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Technical Artist jobs at ZeniMax Media - 27 jobs

  • Senior Technical Artist - Hole.io

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is fully remote or Barcelona-based. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will be joining one of our Live Studios, working on Hole.io. Role We are looking for a Technical Artist to join our internal game studio at Voodoo, working on Hole.io. As part of a small, agile team, you will bridge the gap between art and engineering, helping to optimize workflows, enhance visual quality, and ensure smooth performance across mobile platforms. Your work will directly impact the player experience in our high-performing genre-defining casual game. * Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices. * Develop tools and scripts in Unity to streamline the workflow for artists and developers. * Work closely with game designers, artists, and developers to bring creative visions to life while maintaining technical efficiency. * Implement VFX, shaders, and lighting techniques to enhance the game's visual appeal. * Ensure asset optimization (compression, polygon count, texture sizes) & optimal import into Unity without sacrificing quality. * Debug and troubleshoot graphical and performance issues on different mobile devices. * Stay up to date with the latest trends and best practices in mobile game art and Unity development. Profile * Experience: 5+ years as a Technical Artist in the mobile gaming industry * Strong Unity expertise, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization * Proficiency in C# scripting for automating processes and enhancing tools * Understanding of mobile game constraints (performance, memory, draw calls, batching) * Experience with lighting, VFX, post-processing, and GPU profiling * Knowledge of 3D modeling and texturing workflows (Blender, Maya, Photoshop, Substance) * Ability to debug and optimize art assets and rendering issues. Benefits Benefits: competitive salary and other benefits according to the country you reside.
    $52k-77k yearly est. 60d+ ago
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  • Technical Artist - AI Solutions

    Electronic Arts Inc. 4.8company rating

    Austin, TX jobs

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus. Responsibilities * Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams. * Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC * Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale. * Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost). * Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling * Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners. * Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative. Qualifications * 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production * 4+ years of leader experience, building, scaling, and leading teams * Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies. * Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates. * Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use. * Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking. * Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets. * Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes. * Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills. * Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience * Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc… * Willingness and ability to travel internationally Preferred * Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls * Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout). * Familiarity with brand/IP approvals, rights management, and global campaign delivery. * Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…) Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $55k-82k yearly est. 22d ago
  • Senior Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Qualifications: Expert knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct, and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Expert knowledge of the Unreal Engine, including Blue Prints and the Material Editor. Expert knowledge of 3Ds Max. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • UI Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is seeking a skilled and motivated Technical Artist to assist the UI Art team with complex art systems, effects, and shaders used in bringing our projects' presentations to life. This role will bridge the gap between art and tech by integrating art content while honoring the artistic vision and technical constraints. Responsibilities: Work with UI and Tech Artists to ensure best practices and optimal workflows are being followed. Communicate and work closely with UI and Engine Programmers to develop new features needed in delivering highly polished, sophisticated presentations. Analyze and relay memory/performance concerns associated with UI throughout a project's development. Work with supporting art teams (FX, Modelers, etc.) to integrate assets into the UI, from proxy to final asset implementation. Create efficient and user-friendly UI Master Materials and Material Functions based on the standards set by the Tech Art team. Author and maintain Scripts to be used by artists and designers in our UI/presentation tools. Explore and iterate on ways to bring our projects presentation goals to life. Qualifications: Comfortable working in a 3D modeling application and Photoshop. Able to collaborate and work well with teams from various disciplines. Take ownership of shippable quality content/systems that are memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Bonus Points For: 6+ Years of industry experience. Comfortable working in the Unreal Engine, including Blueprints and the Material Editor. Experience working with 3DS Max and Houdini, with an ability to create assets in both as needed. Working knowledge of Python and the ability to quickly learn similar scripting languages, if re-quired. Experience with current generation platforms (Xbox One, PlayStation 4). Experience with other popular or proprietary engines (Unity, etc). Strong balance of creative/visual aesthetics and technical skills. Experience with providing feedback and integrating content from outsourced talent. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox Software is looking for a skilled and motivated Technical Artist to create complex art systems, effects, and shaders for our projects. The Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints. Skills & Requirements Responsibilities: Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers' ideas to life. Required Skills: Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. Desired Skills: 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Applicants who cannot provide a portfolio, website, or reel will not be considered. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $58k-85k yearly est. Auto-Apply 60d+ ago
  • Lead UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a Lead UI Artist to manage and lead a team of UI artists in the effort of creating the user interface, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Establish and maintain the visual direction and brand for the project's UI by working with the Art Director and other leads * Lead, mentor, and coach the UI art team, setting clear goals, conducting 1:1s, and fostering their career development * Oversee the creation and implementation of all UI components, such as menus, icons, and animations, and ensure the consistent quality of all UI art assets * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity * Develop and maintain UI style guides, as well as documentation for all aspects of UI/UX art and design Who Will Be a Great Fit: * 8 - 10+ years of professional experience in a UI/UX role, with 3 years of experience as a lead * Strong portfolio of UI/UX work showcased in AAA games * Proficient with Photoshop, Illustrator, game engines and UI tooling * Expert understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Nice to Have: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $123,200 - $172,500 per year. New York State (inclusive of New York City): $107,100 - $150,000 per year. Washington: $123,200 - $172,500 per year. New Jersey: $107,100 - $150,000 per year. British Columbia: $96,400 - $135,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $123.2k-172.5k yearly Auto-Apply 15d ago
  • Senior UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you. We're looking for a Senior UI Artist to help create and polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Work closely with UI and Art leadership to establish and drive the game's visual design language. * Work autonomously and own large sections of the game's UI * Consistently establish the quality bar for the UI team to strive toward. Help mentor and provide feedback to the team as needed. * Create, implement, and test UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with designers and engineers to improve functionality and visual fidelity. Who Will Be a Great Fit: * 10+ years of professional experience in a UI/UX role * Strong portfolio of UI/UX work showcased in AAA games * Proficient with Photoshop, Illustrator, game engines and UI tooling * Expert understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Nice to Have: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $100,200 - $140,300 per year. New York State (inclusive of New York City): $87,100 - $122,000 per year. Washington: $100,200- $140,300 per year. New Jersey: $87,100 - $122,000 per year. British Columbia: $75,700 - $106,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $100.2k-140.3k yearly Auto-Apply 15d ago
  • Senior Character Artist (Temp) - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are looking for a Senior Artist (temporary) to join our Create team, working on an enormous roster of WWE Superstars, supporting character creation. You'll build varied costumes, accessories, gimmicks and hairstyles that enable players to customize and create their own one-of-a-kind celebrity of sports entertainment. WWE 2K is an exciting and ambitious game franchise with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on ground breaking technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Work closely with Art and Character leadership to achieve amazing standards. * Model, UVs, and texture using Maya, Substance Painter, and Photoshop. * Use our toolset to create and maintain rigs for characters (face and bodies) and attires. * Collaborate with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes. * Troubleshoot technical issues related to character rigs and simulation. * Meet delivery deadlines under production constraints. * Work in an approval pipeline for assets that have been produced by external vendors. * Mentor other artists as needed Who Will Be A Great Fit: * 5+ years industry experience * Extensive experience with Autodesk Maya, ZBrush, and Substance Painter * Experience researching, piloting, and rolling out new techniques * Strong understanding of PBR materials for realistic fabric, skin, and other real-world surfaces, along with a solid grasp of human anatomy * Understanding of game engine limitations * Possess strong time and project management, be a great colleague, and have good work ethics. * A love for games (not just ours!) Might Be Nice: * Fluent in Python (PySide / PyQt) * Zbrush, Maya and Substance Painter knowledge * Shotgrid, Perforce, Jira, Confluence. * End-to-end knowledge of game production processes, and ability to scale your role to each phase This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $48 - $67 per hour. New York State (inclusive of New York City): $41 - $58 per hour. Washington: $48 - $67 per hour. New Jersey: $41 - $58 per hour. British Columbia: CAD $36 - $51 per hour. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $48-67 hourly Auto-Apply 19d ago
  • UI Artist - WWE 2K

    2K 4.0company rating

    California, MD jobs

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Can you speak in images and design... from layout to typography, shape, color, visual language and iconography. When it comes to UI, are you never quite finished streamlining, polishing, and improving that pixel perfect clarity? If you're passionate about crafting beautiful user experiences, with art and design that seems to anticipate the player's next move, we have a role that might interest you! We're looking for a UI Artist to help create/polish the UI, player status and overall presentation of the next installment of the WWE 2K franchise. You'll work with a large and versatile team to craft assets and implement a striking and intuitive user experience across every mode of the game, from in-ring wrestling, to story modes, simulations, and a spectacular variety of user content creation tools. WWE 2K is an exciting and challenging game with a diverse set of features and requirements. You will grow and develop in many different areas, learning from a highly skilled team while working on innovative technology. We are committed to building the most diverse team possible, so while a list of qualifications is provided below, please do not hesitate to apply if you don't meet 100% of the qualifications. What You Will Do: * Direct creation of UI assets from concept to finish * Implement UI assets using proprietary tools * Receive feedback, implement improvements, polish and bug fixes to UI/flows * Work across functions to develop the full scope of game needs * Anticipate challenges; build relationships with Tools and UI leads and engineers to improve functionality and visual fidelity. Who Will Be A Great Fit: * 2+ years of professional experience in a UI/UX role * Portfolio of UI/UX work * Experience with Photoshop, Illustrator, game engine and UI tooling * Strong understanding of UI/UX design * Strong understanding of graphic design principles such as layout, typography, and color theory application * Ability to create high-quality work in a fast-paced environment and able to incorporate feedback from multiple stakeholders from multiple teams * Organized, excellent communication skills, passion for games, collaborative demeanor * Attention to detail and completeness, ability to see around corners, anticipate issues * Love for video games (not just ours!) Might Be Nice: * Experience working in 3D with motion including Maya, Cinema 4D, Element 3D, or other industry standard software * Game Industry experience with multiple shipped titles * Knowledge of the WWE brand and style This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $78,900 - $110,400 per year. New York State (inclusive of New York City): $68,600 - $96,000 per year. Washington: $78,900 - $110,400 per year. New Jersey: $68,600 - $96,000 per year. British Columbia: $60,700 - $85,000 (CAD) per year. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $78.9k-110.4k yearly Auto-Apply 15d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Job DescriptionDescription: Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States. Requirements:
    $70k-85k yearly 13d ago
  • Senior Environment Artist

    Gunfire Games 4.2company rating

    Austin, TX jobs

    Who we are: At Gunfire Games, we're passionate about crafting unforgettable worlds and gameplay experiences. Our legacy includes hits like The Darksiders Series, Remnant: From the Ashes, Remnant II, and Chronos and we're not slowing down. We're a team driven by innovation, collaboration, and a commitment to pushing our craft forward. We're looking for talented, passionate people to help shape the next chapter in our story. Right now, we're seeking a Mid-Senior Environment Artist to join our team. This role will collaborate closely with Design and Art leadership to create breathtaking environments that immerse players and elevate the experience. If you love building worlds, shaping atmosphere through materials and storytelling, and thrive in a highly creative environment, we want to hear from you. What you'll do: Build environments from proxy to polish that feel cohesive, intentional, and immersive, always aligned with project goals. Balance artistic vision with gameplay functionality, keeping in mind both player experience and engine constraints. Collaborate closely with art, design, and production teams to ensure style and functionality mesh seamlessly. Take direction in style and technique, ensuring work matches the overall vision of the project. Implement feedback quickly and effectively. Accurately estimate tasks, delivering high-quality results on time. Communicate progress clearly across disciplines and contribute to a collaborative, solution-focused culture. Who you are: 3+ years of professional experience in game development for a mid-level role, or 5+ years for senior-level. A strong portfolio showcasing atmospheric environments that incorporate thoughtful storytelling and moody, dark or atmospheric themes a plus. Proficiency in industry-standard tools: Unreal Engine, Photoshop, ZBrush, Substance, and 3ds Max. A solid grasp of artistic principles (composition, color, shape language, lighting) and how they contribute to polished, technically sound environments. Skilled at managing asset budgets and workflows efficiently. Strong communicator who explains process clearly, welcomes feedback, and collaborates with confidence. Flexible, curious, and eager to learn new tools and techniques that improve collaboration and project quality. Experience shipping at least one AA/AAA title. Bonus XP: (Not required, but we'd be excited if you bring some of these to the table!) Expertise in procedural workflows, technical art, or tools pipelines that support environment creation. Strong knowledge of Substance Designer or material authoring pipelines. Experience creating designer-friendly materials, shaders, or modular workflows that scale across a project. A passion for mentoring and helping junior artists grow while lightening the leads' workload. Cross-disciplinary flexibility: able to jump between worldbuilding, asset creation, and technical problem solving. Note: We're primarily seeking someone with a strong foundation in environment art, but we're especially excited about candidates who bring strengths in procedural/material workflows or senior-level experience in mentoring and driving projects forward. As with any role, the responsibilities listed above are not exhaustive, and you may be asked to take on additional tasks as reasonably required. Pay range: $70,000 - $85,000 Title level (mid/senior) and base pay offered will be based on candidate's skills, experience, and other professional considerations. Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law. Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
    $70k-85k yearly 60d+ ago
  • Level Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself! Demonstration of environment creation & population is required for portfolio submission. Responsibilities: Create exciting and attractive environments that are lush with detail and interesting scene composition Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success Define or improve lighting aspects of environments as necessary to reach aesthetic target Work from concept art, style sheets, or references to achieve projects visual goals Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s) Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience Be a resource for the art team for the environment/level/area, answering questions and helping own that vision Qualifications: Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Bonus Points For: Unreal 4 experience is a plus Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Biome Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** A Biome Artist is responsible for the creation of assets including trees, plants, foliage, rocks, terrain textures and other assets involved with creating beautiful, consistent and harmonious exterior scenes. Responsibilities: Collaborate with concept art, level art and tech art to create assets needed to make amazing looking and performant outdoor environments. Create rocks, trees, plants, foliage, terrain textures and stamps, plus any other model, texture or asset that is required to build incredible biomes. Create landscape materials, foliage assets, and other related resources, materials or assets that enrich the character of biomes. Over see and coach both internal and external artists on the creation of foliage and other biome assets. Assure quality, performance of biome art and assist in the troubleshooting and fixing of bugs. Qualifications: Shipped title experience as biome artist or similar title on open world AAA games. Solid organic modeling and material creation for terrain and rocks. Solid foliage creation and optimization with speed tree, LOD and impostor setup. Houdini experience is a plus. Stylized art creation experience is a plus. Unreal engine 4 experience preferred, but Unity experience is also acceptable. Skills: Strong artistic eye for biome composition including lighting/shading, materials. Familiar with biome generation tools and rulesets to help shape natural feeling landscapes. Excels at node-based art creation in unreal and substance designer. Can improvise based on high level concepts and information to deliver high quality art. Able to self-manage and use time effectively. Able to balance factors required for the creation complex environments. Effective communicator that can interface with leads and adjacent art departments. Takes direction and feedback well, collaborates effectively and can focus on project goals. Strives for quality, pushes for awesomeness, but knows how to compromise and balance art creation factors. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Lighting Artist

    Gearbox Software 4.1company rating

    Frisco, TX jobs

    The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visit **************** We are currently seeking a Lighting Artist to join our growing team! This is a full-time, on-site position at a fun, fast-growing company, with excellent benefits. Responsibilities: Work with Level Artists, Level Designers and Mission Designers to create lighting for all game environments. Work with Cinematics to create lighting for cinematic moments, both real-time and pre-rendered. Balance needs of Story, Style and Design in lighting implementation. Work with Technical Artists to develop tools and assets for lighting. Manage performance and memory among multiple platforms using available tools. Solve both creative and technical problems with new tools and techniques. Provide feedback and collaborate with Level Artists on scene composition as it relates to lighting. Audit content to verify proper PBR ranges and values to maintain consistent visual fidelity. Verify quality of lightmaps and content that affects the lighting pipeline. Qualifications: Solid understanding of lighting and scene composition Working knowledge of Unreal Engine 4. Understanding and experience with Physical Based Rendering. 3+ Years of industry experience related to lighting, or clear demonstrable ability in affiliated roles such as Environment/Level Art or World Building. Great organization and communication skills. Self motivated and driven by personal passion for your craft. Desire to learn and understand the latest and greatest technology and techniques. Bonus Points For: Experience and knowledge of the HDR pipeline. Knowledge of photography principals and image correction techniques. Previous experience in Level and or Environment Art. Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
    $55k-86k yearly est. Auto-Apply 60d+ ago
  • Concept Artist - Paper.io 2

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2. With Paper.io 2, we're building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. Role As a Concept Artist focusing on Concept Art, you will play a vital role in shaping the visual identity of Paper.io 2. Collaborating closely with the Art Director, you will create, develop, and integrate stunning game assets, elevating the production quality of our live games as we transition them into the casual space. * Art Creation: * Design and produce high-quality concept art for characters, environments, and props. * Work on illustrations for icons or stylised assets that align with the game's aesthetic. * Collaboration: * Partner with the Art Director to align on visual style and direction. * Actively contribute by providing creative ideas and constructive feedback. * Conceptualisation: * Gather references, brainstorm ideas, and create mock-ups that clearly communicate the artistic vision. * Contribute to the creative direction by delivering compelling and innovative designs. Profile * Experience: * 4+ years as a Concept Artist, in the mobile gaming industry. * Strong capabilities in concept art, including a keen eye for detail, composition, and style. * Ability to adapt to different visual styles and produce assets that align with the game's vision. * Strong Illustration skills * Technical Proficiency: * Skilled in tools like Maya, Blender, Unity, and Photoshop. * Proficient in low-poly modelling and texturing pipelines; familiarity with Maya rigging workflows is a plus. * Experience working with Unity * Soft Skills: * Excellent communication skills, with the ability to convey ideas clearly and collaborate effectively with a multidisciplinary team. * Resourceful and proactive, with the ability to troubleshoot and iterate effectively. * Strong problem-solving abilities Nice to have * Create low-poly 3D models, including texturing, to meet both technical and artistic requirements. * Experience in VFX creation or animation. Benefits * Best-in-class compensation * Other benefits according to the country you reside
    $58k-88k yearly est. 60d+ ago
  • Concept Artist - Casual Games (Freelance)

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to elevating some of the most promising game concepts emerging from our innovative prototyping teams. This studio is specifically chartered to take high-potential prototypes and evolve them into successful, market-ready titles. We're looking for a creative and highly skilled Concept Artist to join our Casual games team. They have already demonstrated significant promise and captured our attention with their compelling core mechanics and engaging gameplay. You'll help define the game's visual identity by producing compelling designs for characters, environments, props, and UI concepts. The ideal candidate is passionate about mobile games, understands stylized visual languages, and is excited to work in a collaborative and fast-paced environment. Role * Create engaging concept art for characters, environments, props, and UI elements that align with the style and tone of the game * Translate gameplay ideas and feature briefs into visually exciting and usable designs. * Produce moodboards, thumbnails, detailed sketches, and polished final concepts. * Collaborate closely with the Art Director, Game Designers, and 3D Artists to ensure visual consistency across assets. * Support the 3D pipeline with detailed callouts and visual references. * Contribute to seasonal events and live content with fresh, creative visual ideas. * Iterate quickly and efficiently in response to team feedback and A/B test results. Profile * Experienced in stylized visual development for mobile games or animation (4+ years). * Skilled in both character and environment concepting, with strong shape language and visual clarity. * Proficient in digital illustration tools such as Photoshop, Procreate, or similar. * Comfortable iterating quickly based on feedback and adapting to a game's evolving style. * Familiar with the production needs of mobile games (readability, scale, performance). * A team player who enjoys cross-functional collaboration with designers, artists, and developers. * Excited about building delightful visual experiences that reach millions of players. Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $58k-88k yearly est. 1d ago
  • Senior UI Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    Description THE ROLE: We are seeking a versatile and experienced Senior UI Artist who is passionate about bringing exceptional entertainment to players around the globe. At ProbablyMonsters, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement all aspects of UI for new IP development. As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and an artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences. WHO YOU ARE: You are an independent, organized and self-aware artist who is excited to breathe life into the UI of a new IP. Your work demonstrates your ability to create high quality UI art and a strong understanding of graphic design principles and how they apply to information hierarchy and layout. You have a deep understanding of UI systems and workflows, and the ways that UI impacts a project. You are effective at presenting your positions and ideas to positively influence the project. You are proactive about evangelizing for your team to improve tools and workflows. WHAT YOU WILL DO: Bring clarity and delight to gameplay by implementing menus, HUD and presentation scenarios. Collaborate with Art and Design to create intuitive, responsive UI art and animation that articulates gameplay and visually elevates the player experience. Collaborate to establish workflows, best practices and style guides for the UI art discipline. Build and maintain UI component libraries and documentation to be shared with partnering studios. QUALIFICATIONS: A portfolio that displays a strong understanding of UI art, typography and graphic/motion design. Solid understanding and experience working in Unreal Engine: UMG, Blueprints and Materials. An advanced proficiency in UI/UX workflows & DCC programs (such as Illustrator, Photoshop, Figma, etc.) Strong written and verbal communication skills. Shipped at least 1 game as a UI Artist. At least 5 years of experience as a UI Artist. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $88,000 - $128,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $88k-128k yearly Auto-Apply 7h ago
  • UI/UX Artist - Midcore Games

    Voodoo 4.3company rating

    Paris, TX jobs

    Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. This position is Paris-based, with relocation support available. Team You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. In this exciting role, your initial focus will be on a game that has already demonstrated significant promise and captured our attention with its compelling core mechanics and engaging gameplay. You'll have the opportunity to contribute directly to the growth and refinement of the game, leveraging its existing traction to build a truly exceptional player experience. This is a unique chance to join a project with established momentum while still having a significant impact on its future direction within a dedicated and agile studio environment Role * Create and implement UI screens and elements coherent with the game art direction * Design UX flow and UI visual assets for mobile game in close collaboration with Game Designers * Collaborate with various disciplines to develop game features * Utilize feedback from testing to ensure the highest quality outcomes * Depending on profile and abilities, contribute to other tasks beyond UI and support the game's development * This is a generalist role: both UX Design and Art skills are required * Work in a fast-paced environment, with fast iteration time * Integrate your work and assets into Unity independently, understand possible technical challenges * With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Profile * 3+ years of experience UI art experience for mobilegames * 2+ years of UX design experience * You are proficient with Unity UI integration tools * Ability to use AI tools to speed up prototyping and image creation * You can create and support a UX/UI framework library for a game * You are proficient with Figma and Photoshop * You have experience working remotely * You can be proactive, and be able to understand product needs, find and benchmark suitable references * Available in the Central European Time Zone (CET +/-2h) Benefits * Competitive salary * Premium healthcare (SideCare) for you and your family 100% borne by Voodoo * Swile Lunch voucher * Gymlib (100% borne by Voodoo) * Wellness activities in our Paris office * Child daycare facilities (Les Petits Chaperons rouges)
    $50k-74k yearly est. 60d+ ago
  • Cinematic Media Artist

    Probablymonsters 4.0company rating

    Dallas, TX jobs

    Description THE ROLE: We are looking for a multidisciplinary Cinematic Media Artist to help create external/internal marketing assets. This role sits within Creative Services which is responsible for championing a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. WHO YOU ARE: You have experience with game engines and/or mod tools, and video capture software/hardware. You have a strong understanding of cinematic language and camera technology. You can describe your unique vision and execute it end to end. You have an ability to take ownership for assigned tasks and projects. Be able to work well in a collaborative team environment. You're a fast learner with high flexibility, solid organizational skills, and excellent communication skills. Passionate storyteller who is focused on producing excellent work. You have a strong knowledge and passion for gaming. Desire to push creative boundaries and deliver outstanding results. WHAT YOU WILL DO: Compose and capture cinematic single player and multiplayer gameplay sequences for use in trailers, ads, social videos, presentations, etc. Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary. Create compelling trailers, imagery, and gameplay videos for external and internal purposes. Maintain and update game builds on a weekly basis. Edit in both a supervised and unsupervised capacity. You possess the ability to generate shot lists based on creative briefs, pitch decks and editorial string outs. Proven ability to work closely with creative directors, producers, and marketing executives to ensure creative vision is achieved. Reporting and communicating gameplay issues/bugs to development teams and creative services team. Flexible and team orientated. Should have good interpersonal and follow-up skills and the ability to manage multiple projects and tasks. Coordinate delivery of produced content for distribution on acceptable channels. QUALIFICATIONS: You have experience creating game-related game capture for a development studio or creative agency. General understanding of Unreal Engine 5 and sequencer. Experience in creative video editorial work in a post-production facility or creative agency. Mid-Senior level knowledge of industry standard video editing software. Adobe Premiere, Audition, Photoshop, After Effects, Davinci Resolve. General understanding of post-production workflows, video formats and process. Excellent written and verbal communication skills with demonstrated ability to present edits to creative leadership. Bachelor's degree or equivalent experience. Must provide a current demo reel showcasing previous editing and game capture work. PREFERRED SKILLS: Mid-Senior level of Adobe After Effects. Strong compositing skills, experience working with a Resolve. Experience filming live action video. (Sony, RED). Passionate about the gaming industry and understanding of the different genres and user bases. About ProbablyMonsters™ ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences. ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Benefits: We provide a rich benefits package: Medical Coverage - health, dental, and vision paid at 88% for the employee and dependents are subsidized by the Company. Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance. 401(k) with an annual contribution by the Company. Paid holidays and vacation, bereavement leaves, and parental leave. Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company. Compensation: This is a full-time, benefits-eligible, exempt (salaried) position. The full salary range for this position is $110,000 - $161,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity. In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
    $47k-83k yearly est. Auto-Apply 7h ago
  • Cinematic Media Artist

    Probablymonsters Inc. 4.0company rating

    Fort Worth, TX jobs

    ProbablyMonsters' mission is to unite, guide, and empower talented teams to redefine what it means to deliver exceptional games within a healthy, rewarding culture.
    $47k-84k yearly est. 60d+ ago

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