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Maya jobs near me - 55 jobs

  • Manager, Graphics Production

    Faceit

    Columbus, OH

    At EFG (ESL FACEIT Group) we create worlds beyond gameplay where players and fans become community. We pride ourselves in having a corporate social responsibility which is that "IT'S NOT GG, UNTIL IT'S GG FOR ALL". We are passionate about the culture we foster that ultimately helps to create and shape the world of esports, gaming tournaments, leagues, events and holistic ecosystems staged for our millions of players, fans and heroes. At EFG (ESL FACEIT Group) we create worlds beyond gameplay where players and fans become community. We pride ourselves in having a corporate social responsibility which is that "IT'S NOT GG, UNTIL IT'S GG FOR ALL". We are passionate about the culture we foster that ultimately helps to create and shape the world of esports, gaming tournaments, leagues, events and holistic ecosystems staged for our millions of players, fans and heroes. What You'll Do: * Assign project tasks based on team skills, experience, and availability. * Manage resourcing and staffing across multiple projects. * Ensure accurate time tracking, approve timesheets, and manage overtime. * Support preparation and approval of project budgets. * Lead weekly team meetings to review progress and priorities. * Mentor team members and support their growth and career goals. * Conduct performance reviews and set development objectives. * Oversee recruitment, onboarding, and training of new employees. * Lead design projects from concept to completion, ensuring quality and deadlines. * Develop broadcast graphics and front-of-house packages for studio and live events. * Create and maintain graphics lookbooks and visual style guides. * Organize and archive project files for efficient workflow and accessibility. * Coordinate project handoff to Broadcast Integration and support producers and production teams, including on-site show execution and graphics liaison responsibilities. Role Requirements: * 6+ years experience in graphic design, animation, and motion graphics (agency or media environment). * 3+ years experience designing or animating for broadcast and live events. * 2+ years experience managing or leading a team * Proven experience managing or leading a creative/design team. * Strong portfolio demonstrating creative design and animation work. * Proficient in Figma and Adobe Creative Suite. * Strong organizational skills and ability to manage multiple. deadlines. * High attention to detail and commitment to quality. * Strong communication and collaboration skills. * Ability to adapt to changing project needs and offer creative solutions. * Flexibility to work varying schedules, including overtime, weekends, and travel. Desirable Skills: * Working knowledge of Broadcast software (Ross Xpression, VizRT, VMix, Resolume etc.) * Working knowledge of 3D software (Cinema 4D, Maya, or Unreal Engine). * Knowledge of current design trends and industry best practices. * Experience in social media, print, and presentation design. * Strong data visualization and infographic design skills. * Comfortable working with global teams across time zones. * Experience in sports or esports broadcast environments. * Passion for esports and video games. * Experience implementing graphics with broadcast producers for live events. * Experience working on live event or television broadcast production workflows. Firmly rooted in our values, EFG is an affirmative action employer that celebrates being an equal opportunity workplace. Our unwavering commitment to fair employment extends to all individuals, regardless of their race, color, ancestry, religion, sex, national origin, age, sexual orientation, disability, citizenship, marital status, gender identity, or Veteran status. Create a Job Alert Interested in building your career at ESL FACEIT GROUP Limited? Get future opportunities sent straight to your email. Create alert
    $44k-71k yearly est. 41d ago
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  • Manager, Graphics Production

    ESL Faceit Group Limited

    Columbus, OH

    Job Description At EFG (ESL FACEIT Group) we create worlds beyond gameplay where players and fans become community. We pride ourselves in having a corporate social responsibility which is that "IT'S NOT GG, UNTIL IT'S GG FOR ALL". We are passionate about the culture we foster that ultimately helps to create and shape the world of esports, gaming tournaments, leagues, events and holistic ecosystems staged for our millions of players, fans and heroes. At EFG (ESL FACEIT Group) we create worlds beyond gameplay where players and fans become community. We pride ourselves in having a corporate social responsibility which is that "IT'S NOT GG, UNTIL IT'S GG FOR ALL". We are passionate about the culture we foster that ultimately helps to create and shape the world of esports, gaming tournaments, leagues, events and holistic ecosystems staged for our millions of players, fans and heroes. What You'll Do: Assign project tasks based on team skills, experience, and availability. Manage resourcing and staffing across multiple projects. Ensure accurate time tracking, approve timesheets, and manage overtime. Support preparation and approval of project budgets. Lead weekly team meetings to review progress and priorities. Mentor team members and support their growth and career goals. Conduct performance reviews and set development objectives. Oversee recruitment, onboarding, and training of new employees. Lead design projects from concept to completion, ensuring quality and deadlines. Develop broadcast graphics and front-of-house packages for studio and live events. Create and maintain graphics lookbooks and visual style guides. Organize and archive project files for efficient workflow and accessibility. Coordinate project handoff to Broadcast Integration and support producers and production teams, including on-site show execution and graphics liaison responsibilities. Role Requirements: 6+ years experience in graphic design, animation, and motion graphics (agency or media environment). 3+ years experience designing or animating for broadcast and live events. 2+ years experience managing or leading a team Proven experience managing or leading a creative/design team. Strong portfolio demonstrating creative design and animation work. Proficient in Figma and Adobe Creative Suite. Strong organizational skills and ability to manage multiple. deadlines. High attention to detail and commitment to quality. Strong communication and collaboration skills. Ability to adapt to changing project needs and offer creative solutions. Flexibility to work varying schedules, including overtime, weekends, and travel. Desirable Skills: Working knowledge of Broadcast software (Ross Xpression, VizRT, VMix, Resolume etc.) Working knowledge of 3D software (Cinema 4D, Maya, or Unreal Engine). Knowledge of current design trends and industry best practices. Experience in social media, print, and presentation design. Strong data visualization and infographic design skills. Comfortable working with global teams across time zones. Experience in sports or esports broadcast environments. Passion for esports and video games. Experience implementing graphics with broadcast producers for live events. Experience working on live event or television broadcast production workflows. Firmly rooted in our values, EFG is an affirmative action employer that celebrates being an equal opportunity workplace. Our unwavering commitment to fair employment extends to all individuals, regardless of their race, color, ancestry, religion, sex, national origin, age, sexual orientation, disability, citizenship, marital status, gender identity, or Veteran status.
    $47k-77k yearly est. 11d ago
  • Gaming Product Intern - 3D Render

    Corsair Memory 4.4company rating

    Remote job

    YOU WILL: Learn the visual intricacies of high-performance PC hardware, developing a deep understanding of materials, textures, lighting behaviors, and RGB effects to create hyper-realistic representations . Support the product launch pipeline by transforming raw engineering CAD data into polished 3D assets suitable for packaging, web content, and video production . Join creative and product storytelling sessions to help define the visual identity of new products, determining the best camera angles, lighting setups, and environments to tell the product story . Collect design briefs and brand requirements from Product and Marketing teams; convert these requests into stunning visual assets that highlight key product features and aesthetics . Create, texture, and light high-quality 3D scenes (using tools like Blender, Cinema 4D, KeyShot, or Maya) that improve the quality and consistency of our launch materials-focusing on visual fidelity rather than mechanical design . Develop style frames and visual proofs-of-concept for upcoming campaigns, conducting render tests to refine lighting, mood, and material accuracy before final production . Research trends in 3D visualization, CGI, and motion graphics to provide recommendations that keep our product imagery cutting-edge and engaging . Document rendering workflows, material libraries, and scene setups to ensure reproducibility and asset consistency across different product lines . Collaborate with Product, Engineering, Marketing, and Creative teams on cross-functional initiatives to ensure the digital representation matches the physical product perfection . Provide general support to the product launch organization and contribute to the continuous improvement of our visualization tools and asset pipelines . YOU ARE: Currently pursuing a degree in 3D Arts, Visual Effects, Graphic Design, Digital Media, Animation, or a related creative field . Passionate about gaming, PC hardware, and the art of digital product visualization . Capable of creating photorealistic 3D renders; familiarity with texturing, UV mapping, lighting, and rendering pipelines (e.g., Blender, C4D, V-Ray, Redshift, or Unreal Engine) is a strong plus . Comfortable working with imported CAD files (STEP, IGES) and optimizing geometry for rendering workflows without altering the product's engineering design . A visual thinker who enjoys composition, color theory, and solving the challenge of making complex hardware look beautiful and understandable . A clear and proactive communicator who collaborates well, asks great questions about product details, and brings a positive and curious mindset to the team . Organized, reliable, and able to manage multiple rendering tasks and deadlines in a dynamic launch environment . Creative and open-minded, with enthusiasm for developing new visual styles and contributing to the premium look and feel of CORSAIR products. You are actively enrolled as a full-time student in an accredited institution and have completed at least one year of education. Able to work 40 hours a week onsite throughout the course of the 12-week summer internship either between (May 27 - August 13 th , 2026 OR June 16 th - September 13 th , 2026) Legally authorized to work in the United States Remote Position WHO WE ARE: CORSAIR (NASDAQ: CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, CORSAIR delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best. CORSAIR also includes subsidiary brands Elgato, which provides premium studio equipment and accessories for content creators; SCUF Gaming, which builds custom-designed controllers for competitive gamers; ORIGIN PC, a builder of custom gaming and workstation desktop PCs and laptops; DROP, a community-driven brand known for enthusiast keyboards and curated peripherals; and Fanatec, a leading manufacturer of high-end sim racing hardware. We have many intern openings in a variety of departments, check them all out to see which suits your interests and professional development the best at corsair.com/careers.
    $35k-45k yearly est. Auto-Apply 45d ago
  • Staff 3D Content Pipeline Engineer

    GM 2.9company rating

    Remote job

    The Role: Are you a creative and technical problem-solver with a passion for 3D graphics? Join our team of talented engineers and artists to build high-fidelity simulations that will be instrumental in developing safe and reliable self-driving cars. This role offers the rare opportunity to bridge the gap between artistic vision and engineering rigor. You'll work on complex, large-scale virtual environments, addressing critical fidelity and performance challenges that directly impact the safety and reliability of autonomous vehicles. Collaborate within a highly interdisciplinary team of world-class Artists, Engineers, and Research Scientists to redefine the boundaries of simulation technology, and create innovative tools, pipelines, and workflows for artists. What you'll do: 3D Asset Pipeline Development: Lead the development of a cutting-edge asset generation pipeline for our new real-time, GPU-based ray tracing engine, defining the foundational standards and conventions that will drive future advancements in photorealistic simulation. Content Authoring Tools: Integrate external Digital Content Creation tools such as Maya and Unreal Editor with our simulation and rendering stack. Build workflows to author assets for our USD based renderer. Rendering Optimization: Architect and implement advanced content authoring strategies to significantly reduce cloud compute costs, leveraging state-of-the-art techniques in geometry, material, shader, and texture optimization to achieve optimal performance. Performance Monitoring: Develop systems to validate and monitor asset fidelity and performance, actively analyzing realism perceived by computer vision models. Scripting and Automation: Develop tools and scripting APIs to automate the creation and management of assets. Tool Development: Assist artists and engineers via tool development, concept testing of new ideas, and building rapid prototypes. Collaboration: Work closely with engineers, designers, and researchers to understand testing requirements and translate them into effective simulation environments. Work hand in hand with Cruise Machine Learning Engineers to develop simulations that best test and train our ML Models. Quality Assurance: Provide front-line production support across multiple disciplines, troubleshoot assets and scenarios, and help artists with problem-solving. Triage and redirect problems to appropriate engineering teams. Your Skills and Abilities: 5+ years experience as a technical artist (or equivalent capacity) in visual effects, animation, simulators, 3D games, or other high-performance systems. Bachelor's degree or higher in Computer Science, specifically with a concentration or focus in Computer Graphics Proven experience creating Python scripts to streamline content creation Experience with C++ for performance critical engineering and software application development Strong 3D content pipeline knowledge with a deep understanding of modeling, texturing, animation, and lighting. Proficient with profiling tools to diagnose performance issues and identify how to optimize scenes. In-depth knowledge of real-time rendering including physically-based rendering (PBR) pipelines, shader authoring in MDL (or similar shader language) or shader graphs as well as shader performance profiling and optimization. What Will Give You A Competitive Edge: Demonstrated experience in generating high-quality synthetic data for machine learning model training and validation, with an understanding of its critical role in autonomous system development NVidia Optix, MDL, and USD experience is highly desirable Film or VFX Studio tools or Pipeline Engineer experience. Unreal Engine 4 experience with blueprints and material editor Maya experience A portfolio or reel, including a detailed breakdown of your work in each section. Compensation: The compensation information is a good faith estimate only. It is based on what a successful applicant might be paid in accordance with applicable state laws. The compensation may not be representative for positions located outside of New York, Colorado, California, or Washington. The salary range for this role is ($160,200 and $246,300). The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position. Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more. This role is based remotely, but if the selected candidate lives within a specific mile radius of a GM hub, they will be expected to report to the location three times a week {or other frequency dictated by your manager}. About GM Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all. Why Join Us We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team. Benefits Overview From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources. Non-Discrimination and Equal Employment Opportunities (U.S.) General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers. All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws. We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire. Accommodations General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at ************. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.
    $160.2k-246.3k yearly Auto-Apply 4d ago
  • [Future Opportunities] Software Engineer II, Universal Scene Description

    Digitalfish

    Remote job

    Our mission at DigitalFish is to help our customers derive transformative value across their organizations by building next-generation technologies that define the future of digital-media creation and consumption for millions of users. We have partnered with leading digital media companies, and are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others. THE ROLE As part of our engineering team, you will play a pivotal role in developing computer graphics pipeline tools and implementing character rigs. This is the perfect role for someone with practical experience developing and deploying Python libraries and pipeline tools for XR, games, visual effects and/or animation production. WHAT YOU'LL DO Design efficient USD workflows and implement the tools to support those workflows Write user documentation and design notes for the software you create Collaborate closely with the engineering and art teams internally and at our clients Take ownership of technical issues and drive them to resolution Triage and resolve technical issues in the tools WHO YOU ARE BSc degree in Computer Science or related fields 7-10 years experience developing computer-graphics pipelines and tools; at least 4 of those years in a USD pipeline environment Solid understanding of USD concepts such as the representation of primitive objects, groups and hierarchies, schemas, layers and composition, and a practical understanding of how these USD concepts apply to production workflows. Proven experience writing and supporting USD tools in production, including import and export to/from DCCs, and the manipulation of USD scene data in collaborative workflows Experience using USD schemas to implement custom prim types and/or attributes Proven experience scripting Python/PyQt or C++/Qt plugins for at least one of the following DCC tools (e.g., Maya, Houdini, Blender, Katana) and/or game engines (e.g., Unity, Unreal Engine) Experience implementing character rigging and animation pipelines in USD* Experience implementing materials and surfacing pipelines in USD* Experience extending or modifying USD itself via C++* Good understanding of 3D graphics including mathematical fundamentals such as trigonometry, linear algebra, matrices, vectors and quaternions Deep professional experience in team development using Python, and familiarity with C++ Solid general programming skills including knowledge of software patterns, build systems, and optimization for performance and memory footprint Familiarity with Agile/Scrum development processes Self-motivated with strong communication skills and able to work both in a team and independently Proof of eligibility to work in the United States COMPENSATION & BENEFITS The annual compensation includes equity (per qualifications) The annual salary range for this position is $130,000 to $165,000 plus equity (per qualifications) The base pay offered will take into account internal parity, job-related knowledge, skills, and experience among other factors Health Insurance - Medical, Dental, Vision and Life Insurance Discounts on movie tickets, theme parks, hotels, Broadway and Vegas shows, shopping partners & more Flexible working environment and more! ADDITIONAL INFO DigitalFish is an equal opportunities employer ensuring that all applicants are treated equally and fairly throughout our recruitment process. We are determined to ensure that no applicant experiences discrimination on the basis of sex, race, ethnicity, religion or belief, disability, age, gender identity, ancestry, sexual orientation, veteran status, marriage and civil partnership, pregnancy and maternity, or any other basis prohibited by applicable law. DigitalFish may share your personal information and resume with trusted partners only as necessary to help facilitate your employment journey. DigitalFish is not able to sponsor immigration petitions for this role at this time. All applicants must have the right to work in the United States. We look forward to hearing from you!
    $130k-165k yearly Auto-Apply 60d+ ago
  • Staff Technical Artist (Bay Area / Paris / Remote)

    Genesis Ai

    Remote job

    What You'll Do Build and optimize realistic, scalable 3D environments where robots learn to act in the world Collaborate with AI, robotics, and graphics teams to define requirements for asset materials, shaders, lighting, and physical properties, ensuring both the visual fidelity and physical accuracy needed to train robot control models Create tools to ingest and standardize assets from scans, CAD data, or generative AI models Work with and manage third-party asset vendors, with the goal of building the world's best library of assets and scenes for robotics simulation Create stunning demos that showcase our work to the graphics community and inspire talent to join our mission Build our in-house Real2Sim pipeline to transform real-world environments into high-fidelity digital twins for robotics training What You'll Bring Strong experience with DCC tools (Houdini, Maya, Substance Painter, Blender, etc.) Deep knowledge of PBR workflows, lighting, photogrammetry, and rendering pipelines Experience with procedural asset generation for scalable content creation Ability to script or build plugins (Python or similar) to streamline workflows and integrate assets into simulation/training stacks Artistic eye to deliver polished, high-impact visuals Bonus: Experience with robotics simulation (Isaac Sim, Mujoco, Genesis, etc.) Bonus: Experience managing third-party vendor and art contractor relationships Bonus: Exposure to generative AI for 3D asset creation
    $93k-157k yearly est. Auto-Apply 60d+ ago
  • Director, 3D Digital Development

    Crocs 4.7company rating

    Remote job

    At Crocs, Inc., every career offers a chance to make a real impact. No two journeys look the same. And that's exactly how we like it. Whether you're welcoming customers into our stores, collaborating with global teams at our headquarters, or keeping operations moving at our distribution centers, your impact is real and valued. At Crocs, Inc. you're not expected to fit a mold. You're encouraged to break it and create something better. Overview The Director, 3D Digital Development at Crocs will spearhead the integration of 3D technology across our product lifecycle. You will lead a globally distributed team responsible for transforming 2D design concepts into high-fidelity 3D models. This pivotal role bridges the gap between design, development, and manufacturing, ensuring that our digital assets meet rigorous quality standards and design intent. What You'll Do * Lead all aspects of 3D digital design and development, overseeing the complete pipeline from initial concepting to final production-ready files. * Collaborate closely with the 2D design team to translate sketches and drawings into accurate, detailed, and production-ready 3D models. * Partner with footwear development and factory partners to ensure all 3D products meet stringent company standards, quality requirements, and original design intent throughout the manufacturing process. * Manage and support the personalization and accessories teams, providing expert 3D creation services for a variety of projects. * Expand the utilization of our digital assets by exploring and implementing advanced applications, including creating high-quality renderings to support sales and marketing initiatives. * Drive innovation by exploring and integrating Artificial Intelligence (AI) into our digital creation processes to enhance efficiency and creative output. * Manage a globally distributed team of 3D artists and developers located in the US, Italy, and Asia, fostering collaboration and ensuring consistent workflow standards. * Establish and enforce guidelines for 3D modeling, file management, and quality control to maintain artistic consistency and technical accuracy across all projects. What You'll Bring to the Table * Bachelor's degree or equivalent experience in related field. * 3+ years of team management experience. * Proven experience as a leader in 3D design, digital product development, or a related field within the consumer goods or manufacturing industry. * Proficiency in parametric and 3D modeling using CATIA and Rhino software preferred or a plus. * An understanding of other industry-standard 3D software and rendering engines (Blender, Maya, Keyshot etc.) * Strong technical knowledge of footwear/accessories construction, materials, and manufacturing processes. * Excellent communication and leadership skills, with the ability to manage and mentor a multicultural and geographically dispersed team. * Strong project management skills with the ability to manage multiple projects simultaneously in a fast-paced environment. * A strong portfolio demonstrates high-quality 3D modeling, rendering capabilities, and leadership experience. * Willingness and ability to travel internationally 2-4 times per year to team locations and manufacturing partners. #LI-Onsite #LI-CM1 The Company is an Equal Opportunity Employer committed to a diverse and inclusive work environment. We accept applications on an ongoing basis. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability, or any other classification protected by law. Title: Director, 3D Digital Development Salary or Pay Range: $160,000 - $170,000 Pay offered will vary based on job-related factors such as location, experience, training, skills, and abilities. At Crocs, Inc. we believe in the power of a blend of in-person and virtual collaboration to drive creativity and strengthen relationships. Your participation in this flexible schedule plays a key role in building a connected and successful team. In-office requirements vary by our work personas: Resident (5 days), Collaborator (4 days), Connector (2-3 days), Explorer (fully remote). This role has been aligned to the Collaborator persona. This position is eligible to participate in a company incentive program. This position is eligible for company benefits including but not limited to medical, dental, and vision coverage, life and AD&D, short and long-term disability coverage, paid time off, employee assistance, participation in a 401k program that includes company match, and many other additional voluntary benefits. The application window is 45 days, but applicants are encouraged to apply as soon as possible after the posting date in order to ensure optimal consideration. The posting will be removed if the job is filled before the application window deadline. Job Category: Corporate
    $160k-170k yearly 42d ago
  • Lead Animator

    Eleventh Hour Games

    Remote job

    What is your role? As the Animation Lead for Eleventh Hour Games, you will drive the vision for gameplay animation while staying hands-on to create high-quality animations yourself. You'll provide the direction and context needed to achieve a cohesive style while collaborating closely with the design team to create high-quality animations that enhance the game experience. This role requires a understanding of development cycles and workflows to mentor and guide the team effectively. The ideal candidate communicates openly in an indie environment, stays agile when priorities shift, and makes thoughtful, efficient decisions to keep production moving smoothly. Responsibilities Work closely with the design team to understand animation needs and lead execution on animation design and implementation Creating and facilitating project schedules, creating and implementing a plan for project resources, workflow and milestones Identify project and team risks through regular monitoring of production status, team morale and communication channels. Utilize this information to execute early intervention and preventative measures Document, communicate, administer, and refine project processes. Identify opportunities for improvement, and work with your team to find creative solutions, and execute solutions with them and their teams Convey the Creative Directors animation direction for gameplay and cinematics to your team in an efficient and actionable manner Feedback and validate the work carried out by the various teams to ensure that quality objectives are met Ensure the project's direction is followed by working in close collaboration with the Producers, Animators, and Artists Help plan the work in collaboration with the production team who oversees planning Qualifications 4+ years of industry experience, 3+ years experience in Animation focused role(s) Demonstrable experience in animation and team management through the full-cycle of game development, from conception to shipping A passion for leadership/mentoring with 2+ years of prior experience in a similar role Experience delivering products while managing a remote team (including experience with team member feedback and evaluation processes) Demonstrable working experience with the tools and programs: Maya, Unity and/or Unreal, project management software (such as Clickup) Ability to work core studio hours (10am-4pm CST) Pluses: Fluent in Spanish Why Eleventh Hour Games? EHG is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! Flexible fully remote working arrangement 35 paid time off days at the start of each year for U.S. based employees Dental, Vision for U.S. based employees + dependents 90% paid health coverage premiums for U.S. based employees and 100% premium paid for dependents health insurance 401K for U.S. based employees EHG is an equal opportunity employer. If reasonable accommodation is needed to participate in the job application or interview process, please contact HR@eleventhhour.games. Please note, general employment questions cannot be accepted or processed this way.
    $56k-122k yearly est. 60d+ ago
  • Dean, School of Health & Behavioral Sciences

    Umass Lowell 4.1company rating

    Remote job

    . University of Massachusetts Global is a private, nonprofit affiliate of the University of Massachusetts, created to help working adults change their lives through flexible, high-quality education built for real life. Regionally accredited by the WASC Senior College and University Commission (WSCUC) and recognized by U.S. News & World Report among the Best Online Programs for 13 consecutive years (2013-2025), the university has a long track record of online innovation. Students across 49 states and internationally can upskill, reskill, and move forward without putting life on hold through technology-enabled, real-world learning. With more than 55 fully online, career-focused programs designed around the realities of work, family, and constant change, we remain ever-focused on developing future-ready learners who can thrive in a rapidly shifting world. In response to the ever-growing need for a well-trained workforce in healthcare, mental health, and behavioral and psychological sciences, the University of Massachusetts Global is establishing a School of Health and Behavioral Sciences and seeks an exceptional academic leader to serve as its Founding Dean. UMass Global is committed to providing adult learners the knowledge, skills, and practical strategies to improve client and patient care. Under the leadership of the Founding Dean, the School of Health and Behavioral Sciences will build on existing offerings in behavioral health and wellness, expanding strategically into areas of study such as public health, health care management, health education and promotion, health informatics, nutrition, and/or occupational therapy. The School of Health and Behavioral Sciences will serve as the new academic home of UMass Global's departments of Psychology and Social Work and their respective programs, including a MA in Professional Clinical Counseling (PCC) and the University's signature MA in Marriage and Family Therapy (MFT) and Master of Social Work (MSW). UMass Global recently discontinued its nursing programs due to regulatory changes made by the California Board of Registered Nursing and does not plan to reinstate them in the foreseeable future. The Founding Dean will develop a compelling vision and strategy for the School's future and lead efforts to implement these plans. To effectively lead the School of Health and Behavioral Sciences, the successful dean candidate will be an innovative and entrepreneurial leader and an effective relationship builder with deep experience in adult education and online learning and a steadfast commitment to excellence in teaching and learning. Learn more and download a detailed leadership profile at WittKieffer.com (httpps://wittkieffer.com/positions/201340). A private, non-profit affiliate of the University of Massachusetts, UMass Global is committed to helping adult learners change their lives through education. Accredited by the WASC Senior College and University Commission, UMass Global is renowned for attentive student support, accommodating transfer policies, commitment to military and veteran students, high graduation rates, alumni satisfaction, and low student debt loan default rates. The university currently offers more than 55 online programs across the schools of Arts & Sciences, Business & Professional Studies, Education, and Extended Education. Tailored for workplace relevance, programs include associate, bachelor's, master's, and doctoral degrees, along with teaching credentials, stackable certificates, and authorizations. UMass Global leverages the expertise of its exceptional faculty - a diverse community of scholar-practitioners who not only teach but are experts in their fields. The dean position is fully remote. A doctoral degree in a health science, behavioral science, or related field and a minimum of 5 years of experience in health and/or behavioral sciences education, with at least 3 years in a leadership or administrative role, are required. WittKieffer is assisting UMass Global in this search. Applicants should provide a CV and a letter of interest using WittKieffer's candidate portal. Review of applications is underway and candidates will be considered until an appointment is made. Confidential nominations and inquiries can be directed to Philip Tang and Maya Holt-Brockenbrough at ***********************************. The anticipated compensation range for this position is $225,000 to $275,000 annually. Click here to apply to the Dean, Health & Behavioral Sciences position via WittKieffer's candidate portal. TYPE OF SUPERVISION: Receive limited direction from the Executive Vice Chancellor, Academic Affairs and Provost. Limited Direction - indicates that the incumbent receives limited guidance in terms of overall objectives and is responsible for establishing methods to attain them. Typically, the incumbent works independently and is in charge of an area of work and oversees policy formulation and has final authority for approving such policy. This individual can make decisions outside the scope of policy and procedures. POSITION DUTIES AND RESPONSIBILITIES: ESSENTIAL FUNCTIONS: Curriculum Oversight: Strategic Leadership: Provide curricular leadership by initiating, sustaining, delivering, or eliminating academic programs and core curricula aligned with strategic goals. Curriculum Development & Review: Develop new curriculum, review existing curricula, review and approve catalog copy related to School programs and courses, and select appropriate delivery models in collaboration with faculty. Quality Assurance & Compliance: Supervise program and accreditation reviews, ensure compliance with regulatory and accreditation standards, and maintain academic excellence through continual assessment of academic units, programs, and courses. Program Portfolio Management: Conduct annual reviews of the School's program and course portfolios, including comparative analysis of peer programs and facilitation of the removal of obsolete courses. Resource & Support: Collaborate with university units to address program needs, and assess the availability of electronic library resources. Faculty and Staff Oversight: Faculty Management: Develop and implement staffing plans, recruit new faculty, appoint search committees for new faculty hires, manage retirements and non-renewals, and oversee faculty evaluations, reappointments, and promotions. Faculty Support: Ensure adequate faculty support for School programs and approve faculty workload plans. Professional Development: Collaborate with faculty, associate deans, and faculty directors to plan, supervise, and coordinate faculty and staff development. Administrative Oversight: Conduct regular school-wide meetings and supervise associate deans, faculty directors, and support staff. Academic Administration: Strategic Leadership: Lead efforts to achieve institutional goals within the School of Health and Behavioral Sciences. Effective Communication: Maintain open communication with and disseminate relevant information among faculty, staff, and administration. Academic Program Management: Oversee class scheduling, course reviews, and program document updates to ensure efficiency and alignment with program pathways. Technology Integration: Promote and implement the effective use of technology to enhance teaching and learning, and administrative efficiency. Data-Driven Decision Making: Utilize data analytics to inform strategic decision-making and improve program outcomes. External Engagement: Represent the School at relevant professional associations, regulatory bodies, and accrediting agencies. Outreach: Strategic Partnerships: Forge and maintain domestic and international partnerships with corporate and non-corporate entities to promote the School's programs. Customized Solutions: Develop and deliver micro-credentials to meet the specific needs of industry partners. Cross-Functional Collaboration: Collaborate with internal stakeholders to align outreach efforts with the School's strategic goals. Fiscal Management: Financial Oversight: Manage the School's fiscal affairs, including the approval and disbursement of funds for faculty and staff travel and professional development. Resource Allocation: Allocate resources strategically to support academic programs and academic student services. Other: May teach one class per academic year, as needed. Perform other duties, as assigned POSITION SPECIFICATIONS AND REQUIREMENTS: EDUCATION, EXPERIENCE, CERTIFICATION AND/OR LICENSES: Doctoral degree in a health science, behavioral science, or related field. Minimum of 5 years of experience in health or behavioral sciences education, with at least 3 years in a leadership or administrative role Proven experience in online course delivery, including the development of micro-credentials and self-paced courses, is preferred. Active involvement in health- or behavioral sciences-related networks and professional organizations is preferred ESSENTIAL KNOWLEDGE, SKILLS, AND ABILITIES: Strong leadership and management skills, with the ability to inspire and guide a diverse team Proven experience in developing and managing online academic programs, including curriculum design, faculty development, and student support Excellent communication and interpersonal skills, with a commitment to fostering an inclusive and collaborative environment Knowledge of educational technologies and emerging trends, including generative artificial intelligence, to enhance teaching and learning Knowledge of accreditation standards and process and regulatory requirements for applicable programs is preferred Machines, Tools, Equipment, Electronic Devices and Software: Competency in use of Microsoft Office Suite, and other typical enterprise-type software used in educational organizations, such as Banner, Workday, etc.. Contact with Students: Frequent Contact with Faculty and/or Staff: Frequent Contact with Community and Vendors: Occasional At the University of Massachusetts Global, we support your total well-being with flexible and meaningful benefits: Health: Medical, dental, and vision coverage with spending account options. Work-Life Balance: Flexible schedules, 1/2 day Fridays (biweekly), remote options, generous time off, and a paid winter break. Financial Security: Life, disability, and supplemental insurance, legal and identity protection, and student debt support. Retirement: 403(b) plan with a Roth option. 3% non-elective contribution and up to a 6% match for a 9% total employer contribution! Education: Tuition discounts for employees and family and Tuition Exchange program with other universities. Wellness: Counseling services, Calm app access, and year-round wellness programs. Equal Employment Opportunity - UMass Global is committed to providing an educational and work environment free of unlawful discrimination and harassment in any form. UMass Global prohibits all forms of discrimination and harassment on the basis of age, race (including hairstyle/texture, protective hairstyles, braids, locks, and twists), color, religion (including religious observance, belief, practice dress and grooming practices), citizenship, pregnancy (including temporary physical or mental limitations related to, affected by, or arising out of pregnancy, childbirth, or any related medical conditions), sex, gender identity, gender expression, transgender status, national origin, ancestry, physical and/or mental disability, legally-protected medical condition, military (past, present or prospective) status, veteran status, marital status, sexual orientation, sexual and reproductive health, genetic information, or any other characteristic protected by local, State or Federal law. Reasonable Accommodation - UMass Global provides reasonable accommodations to applicants with disabilities. If you need a reasonable accommodation for any part of the application and hiring process, please notify the recruitment department at **************************.
    $87k-114k yearly est. Auto-Apply 2d ago
  • Effects Technical Director

    The Walt Disney Company 4.6company rating

    Remote job

    We are looking for an FX Technical Director who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM. The Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors. What You'll Do Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots Excellent pipeline scripting ability Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke Can write plug-ins, debug simulations and write set up and surface shaders with proficiency Can write/hack procedural surface shaders and volumetric shaders with proficiency Can animate moderate objects with proficiency Can pick-up new techniques quickly and easily and can debug just about anything Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability What We're Looking For 3-5+ years production experience or feature film experience with effects simulation work Bachelor's degree in computer science, engineering or computer graphics Demo reel required Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot Exhibits excellent listening and communication skills, able to receive direction and criticism Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions Prioritizes tasks and manages time very well Preferred Skills / Competencies: Linux and scripting ability in Python Experience in MEL Technical Skills: Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions C++ skills JoinILM The hiring range for this position in Los Angeles, CA is $87,000 to $111,300 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Effects Design Employment Type: Full time Primary City, State, Region, Postal Code: Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-12-23
    $87k-111.3k yearly Auto-Apply 38d ago
  • Designer - Columbia Contractor pool

    Udacity 4.2company rating

    Remote job

    About Us Udacity is now an Accenture company, and exciting things are happening! 🚀 We are on a mission of forging futures in tech through radical talent transformation in digital technologies. We offer a unique and immersive online learning platform, powering corporate technical training in fields such as Artificial Intelligence, Machine Learning, Data Science, Autonomous Systems, Cloud Computing and more. Our rapidly growing global organization is revolutionizing how the enterprise market bridges the talent shortage and skills gaps during their digital transformation journey. Udacity is one of the most exciting companies in Silicon Valley, and is disrupting the way we learn! Named as one of CNBC's Top 50 Disruptors, Udacity is becoming the preferred route for people to obtain the skills they need to get the jobs they want. We frequently have exciting projects in process, and periodically will need short to long-term contractors to partner with our content development team. As projects arise, our team will reach out to qualified candidates within the contractor pool with more information on the scope and expected duration of the project, as well as providing detailed information on compensation. If you love a challenge, truly want to make a difference, and would like to submit your availability to join our contractor pool, we encourage you to read on and apply! Udacity's Video Production team will periodically need an on-call Animator to partner with our Designers and Editors to assist with the creation of Udacity's course and marketing content. On-call Animators work remotely with flexible work hours, and report to the Senior Creative Producer for job assignments. This position is fast-paced, requiring use of proper file structure and frequent communication with your Producer. This is an “on-call” position, and an estimate of the hours required for the project will be provided at the time we contact you. You will be asked to provide your own hardware and software. The right candidate will have strong animation skills and know how to track media from concept to delivery. They'll also be highly communicative and have experience working in fully integrated cross-functional teams. What you'll be doing: Creating animated 2D or 3D animations videos using After Effects Creating assets in Adobe Illustrator and Photoshop Essential Graphics Following storyboards & production scripts and providing feedback on ways to improve Communicating frequently with the project team via Slack & email Receiving and incorporating feedback at various points in the process Organizing assets (designs, videos, etc) in a Udacity standard file structure Working as part of a team and taking direction from senior animators, producers, and content designers You'll be an excellent fit if you have: Minimum 2 years experience with After Effects Familiarity with Premiere Pro, Illustrator, and Photoshop Character or diagram animations with 3D software or plugins, such as C4D, Maya, Blender, 3DS Max, and Element 3D Familiarity with shape layer animation Experience with layout and typography A good eye for spacing/timing and design and the ability to follow a style guide Access to Adobe Creative Cloud Fluency in English (written/verbal) A track record of working successfully remotely System requirements: Windows 7,8,10/ Mac OS Minimum 16GB RAM Dedicated GPU with minimum 4GB If you're interested in applying and meet the requirements above, please submit: Resume/CV Demo Reel of your AE work and any related asset creation Compensation at Udacity, an Accenture company, varies depending on a wide array of factors, which may include but are not limited to location, role, skill set, and level of experience. As required by local law, Udacity, an Accenture company, will provide a reasonable range of compensation. We believe that no one should be discriminated against because of their differences. All employment decisions shall be made without regard to age, race, creed, color, religion, sex, national origin, ancestry, disability status, veteran status, sexual orientation, gender identity or expression, genetic information, marital status, citizenship status or any other basis as protected by federal, state, or local law. Our rich diversity makes us more innovative, more competitive, and more creative, which helps us better serve our clients and our communities. Accenture Equal Opportunity Statement Udacity, an Accenture company, is an EEO and Affirmative Action Employer of Veterans/Individuals with Disabilities, and is committed to providing veteran employment opportunities to our service men and women. Applicants for employment in the US must have work authorization that does not now or in the future require sponsorship of a visa for employment authorization in the United States. Candidates who are currently employed by a client of Accenture or an affiliated Accenture business may not be eligible for consideration. Job candidates will not be obligated to disclose sealed or expunged records of conviction or arrest as part of the hiring process. Further, at Accenture a criminal conviction history is not an absolute bar to employment. Udacity's Values Obsess over Outcomes - Take the Lead - Embrace Curiosity - Celebrate the Assist Udacity's Terms of Use and Privacy Policy
    $49k-71k yearly est. Auto-Apply 21d ago
  • Machine Learning Data Engineer, Research - 3D Data Focus

    Stability Ai

    Remote job

    (North America or Canada remote) ML Data Engineer, Research - 3D Data Focus About the role: We are looking for a talented ML Data Engineer, Research, with a background in 3D computer graphics, to join our Data team. You will work alongside a growing multidisciplinary team of talented research scientists and machine learning engineers to improve and scale the efficiency within our models. You will contribute to building the data infrastructure that manages our data and powers the training of all Stability AI models (especially 3D generative models). The position is full-time and 100% remote. Responsibilities: Ingest, clean, normalize, and preprocess data in a scalable, parallelizable way to prepare it for our machine learning model training pipelines while ensuring data quality Design, implement, and maintain scalable data infrastructure for generative AI Develop tools to search, curate, and serve the data at scale Collaborate with research teams to understand and meet their data requirements Maintain and improve data quality and integrity across various databases and data stores Manage and organize large-scale unstructured data, including image, text, audio, video and 3D Keep up to date with the latest data trends and research papers and implement novel ways to create synthetic data Qualifications: Background in real-time or offline 3D graphics and rendering (either academic or industry) Experience with 3D technologies such as Blender, Houdini, 3ds Max, Maya, and with concepts such as PBR materials and tools for PBR editing (e.g., Substance 3D) Experience with shader development (especially for offline rendering) Experience with common high-end 3D renderers (e.g., Cycles, VRay, Octane, Renderman, Arnold, Corona) Experience with procedural 3D data generation Experience with real-time 3D graphics and shader APIs programming (e.g., OpenGL, Vulkan, Direct3D, GLSL, HLSL) Experience with image processing and computer vision methods and frameworks (e.g., Open3D, OpenCV) Experience in dealing with a diverse range of 3D geometry representations and file formats (e.g., triangular or quad meshes, voxels, NeRFs, SDFs, pointclouds, etc) Experience with a diverse range of 2D image file formats (e..g, 16/32bit image depth, HDR data in formats such as OpenEXR). Experience with automation and scripting for 3D asset pipelines (e.g., Blender BPY, MEL, HScript) Strong understanding of modern 3D file formats such as USD and gl TF Proven background within large-scale distributed workloads, and multi-component pipeline synchronization and orchestration Experience fine tuning large generative models (e.g., diffusion, language, or multimodal) on domain-specific datasets Experience with cloud storage and file systems. AWS (S3) is strongly preferred, but open to other cloud platforms Experience with Python, and additional languages such as C/C++, JavaScript Expertise in data warehouses and lakehouse technologies (Postgres, MongoDB, BigQuery, Delta Lake, Iceberg, etc ). Experience working with AI research teams and curating data for them Good teamwork and communication skills based on experience working with a distributed international team with timezone and cultural differences Experience working effectively remotely Excellent communication skills to effectively collaborate with users, solve issues, and provide guidance Attention to detail and the ability to document processes and solutions effectively Equal Employment Opportunity: We are an equal opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.
    $101k-142k yearly est. Auto-Apply 60d+ ago
  • DreamWorks Feature - Final Layout Artist

    Nbcuniversal 4.8company rating

    Remote job

    DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading producers of high-quality, award-winning, animated films and series, reaching consumers around the globe. We push to feel more, laugh more, and build immersive new worlds. DreamWorks creates a diverse array of original content in a variety of formats, delivering compelling stories with unique characters. We place tremendous value on the experiences our talent brings to the table from their own non-traditional paths to success. We believe in frequent communication and that transparency and trust yield the best work. We are a community of artists, technologists, innovators, and creators, who are passionate about animation and also happen to love eating lunch together. A Previsualization Artist creates sequences of shots that convey the story through the application of traditional filmmaking principles in a 3D computer graphics environment. If you are part of the fandom and believe teamwork makes the dream work, join us in #livingthedream and #doingyourdreamwork! Job Description Responsibilities: "What would you say you do here?" * Take camera shots from RLO and install the actual animatable characters and final sets, resolving any issues that arise. * Shot setup: Harvest camera data from Rough Layout, install and stage character rigs, props, final sets. * Set dress shots based upon key artwork, working with the Art Directors to achieve the desired aesthetic for the set. * Set dressing: Set dress environments and locations through cameras based upon art keys. Work with the Production Designer, Art Director to achieve their desired aesthetic. * Tighten up the cameras and support the shots through character animation and lighting, answering questions and solving problems that occur as each of these groups begin their work on the shots. * Final Camera: Support and maintain camera framing, movement, timing through character animation and lighting. * Basic prop animation (i.e. vehicles, door, windows). Qualifications Basic Qualifications: "What do I need to have in order to do this job?" * Spatial perception between objects in 3D space. * Knowledge of camera composition, camera movement, staging, lens information. * Good problem solving skills (creative, technical), with high attention to detail and organization. * Experience using unix operating system Additional Job Requirements. * Interested candidate must submit a resume/CV through ********************* to be considered (note job #: ). * Must be willing to work in Glendale, CA. * Must be able to provide a reel/portfolio of work examples -- if available, include a web address when you submit your resume. Desired Qualifications: "What can I offer?" * Use of a 3D software package (MAYA). * Basic knowledge of lighting. * Scripting or programming skills. * Basic knowledge of cinematography (i.e. screen direction, camera movement, camera timing). * Understanding the principles of cinematography (i.e. screen direction, camera movement, camera timing). * Knowledge of the animation production pipeline. * Knowledge of 3D Stereo. Fully Remote: This position has been designated as fully remote, meaning that the position is expected to contribute from a non-DreamWorks worksite, most commonly an employee's residence. Salary Range: $89,752 - $130,000 Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. If you are a qualified individual with a disability or a disabled veteran, you have the right to request a reasonable accommodation if you are unable or limited in your ability to use or access nbcunicareers.com as a result of your disability. You can request reasonable accommodations by emailing AccessibilitySupport@nbcuni.com. For LA County and City Residents Only: NBCUniversal will consider for employment qualified applicants with criminal histories, or arrest or conviction records, in a manner consistent with relevant legal requirements, including the City of Los Angeles' Fair Chance Initiative For Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, where applicable.
    $89.8k-130k yearly 2d ago
  • Senior Gameplay Animator

    Virtuos

    Remote job

    PLAY, GROW and WIN To be a part of Virtuos means to be a creator. At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together. ABOUT THE POSITION Required Experience & Skills: At least ten years of experience in game development, including participation in shipping AAA titles. Proficient in both keyframe and motion capture animation techniques. Skilled in industry-standard animation packages such as Maya and MotionBuilder or equivalents. Demonstrated experience successfully integrating animations into game engines (proprietary or Unreal Engine). Strong familiarity with previsualization processes and methodologies. Excellent problem-solving and prioritization capabilities in fast-paced, deadline-driven environments. Effective team collaborator with strong interpersonal and communication skills, capable of conveying complex ideas with clarity. Proven ability to adapt to different client workflows and company cultures readily. A genuine enthusiasm for gaming and a deep understanding of how gameplay mechanics relate to animation design. Preferred Qualifications: Experience animating a wide range of characters, including humans, creatures, and fantastical entities. Working knowledge of multiple game engines or proprietary platforms. Experience with blend trees, motion matching, and state machines. Programming or scripting abilities beneficial for creating or improving animation tools (e.g., Python, C#, C++). Prior exposure to camera operations or cinematography in an animation context is a valuable plus. What We Provide: A supportive atmosphere encouraging creativity, inclusion, and innovation. Exciting projects featuring pioneering animation techniques. Expert team of enthusiastic artists to collaborate with! The base salary range for this role is between $120,000-$140,000 per year Kindly note the compensation range is provided in pursuant to California Salary Transparency in Job Advertisement Law. Virtuos takes into consideration candidate's education, experience, training, and seniority levels along with external market condition. The range posted is only one component of Virtuos compensation, we also include annual bonus, medical, dental, and vision plan, parental leave, research & development opportunities, 401k matching and paid time off. We are on the lookout for an accomplished Lead or Senior Gameplay Animator to join a collaborative team dedicated to crafting engaging and innovative gaming experiences. This role demands a combination of artistic talent and technical acumen to produce compelling animations that effectively support gameplay and storytelling across diverse projects. The successful candidate will work closely with multiple departments including engineering, design, and art to elevate animation quality and pipeline efficiency. Core Responsibilities: Design and produce rough and polished animations utilizing leading software tools and integrate these seamlessly into game engines. Work collaboratively with cross-functional teams to enhance animation workflows, develop tools, and support complex animation systems. Take charge in motion capture sessions, including directing, troubleshooting, and refining captured data. Providing creative solutions to project challenges and requirements. Uphold high standards for animation aesthetics and technical quality consistent with project requirements. Use advanced knowledge of animation frameworks such as combat animation, creature animation, and body mechanics. Communicate proactively and constructively with stakeholders across departments to ensure clarity on objectives, schedules, and deliverables. Adapt communication approaches to engage effectively with both creative and technical teams. Integrate smoothly into client-established workflows and tools while showing flexibility to adjust to various client organizational cultures. Apply expertise in previsualization to aid in planning sequences that enhance gameplay narrative and flow. Utilize knowledge of camera work to support animation presentation and scene composition (preferred). Continuously adapt to evolving project demands, software updates, and technical constraints to maintain productivity and innovation. Location: Must be based in Los Angeles or willing to relocate to Los Angeles. Availability to work onsite 3-5 days per week is required.
    $120k-140k yearly Auto-Apply 21d ago
  • Senior Software Engineer

    Unity Technologies 4.4company rating

    Remote job

    The opportunity At SpeedTree (a division of Unity Technologies), we help studios bring natural worlds to life. We build industry-leading tools and runtimes for modeling, animating, and rendering vegetation across games, film, and real-time experiences. Our technology powers artist-friendly creation, real-time performance, and seamless pipeline integration-from DCCs to game engines-so teams can ship beautiful, scalable worlds faster. At our core, we're passionate about visuals, performance, and giving creators the tools they need to make nature believable. We are looking for a Senior Software Engineer who shares our passion for games and visual effects. As a key member of the team, your role will include designing and implementing advanced vegetation modeling tools that empower artists and technical users, building and optimizing real-time graphics features for believable, performant foliage across platforms, and providing end-to-end support for games and VFX pipelines. What you'll be doing Extend the modeling system: add new 3D modeling features, tools, and parametric controls for vegetation. Build GUI features: create clean, fast interfaces and widgets for modeling, materials, LODs, wind, and export. Improve in-app rendering: enhance real-time shading, lighting, wind, and LOD for accurate WYSIWYG previews; profile and optimize. Evolve the export pipeline: support more targets and formats; handle materials, LODs, instancing, collisions, impostors, and metadata; automate and validate. Integrate with pipelines: develop plugins/bridges for DCCs and engines; ensure consistent materials, units, and animation/wind data. Ensure quality: write modern C++/GPU code, add tests, document features, and review code. Collaborate cross-functionally: partner with artists, TDs, and integrators to gather requirements and resolve issues. Provide product support: manage releases, triage user reports, create guides, support sales demos, and assist marketing. Research and prototype: explore new modeling, simulation, and rendering techniques; take prototypes to production. Optimize performance and scalability: improve memory, threading, and large-scene workflows. What we're looking for Strong C++ (modern C++17/20, STL, templates, debugging, profiling) Graphics API experience (OpenGL required; Vulkan/DirectX a plus) GPU programming basics (GLSL/HLSL, shaders, render pipelines, performance) 3D math and geometry (linear algebra, transforms, curves/surfaces, normals/UVs) Practical 3D modeling exposure (DCC tools, topology, materials, LODs; not an artist, but understands workflows) Real-time rendering fundamentals (lighting, PBR, shadows, transparency, normal/tangent spaces) Tool/UI development experience (Qt/ImGui or similar; custom widgets, viewport tooling) Cross-platform development (Windows/mac OS/Linux) and build systems (CMake) Source control and CI (Git, code review, automated builds/tests) Pipeline/format familiarity (FBX/OBJ/GLTF, textures, metadata; game/VFX engine integration a plus) Problem solving and collaboration (work with artists/TDs, clear communication) You might also have Procedural modeling or simulation Engine/DCC integration (Unreal/Unity/Maya/Houdini) and plugin development Performance optimization (CPU/GPU profiling, multithreading, memory) Additional information Relocation support is not available for this position Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing. As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity. Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at *************. #SEN #LI-LM1 *Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors. Gross pay salary$135,800-$203,600 USD
    $135.8k-203.6k yearly Auto-Apply 3d ago
  • Graphic Designer - E-Commerce & Gaming

    Xsolla

    Remote job

    ABOUT US Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game. For more information, visit xsolla.com. ABOUT YOU We are looking for a Graphic Designer - E-Commerce & Gaming who is highly collaborative, detail-oriented, and adaptable to join our creative team supporting high-velocity marketing work across e-commerce/corporate initiatives and gaming products. The best candidate will thrive in a fast-paced, highly collaborative environment and be excited to create performance-driven digital assets, evolve brand systems, and support multi-channel campaigns from concept to delivery. Strong visual design fundamentals (typography, composition, hierarchy, and brand consistency) are essential, along with experience producing assets for digital marketing, e-commerce experiences, and/or game marketing. The ability to manage multiple projects simultaneously, interpret stakeholder feedback quickly, and deliver pixel-perfect output across formats will be key to your success in this role. You'll collaborate with cross-functional partners (marketing, product, creative leadership, and production teams) and help translate goals into visuals that are both on-brand and conversion-aware. Note on AI-assisted workflows: Some projects may include AI-assisted assets or exploration within the design pipeline. We're looking for designers who are comfortable integrating AI tools into their workflow as a complementary capability (not a replacement for creative judgment). Experience is a plus; willingness to learn is essential. If you're passionate about building impactful creative and you enjoy working on both commerce-driven design and gaming-adjacent marketing content, we'd love to hear from you.RESPONSIBILITIES Design and produce high-quality graphics for digital marketing campaigns, including: Social media assets, email graphics/templates, banner ads, and promotional materials Landing page visuals and web-ready marketing components Create visually compelling e-commerce assets such as: Product presentations, A+ style content, and interactive shopping/merchandising visuals Support game marketing creative as needed, including promotional artwork and campaign assets Ensure deliverables are optimized for multiple formats (web, mobile, platform requirements, and performance marketing placements) Maintain consistency with brand guidelines while adapting creative to different audiences and channels Partner with stakeholders to translate briefs into clear, effective design solutions Support the creation and maintenance of brand guidelines and reusable design systems Contribute to consistent visual identity across touchpoints (e-commerce, product marketing, and gaming campaigns) Ensure quality standards and consistency in layout, typography, and asset build Collaborate closely with cross-functional teams (marketing, product managers, developers, and creative leadership) Participate in ideation sessions and contribute concepts through execution Present design rationale clearly and incorporate feedback efficiently Stay current on design trends, e-commerce best practices, and gaming marketing aesthetics QUALIFICATIONS & SKILLS 5+ years of professional graphic design experience (digital-first), ideally in e-commerce, gaming, or performance marketing environments Strong portfolio demonstrating expertise in: Branding/visual identity Digital marketing assets Layout/typography and visual storytelling Proficiency in modern design tools, including: Figma, Adobe Photoshop, Adobe Illustrator Strong understanding of: Typography, color theory, layout principles, and visual hierarchy Multi-platform optimization and responsive design considerations Digital asset preparation and export best practices Comfortable working in collaborative project environments (e.g., Jira or similar tools) Comfortable or willing to learn use of automation tools. Excellent time management with the ability to handle multiple projects simultaneously NICE TO HAVE Illustration / digital drawing skills (helpful for repainting, cleanup, and extending key art for marketing needs) Motion graphics familiarity (ability to create static assets that translate well into motion workflows) Basic knowledge of 3D tools (Blender, Cinema4D, Maya, 3ds Max) Familiarity with game engines (Unity/Unreal) for captures, stills, or basic asset workflows Experience with video editing tools (Premiere Pro, Final Cut Pro, AVID) Knowledge of A/B testing concepts and data-informed creative decisions Accessibility-aware design practices (inclusive design and readability best practices) Equal Employment Opportunity Statement:Xsolla is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, national origin, age, disability, sexual orientation, gender identity, or any other characteristic protected by law.We consider qualified applicants with criminal histories in accordance with the Fair Chance Act. Criminal History Consideration:For the Graphic Designer - E-Commerce & Gaming, we will conduct a background check that may include the following:Criminal history check Employment verification Education verification Relevance to Job Responsibilities:The background check is relevant to this position because of the following role responsibilities:Accessing confidential company data and internal creative/marketing materials Supporting projects under NDA, unreleased product information, and internal campaign strategy Rights Under the Fair Chance Act:Applicants are encouraged to inquire about their rights under the Fair Chance Act. If you have questions regarding our hiring practices, please contact ******************. Benefits:We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees and their families through a comprehensive Benefits Program. This includes 100% company-paid medical, dental, and vision plans, unlimited Flexible Time Off, and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we're not just building a business; we're cultivating a community that values creativity, collaboration, and the transformative power of play. By submitting the following job application form, you consent to Xsolla processing your data for career-related inquiries and potential employment opportunities. We process your data in accordance with this Xsolla Privacy Notice for Job Applicants . Please direct any inquiries regarding your data privacy to ******************.
    $41k-59k yearly est. Auto-Apply 13d ago
  • Staff 3D Content Pipeline Engineer

    General Motors 4.6company rating

    Remote job

    The Role: Are you a creative and technical problem-solver with a passion for 3D graphics? Join our team of talented engineers and artists to build high-fidelity simulations that will be instrumental in developing safe and reliable self-driving cars. This role offers the rare opportunity to bridge the gap between artistic vision and engineering rigor. You'll work on complex, large-scale virtual environments, addressing critical fidelity and performance challenges that directly impact the safety and reliability of autonomous vehicles. Collaborate within a highly interdisciplinary team of world-class Artists, Engineers, and Research Scientists to redefine the boundaries of simulation technology, and create innovative tools, pipelines, and workflows for artists. What you'll do: 3D Asset Pipeline Development: Lead the development of a cutting-edge asset generation pipeline for our new real-time, GPU-based ray tracing engine, defining the foundational standards and conventions that will drive future advancements in photorealistic simulation. Content Authoring Tools: Integrate external Digital Content Creation tools such as Maya and Unreal Editor with our simulation and rendering stack. Build workflows to author assets for our USD based renderer. Rendering Optimization: Architect and implement advanced content authoring strategies to significantly reduce cloud compute costs, leveraging state-of-the-art techniques in geometry, material, shader, and texture optimization to achieve optimal performance. Performance Monitoring: Develop systems to validate and monitor asset fidelity and performance, actively analyzing realism perceived by computer vision models. Scripting and Automation: Develop tools and scripting APIs to automate the creation and management of assets. Tool Development: Assist artists and engineers via tool development, concept testing of new ideas, and building rapid prototypes. Collaboration: Work closely with engineers, designers, and researchers to understand testing requirements and translate them into effective simulation environments. Work hand in hand with Cruise Machine Learning Engineers to develop simulations that best test and train our ML Models. Quality Assurance: Provide front-line production support across multiple disciplines, troubleshoot assets and scenarios, and help artists with problem-solving. Triage and redirect problems to appropriate engineering teams. Your Skills and Abilities: 5+ years experience as a technical artist (or equivalent capacity) in visual effects, animation, simulators, 3D games, or other high-performance systems. Bachelor's degree or higher in Computer Science, specifically with a concentration or focus in Computer Graphics Proven experience creating Python scripts to streamline content creation Experience with C++ for performance critical engineering and software application development Strong 3D content pipeline knowledge with a deep understanding of modeling, texturing, animation, and lighting. Proficient with profiling tools to diagnose performance issues and identify how to optimize scenes. In-depth knowledge of real-time rendering including physically-based rendering (PBR) pipelines, shader authoring in MDL (or similar shader language) or shader graphs as well as shader performance profiling and optimization. What Will Give You A Competitive Edge: Demonstrated experience in generating high-quality synthetic data for machine learning model training and validation, with an understanding of its critical role in autonomous system development NVidia Optix, MDL, and USD experience is highly desirable Film or VFX Studio tools or Pipeline Engineer experience. Unreal Engine 4 experience with blueprints and material editor Maya experience A portfolio or reel, including a detailed breakdown of your work in each section. Compensation: The compensation information is a good faith estimate only. It is based on what a successful applicant might be paid in accordance with applicable state laws. The compensation may not be representative for positions located outside of New York, Colorado, California, or Washington. The salary range for this role is ($160,200 and $246,300). The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position. Benefits: GM offers a variety of health and wellbeing benefit programs. Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuition assistance programs, employee assistance program, GM vehicle discounts and more. This role is based remotely, but if the selected candidate lives within a specific mile radius of a GM hub, they will be expected to report to the location three times a week {or other frequency dictated by your manager}. About GM Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all. Why Join Us We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team. Benefits Overview From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources. Non-Discrimination and Equal Employment Opportunities (U.S.) General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers. All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws. We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire. Accommodations General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at ************. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.
    $160.2k-246.3k yearly Auto-Apply 4d ago
  • Gaming Product Intern - 3D Render

    Corsair 4.4company rating

    Remote job

    YOU WILL: Learn the visual intricacies of high-performance PC hardware, developing a deep understanding of materials, textures, lighting behaviors, and RGB effects to create hyper-realistic representations . Support the product launch pipeline by transforming raw engineering CAD data into polished 3D assets suitable for packaging, web content, and video production . Join creative and product storytelling sessions to help define the visual identity of new products, determining the best camera angles, lighting setups, and environments to tell the product story . Collect design briefs and brand requirements from Product and Marketing teams; convert these requests into stunning visual assets that highlight key product features and aesthetics . Create, texture, and light high-quality 3D scenes (using tools like Blender, Cinema 4D, KeyShot, or Maya) that improve the quality and consistency of our launch materials-focusing on visual fidelity rather than mechanical design . Develop style frames and visual proofs-of-concept for upcoming campaigns, conducting render tests to refine lighting, mood, and material accuracy before final production . Research trends in 3D visualization, CGI, and motion graphics to provide recommendations that keep our product imagery cutting-edge and engaging . Document rendering workflows, material libraries, and scene setups to ensure reproducibility and asset consistency across different product lines . Collaborate with Product, Engineering, Marketing, and Creative teams on cross-functional initiatives to ensure the digital representation matches the physical product perfection . Provide general support to the product launch organization and contribute to the continuous improvement of our visualization tools and asset pipelines . YOU ARE: Currently pursuing a degree in 3D Arts, Visual Effects, Graphic Design, Digital Media, Animation, or a related creative field . Passionate about gaming, PC hardware, and the art of digital product visualization . Capable of creating photorealistic 3D renders; familiarity with texturing, UV mapping, lighting, and rendering pipelines (e.g., Blender, C4D, V-Ray, Redshift, or Unreal Engine) is a strong plus . Comfortable working with imported CAD files (STEP, IGES) and optimizing geometry for rendering workflows without altering the product's engineering design . A visual thinker who enjoys composition, color theory, and solving the challenge of making complex hardware look beautiful and understandable . A clear and proactive communicator who collaborates well, asks great questions about product details, and brings a positive and curious mindset to the team . Organized, reliable, and able to manage multiple rendering tasks and deadlines in a dynamic launch environment . Creative and open-minded, with enthusiasm for developing new visual styles and contributing to the premium look and feel of CORSAIR products. You are actively enrolled as a full-time student in an accredited institution and have completed at least one year of education. Able to work 40 hours a week onsite throughout the course of the 12-week summer internship either between (May 27 - August 13 th , 2026 OR June 16 th - September 13 th , 2026) Legally authorized to work in the United States Remote Position WHO WE ARE: CORSAIR (NASDAQ: CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, CORSAIR delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best. CORSAIR also includes subsidiary brands Elgato, which provides premium studio equipment and accessories for content creators; SCUF Gaming, which builds custom-designed controllers for competitive gamers; ORIGIN PC, a builder of custom gaming and workstation desktop PCs and laptops; DROP, a community-driven brand known for enthusiast keyboards and curated peripherals; and Fanatec, a leading manufacturer of high-end sim racing hardware. We have many intern openings in a variety of departments, check them all out to see which suits your interests and professional development the best at corsair.com/careers.
    $97k-124k yearly est. Auto-Apply 45d ago
  • Gameplay Engineer

    Thatgamecompany

    Remote job

    Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the demands of this complex product, while presenting an interface to the user which exemplifies the elegance that TGC is known for. What You'll Do Here: Limited time events (seasons) with unique and fun gameplay Quests and other daily activities that drive user retention Social experiences that make every moment better with others Design, write, debug and refine networked gameplay systems and features Iterate quickly in response to testing feedback and iterations Provide technical insight and ideas regarding game design Work closely with designers and back-end engineers on both real-time and asynchronous features Must Haves: 3-5+ years of relevant programming experience in the game industry Excellent 3D Vector Math Skills Knowledge and usage of a 3D art tool such as Maya Experience building gameplay systems/building blocks for designers to author content Careful attention to detail Excellent communication skills and the ability to understand and solve problems presented by the team Responds well to feedback, criticism and iterative design and/or continual improvement of our technology and games Be fluent in C, C++ or C# and object-oriented programming Have experience with scripting languages and multiple data formats (LUA, JSON etc) Have MMO experience Nice to Haves: Python programming Backend languages such as Go, Erlang and/or PL/SQL Systems managing persistent account data Synchronous multiplayer features Live service multiplayer online games Mobile games We look forward to meeting you! Perks: • Paid Time Off, Holidays, and Two Weeks Winter Break • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in. • Pet Insurance for those who need it too. • Compassionate leave for employees who needs to take care of their family members • Pre-tax wellness stipend • Pre-tax work from home stipend • Access our savings plan (401K program) with company match • Mental health resources including Headspace membership and Employee Assistance Program (EAP) • Discount portal for everyday goods and services • Employee inclusive and diversity initiatives such as Grow Together • Support for personal professional development Please note: Include your portfolio link, if any. If not, please state what features you've worked on in that particular project. We also do require to take a gameplay test. Thank you! Applicants must be authorized to work for any employer in the U.S. or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $49,530 USD to $149,243 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company's compensation practices. Employees in this position are eligible to participate in the Company's standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off. #LI-Remote
    $49.5k-149.2k yearly Auto-Apply 60d+ ago
  • Motion Graphics Artist (Temp) - NBA 2K

    Visual Concepts 4.0company rating

    Remote job

    At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Our Novato studio is looking for a motion graphics artist to contribute to the highly successful NBA2K franchise! This role blends graphic design, animation, and 3D production, with a focus on building and implementing animated wipes, overlays, and UI art directly in-game using Maya and proprietary UI tools. What You Will Do: Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions. Work closely with a team of UI and Tech Artists to build UI visual design in accordance with the project's artistic direction Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets Collaborate with artists and other dependent departments, as appropriate, throughout the production process Who Will Be A Great Fit: 2+ years working in motion design or user interface designs, ideally for AAA games Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.) Familiarity with expression-based logic and scripting Excellent graphic design skills (design, layout, and typography) Ability to take feedback well, and collaborate with peers Experience with Perforce Love for games (not just ours!) A Strong Portfolio May Contain: 3D motion graphics work, preferably created in Maya Sports broadcast-style designs In-engine or real-time examples are a strong plus Along with your application, please submit a portfolio of professional or personal work. This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. To learn more about Visual Concepts and our studio locations, check out our website at ***********************
    $38-50 hourly Auto-Apply 1d ago

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