner closely with leaders at Ripple Effect and Motive to ensure the studio operates efficiently, sustainably, and in sync with the broader Battlefield goals. You'll collaborate closely with Franchise Operations and operational leaders across the regions to ensure alignment, consistency, and knowledge-sharing across the franchise.
You'll oversee all aspects of Battlefield North American studios' operations: people systems, planning, culture, and infrastructure across our Los Angeles, Montreal, and Vancouver locations.
This role connects North America's leadership vision and the Battlefield Franchise's vision to day-to-day strategy, production and studio operations, ensuring teams have the clarity, tools, and support they need to create world-class Battlefield experiences.
Leadership
* You will lead with a Battlefield "franchise first" mentality - serving the franchise and players above the studio, while maintaining a strong culture and sense of belonging between the team.
* You will promote and champion the vision, mission, and strategic programs to have an impact across the Battlefield franchise.
* Help maintain and develop a healthy and engaging culture through leading by example and mentorship, and growing leader capabilities.
* You will play a key role in ensuring conditions of success for our game teams and help build a culture of excellence, high performance, accountability and ongoing growth and development.
* You will partner with the VP/GM North America, collaborating with Operations leaders across Battlefield's European studios and the Franchise Operations to align on goals, share best practices, and strengthen how all studios operate as one global Battlefield team.
* You will champion studio culture and leadership development programs that strengthen engagement, accountability, and growth.
* You will drive your teams and be a key leader in the franchise overall in inspiring and driving the teams to execute with excellence, at times helping them achieve what they did not think was possible.
Operations
* Support game development processes, including studios role in the overall Battlefield title planning and Battlefield's Game Development (GDF) processes. Proven understanding of the creative process from ideation to prototype to production.
* You will own Ripple Effect and Motive studio operations: people systems, planning, facilities, and shared services, ensuring both locations work together seamlessly.
* You will partner with production, craft, and support leaders to make day-to-day operations simple, transparent, and scalable.
* You will continuously assess and improve how the Battlefield North American Studios plan, communicate and deliver, removing bottlenecks and creating clarity for teams.
* You will lead operational planning across LA, Montreal, and Vancouver, ensuring all sites have what they need to deliver efficiently.
Project Management
* Build and maintain long-range studio plans that anticipate team growth, hiring, and facility needs across LA, Montreal, and Vancouver.
* Provide visibility into the team's capacity and priorities, ensuring projects and support teams stay aligned.
* Work with the VP/GM and studio leadership to manage dependencies with other Battlefield studios.
* Track key operational metrics: space, staffing, engagement and take action when risks appear.
* Help teams adapt planning methods to match their project phase while maintaining clarity and efficiency.
Financial / Infrastructure / Talent
* Manage studios budget, forecasting, and financial planning in collaboration with the VP/GM and Finance.
* Oversee space and infrastructure planning across all sites to ensure smooth scaling and collaboration.
* Lead workforce planning and talent growth initiatives in partnership with People Experience, TA, and Facilities.
* Maintain studio dashboards that track operational health, engagement, and capacity.
* Partner with People Experience to drive engagement, leadership, and recognition programs that strengthen by our culture and team experience.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$243,100 - $352,600 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$243.1k-352.6k yearly 37d ago
Studio Ops Lead
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We are seeking an Studio Operations Lead to join our team. The Studio Operations Lead helps keep Respawn running smoothly by making sure every new hire and intern has a great start and that our studio's culture and brand stay strong and consistent. This role blends logistics, creativity, and people support, managing onboarding, building internal communications, and creating visual materials that represent who we are.
We're looking for someone who's organized, proactive, and comfortable wearing a few different hats. You'll collaborate with teams across the studio, connect with new hires and partners, and bring a customer-service mindset to everything you do.
What You'll Do
* Own the onboarding experience for all new hires and interns, from tracking start dates and coordinating with key partners to leading in-person and virtual orientations that introduce people to Respawn's culture and operations.
* Manage the internship program for Respawn interns, working closely with our Emerging Talent and Talent Acquisition to handle onboarding, plan events, and support the overall intern experience.
* Create and manage Respawn branding materials including decks, flyers, newsletters, and social media assets to keep our internal communications and studio identity cohesive and engaging.
* Maintain the Respawn Newsletter and ensure studio updates are timely, relevant, and reflect our tone and values.
* Support studio engagement efforts including team events, celebrations, and culture initiatives that help people feel connected and inspired.
* Take on ad hoc projects and provide creative or operational support wherever it's needed.
What We're Looking For
* Bachelor's degree or equivalent experience
* Proficient in Canva and Photoshop
* Skilled in Google Workspace and comfortable learning new tools or systems
* Experience supporting onboarding or employee programs is a plus
* Strong communication skills that are clear, thoughtful, and professional
* Ability to build relationships and work effectively across teams
* Excellent organization, attention to detail, and follow-through
* A problem-solver who stays calm under pressure and keeps things moving forward
* Passion for creating a great employee experience and supporting a strong, collaborative studio culture
Portfolio Requirements
* Portfolio showcasing problem-solving skills, production design thinking, and the ability to clearly translate and communicate ideas.
* Please include portfolio link on your resume and include password if protected.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$83,100 - $127,500 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$83.1k-127.5k yearly 17d ago
Gameplay Advanced Analyst - Battlefield, Data & Insights
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We are excited to adding an advanced analyst to our Battlefield Analytics team. You will lead critical insights about our players, their motivations, to inform critical decisions about gameplay in Battlefield 6 and Battlefield REDSEC.
You will use your expertise in analytics to power in-game decisions and lead insights to improve metrics related to player engagement, retention and gameplay experience. This is an onsite role in Los Angeles where you will report directly to the Director of Battlefield Analytics and be a part of a future focused analytics organization.
Responsibilities:
* You will use your expertise in analytics to analyze high volumes of data to gain insight into Battlefield player behavior to propose recommendations for gameplay adjustment and metagame/UI improvements.
* Perform advanced statistical analyses on gameplay and engagement data to identify trends, patterns, and provide relevant insights
* Develop dashboards and self-serve tools to communicate findings and performance metrics to our partners and encourage the use of data in product decisions
* Support teammates in Product and Design and apply soft skills to communicate complex information into top quality insights that inform decision-making
Qualifications:
* 6+ years experience in Analytics/Data Science or a combination of Master's and Ph.D in Economics, Statistics, Mathematics, Computer Science or another quantitative field
* 6+ years of professional experience manipulating data sets, analyzing consumer behaviors, building statistical models with a demonstrated experience applying analytical or data science methodologies to real-world problems
* Familiarity with at least one scripting language: R, Python, or Scala
* Experience with any of the following is a big plus: Google Cloud Platform, Looker
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$138.4k-211.7k yearly 19d ago
Systems Support Specialist (Contingent)
Naughty Dog 4.0
Santa Monica, CA job
This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position.
This is an onsite role in Santa Monica, CA, and requires in-person attendance five days a week.
For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We're currently busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is seeking a Systems Support Specialist to join our IT team in supporting the studio. This role is ideal for a highly organized, detail-oriented individual with a passion for operational excellence across IT support, asset management, onboarding, and project coordination. The IT Coordinator will serve as a vital connection point between teams, vendors, and users-maintaining and improving the systems and workflows that keep our infrastructure running smoothly.
If you thrive on solving problems, supporting innovative technologies, streamlining processes, and collaborating with some of the most talented professionals in the industry, we'd love to hear from you!
What you will do:
Provide advanced technical support and resolving complex issues escalated from Tier 1 and Tier 2 support team
Design, build, and configure advanced custom PC workstations, ensuring optimal performance
Perform the installation, modification, and repair of hardware, software, and peripherals, including bespoke network devices, servers, and workstations
Develop and maintain detailed documentation, including standard operating procedures, technical manuals, and knowledge base articles
Efficiently provision new equipment and onboard/offboard users
Proactively identify recurring issues and propose long-term solutions or process improvements to prevent future incidents
Perform in-depth remote and on-site diagnostics, utilizing advanced troubleshooting techniques to identify and resolve intricate issues
Conduct basic to complex break-fix tasks, swiftly addressing any disruptions that may impact high-priority user productivity
Coordinate and execute user and server equipment relocations, ensuring minimal disruption to operations
Implementation of IT projects, including system upgrades, network enhancements, and the integration of new technologies
Support security initiatives, incident response, patching, anti-malware, and prevention
Regularly collaborate with other IT teams and departments within PlayStation Studios
Provide guidance, training and mentorship to junior staff, sharing knowledge and expertise
Stay up to date with the latest industry trends, technologies, and best practices
Additional responsibilities to be assigned as needed
What skills you will use:
Must Have 5+ years of experience in an advanced IT support role or similar capacity in a studio or enterprise environment
Proven track record of resolving complex hardware, software, and network issues
Proven ability to execute IT projects from conception to implementation
Expert technical skills in building and configuring PCs and servers
Expert knowledge of Windows 10/11 operating systems
Exceptional client-facing and communication skills, with experience providing white glove service to executives and VIP visitors
Expertise in Microsoft Office 365, including Teams, OneDrive, and SharePoint
Excellent problem-solving and analytical skills
In-depth knowledge of Microsoft Windows Administration tools: Active Directory, DHCP, DNS, Group Policy, Bitlocker
Experience with scripting languages such as Python, Bash, and Powershell
Solid understanding of A/V systems, live streaming hardware and software, and advanced multimedia tools
Familiar with various operating systems including Linux, Mac OS, Windows Server, and virtualized environments
Familiar with basic cybersecurity & privacy principles
Familiar with cloud systems such as AWS, Azure, and related technologies
Exhibits consistent high-quality work, effective teamwork, responsibility, and efficiency
Able to articulate complex issues and their broader implications, consistently presenting multiple viable solutions
Bonus Skills:
Proficiency in additional software tools, such as JIRA, Confluence, Wireshark, Visual Studio, Pro Tools, and Adobe Suite
Experience with automation such as Ansible, Jenkins, or other infrastructure as code platforms
Familiarity with gaming systems, particularly Sony PlayStation hardware, software interfaces, and peripherals
Knowledge of advanced server management, including Linux server environments and cloud-based systems
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$41-$45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$66k-92k yearly est. Auto-Apply 1d ago
Head of Production, Executive Producer (Apex Legends)
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Head of Production, Executive Producer, Apex Legends
Why This Role Matters
This is a cornerstone leadership role for Respawn and EA. As Head of Production / Executive Producer, you will lead the production of Apex Legends' live service, ensuring seamless delivery of seasonal content and live events while shaping the systems, standards, and team structure that define the next generation of the franchise. You will oversee an industry-leading production team and collaborate with core leaders to align vision and execution, driving one of the most iconic titles in gaming toward continued excellence and growth.
Overview
Respawn Entertainment is seeking an experienced and execution-focused Head of Production / Executive Producer to lead the Live Service operations of Apex Legends. This leader will oversee game production, delivering the seasonal content roadmap, supporting long-term franchise planning, managing live operations, and driving cross-functional development across console, PC, and emerging platforms. Based on-site in Los Angeles or Vancouver, you will work closely with the Studio & Apex Franchise GM, Franchise Director, Heads of Technology and Creative, and other key studio and EA publishing partners to unify strategy, ensure executional excellence, and scale content delivery across the Apex team.
Key Responsibilities
* Lead Apex Legends Production: Oversee the live service across console, PC, and emerging platforms-driving seasonal content, live events, and long-term feature development with a focus on quality, consistency, and scalability.
* Build and Mentor Teams: Guide a high-performing production organization across Los Angeles, Vancouver, and Madison. Develop production leaders, establish clear KPIs and standards, and foster a sustainable, inclusive culture that supports growth and career development.
* Drive Franchise Strategy: Partner with the Franchise GM, Heads of Technology and Creative, and other leaders to align on the multiyear vision and roadmap. Support technical and feature priorities that drive engagement, retention, monetization, and player satisfaction.
* Shape Organizational Excellence: Design scalable structures and processes that enable high-quality delivery-on time and on budget. Champion continuous improvement in pipelines, efficiency, and team health.
* Inspire and Align Teams: Set ambitious goals and clearly communicate team values. Cultivate a collaborative mindset and empower teams to explore bold ideas and deliver innovative Apex Legends experiences.
* Own Live Service Operations: Manage the Live Service Roadmap, milestone forecasting, resource planning, budgeting, and greenlight processes. Ensure seamless seasonal delivery and long-term franchise growth.
* Partner with QA and Ops: Serve as the primary production contact for EA QA leadership. Use operational data to inform decisions and ensure global live service stability.
* Optimize Development Cadence: Implement agile methodologies to support high-frequency releases. Lead sprint planning, backlog prioritization, and iterative development to meet roadmap goals.
* Mitigate Risks Proactively: Identify potential setbacks, develop contingency plans, and manage dependencies across internal and external teams to maintain delivery momentum.
* Champion Player-First Thinking: Leverage community feedback, data insights, and business goals to deliver impactful live events and elevate the player experience.
* Streamline Cross-Functional Execution: Align teams across QA, UX, engineering, and outsourcing to reduce friction and support fast-paced live operations.
Qualifications
* Extensive AAA Leadership Experience: 10+ years in senior production or franchise leadership roles, with a proven track record in live service operations. Must include at least 3 shipped titles and 5+ years leading large, multidisciplinary teams.
* Live Service Expertise: Deep understanding of post-launch iteration, multi-platform delivery, and sustaining high-quality live operations across console, PC, and emerging platforms.
* Organizational Scale: Demonstrated ability to lead 150+ person teams through complex, fast-paced development cycles-scaling pipelines and evolving team structures to meet live service demands.
* Production Methodologies: Skilled in agile and iterative development, backlog management, feature scoping, and establishing KPIs in high-cadence environments.
* Emotional Intelligence & Adaptability: Strong EQ with a calm, clear leadership style under pressure. Experienced in guiding distributed teams through content-heavy cycles.
* Tool Proficiency: Comfortable with production tools like JIRA and Confluence for tracking, scheduling, and reporting. Able to interpret data trends to inform decisions.
* Genre Fluency: Deep knowledge of the live service FPS space, including player expectations, market dynamics, and competitive benchmarks.
* Cross-Functional Leadership: Proven success navigating complex stakeholder networks-publishing, QA, usability, outsourcing, and platform partners-to drive global execution.
* Strategic Communication: Exceptional planning and communication skills. Able to foster trust, drive alignment, and influence outcomes across all levels.
* Global Mindset: Experience growing global products and expanding reach through scalable production strategies tailored to international markets.
* Player-First Mentality: Passion for high-quality games and player-centric development. Experience playing and analyzing competitive titles is a plus.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$243,100 - $352,600 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$93k-141k yearly est. 60d ago
School Operations Manager, Los Angeles, CA
Teach for America 4.0
Los Angeles, CA job
ROLE TITLE: School Operations Manager, Los Angeles, CA
TEAM: Pre-Service
APPLICATION DEADLINE: Applications are due on Friday, January 30, 2026, by 11:59 PM ET.
WHAT YOU'LL DO
As the School Operations Manager (SOM), you will play a critical role in making summer training a “mountaintop” moment by managing the day-to-day school site operations where corps members are completing their Practicum portion of Pre-Service. Additionally, you'll contribute to creating, managing, and upholding systems that allow for seamless operations within your regional community and equip corps members with the information and resources they need to navigate their experience. School Operations Managers are responsible for working in partnerships with local school staff and ensuring smooth logistics at learning sites. During the Spring, you will complete virtual training (both synchronous and asynchronous) to prepare for the role, which will begin at the start of the wave of Pre-Service for your respective region. You'll be managed by the Pre-Service Lead in the region you work with and co-trained and supported by your region's MD, Operations.
WHAT YOU'LL BE RESPONSIBLE FOR
Spring Training
Internalize and develop a deep understanding of the systems you'll execute in the summer
Starting the week of April 20th, complete the required synchronous live calls on weekday evenings and asynchronous training for your role
Engage in 1:1 check-ins and role-specific meetings
Begin performing regional functions and execute to-dos in all digital platforms
Proactively build relationships with other staff members to understand and shape the summer experience
Corps Member Training and Practicum
Own on-the-ground school site logistics on behalf of TFA, inclusive of liaising with the school site's operational staff, owning physical set up and take down at the school site, maintaining visitor systems, maintaining temporary “TFA Headquarters” office, managing printing/printer access and teaching materials, and contributing to operations for school site initiatives (meal delivery, bus loading, etc.)
Assist with rostering and student lists at the school site as needed
Support attendance tracking for supported CMs by collecting and submitting in-person attendance and supporting resolving CM attendance issues, in partnership with the Operations Specialist
Contribute to CM communications through in-person moments of Pre-Service, including monitoring Slack/communications channels, sending logistical reminders, and contributing to daily announcements
Support CM user experience in Pre-Service platforms and school-based and/or regional systems, assisting with operational and technical needs
Support in-person accommodations for CMs, as needed
Support regional/cohort operations, as needed
A WEEK IN THE LIFE
In a typical week, you'll serve as the on-the-ground operational point person at your school site, managing logistics that keep Pre-Service running smoothly. You'll coordinate with school staff, oversee daily setup and breakdown of TFA spaces, maintain visitor and “TFA Headquarters” systems, and ensure teaching materials, printing access, and other site needs are ready for CMs and staff. You may also assist with rostering and student lists to support instructional alignment.
Your week will include monitoring and submitting in-person attendance, partnering with the Operations Specialist to resolve CM attendance concerns, and supporting clear communication by sharing reminders, contributing to announcements, and staying active on Slack. You'll help CMs navigate Pre-Service platforms and school-based systems, troubleshooting operational or technical issues as they arise.
Throughout it all, you'll ensure a supportive on-site experience: coordinating accommodations, jumping in on regional or cohort operations, and helping create a seamless, welcoming environment for every corps member.
YOUR EXPERIENCE
Your areas of knowledge and expertise that matter most for this role (minimum qualifications):
At least 2 years of college experience
One or more years of teaching or professional experience in operations
Proactive Learning and Adaptation: Demonstrated ability to quickly grasp and implement training for on-the-ground operations, adapting to new challenges and systems with agility
Effective Communication and Relationship Building: Strong oral and written communication skills, with a focus on building relationships and enhancing the Practicum experience for staff and CMs
Strategic Organizational and Time Management: Exceptional organizational skills, proficient in managing school site logistics and operational tasks in a fast-paced environment
Customer Service and Support Orientation: Proven track record of providing excellent customer service, addressing the needs of CMs and colleagues with empathy and resourcefulness
Operational and Technical Proficiency: Comfortable managing operational needs and leveraging technology to ensure the smooth functioning of the school site and its systems
Innovative Problem-Solving and Initiative: Ability to creatively and proactively solve complex problems, especially in managing school site operations and addressing unforeseen challenges
Collaborative Teamwork and Inclusivity: Experience in fostering a collaborative and inclusive environment, working effectively with diverse teams to support regional and cohort needs
Data-Driven and Analytical Approach: Skillful in using data and analytics to inform operational decisions and strategies, ensuring an efficient and effective learning environment
BONUS (preferred qualifications)
Previous experience working with Teach For America and/or Pre-Service is strongly preferred
YOUR FUTURE TEAM
Our Pre-Service training team will equip teacher leaders with the foundational mindsets, knowledge, and skills for classroom success from the first day of school. Through collectively building judgment and reflecting on student progress, they learn to execute rigorous lessons, create welcoming learning environments, and cultivate meaningful relationships.
YOUR COMPENSATION
The School Operations Manager role is compensated $23.32 per hour throughout the entire commitment. Compensation for all Pre-Service positions is competitive and determined based on role responsibilities.
DURATION
The start date for the School Operations Manager role is April 6th. During the first two weeks, you will spend time onboarding to our systems and familiarizing yourself with our systems. Part-time Staff Training for this role begins the week of April 20th. Check out the Pre-Service Start Wave and Practicum timelines here.
$23.3 hourly Auto-Apply 9d ago
Early Childhood Substitute Associate Teacher
Teach-La 4.0
Inglewood, CA job
Full-time, Part-time, Temporary Description
Make a Difference with TEACH-LA!
Are you passionate about helping children grow and thrive? Join TEACH-LA for hands-on experience, flexible hours, and career support while making a lasting impact in early childhood education.Why You'll Love Working With Us
Competitive pay that values your skills and experience
Flexible schedules - full-time, part-time, and on-call options available
Paid training & professional development to grow your career
Gain valuable experience working directly with children
Child Development Permit reimbursement to support your career journey
Referral bonuses for bringing great teachers to the team
Career pathway in a growing field with room to advance
About TEACH-LAWe prepare educators to nurture young children through training, on-the-job experience, and a supportive professional network so you can succeed in your ECE career. TEACH Track is our workforce initiative designed to open doors for those who need it most-including English language learners and individuals who have been long-term unemployed. Funded by the U.S. Department of Labor, TEACH Track helps you overcome barriers to entering the early childhood field by providing:
Financial assistance to cover the upfront costs of becoming an educator
Professional training from trusted education partners
Paid, on-the-job classroom experience
Job placements with real opportunities to grow in early childhood education
Our mission is to expand access to quality jobs while preparing the next generation of educators to nurture and inspire young children.
Learn more: *********************
Substitute Associate Teacher
Job Purpose
The Substitute Associate Teacher will work under general supervision, supporting the care, instruction, and development of preschool-aged children. This includes assisting in lesson planning, supervising daily activities, serving meals, and ensuring a safe, healthy environment.
Key Responsibilities
Share teaching duties with a Teacher I or II
Supervise children in indoor/outdoor settings
Prepare snacks/meals & maintain clean food areas
Promote healthy hygiene habits (including diapering as needed)
Assist in lesson planning & developmental assessments
Support teacher-parent conferences & occasional home visits
Maintain records (attendance, progress, assessments)
Set up classrooms & organize materials
Travel to various school locations (15 mile radius)
Requirements
Qualifications
12 completed ECE/CD units required (AA degree or higher preferred)
Minimum 6 months-1 year experience with preschool children (Head Start experience a plus)
Strong understanding of child development & classroom management
CPR/First Aid certification
Valid CA Driver's License & proof of insurance or reliable transportation
DOJ fingerprint clearance (Livescan with CA Community Care Licensing)
Bilingual skills a plus
Special Requirements
TB test (within past 11 months) & health screen clearance
Immunizations: MMR, Tdap, Flu
COVID vaccination or approved exemption
Ability to lift 25 lbs. and meet physical demands of active work with young children
Salary Description $22.00 - $26.00
$43k-65k yearly est. 60d+ ago
Director of Product Management
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Why Your Impact Matters
As Director of Product Management, you shape how millions of players engage with Apex Legends through thoughtful, player-first live service and monetization experiences. Your decisions influence long-term retention, trust, and satisfaction while supporting sustainable franchise growth. You balance business outcomes with gameplay integrity, helping Apex evolve while staying true to what players value most.
What You'll Do
* Own the live service product strategy for monetization and engagement initiatives
* Define and maintain roadmaps for events, cosmetic content, and progression systems
* Partner with design, production, analytics, and art to deliver cohesive player experiences
* Guide monetization systems that respect fairness, transparency, and accessibility
* Use player insights and performance data to refine features and priorities
* Collaborate with publishing and franchise partners to align on goals and execution
* Identify opportunities for IP integrations and live service innovation
* Lead and develop product managers, setting clear goals and success metrics
Required Qualifications
* 8+ years of product management experience, including leadership on live service products
* Experience working on F2P or live service games with monetization systems
* Background supporting PC or console titles; mobile experience welcomed
* Experience partnering across creative, technical, and publishing teams
* Experience guiding teams through roadmap planning and live operations
Core Skills and Experience
* Live service product strategy and roadmap ownership
* Player-first monetization and game economy understanding
* Data-informed decision making and KPI definition
* People leadership and product craft mentorship
* Clear communication and stakeholder alignment
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$186,900 - $289,700 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$186.9k-289.7k yearly 7d ago
Principal Engineer
2K 4.0
Los Angeles, CA job
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA️ 2K, renowned BioShock️, Borderlands️, Mafia, Sid Meier's Civilization️ and XCOM️ brands; popular WWE️ 2K and WWE️ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR️ 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
A visionary technical authority to lead the core technology group. You will define a scalable technical strategy, drive engineering excellence across multiple senior teams, and serve as the chief mentor and architect for R&D efforts.
What You'll Do
* Define Architectural Strategy: Set the long-term technical roadmap, engineering standards, and core technology adoption (engine, backend, rendering).
* Drive Technical Governance: Act as the final authority on critical design decisions, establish quality gates, and manage performance budgets.
* Lead Hands-On Innovation: Prototype foundational systems, perform high-level code reviews, and solve high-risk architectural challenges.
* Mentor Senior Talent: Coach Principal Engineers and Tech Leads to foster a culture of technical rigor and continuous improvement.
* Risk Management: Identify and mitigate technical debt, performance bottlenecks, and architectural risks across the development lifecycle.
* Cross-Disciplinary Partnership: Align technical architecture with creative, production, and business objectives.
What Will Make You a Great Fit
* Industry Veteran: 10+ years in software engineering, with 5+ years in a Principal or Architect role (AAA gaming or high-scale systems preferred).
* Deep Expertise: Expert-level C++, Unreal Engine architecture, and high-performance computing.
* Proven Track Record: Success in shipping multiple complex products with stable, maintainable architectures.
* Strategic Communicator: Ability to translate complex technical concepts for both engineers and executive leadership.
* Pragmatic Problem Solver: Balanced approach to solving immediate production needs while maintaining long-term architectural health.
* Innovation Focused: A passion for replacing legacy workflows with scalable, R&D-driven solutions.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
The pay range for this position in California at the start of employment is expected to be between $163,400 and $240,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
$163.4k-240k yearly Auto-Apply 16d ago
Senior Technical Gameplay Animator
Naughty Dog 4.0
Santa Monica, CA job
Ability to work hybrid from our Santa Monica, CA studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
• Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
• Innovate and streamline animation pipeline processes and workflows
• Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
• Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
• Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
• Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
• Contribute to the strategic development of internal technologies and artistic processes
What skills you will use:
• 5+ years of industry experience in technical animation for games
• Proficiency in Python, C#, C++ or other programming languages is required
• Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
• Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
• Proven track record of creating visually stunning animations for diverse game genres
• Proactively contributes to the progress of the team and the project
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.
#LI-AB1
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$126,400-$227,500 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$126.4k-227.5k yearly Auto-Apply 1d ago
Associate Game Designer (Technical) (Contingent)
Naughty Dog 4.0
Santa Monica, CA job
This position is for temporary engagement through our staffing partner DZConneX. Candidates must be authorized to work in the United States for this position. Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
In this role you'll be responsible for prototyping gameplay using our in-house tools and scripting language, which could range from combat encounters to narrative sequences to player mechanics and enemy behaviors. Then working across departments to bring your prototypes into production and polish your work to the high level of quality Naughty Dog is known for. We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can combine their technical and creative skills while iterating rapidly.
What you will do
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects, and AI behaviors
Collaborating with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems
Communicating with animation, programming, and art departments to effectively produce the assets and code support required for the areas you're owning
Additional responsibilities may be assigned as needed
What skills will you use
Significant programming ability (Computer Science undergraduate degree preferred)
Knowledge of 3D math
Experience with C++, C#, Lua, or other scripting language
Broad understanding of gaming landscape
Self-starter with excellent communication and teamwork skills
Willingness to take design direction when offered, brainstorm, iterate and come up with fun and creative solutions
Additional responsibilities may be assigned as needed
Bonus Skills
Experience developing third-person action games
Experience with 3D level editors
Understanding of narrative principles, and conveying emotion through gameplay
Experience with the following areas of design
Behavior Trees
Melee
Combat Systems
Character animation
Enemy & boss design
As part of the Naughty Dog application process, candidates should expect to be given a technical interview
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$37-$57 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$76k-113k yearly est. Auto-Apply 1d ago
Sr. Program Manager, Global Talent
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Senior Program Manager, Global Talent
Los Angeles. CA - Hybrid
People Experience
Most companies call it HR. But at Electronic Arts, we made the deliberate decision to brand our organization People Experience (PE). PE is not just a play on words: it's a team of cultural stewards who carefully create programs and talent strategies that directly impact our teams' experience. For the better. We enable our People to achieve the most meaningful work of their careers.
We're responsible for recruiting the best and most diverse talent on the planet. But it doesn't stop there. We also support their growth through learning programs, internal mobility, affinity group participation, and leadership development. We listen to our employees and dive into analytics to anchor our recommendations and decisions to keep engagement high. Last but not least, we're responsible for a total rewards strategy that incentivizes equitably, provides outstanding benefits, and ensures a safe and inspiring workplace for our teams.
Sr Program Manager, Global Talent
Job Summary:
We are responsible for the strategic oversight and successful delivery of large-scale programs and initiatives while driving consistency and efficiency. We lead with authority, accountability and passion to solve our organization's business needs and to deliver the best quality work. We take pride in the challenges we face daily with solution and resolution-based thinking at our core, we must meet every challenge with CARE.
Cooperation; liaise with team members toward a common goal
Assertion; get needs met in a strong and positive way
Responsibility; identify and hold people accountable
Empathy; understanding other people's perspective and POV
You will report to the Director of Program Management, Global Talent working under a hybrid work model. This is a 5-month, full-time temporary role with benefits.
Responsibilities:
Global Talent Consultant:
* You will work directly with the People Experience Team across the globe to guide specific deliverables to meet program milestones including communications, managing and evaluating program data to assess program strengths and opportunities. Keeping all relevant teams and partners up-to-date and aware of program news and opportunities for collaboration. May include interaction with Sr. Leaders outside of the People Experience team.
* You will have opportunities to contribute to high impact annual programs (performance, rewards, talent and goal planning).
* You will become an expert in our global annual programs including partnering with the People Experience team delivering high touch support focusing on operational efficiency, simplification and streamlining.
Global Talent Program Management:
* Support Global Program success:
* Responsible for program execution & delivery; Manage the internal workflow of many-sided programs from kickoff through delivery.
* Proactively obtain and communicate project status and next steps according to the project plan.
* Inform and control internal workflow; tactically manage daily operations. Understand how the details roll up to the big picture. Forecast next steps to meet major milestones.
Time Management:
* Create and manage detailed timelines to completion.
* Identify key stakeholder reviews and approval gates, calendars stakeholder meetings, send meeting agendas and recaps, assist PE Partners in presentation preparation for Executive Leadership Review.
* Breakdown projects into manageable tasks, assigns to appropriate team members, tracks completion.
Risk Mitigation:
* Identify, assess and document risks that could affect program success.
* Consistently removes barriers for the team, identifies and executes on ways to increase velocity to hit deadlines and achieve intended outcomes.
Communication:
* Help provide necessary information for stakeholders to make decisions, drive to outcomes and results, meet important milestones and timelines.
* Determine the communication flow throughout the cycle to PE partners (slack channel, email, weekly/bi-weekly meeting).
* Build credibility with key stakeholders across PE, within Global Talent and in the business you support.
Capabilities and Fundamentals:
* Relationship Builders - Establish and maintain trusting relationships with our colleagues and clients.
* Dot Connectors - Excellent communicators. Connect the right people at the right time to create the best, most efficient work.
* Accountable - Shows responsibility for tasks, decisions, and outcomes.
* Leverage peers and partners to learn and understand different solutions and best practices applied by those teams under similar situations.
Act/Work in the Following Ways:
* Data-driven - Balance data-driven decisions with the experience. Can translate and apply data informed insights towards actionable and positive results.
* Values trust - Develops and lives by a Trust Action Plan to inspire trust.
* Integrity - Your word is relied upon and your actions reflect your words. There is no doubt that you have everyone's back and that your interest is the best outcome for the team and the client.
Skills
* 6+ years of relevant experience including program management experience working with cross-functional partners; Talent Development program management experience
* Written and verbal
* Facilitation skills
* Change management skills
* Familiarity with online collaboration tools
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$150,100 - $228,000 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$150.1k-228k yearly 10d ago
Senior Sound Designer (Contingent)
Naughty Dog 4.0
Santa Monica, CA job
This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position.
Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
As the ideal candidate for this position, you are a seasoned veteran in your medium (film, TV, ads, games) and have played a critical role in the completion of at least one major project from beginning to end. You are an expert in your craft and are comfortable moving in and out of different creative aesthetics. In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines. Naughty Dog has high standards for our audio quality. You will meet and surpass them to push the boundaries of interactive audio experiences in our games. Please provide links, both to any relevant work history (website, IMDB, etc.) as well as a demo reel showcasing previous work. A test will be required of select candidates.
While we highly value candidates with strong music backgrounds, there will be no music composition involved in this role, nor the opportunity for such. This position is purely for crafting in-game sound effects.
What you will do:
Record, edit, and build/design sound effects using industry standard methods and tools
Implement sound effects into the game using proprietary methods and tools
Collaborate with the audio team to adequately plan and implement upon aesthetic goals of the project
Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs
Collaborate with other non-audio teams (designers, animators, background artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game
Apply studio and departmental standard processes of technical audio workflows and systems
Give and seek constructive creative feedback and suggestions from others
Inspire partnership and collaboration inside and outside the Audio department
What skills you will use:
Minimum 5+ years in a game audio or audio post-production environment
Shipped at least 1 AAA title, or worked on equivalent sized linear media project (Film, TV, Ads, etc.)
Proficient in a DAW of choice (Reaper, Cubase, Pro Tools, Ableton, etc.), including most industry standard plugins and toolsets (Waves, iZotope, etc.)
Extensive knowledge and experience with using outboard gear, recording gear, microphones, etc.
Extensive knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.)
Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications
Strong communication skills, both spoken and written, in both aesthetic and technical concepts
Highly value and prioritize working as a team, over individualistic goals, or desires
Hunger to learn tailored tools and tech
Excellent work ethic and a positive attitude
Bonus Skills:
Bachelor's degree or higher in audio-related field (i.e., music, audio engineering, sound design, etc.)
Skills in scripting and/or programming languages (Python, C++, etc.)
Previous experience with version control software (Perforce, Git, etc.)
Expert with audio middleware solutions such as Wwise, FMOD, Scream, or proprietary tools.
Professional post-production sound design/mixing experience (Film, TV, Ads, etc.), with an emphasis on multi-channel environments (e.g., Surround or Atmos)
Music skill/experience in composing/arranging, synthesis, sampling, MIDI sequencing, etc.
Knowledge of music theory
Understanding of next gen console audio functionality and capabilities
Experience implementing sounds on multiple game platforms
Experience with multiplayer games
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$140,800-$164,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$140.8k-164k yearly Auto-Apply 1d ago
Early Childhood Substitute Teacher's Assistant
Teach-La 4.0
Los Angeles, CA job
Full-time, Part-time, Temporary Description
Make a Difference with TEACH-LA!
Are you passionate about helping children grow and thrive? Join TEACH-LA for hands-on experience, flexible hours, and career support while making a lasting impact in early childhood education.
Why You'll Love Working With Us
Competitive pay that values your skills and experience
Flexible schedules - full-time, part-time, and on-call options available
Paid training & professional development to grow your career
Gain valuable experience working directly with children
Child Development Permit reimbursement to support your career journey
Referral bonuses for bringing great teachers to the team
Career pathway in a growing field with room to advance
About TEACH-LA
We prepare educators to nurture young children through training, on-the-job experience, and a supportive professional network so you can succeed in your ECE career.
TEACH Track is our workforce initiative designed to open doors for those who need it most-including English language learners and individuals who have been long-term unemployed. Funded by the U.S. Department of Labor, TEACH Track helps you overcome barriers to entering the early childhood field by providing:
Financial assistance to cover the upfront costs of becoming an educator
Professional training from trusted education partners
Paid, on-the-job classroom experience
Job placements with real opportunities to grow in early childhood education
Our mission is to expand access to quality jobs while preparing the next generation of educators to nurture and inspire young children.
Learn more: *********************
Substitute Teacher's Assistant
Job Purpose
The Substitute Teacher's Assistant will work alongside passionate lead teachers to create a safe, nurturing, and engaging classroom where children thrive socially, emotionally, physically, and cognitively.
Key Responsibilities
Assist in daily classroom activities and prepare engaging learning stations
Support children during lessons, playtime, and outdoor activities
Promote positive social interactions and assist with conflict resolution
Help maintain a clean, organized, and inviting learning environment
Monitor child progress and communicate observations to the lead teacher
Prepare and distribute snacks/meals following safety standards
Perform administrative tasks such as attendance and material organization
Travel to various school locations (minimum 15 miles)
Requirements
Qualifications
6 completed ECE/CD units required (Child Development Teachers Assistant Permit preferred)
Strong understanding of child development & classroom management
CPR/First Aid certification
Valid CA Driver's License & proof of insurance or reliable transportation
DOJ fingerprint clearance (Livescan with CA Community Care Licensing)
Bilingual skills a plus
Special Requirements
TB test (within past 11 months) & health screen clearance
Immunizations: MMR, Tdap, Flu
COVID vaccination or approved exemption
Ability to lift 25 lbs. and meet physical demands of active work with young children
Salary Description $20.65 - $23.50
$26k-33k yearly est. 60d+ ago
Senior Systems Administrator
Naughty Dog 4.0
Santa Monica, CA job
Ability to work in-office from our Santa Monica, CA studio five days a week is required.
For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We're currently busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is seeking a Senior Systems Administrator to join our IT team in supporting our Windows environment, core infrastructure, and development teams. This position will be the primary point of contact for administration of Windows systems and core infrastructure as well as provide escalated support to all members of the studio. The ideal candidate will have an expert technical background, exceptional customer service skills, collaborate well in a team environment, and is well versed in all matters of hardware and software within a studio environment. The ideal candidate would also have a strong passion for researching, deploying, and supporting cutting edge hardware and software solutions. If you are interested in supporting and learning from some of the most talented people in the industry, taking on new challenges, and being an integral part of developing great games we would love to hear from you.
What you will do:
Serve as the on-site technical expert and domain administrator for Windows and Linux operating systems
Serve as the primary administrator of applications, user accounts, operating systems and tools such as Active Directory, DNS, DHCP, and Group Policy
Performance monitoring and reporting of system performance, IT system operations, internal tools, patching tools, and virtual machines
On-going technical analysis of studio IT infrastructure to recommend potential improvements
Administration and support for various enterprise applications such Office 365, SharePoint, Slack, Zoom, MS Teams, JIRA, Confluence, Parsec, etc.
Administration and support of hybrid cloud infrastructure such as Azure and AWS
Administration of authentication platforms such as OKTA, Entra ID, Google Authenticator, etc.
Creation, deployment and management of Group Policies
Maintenance and auditing of domain and endpoint security
Configuration, deployment, and maintenance of Windows and Linux servers
Configuration, deployment, and maintenance of database servers and repositories
Assist in configuration, deployment, and maintenance of virtual machines
Racking and installation of server, storage, and networking equipment
Perform patching and updating workstation, server, and networking equipment
Create and maintain installation, procedure, and support documentation
Collaborate with multiple development stakeholders to assist in troubleshooting, identifying root causes, and provide escalated technical support when needed
Collaborate with Naughty Dog, SIE, and studio partner stakeholders to execute development related projects while ensuring IT standards and procedures are followed
Provide mentorship and training to other members of the IT team
Requirements & Skills:
Must have a bachelor's degree in Computer Science or related field, MCSE certification, or equivalent education + experience
Must have 10+ years experience administrating and supporting a large, highly distributed, studio environment in media, entertainment or games industries
Must have experience supporting artists, designers, and engineers through the development and release of at least 2 completed titles or projects
Expert understanding of Windows server 2022 and later
Expert understanding of Unbutu 20.04 and later
Expert troubleshooting skills for server and desktop hardware
Strong understanding of TCP/IP networking and routing
Strong understanding of Intel and AMD Server Hardware
Strong understanding of deployment tools such as Windows Deployment Services, Microsoft Deployment Toolkit
Strong understanding of virtualization technologies such as VMWare and Hyper-V
Strong understanding of automation tools such as Ansible, Jenkins, Puppet
Strong understanding of containerization practices and software such as Docker and Kubernetes
Proficient in a scripting language such as PowerShell or Python to automate tasks
Experience with configuration management or infrastructure as code
Experience with vulnerability management solutions such as Qualys
Experience with project and incident tracking systems such as JIRA, ServiceNow, etc.
Experience with backup systems such as Cohesity, Rubrik, Commvault, etc.
Experience with analytics and interactive visualization web applications such as Grafana or Prometheus
Experience with using AI tools
Excellent written and verbal communication skills, customer service, and organizational skills
Ability to be on-call to cover out of hours support
Ability to learn quickly and demonstrate excellent problem-solving skills
Bonus Skills: (Optional)
Familiarity with Netapp hardware
Experience with terminal services
Experience with Perforce
Experience with cloud AWS management
A passion for games
#LI-AB1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$149,000-$187,200 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$149k-187.2k yearly Auto-Apply 1d ago
Development Director
Electronic Arts Inc. 4.8
Los Angeles, CA job
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Battlefield franchise continues to expand its Free-to-Play and Battle Royale experiences, and we are looking for an experienced Development Director to lead Quality Verification (QV) efforts for this product pillar. You will oversee quality execution across development and live service, ensuring a high-quality, scalable, and reliable player experience.
You will sit at the intersection of development, live operations, and player quality, serving as a critical partner across multiple teams throughout the product lifecycle. You will lead QV strategy, people management, and cross-team collaboration while being the primary QV leader for Battlefield's Free-to-Play and Battle Royale products.
You will report directly to Director of Software Delivery, Battlefield QV.
We are a hybrid remote/in-office team.
Responsibilities
* Live Service Quality & Game Operations
* Lead quality strategy for live service operations supporting Battlefield's Free-to-Play and Battle Royale experiences.
* Partner with Game Operations, Live Service, and Development leadership to anticipate risks, establish quality guardrails, and ensure smooth daily live operations.
* Oversee monitoring of real-time game health metrics, error logs, crash data, and service telemetry to identify trends and lead quality improvements.
* Lead release readiness, live-site incident response, and post-release quality evaluations, ensuring quality with internal and external partners.
* Use data and insights to assess release progress, readiness, and approval.
* Development Support & Pre-Release Quality
* Oversee QV execution for in-development features from concept through submission and live deployment.
* Partner with Engineering, Production, Design, and Product teams to define test strategies, quality requirements, and acceptance criteria.
* Standardize and improve workflows and planning practices across the Battlefield franchise to lead predictability and delivery confidence.
* Ensure test strategies, coverage, and validation approaches scale for high-frequency Free-to-Play and Battle Royale content updates.
* Coordinate agreement on priorities, risks, and quality outcomes throughout development.
* Quality Strategy & Continuous Improvement
* Advance QV practices across Battlefield by advocating for defect prevention, improving containment strategies, and expanding test automation and tooling.
* Promote data-informed decision-making through the use of telemetry, insights, and quality metrics.
* Contribute to studio-wide and franchise-level plans that enhance quality standards player experience.
People Leadership
* Build, mentor, and lead a high-performing team of Quality Designers and QV leaders, including hiring, onboarding, coaching, performance management, and long-term career development.
* Foster a culture of ownership, accountability, collaboration, and player-first thinking.
* Ensure team structure, resourcing, and skills align with our product needs.
Qualifications
Required
* Bachelor's degree or equivalent professional experience in the games or software industry.
* 7+ years of experience in Quality Assurance / Quality Verification within game or software development or related field.
* At least 4 years of experience in a leadership or people-management role.
* Experience supporting live service, Free-to-Play, or Battle Royale products, including post-launch operations.
* Proven ability to collaborate effectively with partners and distributed teams.
* Experience presenting to senior leadership and team verbally and in writing.
* Demonstrated experience delivering high-quality player and product experiences.
Relevant
* Familiarity with common game development engines and toolsets (e.g., Unreal, Unity).
* Experience with industry-standard project and test management tools such as JIRA, Confluence, DevTest, or TestRail.
* Working knowledge of Agile development methodologies, including Scrum and Kanban.
* Experience using data analysis and visualization tools (e.g., Power BI).
* Familiarity with test automation frameworks and telemetry or observability systems.
What This Role isn't
* This is not an individual contributor role.
* While you will maintain engagement with quality execution, you will not focus on completing routine testing tasks.
* You will be in a leadership position focused on people management, quality strategy, cross-team orchestration, and delivering a high-quality Battlefield live service experience.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$138.4k-211.7k yearly 7d ago
UI Technical Designer
Naughty Dog 4.0
Santa Monica, CA job
based in our studio in Santa Monica, CA.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contributes to the overall well-being and success of the studio and the titles we craft together.
At Naughty Dog, we regard user interface (UI) technical design as a cornerstone of our ability to deliver immersive and captivating gaming experiences. Joining our team means stepping into a pivotal role where you will contribute to the seamless integration of design and technology that our games are celebrated for. We seek a skilled UI Technical Designer who is passionate about innovating and refining the technical aspects of game interfaces to enhance player interaction and engagement
What will you do:
Collaborate closely with interdisciplinary teams, including art, design, programming, and sound, to realize and implement sophisticated UI elements, ensuring they align with Naughty Dog's high standards of narrative and visual storytelling
Design, maintain, and debug UI global systems to ensure consistency and functionality across our game environments
Integrate assets, execute functionality, and conduct thorough testing of UI components to uphold the quality and polish Naughty Dog games are known for
Engage in technical problem-solving to optimize UI performance, improving the overall user experience
Contribute to establishing and optimizing our UI tools pipeline, enhancing development efficiency and creativity
Work hand-in-hand with the QA team to develop robust UI test cases, ensuring a detailed user interface that complements the player's journey
Collaborate with UI teammates, artists, and game designers to design systems that resolve complex user-experience challenges, pushing the boundaries of interactive entertainment
What skills will you use:
A minimum of one year of experience in the gaming industry, focusing on UI or a related field
Strong coding abilities supported by a degree in Computer Science, Software Engineering, or commensurate professional experience
Proficiency in scripting languages such as Python, Lua, C#, or similar
Proven expertise with game heads-up display (HUD), navigation interfaces, inventory systems, and other player progression systems
Ability to work independently, manage workloads effectively, and meet project deadlines
Exceptional communication and teamwork skills, crucial for integrating into Naughty Dog's creative team environment
Bonus Skills:
Experience with developing interfaces for gaming controllers
Competence in implementing UI animations to enrich user interactions
Familiarity with Photoshop and Illustrator for UI design tasks
Experience with C++
As part of the Naughty Dog application process, candidates should expect to be given a technical interview
#LI-CW1
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.
$123,800 - $154,700 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
$123.8k-154.7k yearly Auto-Apply 60d+ ago
Environment Concept Artist
Naughty Dog 4.0
Santa Monica, CA job
This position is for temporary engagement through our staffing partner, DZConnex. Candidates must be authorized to work in the United States for this position.
Ability to work hybrid from our Santa Monica, CA based studio is required.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you'll do:
Ability to Create high quality content concept art for environments and props, including lighting keys, color scripts, screenshot draw-overs, bluesky ideation, line art, story boarding and graphic design
Highly motivated and proactive with a CAN DO approach
Demonstrate a broad range of drawing and design abilities that are aligned to the style of the project
Collaborate with art leads to address art dependencies
Follow art direction consistently and implement feedback accurately
What skills you'll use:
5+ years of relevant concept art experience
A portfolio demonstrating proficiency drawing upon foundational art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, lighting, and 2d and 3d design techniques)
Clearly demonstrates outstanding ability in the areas of artistic and stylistic versatility
Excellent organizational, communication and interpersonal skills
Proficient with a variety of applications, including Photoshop and Blender
Delivers work on time
#LI-AB
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.$120,600-$150,700 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.