Senior Artist jobs at Wizards of the Coast - 6 jobs
Sr Character FX Artist
Laika 4.2
Hillsboro, OR jobs
The Sr Character FX Artist is responsible for creating high-quality character-related simulations and deformations, including hair, fur, cloth, muscles, and skin, to support the artistic vision of the production. Working closely with the animation, rigging, and lighting teams, the Sr Character FX Artist ensures believable and stylized character motion that enhances performance and storytelling.
Job Functions
Develop and run simulations for cloth, hair, fur, muscles, skin, etc. that align with the artistic direction of the film.
Collaborate with animation and rigging to ensure seamless integration of CFX work into character performances.
Troubleshoot and optimize CFX rigs and simulations for efficiency while maintaining quality.
Work with the groom, lighting, and compositing teams to ensure simulations render correctly and meet established style.
Maintain clear communication with supervisors, leads, and other departments to anticipate and solve technical and creative challenges.
Document and share workflows, tools, and techniques to support team-wide consistency.
Collaborate with technical directors to develop CFX pipelines and tools when needed.
Support the Lead CFX Artist by mentoring and helping train junior members of the team.
Qualifications
10+ years of feature film, VFX, or high-end animation production experience.
Strong knowledge of Maya (nCloth) and Houdini (Vellum).
Advanced knowledge of photo-realistic cloth and hair simulation.
Solid understanding of anatomy, cloth behavior, hair dynamics, and physical motion.
Experience creating and maintaining sim templates in collaboration with rigging, modeling, and groom departments.
Excellent communication and collaboration skills.
Familiarity with rendering workflows (i.e., RenderMan) a plus.
Knowledge of scripting (Python, MEL, VEX, or similar) a plus.
Location
On-site in Hillsboro, OR, and eligible for remote work (in OR, CA, or WA only).
Salary
Salary is commensurate with skills and experience.
Physical Demands and Work Environment
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
Please review our EMPLOYMENT DISCLAIMER and MATERIALS SUBMISSION AGREEMENT.
$62k-102k yearly est. Auto-Apply 6d ago
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Previs Artist
Halon 3.8
Glendale, CA jobs
Halon Entertainment is the premier visualization and technology company, dedicated to the art of storytelling in film, games, and advertisements. We are looking for talented and enthusiastic Previs artists for exciting high profile projects. If you are interested in joining the team, we are looking for applicants that have thorough knowledge of Film Making, Maya, Motion Builder and storytelling. We hire a wide range of CG Generalists. This is a remote-work opportunity.
Strong storytelling skills with the ability to work on the fly in a fast paced environment.
3D asset creation including modeling, texturing, rigging and Photogrammetric Modeling.
Strong Camera and Character Animation or Motion Capture editing skills.
Experience in Maya, After Effects and Photoshop a must. MotionBuilder and Unreal Engine experience a big plus.
Knowledge of practical cameras, rigs and on-set production is a plus.
Knowledge of virtual production pipelines is a plus.
Overall:
Excellent communication and organizational skills, with the ability to work well in a collaborative team environment.
Willingness to accept direction, work well under pressure, on multiple tasks, being flexible and open to changes.
Must be efficient, reliable, self motivated and passionate about your work, requiring minimal supervision.
Salary Range:
$30 - $40 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.
Due to the requirements of this position, NEP requires as a condition of employment for this position that a candidate be fully vaccinated for COVID-19. If a candidate is offered this position with NEP, such offer is contingent on the candidate providing proof of full vaccination status by his or her start date. Pursuant to the Americans with Disabilities Act and Title VII of the Civil Rights Act of 1964, NEP will consider reasonable accommodations to a candidate's inability to vaccinate due to disability or religious belief, but NEP's consideration of potential reasonable accommodations does not guarantee commencement of employment.
$30-40 hourly 60d+ ago
Contract 3D Environment Artist (Remote)
City State Entertainment 3.7
Bothell, WA jobs
Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.
Job Description
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
Create high-quality environment assets from concept to in-game implementation
Work closely with art leads to identify and improve workflows, tools, and pipelines
Partner with design and engineering throughout the environment development process
Ensure assets meet visual, technical, and performance requirements
Share knowledge and collaberate with fellow artists
Qualifications
3+ years of professional experience as a 3D Environment Artist or in a similar role
Experience creating organic assets such as trees, foliage, rocks, and terrain
Strong prop creation skills, including structures, architectural elements, and world props
Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
Experience building assets for real-time, in-game environments
Ability and willingness to learn and work within a proprietary game engine
Understanding of working within art and performance budgets
Excellent verbal and written communication skills
Passion for games, especially MMORPGs
Strong work ethic with a high sense of ownership and accountability
Comfortable working remotely
Bonus Qualifications
Experience with physically based rendering (PBR) workflows
Interest or experience in procedural environment creation
Experience using SpeedTree
Additional Information
If you are a talented, passionate, and experienced 3D Environment Artist looking for an exciting new opportunity, please apply with your resume and portfolio today! We are an emphatically equal-opportunity employer. This is a full-time contract remote position.
You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!
$70k-120k yearly est. 1d ago
Lead Artist
Warner Bros 4.6
Remote
Welcome to Warner Bros. Discovery… the stuff dreams are made of.
Who We Are…
When we say, “the stuff dreams are made of,” we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the
storytellers
bringing our characters to life, the
creators
bringing them to your living rooms and the
dreamers
creating what's next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
The Job
Avalanche, a division of WB Games Inc., is seeking a Lead Artist to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines.
This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production.
What part will you play?
Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment.
Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements.
Work with leadership to define, document, and maintain the art pipeline.
Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams.
Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives.
Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams.
What do we need from you?
8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role.
Proven experience managing internal artists and partnering with external teams.
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines.
Proficient experience with the Unreal Engine and its content pipeline.
A track record of fostering best-in-class creative culture where artists can do their best work.
Deep knowledge of industry trends, best practices, and emerging technologies in art production.
Good to Have
A passion for online multiplayer RPGs.
Experience with live-service games.
Understanding of multiple art disciplines.
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
$112k-208k yearly Auto-Apply 26d ago
Advanced Artist, Technical
Warner Bros 4.6
Remote
Welcome to Warner Bros. Discovery… the stuff dreams are made of.
Who We Are…
When we say, “the stuff dreams are made of,” we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the
storytellers
bringing our characters to life, the
creators
bringing them to your living rooms and the
dreamers
creating what's next…
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
The Job
Avalanche, a division of WB Games Inc., is seeking an Advanced Technical Artist with a specialization in Environment Art to join our team of talented industry veterans working on a new online multiplayer RPG. This person will work closely with project engineering, art, and design leadership to build and support the art pipelines and technical foundations for our online multiplayer RPG.
As an expert in Unreal Engine's world-building capabilities, this person will be responsible for designing, building, and maintaining the environment content workflows, as well as championing performance and optimization. The ideal candidate is a master of Unreal's environment and procedural systems, a strong problem solver, and passionate about empowering artists to build a large-scale online world.
What part will you play?
Develop, maintain, and support the environment art content creation pipelines, including foliage, materials, and world-building workflows.
Collaborate with engineering and art leadership to set and enforce technical art standards, performance budgets, and optimization best practices for a large-scale online world.
Create complex environment shaders (e.g., terrain, foliage, water), materials, and tools within Unreal Engine to empower artists and designers.
Drive innovation in art workflows and procedural content generation (PCG) to build and maintain our world at scale.
Support a wide range of environment technical art needs, including procedural placement, large-scale lighting, and streaming optimization.
Mentor other artists and technical artists, providing technical guidance, documentation, and feedback.
Perform peer reviews and champion a high standard of technical art excellence.
Troubleshoot and solve complex art production issues, balancing performance and visual quality.
What do we need from you?
8+ years of professional technical art experience, working on cross-functional teams.
Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
Bachelor's Degree in a related field (Art, Computer Science) or equivalent work experience.
Expert-level proficiency with the Unreal Engine (Blueprints, Material Editor, Foliage systems, PCG, and core systems).
Deep experience in environment-focused technical art (e.g., shader development, tools/pipeline, procedural systems, performance, lighting).
Experience building pipelines and tools to support the building of large worlds
Deep experience with 3D art software such as Maya, Houdini, etc.
Strong problem solving, debugging, and troubleshooting skills.
Good to Have
A passion for online multiplayer RPGs.
Experience with live-service games
Exceptional understanding of all game development disciplines and their inputs into the content pipeline.
How We Get Things Done…
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $151,200.00 - $280,800.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
$84k-139k yearly est. Auto-Apply 26d ago
Contract 3D Environment Artist (Remote)
City State Entertainment 3.7
Bothell, WA jobs
Unchained Entertainment is an independent video game development studio founded in March 2011. We are currently developing Camelot Unchained, a niche, RvR-focused, old-school MMORPG inspired by large-scale realm warfare and player-driven worlds.
Job Description
We are looking for a 3D Environment Artist to help build, populate, and refine the world of Camelot Unchained. In this role, you will contribute to the visual quality, performance, and cohesion of our in-game environments, taking assets from concept through final implementation. You will collaborate closely with art, design, and engineering to bring immersive, performant environments to life.
Responsibilities
Collaborate with the art team to create beautiful, cohesive, and performant environments and levels
Create high-quality environment assets from concept to in-game implementation
Work closely with art leads to identify and improve workflows, tools, and pipelines
Partner with design and engineering throughout the environment development process
Ensure assets meet visual, technical, and performance requirements
Share knowledge and collaberate with fellow artists
Qualifications
3+ years of professional experience as a 3D Environment Artist or in a similar role
Experience creating organic assets such as trees, foliage, rocks, and terrain
Strong prop creation skills, including structures, architectural elements, and world props
Strong art fundamentals, understanding of form, scale, mass, color, composition, and lighting
Experience building assets for real-time, in-game environments
Ability and willingness to learn and work within a proprietary game engine
Understanding of working within art and performance budgets
Excellent verbal and written communication skills
Passion for games, especially MMORPGs
Strong work ethic with a high sense of ownership and accountability
Comfortable working remotely
Bonus Qualifications
Experience with physically based rendering (PBR) workflows
Interest or experience in procedural environment creation
Experience using SpeedTree
Additional Information
If you are a talented, passionate, and experienced 3D Environment Artist looking for an exciting new opportunity, please apply with your resume and portfolio today! We are an emphatically equal-opportunity employer. This is a full-time contract remote position.
You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!