We're the 2D art team behind the visual side of World of Warships Franchise: marketing key art, in-game shop graphics, and part of the content players see directly in the client. Most of the time we create realistic naval images, but sometimes we shift into stylized or experimental visuals for special events.
As a 2D Artist on the World of Warships franchise, you will create visuals and core art assets for our marketing campaigns and in-game shop. Our team works primarily in a realistic naval style with a strong focus on photobash realism, using 3D as a base and pushing images to a polished, cinematic look.
Reports to
2D Team Lead
What will you do?
* Create key art and promotional illustrations for marketing campaigns, events, and updates
* Produce art for in-game shops and publishing: banners, previews, special offer images, and event visuals
* Create in-game loading screens, event backgrounds, and other 2d assets for game
* Use photobash, matte painting, and 3D renders (Blender) to build detailed, realistic scenes with ships, environments, and props
* Prepare sketches and concept drafts for key visuals and pass them to teammates for further refinement when needed
* Work with existing style guides and references to keep visual consistency across the franchise
* Collaborate with art leads, marketing,g and publishing teams to understand the goal of each asset and propose visual solutions
What are we looking for?
* Strong skills in Adobe Photoshop and confident drawing/painting with a graphics tablet
* Solid understanding of composition, lighting, color, and perspective, and the ability to clearly convey form and atmosphere
* Portfolio with realistic or semi-realistic illustrations (vehicles, environments, cinematic key art are a plus)
* Experience with matte painting and photobash techniques
* Hands-on experience with 3D software (ideally Blender) to block out scenes, set lightin,g and render bases for overpaint
* Ability to work within an established style and match existing project visuals
* Upper-Intermediate (B2) or higher English knowledge
What additional skills will help you stand out?
* Experience in game dev industry or in creating marketing / illustration content for games
* Strong 3D skills: modeling, texturing, sculpting
* Ability to work in different styles when needed (realistic, semi-realistic, stylized)
* Experience mentoring junior artists or helping teammates grow
* Experience giving structured art feedback to in-house and outsource teams
Work mode
* During the probation period: onsite
* After the probation period: onsite or hybrid (min. 3 days per week in the office)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
* Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
* Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
* Sick Leave Compensation, Maternity Leave Benefits
* Premium Private Health Insurance
* Career development and education opportunities within the company
* English clubs and platform for learning languages
* Mental well-being program (iFeel)
* Commuting allowance
* Company events
* FitPass membership
* Discounts for employees
* Personal Gaming Account
* Coffee, fruits, and snacks in the office
* On-site canteen with subsidized prices for food and drinks
* Seniority Awards
* Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
$60k-86k yearly est. Auto-Apply 44d ago
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Senior 2D UI Artist (World of Tanks: HEAT)
Wargaming America 4.2
3d artist job at Wargaming
We're excited to launch a groundbreaking AAA game project and are looking for passionate, creative individuals to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game's success.
Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!
Reports to
This position reports directly to the Lead UX/UI Designer
What will you do?
* Be responsible for upholding the UI designs to AAA standards
* Collaborate with the UX Designers, Art Director, and the Art team on UI designs
* Develop, maintain, and iterate on the UI art style
* Create high-quality UI art assets (screens, illustrations, iconography, graphics) from concept to finalized product including in engine implementation
* Provide guidance, documentation, and support to UI developers to make sure your vision gets implemented correctly
* Elevate existing UI designs to a next level
What are we looking for?
* 4+ years of experience in the gaming industry, including participation in at least one full AAA game release cycle
* Excellent visual design skills and knowledge
* Experience in interaction systems design and interface design
* Commitment to quality and professional growth
* Commitment for systemic design
* Passion for games
* Teamwork skills
* Written and spoken English (B2 and higher)
What additional skills will help you stand out?
* Experience in creating appealing interface animations (in After Effects or other relevant software)
* Experience in working with Jira and Git Experience working with web developers (as we use Coherent Gameface), involving preparation and handover to the frontend, as well as author's control
* An art background and/or education
Work mode
* Onsite
* This role is eligible for relocation & immigration support
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:
* Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum
* Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)
* Sick Leave Compensation, Maternity Leave Benefits
* Premium Private Health Insurance
* Career development and education opportunities within the company
* English clubs and platform for learning languages
* Mental well-being program (iFeel)
* Commuting allowance
* Company events
* FitPass membership
* Discounts for employees
* Personal Gaming Account
* Coffee, fruits, and snacks in the office
* On-site canteen with subsidized prices for food and drinks
* Seniority Awards
* Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
$46k-68k yearly est. Auto-Apply 60d+ ago
Senior Animator
Zenimax Media, Inc. 4.5
Austin, TX jobs
Come join Bethesda Game Studios, the award-winning development team behind Starfield, The Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America's best cities.
With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we'd love to hear from you!
We will consider candidates for any of our four Bethesda Game Studios office locations: Rockville, MD; Montreal, Quebec; Austin, TX; Dallas, TX.
Responsibilities
Your Daily Life at Bethesda Game Studios
As Senior Animator, you will…
* Apply animation principles to create high-quality character specific animations, while making any changes based on artistic direction using hand-key techniques and adjusting motion capture data
* Work In collaboration with members of the team to address animation needs and requirements for player-controlled content and game play
* Actively engage with developers outside of your discipline, creating a positive and productive experience for all involved
* Assist and provide constructive feedback to other animators
* Communicate needs to out-of-team or external dependencies
* Consistently integrate and maintain your work in the game
Qualifications
What Makes You S.P.E.C.I.A.L.
* You have 5+ years of professional or related experience as a Gameplay Animator
* You possess outstanding animation skills that display a strong understanding of the principles and a desire to improve
* You are proficient in working with motion capture in either Maya or Motion Builder
* You have a strong understanding of building animations with gameplay as a focus
* You are detail oriented
* You are a self-motivated team player with a strong work ethic and cooperative attitude
* You're great at adapting to change and accept constructive feedback well
* You possess excellent problem solving and prototyping skills
* You are highly organized and have excellent time management skills
* You have excellent oral and written communication skills
* You possess a passion for gaming and making GREAT games and a passion for pushing animation quality to the next level
Preferred Skills
Bonus Skills
* You have experience working on 3rd person action games.
* You have experience working with a motion matching system.
* You have experience directing motion capture shoots.
* You have experience animating on open world games.
* You have animation graph experience.
* You have experience working closely with AI programmers and Gameplay programmers, understanding the technicalities of game AI and game functionality.
Salary Range
Senior Animator - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate's primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
This position is in a union and represented by the Communication Workers of America.
Applicant Privacy Notice
Applicant Privacy Notice
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E-Verify_Participation_Poster
$75k-165k yearly Auto-Apply 9d ago
Senior Animator
Zenimax Media, Inc. 4.5
Dallas, TX jobs
Come join Bethesda Game Studios, the award-winning development team behind Starfield, The Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well-balanced home and work life by providing competitive salaries, a generous benefits program, and offices located in some of North America's best cities.
With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we'd love to hear from you!
We will consider candidates for any of our four Bethesda Game Studios office locations: Rockville, MD; Montreal, Quebec; Austin, TX; Dallas, TX.
Responsibilities
Your Daily Life at Bethesda Game Studios
As Senior Animator, you will…
* Apply animation principles to create high-quality character specific animations, while making any changes based on artistic direction using hand-key techniques and adjusting motion capture data
* Work In collaboration with members of the team to address animation needs and requirements for player-controlled content and game play
* Actively engage with developers outside of your discipline, creating a positive and productive experience for all involved
* Assist and provide constructive feedback to other animators
* Communicate needs to out-of-team or external dependencies
* Consistently integrate and maintain your work in the game
Qualifications
What Makes You S.P.E.C.I.A.L.
* You have 5+ years of professional or related experience as a Gameplay Animator
* You possess outstanding animation skills that display a strong understanding of the principles and a desire to improve
* You are proficient in working with motion capture in either Maya or Motion Builder
* You have a strong understanding of building animations with gameplay as a focus
* You are detail oriented
* You are a self-motivated team player with a strong work ethic and cooperative attitude
* You're great at adapting to change and accept constructive feedback well
* You possess excellent problem solving and prototyping skills
* You are highly organized and have excellent time management skills
* You have excellent oral and written communication skills
* You possess a passion for gaming and making GREAT games and a passion for pushing animation quality to the next level
Preferred Skills
Bonus Skills
* You have experience working on 3rd person action games.
* You have experience working with a motion matching system.
* You have experience directing motion capture shoots.
* You have experience animating on open world games.
* You have animation graph experience.
* You have experience working closely with AI programmers and Gameplay programmers, understanding the technicalities of game AI and game functionality.
Salary Range
Senior Animator - The typical base pay range for this position at the start of employment is expected to be between $75,000 - $165,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate's primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
This position is in a union and represented by the Communication Workers of America.
Applicant Privacy Notice
Applicant Privacy Notice
E-Verification Notice
E-Verify_Participation_Poster
$75k-165k yearly Auto-Apply 9d ago
Lead Concept Artist (Retro Studios)
Nintendo 4.6
Austin, TX jobs
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
* Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
* Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
* Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
* Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
* Provide contextual visual support for gameplay design throughout development.
* Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
* Partner with Producers to plan, schedule, and manage internal and external concept art resources.
* Advocate for the concept art team within the studio and help define best practices and pipelines.
* Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
* This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
* 8 years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
* A strong portfolio demonstrating expertise in character and environmental concept design.
* Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
* Versatility across a wide range of art styles.
* Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
* Experience with project management tools such as Flow or Jira is a plus.
* Excellent communication skills, highly self-motivated, and team-oriented.
* Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
$62k-98k yearly est. 60d+ ago
Lead Concept Artist [Retro Studios]
Nintendo of America Inc. 4.6
Austin, TX jobs
Lead Concept Artist [Retro Studios] (25000000D2) RETRO STUDIOS:Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co. , Ltd. , and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture.
With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES: Collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project.
Create high-quality concept art across a variety of subjects including characters, environments, and props-from thumbnails to final illustrations.
Adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
Own and drive concept development while aligning with Design, Art, and Engineering teams to ensure visual cohesion and innovation.
Provide contextual visual support for gameplay design throughout development.
Offer mentorship, guidance, and actionable feedback to internal artists, fostering their growth and career development.
Partner with Producers to plan, schedule, and manage internal and external concept art resources.
Advocate for the concept art team within the studio and help define best practices and pipelines.
Conduct regular 1:1s, performance reviews, and support individual career goals for direct reports.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.
The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS: 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
A strong portfolio demonstrating expertise in character and environmental concept design.
Mastery of 2D art fundamentals including composition, color, lighting, anatomy, and perspective.
Versatility across a wide range of art styles.
Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
Experience with project management tools such as Flow or Jira is a plus.
Excellent communication skills, highly self-motivated, and team-oriented.
Degree in an art-related field, formal art training, or equivalent experience.
Retro Studios is an equal opportunity employer.
We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home.
We do all of this with kindness, empathy and respect for each other.
Job: Game DevelopmentPrimary Location: TX-AustinOrganization: Retro StudiosSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
$62k-98k yearly est. Auto-Apply 60d+ ago
Senior Environment Artist
Gunfire Games 4.2
Austin, TX jobs
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
$70k-85k yearly 60d ago
Senior Environment Artist
Gunfire Games 4.2
Austin, TX jobs
Job DescriptionDescription:
Who we are:
At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward.
We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you.
What you'll do:
Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals.
Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints.
Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly.
Take direction in style and technique, ensuring work matches the overall vision of the project.
Implement feedback quickly and effectively.
Accurately estimate tasks, delivering high-quality results on time.
Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture.
Who you are:
3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level.
A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus.
Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max.
A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments.
Skilled at managing asset budgets and workflows efficiently.
Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence.
Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality.
Experience shipping at least one AA/AAA title.
Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!)
Expertise in procedural workflows, technical art, or tools pipelines that support environment creation.
Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project.
A passion for mentoring and helping junior artists grow while lightening the leads' workload.
Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving.
Note: This is a temporary Mid-Senior role with the opportunity to make a meaningful impact on our upcoming titles. We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required.
Pay range: $$70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Requirements:
$70k-85k yearly 30d ago
Technical Artist - AI Solutions
Electronic Arts Inc. 4.8
Austin, TX jobs
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.
You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus.
Responsibilities
* Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams.
* Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC
* Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale.
* Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost).
* Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling
* Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners.
* Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative.
Qualifications
* 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production
* 4+ years of leader experience, building, scaling, and leading teams
* Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies.
* Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates.
* Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use.
* Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking.
* Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets.
* Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes.
* Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills.
* Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience
* Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc…
* Willingness and ability to travel internationally
Preferred
* Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls
* Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout).
* Familiarity with brand/IP approvals, rights management, and global campaign delivery.
* Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…)
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD
* Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
$55k-82k yearly est. 9d ago
Biome Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes. Responsibilities: Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments. Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes. Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes. Over see and coach both internal and external artists on the creation of foliage and other biome assets. Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs. Qualifications: Shipped title experience as biome artist or similar title on open world AAA games. Solid organic modeling and material creation for terrain and rocks. Solid foliage creation and optimization with speed tree, LOD and impostor setup. Houdini experience is a plus. Stylized art creation experience is a plus. Unreal engine 4 experience preferred, but Unity experience is also acceptable. Skills: Strong artistic eye for biome composition including lighting/shading, materials. Familiar with biome generation tools and rulesets to help shape natural feeling landscapes. Excels at node-based art creation in unreal and substance designer. Can improvise based on high level concepts and information to deliver high quality art. Able to self-manage and use time effectively. Able to balance factors required for the creation complex environments. Effective communicator that can interface with leads and adjacent art departments. Takes direction and feedback well, collaborates effectively and can focus on project goals. Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors.
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$55k-86k yearly est. Auto-Apply 60d+ ago
Lighting Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits. Responsibilities: Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments. Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered. Balance needs of Story, Style and Design in lighting implementation. Work with Technical Artists to develop tools and assets for lighting. Manage performance and memory among multiple platforms using available tools. Solve both creative and technical problems with new tools and techniques. Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting. Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity. Verify quality of lightmaps and content that affects the lighting pipeline. Qualifications: Solid understanding of lighting and scene composition Working knowledge of Unreal Engine 4. Understanding and experience with Physical Based Rendering. 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building. Great organization and communication skills. Self motivated and driven by personal passion for your craft. Desire to learn and understand the latest and greatest technology and techniques. Bonus Points For: Experience and knowledge of the HDR pipeline. Knowledge of photography principals and image correction techniques. Previous experience in Level and or Environment Art.
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$55k-86k yearly est. Auto-Apply 60d+ ago
Level Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$55k-86k yearly est. Auto-Apply 60d+ ago
Visual Effects Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
The Visual Effects Artist works on all of our titles and interacts directly with the Visual Effects Director, Art Directors, and Designers to create world class special effects that push technical boundaries and limitations of Unreal Engine 4, Xbox, and Playstation. This role is open to VFX artists of mid or senior level. Responsibilities: Work with visual effects team to create impressive, real-time particle systems. Build elegant materials in Unreal Engine 4 for particle systems and world geometry. Create memory efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen. Produce basic 3D models, UV mapping, and simple animations when necessary. Participate in meetings to discuss the implementation of visual effects for the purpose of messaging gameplay concepts and meeting our aesthetic goals. Qualifications: Proficiency in Unreal Engine 4 Experience with 3DS Max (or Maya), Substance Designer, Houdini, and Photoshop. Able to engage in collaboration and critique with other developers. Constantly inquisitive, possess desire and means to improve our methods. Proven technical aptitude in common game tools. Strong interpersonal skills, you can listen as well as you can convey yourself. Demonstrable mastery of artistic concepts and common practices. Knowledge of limitations for console games with fixed technical specifications. Solid understanding of general art pipeline at a game studio. Understanding of individual impact on performance in relation to project frame rate goals. Bonus Points For: Technical aptitude with the Unreal Engine. Specifically Unreal Cascade, Niagara, and the Material Editor. Previous experience as an effects artist either in real-time games or with pre-rendered cinematic content for TV, film, or games. Experience with Embergen, FluidNinja, or other simulation tools. Associate's (two year) or higher Art related degree or evident strong art skills and background. Experience with 2D or 3D animation. Experience with Nvidia Apex, PhysX, FleX. Driven to explore new technology, process, techniques, and styles. Background in scripting or programming (any language) Strong ability to create shaders/materials Background in 3D modeling Experience with deferred renderers, simulations (Houdini, FumeFX, Embergen)
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$55k-82k yearly est. Auto-Apply 60d+ ago
Technical Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
Gearbox Software is looking for a skilled and motivated Technical Artist to create complex art systems, effects, and shaders for our projects. The Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Skills & Requirements Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Required Skills: Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Desired Skills: 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Applicants who cannot provide a portfolio, website, or reel will not be considered.
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$58k-85k yearly est. Auto-Apply 60d+ ago
UI Technical Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
Gearbox Software is seeking a skilled and motivated Technical Artist to assist the UI Art team with complex art systems, effects, and shaders used in bringing our projects' presentations to life. This role will bridge the gap between art and tech by integrating art content while honoring the artistic vision and technical constraints. Responsibilities: Work with UI and Tech Artists to ensure best practices and optimal workflows are being followed. Communicate and work closely with UI and Engine Programmers to develop new features needed in delivering highly polished, sophisticated presentations. Analyze and relay memory/performance concerns associated with UI throughout a project's development. Work with supporting art teams (FX, Modelers, etc.) to integrate assets into the UI, from proxy to final asset implementation. Create efficient and user-friendly UI Master Materials and Material Functions based on the standards set by the Tech Art team. Author and maintain Scripts to be used by artists and designers in our UI/presentation tools. Explore and iterate on ways to bring our projects presentation goals to life. Qualifications: Comfortable working in a 3D modeling application and Photoshop. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Comfortable working in the Unreal Engine, including Blueprints and the Material Editor. Experience working with 3DS Max and Houdini, with an ability to create assets in both as needed. Working knowledge of Python and the ability to quickly learn similar scripting languages, if re-quired. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Experience with providing feedback and integrating content from outsourced talent.
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$58k-85k yearly est. Auto-Apply 60d+ ago
Senior Technical Artist
Gearbox Software 4.1
Frisco, TX jobs
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit ****************
Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Qualifications: Expert knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct, and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Expert knowledge of the Unreal Engine, including Blue Prints and the Material Editor. Expert knowledge of 3Ds Max. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills.
Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
$58k-85k yearly est. Auto-Apply 60d+ ago
Concept Artist - Paper.io 2
Voodoo 4.3
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2.
With Paper.io 2, we're building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
Role
As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space.
* Art Creation:
* Design and produce high-quality concept art for characters, environments, and props.
* Work on illustrations for icons or stylised assets that align with the game's aesthetic.
* Collaboration:
* Partner with the Art Director to align on visual style and direction.
* Actively contribute by providing creative ideas and constructive feedback.
* Conceptualisation:
* Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision.
* Contribute to the creative direction by delivering compelling and innovative designs.
Profile
* Experience:
* 4+ years as a Concept Artist, in the mobile gaming industry.
* Strong capabilities in concept art, including a keen eye for detail, composition, and style.
* Ability to adapt to different visual styles and produce assets that align with the game's vision.
* Strong Illustration skills
* Technical Proficiency:
* Skilled in tools like Maya, Blender, Unity, and Photoshop.
* Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus.
* Experience working with Unity
* Soft Skills:
* Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team.
* Resourceful and proactive, with the ability to troubleshoot and iterate effectively.
* Strong problem-solving abilities
Nice to have
* Create low-poly 3D models, including texturing, to meet both technical and artistic requirements.
* Experience in VFX creation or animation.
Benefits
* Best-in-class compensation
* Other benefits according to the country you reside
$58k-88k yearly est. 60d+ ago
UI/UX Artist - Midcore Games
Voodoo 4.3
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is Paris-based, with relocation support available.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment
Role
* Create and implement UI screens and elements coherent with the game art direction
* Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers
* Collaborate with various disciplines to develop game features
* Utilize feedback from testing to ensure the highest quality outcomes
* Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development
* This is a generalist role: both UX Design and Art skills are required
* Work in a fast-paced environment, with fast iteration time
* Integrate your work and assets into Unity independently, understand possible technical challenges
* With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games.
Profile
* 3+ years of experience UI art experience for mobilegames
* 2+ years of UX design experience
* You are proficient with Unity UI integration tools
* Ability to use AI tools to speed up prototyping and image creation
* You can create and support a UX/UI framework library for a game
* You are proficient with Figma and Photoshop
* You have experience working remotely
* You can be proactive, and be able to understand product needs, find and benchmark suitable references
* Available in the Central European Time Zone (CET +/-2h)
Benefits
* Competitive salary
* Premium healthcare (SideCare) for you and your family 100% borne by Voodoo
* Swile Lunch voucher
* Gymlib (100% borne by Voodoo)
* Wellness activities in our Paris office
* Child daycare facilities (Les Petits Chaperons rouges)
$50k-74k yearly est. 50d ago
2D LiveOps Animator - Blitz
Voodoo 4.3
Paris, TX jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Blitz is a gaming platform launched by Voodoo in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.). It is leveraging Voodoo's unique game portfolio to engage users in a fun and rewarding way.
For this role, we are open to freelance or permanent contract.
Role
* Animate already existing 2D illustrations and assets used in Blitz for in-game popups, store banners, time-limited content, and other objects
* Using existing assets to create new illustrations and animations
* Work closely with the Live Ops and Product team in delivering high quality assets.
* Ability to work in a fast-paced environment, deliver high quality assets within deadlines
* Interact with other team members (Product team, Design team, Gaming team) to produce 2D animations for specific needs
* Based in Paris or remote
Profile
* Experience with 2D animations software such as After Effects, Spine2D, Rive, Lottie. Must know how to work with Rive or willing to work with Rive ( ***************** )
* Prior experience working on mobile games, games, or mobile products
* Good English to communicate smoothly with the team
* You have strong artistic foundations and a keen eye for detail
* You are adaptable, and able to adjust your style to match different games
* You work collaboratively, give and receive feedback with care
* You consistently push boundaries, strive to enhance your art each day, and embrace new technologies such as generative AI
Benefits
* Competitive salary based on experience
* Swile Lunch voucher
* Gymlib (100% covered by Voodoo)
* Premium healthcare coverage with SideCare, 100% covered for you and your family
* Wellness activities in our Paris office
* Remote days on Fridays
$59k-85k yearly est. 28d ago
Cinematic Media Artist
Probablymonsters 4.0
Dallas, TX jobs
Description THE ROLE: We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. WHO YOU ARE:
You have experience with game engines and/or mod tools, and video capture software/hardware.
You have a strong understanding of cinematic language and camera technology.
You can describe your unique vision and execute it end to end.
You have an ability to take ownership for assigned tasks and projects.
Be able to work well in a collaborative team environment.
You're a fast learner with high flexibility, solid organizational skills, and excellent communication skills.
Passionate storyteller who is focused on producing excellent work.
You have a strong knowledge and passion for gaming.
Desire to push creative boundaries and deliver outstanding results.
WHAT YOU WILL DO:
Compose and capture cinematic single player and multiplayer gameplay sequences for use in trailers, ads, social videos, presentations, etc.
Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary.
Create compelling trailers, imagery, and gameplay videos for external and internal purposes.
Maintain and update game builds on a weekly basis.
Edit in both a supervised and unsupervised capacity.
You possess the ability to generate shot lists based on creative briefs, pitch decks and editorial string outs.
Proven ability to work closely with creative directors, producers, and marketing executives to ensure creative vision is achieved.
Reporting and communicating gameplay issues/bugs to development teams and creative services team.
Flexible and team orientated. Should have good interpersonal and follow-up skills and the ability to manage multiple projects and tasks.
Coordinate delivery of produced content for distribution on acceptable channels.
QUALIFICATIONS:
You have experience creating game-related game capture for a development studio or creative agency.
General understanding of Unreal Engine 5 and sequencer.
Experience in creative video editorial work in a post-production facility or creative agency.
Mid-Senior level knowledge of industry standard video editing software.
Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve.
General understanding of post-production workflows, video formats and process.
Excellent written and verbal communication skills with demonstrated ability to present edits to creative leadership.
Bachelor's degree or equivalent experience. Must provide a current demo reel showcasing previous editing and game capture work.
PREFERRED SKILLS:
Mid-Senior level of Adobe After Effects.
Strong compositing skills, experience working with a Resolve.
Experience filming live action video. (Sony, RED).
Passionate about the gaming industry and understanding of the different genres and user bases.
About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits:
We provide a rich benefits package:
Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company.
Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
401(k) with an annual contribution by the Company.
Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation:
This is a full-time, benefits-eligible, exempt (salaried) position.
The full salary range for this position is $110,000 - $161,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.