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3d artist jobs in Palo Alto, CA

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  • 3D Animator

    Hidonix

    3d artist job in Santa Monica, CA

    3D Animator at Hidonix Inc. Employment Type: Full Time Benefits: Full comprehensive health package Technical Animator Job Description (Unity Focused) The Technical Animator serves as a vital link between art and engineering, responsible for developing and maintaining the technical animation infrastructure that supports scalable, high-performance content creation. This role focuses on real-time performance and high-quality rigging and animation systems for optimized mixed reality experiences using Apple Vision Pro (vision OS). Required: High-quality rigging and animation workflows for optimized mixed reality experiences (motion-capture animation with some minor keyframe editing or hand-keyframing) Cleaning foot sliding, jitter, clipping, or loop animations cleanly; re-targeting animations as needed Unity 5 or 6 knowledge, including proficiency in integrating character rigs and animations into engine Proven ability to build and maintain custom rigs for realistic characters and props in Autodesk Maya (joints, bones, controls, deformers, and skinning), with strong knowledge of IK/FK systems, weight painting, and blend shapes Preferred: Knowledge of motion capture workflows Familiarity with URP pipelines and version control systems such as Perforce Additional Unreal Engine 5 experience An understanding of clean character topology workflows for proper animation deformation (experience collaborating with 3D artists) Nice to Have Additional Unreal Engine 5 experience, including knowledge of Metahuman and Advanced Skeleton workflows Knowledge of creating rigs utilizing photogrammetry scan pipelines (collaborating with 3D artists on the team who handle workflows using tools such as Wrap3D, Reality Scan, Maya, ZBrush, and Substance Painter / Designer) Cloth simulation experience Physics-based animations (ragdoll, soft-body, or physics blend systems) Experience with VFX animation systems (Particle System, VFX Graph, Niagra) Basic knowledge of lighting systems and light baking (URP, Lumen, Megalights) Familiarity with procedural generation tools (PCG) URP shaders; Substrate materials Experience with AI tools that improve efficiency Why Join Hidonix Collaborative environment Health, dental, and vision insurance. Paid time off and company holidays. Opportunities for growth as the company expands. Supportive, positive work environment Other requirements Must be a US Citizen or valid green card holder Must be commuting distance of Los Angeles, CA
    $70k-111k yearly est. 5d ago
  • Senior Animator - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    3d artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and talented Senior Animator to create stunning and realistic animations for our upcoming sports game. The ideal candidate is someone who is passionate and self-motivated, able to assess and articulate in-game animation systems, and possessing a great understanding of animation approaches and aesthetics. You'll Work On: Execute high level animations Execute in-game animations, including UE5 implementation Review animation elements and provide feedback when required Ensure animations align with project standards and align with the overall visual style of the game Collaborate with other disciplines on project features and development arcs Contribute to a positive and collaborative team environment Requirements: 5+ years of professional experience Proven experience shipping high-performance console and/or PC titles Strong technical knowledge Experience with Maya, Motion Builder, UE5 Experience with motion capture Strong understanding of animation principals and approaches Experience collaborating with technical teams and developing/refining animation systems in UE5 Strong portfolio demonstrating significant experience creating high quality, appealing game animation Experience with both in-game animation and cinematic presentation animation Strong communication skills and the ability to collaborate with various departments and disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience mentoring animators Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation
    $77k-122k yearly est. 3d ago
  • Senior Motion Graphic Production Artist

    The Planet Group 4.1company rating

    3d artist job in Sunnyvale, CA

    Duration: 3 months with potential to extend/convert Pay Rate: $49-$51.25/hr, depending on experience (W2 and benefit options) The Planet Group is seeking a Senior Motion Graphic Production Artist to join our well-known advertising client on a 3-month contract. This is a full-time, 40 hours per week position and will work a hybrid onsite schedule out of their Sunnyvale office. Senior Motion Graphic Production Artist Responsibilities: Responsible for production and post-production of animations using internal proprietary processes and tools as well as industry standard methods and tools Work closely with Motion Graphic Production Team Leads, Interactive Developers and Design, Video and Software teams Work on multiple projects simultaneously and ensure production deadlines are met with accurate file handoffs for localization Create streamlined, organized files with anticipation of the production pipeline, potential technological constraints, and a tight localization schedule Review final deliverables with an exacting eye ensuring all work meets client quality standards for video and animation deliverables Provide production solutions through testing, research and prototyping Coordinate training of newer team members with help from Team Leads and Production Manager Identify and help implement opportunities for automation, process, design, file format, and technical improvement Senior Motion Graphic Production Artist Qualifications: 7+ years experience with Adobe After Effects After Effects compositing and animation experience, with scripting and expressions a plus Strong understanding of the interactive space And its production requirements Strong project management skills, organizational and leadership skills, and an eye for detail Nuke, and Maya to After Effects workflow understanding or experience a plus Solid understanding of basic 3D principles & pipeline Photoshop knowledge and expertise, including but not limited to smart objects, resolution, and file export options Illustrator knowledge and expertise pertaining to vector based animations Solid standards-based HTML, CSS, and general web publishing knowledge Batch production, Adobe, Javascript, and Mac based scripting experience a plus Render farm setup and usage experience also a plus Highly detail oriented, with a drive for perfection down to the last pixel Thrives in a challenging, fast-paced web publishing workplace Self-motivated with strong written and verbal communication skills Establishes rapport and collaborates easily Able to adhere to a consistent graphic production and checking process, while also identifying opportunities for improvement Problem solver with experience troubleshooting technical challenges Resourceful, adaptable, creative, and results-oriented with high energy and a positive attitude
    $49-51.3 hourly 2d ago
  • Lighting Artist

    Yotta Games 3.8company rating

    3d artist job in El Segundo, CA

    Why Join Us Yotta's huge fanbase has helped turn us into a globally ranked game developer with offices worldwide. Despite our success, at heart we are still players trying to create exciting and engaging, never-before-experienced games. That drive to make games that we want to play is what animates our well-resourced, ambitious, creative team members. Working together in a supportive, open workplace and taking cues from our gaming communities, we create products that entertain the world. Responsibilities Yotta is in the process of staffing up the R&D team located in Los Angeles, with talented game professionals to build our first AAA open world game project. We are looking for a talented and experienced lighting expert who will report to the game director and collaborate with other teams like the cinematics team and technical art team to help create a highly immersive game environment and cutscenes. What You'll Be Doing: Create lighting for all game world environments when taking into account the requirements of gameplay, game narrative and game feel; Collaborate with different team members such as level, mission, and narrative designers to present the perfect visuals and the resulting player experience; Adjust in-game lighting according to the art directions and the requests of artists; Make use of lighting system tools to streamline processes; Create lighting for cutscenes, working alongside the Cinematic Director; Teach other team members about the finer points of lighting in AAA game design. Qualifications We Expect You To Have: Over 5 years working experience in lighting; Participated in the production of at least 2 shipped AAA games in lighting role; Familiarity with Unreal Engine 5 and 3D softwares, especially Lumen in UE5; Deep knowledge base in the art of lighting, including the use of light, color, source, brightness, and shadow; In-depth knowledge of the latest developments in lighting tech, with experience in various lighting techniques and tools; Highly self-motivated, great communication skills and team spirit; Passion for the game industry. Even Better If You Have: Experience working with international teams in different time zones. Additional Information Hybrid role based in El Segundo (Monday, Wednesday & Thursday on-site) Working hours: 11am - 8pm (including one-hour break); Salary: 100-140k/year depending on experience. Yotta is committed to building an inclusive environment where creative professionals from a multitude of diverse cultural backgrounds collaborate to inspire audiences and each other. We are passionately supportive of equality in all its forms and never discriminate on the basis of race, color, religion, sex, orientation, identity, national origin, handicap, or any other category protected by applicable federal and state law.
    $61k-100k yearly est. 4d ago
  • Visual Effects Artist

    Insight Global

    3d artist job in Menlo Park, CA

    Title: VFX Artist Duration: 3 month contract Shift: Day Shift Pay Range: $40-$80 (depending on years of experience) Required Skills & Experience Expert proficiency in Adobe After Effects. Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator). Strong understanding of compositing, keyframing, and animation principles. Ability to create and use After Effects templates and expressions. Attention to detail and ability to work under tight deadlines. Good communication and teamwork skills Job Description Insight Global is looking for a VFX Artist to join of the world's leading social networking companies. Key Responsibilities include: Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes. Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects. Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements. Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency.
    $40-80 hourly 1d ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    3d artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 42d ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    3d artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $126,000/year to $175,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $126k-175k yearly 60d+ ago
  • Interior 3D Artist

    Nicolehollis

    3d artist job in San Francisco, CA

    Department Design Team (3D) Employment Type Full Time Location San Francisco, CA Workplace type Onsite Compensation $95,000 - $120,000 / year Reporting To Director of 3D Visualiztion, 3D Artists, and Design Team KEY RESPONSIBILITIES SKILLS, CORE COMPETENCIES, & PHYSICAL REQUIREMENTS BENEFITS About NICOLEHOLLIS Nicole Hollis is a designer and creative director whose mission is to conceive timeless interiors that elevate the human spirit. As founder of NICOLEHOLLIS she leads an award-winning collective of more than thirty interior designers, interior architects and furniture designers to orchestrate her holistic approach to the art of living through residential, hospitality and product design. Nicole's portfolio of clients includes global leaders and notable innovators who appreciate her ability to create a home that supports and enhances their family's chosen lifestyle. A belief in the meritocracy of good ideas underpins NICOLEHOLLIS' willingness and desire to channel the spirit of collaboration both within the firm and when working with clients, architects and artisans. Curating paired down spaces with great attention to their context and purpose reflects Nicole's design philosophy. The firm has been featured in the New York Times, Architectural Digest, Luxe Interiors & Design, 1stdibs and other publications. The firm has received accolades including Luxe Interiors & Design Gold List, two California Home & Design awards, four Hospitality Design Magazine awards and a prestigious Gold Key Hospitality award. Nicole was recognized in 2013 and 2015 as a Designer of Distinction by the SF Design Center.
    $95k-120k yearly 37d ago
  • 3D Artist

    Ondule Wines

    3d artist job in Los Angeles, CA

    Job Responsibilities: Produces 3D still renders/animations/panorama views on daily basis. Develops assets and content libraries at regular intervals Oversees improvement and development of production quality wherever needed. Job Skills: Formal training/education in Animation and Design is mandatory Working experience with 3ds Max, Vray & Photoshop. Possess a Graduation degree. Be creative and artistic Excellent knowledge of 3D modeling, Lighting, Texturing, and Animation especially for the architectural environment. Knowledge of organic modeling is a big plus Should be flexible in working with Quality Analyst and take the critics/feedback positively for the betterment of product and services. Possess a keen eye for detail. Be patient and able to concentrate for long periods Work well under pressure and stick to strict deadlines without compromising on the production quality Review final delivery of 3D images, animations prior to delivery, ensuring a high-quality product has been produced and client requests have been implemented properly.
    $65k-111k yearly est. 60d+ ago
  • 3D Artist-Game Art

    Pava Applications International Corporation

    3d artist job in San Diego, CA

    ABOUT US We are a dynamic SaaS company building innovative software solutions that make a difference in the Environmental Risk and Safety industry. Our collaborative team is passionate about technology and committed to excellence. We're looking for a talented and creative 3D Artist-Game Art to join our team in San Diego, CA and help drive our company's vision forward. *THIS IS AN ON-SITE/IN PERSON/FULL TIME/BENEFITED POSITION IN SAN DIEGO, CA 92127. Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. SUMMARY: As a 3D Artist-Game Art, you will be responsible for creating optimized game-ready 3D art for multi-platform instructional media applications using Unity. This position will author textures and materials for use in a game art pipeline. Create technically accurate animations depicting maintenance, operation, or inspection procedures. Assist with development of storyboards and development of 2D graphics as required. This position will also have an emphasis in performance optimization techniques for lower spec hardware. Duties and Responsibilities: The statements below is intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Create optimized 3D game art models for the Unity game engine, i.e. structures, characters, props, tools, vehicles, environment, etc. Create 2D assets as needed, i.e. UI elements, textures, logos, dialog, signs, etc. Modify existing art assets to meet performance standards based on platform. Collaborate with designers and other artists to ensure requirements are being met and delivered on time. Author game ready textures and materials including baking high resolution models down to game ready assets with normal maps using PBR for desktop and traditional texture pipelines for mobile. Set up or modify character rigs for animations. Create and edit animations for humanoid and generic rigs. Create prototype art assets as required by designers. Conduct research on performance optimizations relating to asset creation. Use Unity engine to test 3D asset and animation exports. Set up environments within Unity for level design needs. Other duties as assigned. WHAT WE ARE LOOKING FOR: Undergraduate degree in Computer Gaming, Graphics, or an equivalent combination of education and relevant work experience. 3+ years of experience creating high detail industrial/mechanical models using Autodesk Maya and Photoshop (or equivalent 3D and 2D programs). Experience in animation of maintenance or operational procedures. Experience with Substance Painter or equivalent (3D Coat, etc) Experience with creating shaders in Unity Shader Graph. Experience creating particle effects in Unity. Experience working in an agile environment with Azure DevOps. Experience working with git version control Expert-level experience working in Autodesk Maya or equivalent program. Intermediate-level experience working in Adobe Creative Cloud applications. Intermediate-level experience working in Unity or equivalent program. Experience working in Microsoft Office applications. Experience creating measurement-accurate hard surface models from photographs or technical drawings. Superior eye for detail and an understanding of complex modeling techniques. WHAT WE OFFER: Competitive Salary: $20.00-$27.00 per hour depending on experience Full time position with benefits. BENEFITS 401K Retirement with a generous 6% employer match - 100% vested immediately Medical Coverage (HMO & PPO options) - 100% paid by employer for you, spouse, and children Employer-paid life insurance Dental and Vision coverage Accrued Vacation Hours Paid Holidays Sick Leave Wellness Program including weekly chair massage and in-office gym Training and advancement opportunities Company-provided daily office snacks Dog-friendly office (Yes, you can bring your dog to work!) WORK SCHEDULE AND LOCATION: Monday to Friday, 8 AM to 5 PM with 1-hour unpaid lunch break On-site/In-person position in San Diego, CA 92127 PHYSICAL REQUIREMENTS AND WORK ENVIRONMENT The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Continually required to utilize hand and finger dexterity Continually use and utilize visual acuity to operate equipment, read work related information, and/or use a keyboard, monitor, telephone and other related office equipment Continually required to read, write, hear and speak Continually required to sit Frequently required to stand Frequently required to walk Occasionally required to lift/push/carry items up to 25 pound The statements are intended to describe the general content of and requirements for the performance of this job. It is not to be construed as an exhaustive statement of duties, responsibilities or physical requirements. Nothing in this job description restricts management's right to assign or reassign duties and responsibilities to this job at any time. The physical demands are representative of those that must be met by an employee to successfully perform the essential functions of this job with or without reasonable accommodation. Equal Employment Opportunity AIC is an Equal Opportunity employer. We are committed to providing equal employment opportunities to all employees and applicants without regard to race, religious creed, color, sex (including pregnancy, breast feeding and related medical conditions), gender, gender identity, gender expression, sexual orientation, national origin, ancestry, citizenship status, military and veteran status, marital status, age, protected medical condition, genetic information, physical disability, mental disability, or any other protected status in accordance with all applicable federal, state, and local laws.
    $20-27 hourly 5d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    3d artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 13d ago
  • Texture Artist (All Levels) - Expression of Interest

    The Walt Disney Company 4.6company rating

    3d artist job in San Francisco, CA

    We are looking for a phenomenal teammate to join our Digital Model Shop (DMS) team. The Texture Artist is responsible for creating high quality textures for both organic and hard surface assets used in production. ILM strives to be an inclusive environment, and the DMS (Digital Model Shop) team embraces promising individuals with a variety backgrounds and experiences. What You'll Do Collaborate with the production team (VFX Supervisor, Senior Texture Artist) to achieve the desired look for complex CG models, including creatures, hard surface models (ships, vehicles), and environments Create high quality textures for both organic and hard surface assets used in production Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis Work closely with VFX Supervisor, Modelers, and Look Development TD's in achieving desired look of Photo real models Maintain or exceeds consistent level of efficiency while meeting scheduled targets and producing high-quality work What We're Looking For A minimum of three years of professional VFX experience and a college diploma or higher in computer graphics, fine arts, design, photography, or a related field are required; or five years of professional VFX experience may be substituted for education A demo reel and/or portfolio showcasing painting, illustration, or design skills and experience is required Familiarity with film production and computer graphics is expected Detail-oriented and a quick learner, with the ability to readily absorb new information Proficient in Mari, Substance, Zbrush, Photoshop. Experience navigating complex CG pipelines is essential Strong organizational and interpersonal skills You are a proactive and collaborative team member, eager to contribute your skills Bonus points for modeling skills, Feature Animation experience, and an understanding of shaders and Renderman The hiring range for this position in San Francisco, CA is $64,300 to $148,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Job Posting Segment: ILM San Francisco Job Posting Primary Business: ILM San Francisco Primary Job Posting Category: Texture - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San Francisco, CA, USA Alternate City, State, Region, Postal Code: Date Posted: 2025-10-10
    $64.3k-148.7k yearly Auto-Apply 60d+ ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    3d artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • Senior Unity Gameplay Capture Artist

    Azra Games

    3d artist job in California

    Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels. What You'll Do Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services) Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity What We're Looking For 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation Strong understanding of composition, lighting, color theory, and cinematic principles Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve) Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences Experience working across multiple game genres and understanding what makes each visually distinctive Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms Strong collaboration skills with the ability to translate creative direction into executed capture plans Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects Understanding of current gaming and social media trends, particularly how gameplay content performs across channels Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
    $106k-159k yearly Auto-Apply 42d ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    3d artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 12d ago
  • Gaming Artist

    ACL Digital

    3d artist job in San Diego, CA

    Job Description: Our in-house Game Studio is seeking a skilled FX artist with Unity experience to help create visually compelling graphics in games, demos, and interactive interfaces for AR VR XR games and experience demos. Our ideal candidate will use their knowledge of 3D software & FX packages to craft amazing visuals for innovative interfaces, gaming scenarios and environments. Responsibilities Create all PFX textures, models, sprite sheets, animation systems and shaders. Conceptualize, create, and develop complex visually stunning real-time particle effects in Unity. Collaborate with artists, animators, directors, and programmers to implement effects. Ability to create assets from scratch and match an established style. Optimize particle system LODs to reduce processing and memory overhead for specific situations. Implement trigger events through the animation and blueprint systems. Provide accurate time estimates for implementing effects once concepts approved. Become a strong contributor on a team creating captivating, visually compelling experiences. Minimum Qualifications Experience in Photoshop & 3D packages (Maya or Houdini) & real-time, in-game FX systems. Skillful creator of particle simulations using Unitys built in particle editor. 2 years production experience in Unity, Unreal, CryEngine in the video game industry. Comfortable working closely with small team sizes in a highly iterative environment. Self-motivated and able to estimate task length and deliver polished assets on time. Demo materials to include example videos of particle effect experience is required. Preferred Qualifications 3 years FX production experience in Unity for game industry or VR experiences. Previously shipped PC or console titles as an FX artist using Unity. Unity scripting and/or Unreal blueprint experience. Ability to create high-end motion graphic animations. Skill(s) in other related disciplines 3D modeling, animation, illustration, UI. Experience in post processing settings and how these effect particle rendering. Education Requirements Preferred: A BFA or BA degree in art, design graphics or have received equivalent on-the-job experience. Keywords UI, UX, AR, VR, XR, VFX, PFX, Visual Effects, Particle, Gaming, Gameplay, Virtual Reality, Augmented Reality, Unreal, Unity, UE4, Unreal Engine 4, Adobe, Photoshop, After Effects, XD, Maya, 3DS Max, Blender, Design, Houdini Comments for Suppliers: Minimum 2 yrs Gaming Industry experience 100% remote work approved, but must work PST time All resumes are required to have a portfolio link or URL highlighting experience in this field.
    $74k-124k yearly est. 60d+ ago
  • Geospecific 3D Modeler

    Aechelon Technology 4.1company rating

    3d artist job in South San Francisco, CA

    Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation's pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry. We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler. The primary workplace for this position will be in our South San Francisco office. Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models. Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms. United States citizenship required due to restrictions on access to certain data. Required Skills and Experience: Advanced knowledge of Maya Advanced knowledge of Photoshop Strong understanding of light and form Strong time management and communication skills United States citizenship required, due to restrictions on access to certain data Good technical abilities with respect to implementation of models into 3D engines An understanding of basic color theory and an ‘aesthetic eye' as it relates to real world data for simulation Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar Desired Skills and Experience: Experience working in a game/real time environments Experience with Mel and/or Python Experience with Microsoft Office (MSExcel/MSWord) Military background a plus Software Used: Autodesk Maya Adobe Photoshop In-house software Salary Range: $60,000 - $80,000 USD per year The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience. We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std, ltd, and life insurance plans). No relocation reimbursement provided. This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee. Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize/access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_***************** to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.
    $60k-80k yearly Auto-Apply 53d ago
  • Lead 3D Animator - Virtual Reality

    Immersive Entertainment

    3d artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Creation of high quality game animations in collaboration with concept artists and CCO Define the animation pipelines for maximum quality and efficiency Leading the animation team Ensure animation deliverables meet project defined timelines and budgets Set quality standards for animation on the project Set up a system to share knowledge and techniques across the studio Mentoring animators Qualifications 5+ years of experience in game development Expert knowledge in key frame creature & character animation of Max/Maya using FK and IK in a variety of styles Expertise in knowledge of creature anatomy, motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Exceptional skill in animating realistic creatures Create unique and innovative solutions for solving character animation issues Experience with both motion capture in key frame techniques Excellent communication skills Attention to detail English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior 3D Animator Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $69k-108k yearly est. 12h ago
  • 3D Weapon Concept Artist

    Activision 4.6company rating

    3d artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission * Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. * Provide feedback and help solve problems in designs from vendors and other artists * Work in team environment to brainstorm ideas and directions for weapons, characters, etc. * Work closely with other members of the weapons team to meet technical and functional requirements. * Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… * 3+ Years experience in the games or film industry making weapons * Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. * Demonstrates an understanding of industrial design principles and how to apply them to weapons. * Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. * Need a strong sense of material surfaces and ability to communicate that visually. * Excellent understanding of mechanical function and purpose. * Self-managing and able to identify and meet deadlines and goals. * Fast and organized at researching and reference gathering. * Excellent attention to design, detail, form and function. * Must be a team player and collaborate with others. * Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. * Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. * Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. * Ability to learn new tools quickly and effectively. * Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... * Understanding and knowledge of existing firearms and how they function. * Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. * Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. * Experience working in a live game environment, and or with MTX content * Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: * Resume * Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 13d ago
  • Entry Level 3D Modeler/Steel Detailer

    Nucor Corporation 4.7company rating

    3d artist job in Lathrop, CA

    Job Details Division: Nucor Buildings Group West LLC Other Available Locations: N/A Hourly Pay Range: $22.73- $23.85 Return on Asset Eligible: Up to 33% of annual eligible earnings Profit Share 5-year Average: 20.17% of eligible yearly earnings Entry Level Detailer Nucor Buildings Group is seeking enthusiastic and detail-oriented candidates for the position of 3D Modeler/Steel Detailer. This full-time, entry-level role is responsible for drafting all components of a custom metal building including the steel framing, wall panel systems, roof panel systems, and all associated flashings and trims to ensure all components fit together correctly as part of a complete design solution.Basic Job Functions: 2D/3D Modeling: Develop electronic models of custom buildings using advanced drafting software. Draft Construction Anchor Bolt Drawings: Generate precise drawings for construction anchor bolts. Produce Permit/Approval Drawings: Prepare detailed drawings required for permits and approvals. Generate Shop Drawings and Reports: Create comprehensive shop drawings and reports for our in-house fabrication and production teams. Develop Erection Drawings and Bill of Materials: Produce detailed erection drawings and bills of materials for use in field construction. Safety is the most important part of all jobs within Nucor; therefore, candidates must be able to demonstrate the ability to initiate, lead, and uphold safety policies, practices, procedures, and housekeeping standards at all times.Minimum Qualifications: Ability to visualize in a 3D environment. High school Diploma or Equivalent. Must be seeking full-time employment. No part-time roles available at this time. Must be legally authorized to work in the United States without employer sponsorship now or in the future. Must reside within a reasonable commuting distance to the office or be willing to relocate at personal expense. Relocation assistance is not available for this position Willingness to complete an in-person assessment as part of the hiring process. The assessment will take place at our facility in Lathrop, CA. Compensation and Benefits: Nucor is a Pay for Performance Company with compensation for this role starting @ $22.73/Hour. Additionally, be sure to ask your talent specialist about our bonus structure! Paid On the Job Training Medical, Dental, Vision, 401K, Stock purchase plan Annual Bonus plan Tuition Assistance Program Flexibility with working hours based on performance. About Us: Nucor Buildings Group (NBG), a proud Nucor product group, is one of North America's largest and most experienced manufacturers of metal building systems. With multiple locations throughout the United States, NBG is proud to design world-class building solutions tailored to meet the needs of any market including commercial, industrial, agricultural, and institutional. Our brands include American Buildings, CBC Steel Buildings, Kirby Building Systems, and Nucor Building Systems. NBG offers work/life balance and a variety of benefits and performance incentives. We take pride in connecting teammates to meaningful work and focus heavily on both personal and professional development. Whether your background is in engineering and design, information technology and software development, marketing, or sales, with Nucor Buildings Group you can go as far as your drive and ambition will take you.Why Nucor: When you join Nucor, America's largest steel manufacturer and recycler, you'll help create a variety of steel products that become so much more, for so many people. And you won't do it alone. Our supportive culture builds each other up, values family, relationships, and puts safety above anything else. With the freedom to take your ideas to the next level, there's no end to what you can achieve. This is your chance to build a lifelong career, give back to your community, make the world a better place - and BE PART OF SOMETHING BIGGER.Job Security - Benefits - Bonus Program With performance-based compensation, profit sharing, and a no-layoff practice, we take care of our teammates who design, engineer, fabricate, and support the products that define our company. Nucor is an Equal Opportunity/Affirmative Action Employer - M/F/Disabled/Vets - and a drug - free workplace
    $22.7-23.9 hourly 14d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Palo Alto, CA?

The average 3d artist in Palo Alto, CA earns between $58,000 and $162,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Palo Alto, CA

$97,000
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