Concept artist jobs in South San Francisco, CA - 35 jobs
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3D Game Artist - Platform Architecture
Apple Inc. 4.8
Concept artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
$132k-180k yearly est. 60d+ ago
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3D Artist | Wearables Product Creative
Meta Platforms, Inc. 4.8
Concept artist job in Burlingame, CA
Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
Minimum Qualifications
* 5+ years of experience in product rendering, 3D animation, 3D art or a related field
* Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering
* Domain experience in rendering process from polygon optimization through raytracing
* Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity
Preferred Qualifications
* Experience rendering and lighting consumer electronics or wearable tech products
* Experience working in a software product team
* Experience working with 3D CAD data
Responsibilities
* Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products
* Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace
* Help define the visual language of our brand through imagery
* Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
* Contribute to concept generation and align work with high-level creative direction
* Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
* Work collaboratively with multiple cross-functional teams and disciplines across several programs
* Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.
$133k-181k yearly est. 28d ago
Lead Environment Artist
Industrial Light & Magic 4.0
Concept artist job in San Francisco, CA
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
What You'll Do
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
What We're Looking For
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Job Posting Segment:
ILM San Francisco
Job Posting Primary Business:
ILM San Francisco
Primary Job Posting Category:
Environment - Studios
Employment Type:
Full time
Primary City, State, Region, Postal Code:
San Francisco, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2026-01-12
$150.9k-193.2k yearly Auto-Apply 10d ago
Lead VFX Artist
Cloud Chamber
Concept artist job in Novato, CA
As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
What You'll Do:
Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara.
Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision.
Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards.
Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms.
Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint.
Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output.
Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience.
Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions.
What We'll Do Together:
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
What You've Done:
A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects.
Bachelor's Degree in Art, or equivalent work experience.
5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist.
Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration).
Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion.
Experience with particle simulation, and dynamic materials.
Who You Are:
Able to balance artistic quality with technical performance across multiple platforms.
Experienced in working in cross-disciplinary teams with strong communication skills.
Passion for pushing the boundaries of real-time visual effects.
A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams.
A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
#LI-Hybrid
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
Proficiency in French is required.
Proficiency in English is required to effectively collaborate with teams based in the United States
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing only use 2K.com accounts.
$133.9k-198.2k yearly Auto-Apply 1d ago
Lead Environment Artist
The Walt Disney Company 4.6
Concept artist job in San Francisco, CA
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
**What You'll Do**
+ Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
+ Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
+ World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
+ Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
+ Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
+ Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
+ Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
+ Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
+ Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
+ Actively participate in the QA process to identify and fix bugs
**What We're Looking For**
+ 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
+ Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
+ Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
+ Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
+ Great eye for light, shade, color, and detail in creating texture maps of different material types
+ Strong paint skills, multi-layered materials and effective texture layout.
+ A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
+ Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
+ Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
+ The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
*** A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.**
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
**Job ID:** 10140260
**Location:** San Francisco,California
**Job Posting Company:** Industrial Light & Magic
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, email Candidate.Accommodations@Disney.com with your request. This email address is not for general employment inquiries or correspondence. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
$150.9k-193.2k yearly 8d ago
Creative Artist
Comfy 4.4
Concept artist job in San Francisco, CA
The Role
We're expanding our go-to-market and creative efforts with a team based in San Francisco and looking for a Creative Artist who can define and lead the visual voice of Comfy across model launches, product showcases, and community storytelling.
What You'll Do
Define Comfy's creative identity for go-to-market - build a unified visual language across video, web, events, and campaigns.
Lead end-to-end creative development for video content for feature launches, brand collaborations, etc. Design the initial concept and style frames, and collaborate with video editors & AI artists for final execution.
Develop and maintain brand style guides, motion direction, and visual tone for all GTM assets.
Stay current with design trends, emerging technologies, and industry best practices to bring fresh, innovative thinking to every project.
You are a good fit if this describes you:
Proven experience leading professional creative teams while remaining hands-on in the design process.
Portfolio shows brand systems with multi-touch consistency; inventive storytelling and art direction across multiple styles/formats.
Deep proficiency in graphic design tools and a solid understanding of video editing workflows.
Familiarity with the AI content production pipeline; comfortable prototyping with new models/AI tools; can brief editors and collaborating artists clearly.
Exceptional communication, presentation, and leadership skills.
Highly organized, proactive, and able to inspire and motivate teams under tight timelines.
Salary
$135,000 to $175,000 base salary plus equity
Application Details
Please apply with your portfolio/social links, resume.
This role requires candidates to work with the San Francisco time zone.
What is ComfyUI?
ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control.
Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks.
It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates.
ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro.
Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations
Scales from creative experimentation to production automation
Open-source, used by millions, and backed by one of the most active AI communities online
Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before
ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI , the foundation on which the next generation of creative tools are being built.
An creative's show case of how Comfy is adopted in their work
About Us
We are a small, intense, and well-funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here.
Our organization is flat and there is no hierarchy, only categories: dev, arts, prod, ops, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title).
The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top-tier talent, your future latent self is waiting for you at Comfy.
Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
$135k-175k yearly Auto-Apply 60d+ ago
Senior Technical UI Artist
31St. Union
Concept artist job in San Mateo, CA
WE ARE GAMEMAKERS
Who we are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
Who you Are:
We're looking for a Senior Technical UI Artist to join our team and help us craft the future of online multiplayer gaming. You'll set the standard for building the fundamental UI systems that will take us into that future. You'll own and drive the implementation of key UI materials, working closely with designers, artists, producers, engineers and more. We're a studio that values autonomy and self-drive in developers who are empowered to do the best work of their careers. If this is you, let's talk!
Responsibilities:
Lead the development and iteration of material functions, menus, and dynamic UI animations.
Recreate advanced UI VFX and animation states using Unreal Engine's material system, including different states for interactable objects.
Collaborate across disciplines to serve as a key bridge between UI/UX design, engineering, and art.
Continuously improve and optimize UI systems for scalability and performance.
Define, document, and advocate for best practices in UI architecture, materials, and workflows.
Translate UX wireframes into functional UI using Blueprint scripting with rapid iteration cycles and prototyping.
Required Qualifications:
Proven experience with Unreal Engine, specifically in:
Implementing UI animations using Unreal's material system for responsive, visually rich interfaces.
Creating and optimizing UI materials for performance and scalability.
Building real-time UI systems, including interactive states and dynamic components.
Proficiency in shader creation via node graph; familiarity with HLSL or GLSL.
Strong grasp of data flow, logic, and problem-solving.
Experience with Blueprint scripting for UI behavior.
Ability to meet production deadlines while iterating quickly and efficiently.
Strong collaboration skills, especially working closely with UI artists and engineers.
Relevant Experience:
Experience with AAA game development.
Familiarity with programming languages such as C++ or C#.
Balanced expertise across UMG and UI materials.
Ability to make 3D interactive UI or diegetic UI is a plus.
The pay range for this position in California at the start of employment is expected to be between $108,900 and $160,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews. If you believe you have been a victim of such a scam, you may fill out a complaint form at ************************** and **************************** detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Join our mission: Bring fun, inspiration and awe to our lives and to our community:***********************************
31st Union prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. This means that employment at 31st Union depends on your substantive ability, objective qualifications and work ethic - not on your age, race (including traits historically associated with race, including, but not limited to, hair texture and protective hairstyles), height, weight, religion, creed, color, national origin, ancestry, sex, sexual orientation, gender (including gender identity and expression), alienage or citizenship status, transgender, military or veteran status, physical or mental disability (actual or perceived), medical condition, AIDS/HIV, denial of family and medical care leave, genetic information, predisposition or carrier status, pregnancy status, childbirth, breastfeeding (or related medical conditions), marital status or registered domestic partner status, political activity or affiliation, status as a victim of domestic violence, sexual assault or stalking, arrest record, or taking or requesting statutorily protected leaves, or any other classification protected by federal, state, or local laws.
As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request a reasonable accommodation.
#LI-Onsite
#LI-Hybrid
$108.9k-160k yearly Auto-Apply 1d ago
Technical Artist
Bellota Labs
Concept artist job in Redwood City, CA
At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android. We're looking for a Technical Artist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices.
As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.Key Responsibilities:
Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Core Skills:
Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
Deep understanding of rendering performance optimization across mobile and WebGL targets.
Technical Competencies:
Experience with cross-platform deployment (iOS, Android, WebGL).
Knowledge of asset compression, texture atlases, and memory management techniques.
Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
Soft Skills:
Excellent collaboration and communication skills across design and engineering.
Strong problem-solving ability and eye for detail.
Comfortable in fast-paced, iterative development environments (Agile/Scrum).
Passion for gaming and creating polished, visually engaging player experiences.
Nice-to-Haves:
Experience with WebGL performance tuning and lightweight shader optimization.
Exposure to multiplayer gameplay systems and client-server synchronization.
Experience in procedural asset generation or VFX graph systems.
Familiarity with analytics, events, or gameplay telemetry integration.
What You'll Get:
The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up.
Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms.
Ownership and creative freedom within a supportive, technically strong environment.
Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming.
If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
$93k-157k yearly est. Auto-Apply 8d ago
Technical Artist
Luma Ai, Inc.
Concept artist job in Palo Alto, CA
About Luma AI: Luma's mission is to build multimodal AI to expand human imagination and capabilities. We believe that multimodality is critical for intelligence. To go beyond language models and build more aware, capable, and useful systems, the next step function change will come from vision. So, we are working on training and scaling up multimodal foundation models for systems that can see and understand, show and explain, and eventually interact with our world to effect change.
Where You Come In:
This is a rare opportunity to sit at the intersection of frontier research and creative application. As a Technical Artist on the Applied team, you will be the bridge that takes our underlying foundation models and makes them production-ready. You won't just be using tools; you will be defining the workflows, fine-tuning strategies, and aesthetic benchmarks that turn raw model capabilities into magical, controllable experiences for millions of creators. This is a 0-to-1 opportunity to shape the "feel" of Luma's next generation of AI.
What You'll Do:
* Architect and Build Pipelines: Design and implement robust ComfyUI-style pipelines to productionize our models, ensuring they are scalable and efficient.
* Own Model Fine-Tuning: Develop and implement LoRA-based fine-tuning strategies to enhance model controllability and steer models toward specific aesthetic directions.
* Bridge Research and Design: Collaborate closely with the Research and Design teams to evaluate early model versions, providing the "early eye" for positive or negative trends and translating aesthetic goals into technical requirements.
* Drive Model Improvement: Take ownership of identifying model deficiencies and implementing fine-tuning solutions or data enhancements to solve them.
* QA for Aesthetics: Work with the Data team to ensure final models meet exceptionally high aesthetic quality standards that match and exceed Luma's product vision.
* Prototyping: Rapidly prototype new creative workflows and controllability features to test new research opportunities.
Who You Are:
* Experience: Demonstrable experience with Visual GenAI, either as a creator, fine-tuner, researcher, or engineer.
* Technical Proficiency: Strong generalist engineering skills with proficiency in Python. You are comfortable writing scripts and debugging code.
* Tool Mastery: Deep experience with open-source generative AI tools such as ComfyUI, Automatic1111, Kohya, or similar frameworks.
* Aesthetic Eye: A hobbyist or professional background in art/design leading to a deep understanding of aesthetics and the ability to articulate visual choices using standard artistic language.
* Fine-Tuning Expertise: Experience with Low-Rank Adaptation (LoRA) techniques and other methods for efficient model fine-tuning.
* Builder Mindset: You are exceptionally motivated and passionate about building amazing models, with a "high agency" drive to solve problems independently.
What Sets You Apart (Bonus Points):
* Active contributions to the open-source Generative AI community (custom nodes, workflows, etc.).
* Experience shipping tools that sit between R&D and production.
* Background in traditional VFX or Game Development technical art pipelines.
$93k-157k yearly est. 2d ago
Lead VFX Artist
2K 4.0
Concept artist job in Novato, CA
As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role you will lead and mentor a team of VFX artists and manage their creative mandates. Your main objective in this role is to set the technical benchmark for VFX quality, drive pipeline development, and inspire your team to help bring our richly imagined world to life.
What You'll Do:
Design, prototype, and implement real-time visual effects (environmental, gameplay, cinematic, character-based, destruction, etc.) using Unreal Engine 5 and Niagara.
Help refine the artistic style and quality bar for VFX, ensuring alignment with the game's creative vision.
Develop, document, and maintain efficient VFX pipelines, including asset workflows, optimization guidelines, and integration standards.
Partner with Tech Art and Engineering to troubleshoot, profile, and optimize effects across multiple platforms.
Establish best practices for asset creation, shader usage, GPU/CPU performance, and memory footprint.
Lead, mentor, and provide feedback to a team of VFX artists, fostering growth and high-quality output.
Work closely with other departments (Environment, Animation, Lighting, Audio, Design) to integrate VFX seamlessly into the gameplay experience.
Act as the primary point of contact for all VFX-related topics, guiding cross-disciplinary discussions.
What We'll Do Together:
You will be a key part of the shared creative journey at Cloud Chamber by leading the charge to develop and maintain the VFX pipeline and technical vision. Your expertise and mentorship will directly empower our VFX team, ensuring we deliver optimized, high-fidelity effects that shape the player's experience and define the unique atmosphere of BioShock 4.
What You've Done:
A minimum of 8+ years in game development, with at least 3+ years in a Senior or Lead capacity with 1 or more AAA console or PC titles shipped from concept to launch, recognized for high visual fidelity or complex technical effects.
Bachelor's Degree in Art, or equivalent work experience.
5+ years of professional VFX experience in the video game industry, with at least 1 shipped AAA title as a senior or lead artist.
Expert knowledge of Unreal Engine 5 (Niagara, Material Editor, Sequencer, Blueprint integration).
Strong understanding of real-time pipelines, including asset workflows, performance budgets, and optimization techniques.
Solid grasp of timing, motion, and visual storytelling principles to craft effects that enhance player immersion.
Experience with particle simulation, and dynamic materials.
Who You Are:
Able to balance artistic quality with technical performance across multiple platforms.
Experienced in working in cross-disciplinary teams with strong communication skills.
Passion for pushing the boundaries of real-time visual effects.
A proven leader with excellent management and mentoring skills and a track record of successfully guiding high functioning teams.
A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
Demonstrates persistence, self-motivation, and a proactive mindset, maintaining effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
Build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
Proficiency in French is required.
Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
$133.9k-198.2k yearly Auto-Apply 1d ago
Technical Artist
Meshy
Concept artist job in Sunnyvale, CA
Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1.
Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding.
Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models.
Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations.
About the Role Generative AI is reshaping 3D creativity. As a pioneer and leader in 3D generative AI, Meshy invites you to join us in creating next-generation 3D creation tools. In this role, you will work with top technical experts and artists to develop intelligent 3D asset generation pipelines and workflows, freeing inspiration and creativity from technical barriers. What You'll Do:
Build future's 3D tool: Develop 3D creative workflow features based on generative AI, including but not limited to interactive editing tools, character animation, procedural asset generation, etc.
Make AI-generated assets truly production-ready: Maintain and improve geometry, texture, material, and animation pipelines for 3D asset generation.
Become the go-to expert for creative solutions: collaborate with art, product, and research teams to design 3D GenAI technical solutions for our users in various industries.
What We're looking for:
You are deeply interested in using GenAI to make artists 10 times more creative and powerful!
You have at least 2 years of practical experience in a CG-related field such as rendering, geometry, game, or film production and a bachelor's degree or above in either STEM or art. Course, internship, or hobby projects also count!
You enjoy combining your aesthetic sense and technical expertise.
You have a solid understanding on the basics of computer graphics, such as mesh topology, UV mapping, texture sampling, or skeletal animation.
You are familiar with Python and C++ programming and have built internal art tools or plugins.
You are familiar with 3D content creation tools (Blender, ZBrush, Houdini) and have worked on 3D art projects.
Nice to have:
You're great at speaking the languages of different roles, with the fluency to explain graphics technology concepts to non-technical team members, as well as to tranlate art directions into technical requirements.
You understand concepts in generative AI or machine learning, and have applied 3D generative AI in your own projects.
You have experience in Web3D (WebGL, WebGPU, WebAssembly) stack and developed 3D editing web apps.
Rare but super helpful: You developed and maintained animation, geometry, or other 3D features in a production-level 3D content creation tool.
Our Values
Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry.
Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward.
Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage.
Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
$93k-156k yearly est. Auto-Apply 60d+ ago
Experienced Hair Artist
Juut Salon Spa 3.2
Concept artist job in Palo Alto, CA
Artist positions at JUUT include Hair Stylist, Hair Colorist, or Hair Stylist + Colorist The role of Juut hair stylist/hair colorist or hair generalist is to provide guests with an elevated hair salon experience. This role can provide hair cutting, styling, and/or coloring, extensions, or other chemical services. As the "Juut Artist" you will be educating our guests in areas of product knowledge, techniques, and after-care. Juut's guiding principles and beliefs in Daymaking and providing hair care services within our performance wheel of offerings which includes a Warm Welcome through a Five Star close with every guest.
Is Juut right for you?
A great fit for Juut is passionate hair stylists or hair colorists with a passion to grow and learn!
A great fit for you is strong earning potential and a place where you feel valued.
Daymaking:
* Know, believe in and follow through on Company purpose, mission, values, beliefs and guiding principles.
* Be passionate: always continue to learn, serve guests consistently, and always maintain integrity.
* Make a genuine connection, always be authentic, respectful, compassionate and fully present.
* Inspire an encore: always go above and beyond to give each guest an unforgettable experience and maintain enthusiasm and confidence.
Essential Minimum Job Functions:
* Provide exceptional customer service to each guest by educating them on all styling products and services offered in the applicable domain, i.e., hair.
* Recommend appropriate products available for sale in the salon to allow guests to duplicate results at home, as well as give the guest a complete experience.
* Keep workstations clean to include sanitizing all tools.
* Continue advanced education and training to stay current in products.
* Take advantage of educational opportunities provided by Juut, ensuring minimum education requirements as posted are met, in order to maximize potential and future growth and success.
* Be open to coaching and feedback from management and directors.
* Update and maintain customer information records, such as beauty services provided.
* Cleaning and upkeep duties of salon and spa as assigned by the Salon Manager.
* Work together as a team in a positive, respectful, and impactful way.
Educational Requirements:
* Current license in the state you will be working. (Required)
* Previous experience will determine level and technical interview.
Physical Requirements:
While performing the duties of this job, the employee will be required to:
* Walk, sit, bend and squat.
* Talk and hear.
* Grab, pull or bend items.
* Lift and/or carry up to 10 lbs.
* View items at a close or distant range
* Stand for extended periods of time.
Working Conditions:
* Retail salon environment
Note: Job Descriptions are not exhaustive lists of all skills, responsibilities, or efforts associated with a position. They reflect principal job elements essential for performing the job and evaluating performance. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
This document does not create an employment contract, implied or otherwise, other than as "at will" relationship.
Keywords: Hair Stylist, Hairdresser, Beautician, Stylist, Hair Colorist, Hair Generalist, Cosmetologists, Cosmetology, salon.
$55k-99k yearly est. 60d+ ago
VFX Artist
Insight Global
Concept artist job in Menlo Park, CA
Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes.
Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects.
Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements.
Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to ********************.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: ****************************************************
Skills and Requirements
-Expert proficiency in Adobe After Effects.
-Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator).
-Strong understanding of compositing, keyframing, and animation principles.
-Ability to create and use After Effects templates and expressions.
-Attention to detail and ability to work under tight deadlines.
-Ability to create realistic environments for live-action scenes.
-Skilled in layering effects on action shots; AAA gaming experience highly preferred.
-Good communication and teamwork skills
$60k-103k yearly est. 34d ago
Experienced Hair Artist
Juut Midwest, Inc.
Concept artist job in Palo Alto, CA
Artist positions at JUUT include Hair Stylist, Hair Colorist, or Hair Stylist + Colorist
The role of Juut hair stylist/hair colorist or hair generalist is to provide guests with an elevated hair salon experience. This role can provide hair cutting, styling, and/or coloring, extensions, or other chemical services. As the “Juut Artist” you will be educating our guests in areas of product knowledge, techniques, and after-care. Juut's guiding principles and beliefs in Daymaking and providing hair care services within our performance wheel of offerings which includes a Warm Welcome through a Five Star close with every guest.
Is Juut right for you?
A great fit for Juut is passionate hair stylists or hair colorists with a passion to grow and learn!
A great fit for you is strong earning potential and a place where you feel valued.
Daymaking:
Know, believe in and follow through on Company purpose, mission, values, beliefs and guiding principles.
Be passionate: always continue to learn, serve guests consistently, and always maintain integrity.
Make a genuine connection, always be authentic, respectful, compassionate and fully present.
Inspire an encore: always go above and beyond to give each guest an unforgettable experience and maintain enthusiasm and confidence.
Essential Minimum Job Functions:
Provide exceptional customer service to each guest by educating them on all styling products and services offered in the applicable domain, i.e., hair.
Recommend appropriate products available for sale in the salon to allow guests to duplicate results at home, as well as give the guest a complete experience.
Keep workstations clean to include sanitizing all tools.
Continue advanced education and training to stay current in products.
Take advantage of educational opportunities provided by Juut, ensuring minimum education requirements as posted are met, in order to maximize potential and future growth and success.
Be open to coaching and feedback from management and directors.
Update and maintain customer information records, such as beauty services provided.
Cleaning and upkeep duties of salon and spa as assigned by the Salon Manager.
Work together as a team in a positive, respectful, and impactful way.
Educational Requirements:
Current license in the state you will be working. (Required)
Previous experience will determine level and technical interview.
Physical Requirements:
While performing the duties of this job, the employee will be required to:
Walk, sit, bend and squat.
Talk and hear.
Grab, pull or bend items.
Lift and/or carry up to 10 lbs.
View items at a close or distant range
Stand for extended periods of time.
Working Conditions:
Retail salon environment
Note: Job Descriptions are not exhaustive lists of all skills, responsibilities, or efforts associated with a position. They reflect principal job elements essential for performing the job and evaluating performance. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position.
This document does not create an employment contract, implied or otherwise, other than as “at will” relationship.
Keywords: Hair Stylist, Hairdresser, Beautician, Stylist, Hair Colorist, Hair Generalist, Cosmetologists, Cosmetology, salon.
$60k-103k yearly est. Auto-Apply 60d+ ago
AI Artist
Opusclip
Concept artist job in Palo Alto, CA
🎨 OpusClip is the world's No.1 AI video agent, built for authenticity on social media.
We envision a world where everyone can authentically share their story through video, with no expertise needed. Within just 18 months of our launch, over 10 million creators and businesses have used OpusClip to enhance their social presence.
We have raised $50 million in total funding and are fortunate to have some of the most supportive investors, including SoftBank Vision Fund, DCM Ventures, Millennium New Horizons, Fellows Fund, AI Grant, Jason Lemkin (SaaStr), Samsung Next, GTMfund, Alumni Ventures, and many more.
Check out our latest coverage by Business Insider featuring our product and funding milestones, and our recognition as one of The Information's 50 Most Promising Startups in 2024.
Headquartered in Palo Alto, we are a team of 100 passionate and experienced AI enthusiasts and video experts, driven by our core values:
Be a Champion Team
Prioritize Ruthlessly
Ship fast, Quality Follows
Obsess over customers
Be a part of this exciting journey with us!
About the role
We're looking for a creative AI Artist with strong prompting skills, refined visual taste, and systematic thinking to help push the boundaries of AI-generated video. You'll work closely with our AI team to fine-tune video output quality, improving AI-generated assets, story structure, and motion flow while building scalable frameworks that codify design taste into our systems.
What You'll Own
Refine AI-generated video assets, stories, and motion with the AI team.
Develop prompts and workflows to improve output quality.
Translate design taste into scalable creative systems.
Experiment with new AI tools and turn them into compelling video experiences.
Our Ideal PAF (Prompt-Artist-Fit)
Strong prompting expertise with generative models.
Excellent visual and motion design taste.
Systematic thinker who builds scalable creative processes.
Passion for design innovation and AI-powered storytelling.
If you also have strong expertise in product design, visual design, or motion graphics, that would be a big plus.
What we offer
Competitive salary, stock options, and performance-based bonuses.
A 5K monitor, Herman Miller chair, and standing desk, along with a MacBook.
Comprehensive medical, dental, and vision plans.
Sponsorship for H-1B visas, TN visas, or green cards.
Global team offsite.
A challenging but exciting work environment with a strong culture of innovation and entrepreneurship.
Opportunities for advancement and career growth.
Location (On-site)
Palo Alto, CA; San Francisco, CA; Vancouver, Canada
EEO
OpusClip is proud to be an equal opportunity employer. We do not discriminate in hiring or any employment decision based on race, color, religion, national origin, age, sex (including pregnancy, childbirth, or related medical conditions), marital status, ancestry, physical or mental disability, genetic information, veteran status, gender identity or expression, sexual orientation, or other applicable legally protected characteristics. OpusClip considers qualified applicants with criminal histories, consistent with applicable federal, state and local law. Opus Clip is also committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures.
$60k-103k yearly est. Auto-Apply 38d ago
VFX Artist
Niantic
Concept artist job in San Francisco, CA
Niantic's Art department is seeking a skilled VFX Artist to help realize compelling visual effects for both characters and UI. The VFX artist will work closely with the Art, Design and Engineering teams to create stylized visuals that set the bar for the next generation of AR and VR platforms.
We work with some of the world's most advanced AR technologies to design visually creative, ground-breaking mobile experiences for tens of millions of users worldwide, inspiring discovery, exercise, and meaningful social experiences.
Responsibilities
Build VFX across all areas of the game ranging from environmental and character related FX to User Interface FX.
Author Particle VFX and shaders in the Unity Game Engine whilst making sure they are optimum for mobile and VR platforms.
Demonstrate creative solutions to technically challenging VFX requests.
Collaborate with Art Design and Engineering teams, offering creative and efficient solutions to help solve performance related issues.
Maintain clean, organized VFX and Shader libraries.
Clearly communicate updates and communicate timely concerns to the production team.
Qualifications
BA in Fine Arts or equivalent skillset.
Minimum of 4 years industry or related experience.
A portfolio that demonstrates an advanced standard of realtime VFX across all areas of the game ranging from environmental and character related FX to User Interface FX.
Expert level skills with particle systems and node based shader creation.
Proficient with Photoshop, Maya, Max or Houdini.
Experience having published 2 or more games.
Self driven - actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating high-reaching products and learning new software packages.
Plus If…
You have experience on AAA console games or high profile mobile titles.
Your portfolio demonstrates VFX with a stylized visual aesthetic.
You have experience using the Unity game engine.
$60k-104k yearly est. 60d+ ago
Video Shot Annotation Artist
Labelbox 4.3
Concept artist job in San Francisco, CA
About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action.
This role blends visual literacy with structured labeling to support large-scale video annotation workflows.
What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
$59k-101k yearly est. Auto-Apply 44d ago
AR/GLSL shaders 3D Technical Artist
Us Tech Solutions 4.4
Concept artist job in Mountain View, CA
+ Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software.
+ This requires a unique skill set combining both technical acumen and creative sensibility.
**Top Daily Responsibilities:**
+ Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors.
+ Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting.
+ Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement.
**Mandatory:**
+ 4+ years of relevant work experience as a technical artist.
+ 3+ years of experience authoring GLSL shaders.
+ 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets).
+ 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya.
+ 2+ years of experience with JavaScript.
+ 2+ years of experience with WebGL.
+ Experience with TypeScript.
+ Experience with three.js or other web-based 3D frameworks.
+ 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area).
+ Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills.
+ Portfolio with relevant examples of technical and artistic skills.
**Desired:**
+ Published AR/camera effects or filters on a public platform.
+ Up-to-date with contemporary social media trends/culture.
**Education** :
+ Bachelor's degree is preferred but not required.
+ A degree in a relevant field: animation, video games, computer science.
**About US Tech Solutions:**
US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** .
US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity,
national origin, disability, or status as a protected veteran.
$79k-114k yearly est. 60d+ ago
UI Artist (Front End)
Visual Concepts 4.0
Concept artist job in Novato, CA
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:
Our Novato studio is looking for an UI Artist to contribute to the highly successful NBA 2K franchise! In this role, you will apply your traditional art training and knowledge of illustration, graphic design, and computer graphics software to help build a visually compelling and user-friendly interface.
What You Will Do:
Create and implement high-quality UI assets that align with the game's art direction
Work closely with a team of UI Designers and engineers to integrate UI assets into the game engine using Maya and proprietary development tools
Contribute to the development of motion graphics and visual effects that elevate the overall user experience
Participate in design reviews, provide and incorporate feedback based on playtest
Who Will Be A Great Fit:
2+ years crafting commercial user interface designs, ideally for large-scale or AAA titles
Familiarity with 3D software such as Maya, Cinema 4D, or other industry-standard 3D rendering tools and plugins.
Experience working with modern game engine (e.g., Unreal Engine, Unity) and implementing UI assets within them
Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma etc.)
Strong understanding of UI/UX principles, composition, color theory and visual hierarchy
Awareness of current trends in UI design, tools and technologies to continuously improve quality and efficiency
Proven ability to work with a high degree of self-direction
Strong communication and collaboration skills
Experience in creating motion graphics
Experience with Perforce
Love for games (not just ours!)
Bonus Points:
Shipped at least one AAA console project
Experience on multi-sku, multi resolution console and PC projects
Knowledge of the NBA brand and style
Along with your application, please submit a portfolio of professional or personal work.
This is a role that can be remote and may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38 - $50 per hour. New York State (inclusive of New York City): $32 - $46 per hour. Washington: $38 - $50 per hour. New Jersey: $32 - $46 per hour. British Columbia: $30 - $40 (CAD) per hour. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
To learn more about Visual Concepts and our studio locations, check out our website at ***********************
$38-50 hourly Auto-Apply 2d ago
Lead Environment Artist
The Walt Disney Company 4.6
Concept artist job in San Francisco, CA
ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
What You'll Do
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
What We're Looking For
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Job Posting Segment:
ILM San Francisco
Job Posting Primary Business:
ILM San Francisco
Primary Job Posting Category:
Environment - Studios
Employment Type:
Full time
Primary City, State, Region, Postal Code:
San Francisco, CA, USA
Alternate City, State, Region, Postal Code:
Date Posted:
2026-01-12
How much does a concept artist earn in South San Francisco, CA?
The average concept artist in South San Francisco, CA earns between $69,000 and $182,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.
Average concept artist salary in South San Francisco, CA