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Concept artist jobs in Lake Forest Park, WA - 16 jobs

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  • Concept Artist

    Agility Partners 4.6company rating

    Concept artist job in Redmond, WA

    Agility Partners is seeking a qualified Concept Artist to fill an open position with a Fortune 15 company based in the greater Seattle area. This role offers the opportunity to contribute to a flagship AAA sci-fi FPS title, shaping the visual foundation that guides 3D teams and outsourcing partners. As a key member of the concept art group, you will help define the artistic direction, create high-impact visual assets, and influence the creative vision of an industry-leading game. This is an exciting opportunity for an experienced artist who thrives in fast-paced development cycles and wants to leave a meaningful mark on a major upcoming release. Responsibilities: Create high-quality concept art, visual guides, and orthographic drawings to support environment, character, vehicle, weapon, and prop development. Collaborate closely with art directors, lead artists, and cross-disciplinary teams to define visual direction and ensure stylistic consistency. Interpret briefs accurately, iterate quickly, and deliver polished assets under tight timelines. Participate in art reviews, playtests, and team meetings to stay aligned with project goals and provide visual clarity for downstream teams. Qualifications: Minimum 5 years of professional concept art experience with strong fundamentals in composition, lighting, and design. 3-5 years of experience using development tools such as Unreal Engine, Blender, and Photoshop. Strong collaboration and communication skills demonstrated through 5+ years in similar art or game development environments. Shipped at least one AAA game title. Exceptional traditional art skills and mastery of digital painting tools. Strong understanding of human/animal anatomy and industrial/architectural design. Ability to work onsite, interpret briefs accurately, and execute quickly with consistent quality. Portfolios with early iteration work!
    $70k-113k yearly est. 6d ago
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  • Environment Artist III (NST)

    Nintendo of America Inc. 4.6company rating

    Concept artist job in Redmond, WA

    Environment Artist III (NST) (22000000EN) Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co. , Ltd. , headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES:Works directly with art leadership to help visualize and develop visual targets. Takes ownership of a specialized artistic area of a product's development. May lead members of the art production team in the assigned project. Creates visual assets for game development products that meet required direction and quality specifications. Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets. Supports the growth of new or enhanced art development tools and techniques. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Mentors less experienced members of the team. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS:5 or more years of professional experience in game development. Proven artistic and technical skills in 3D and or 2D art production. Strong communication skills to effectively communicate technique to other members of the team. Experienced with game development pipelines and game engines (E. g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E. g. Photoshop, Maya, Zbrush, Substance Painter, and Substance Designer) Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This position includes a base salary range of $89,458 - $134,187 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information For more information about NST, click here. #LI-Hybrid Job: Game DevelopmentPrimary Location: WA-RedmondOrganization: Nintendo Software Technology CorporationSchedule: Full-time Number of Openings: 1Work Days: M-FHours/Week: 40Salary: DOE
    $89.5k-134.2k yearly Auto-Apply 60d+ ago
  • 3D Environment Artist

    Valve Software Corporation 4.7company rating

    Concept artist job in Bellevue, WA

    We work together in person, in Bellevue, WA, USA Apply now! As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team! Environment artists here have broad skill sets and exhibit deep expertise and ability to describe their process maturely and succinctly. We contribute to all aspects of development - from design, modeling, texturing, lighting and composition to the stories and gameplay that help us build experiences alive with personality and history. We collaborate across all disciplines to help improve our tools, maximize the efficiency of our workflow, and ensure the art we build is performant. An environment artist working at Valve typically has the following: * Strong understanding of the artistic and technical principles of scene construction * Demonstrated ability to execute all or multiple aspects of environment art - from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation * Understanding of asset optimization and performance tracking * Expertise in modeling organic and hard surface models * Experience working in multiple art styles and across genres * A deep portfolio of both professional and personal work * Mastery of one or more 3D applications such as Blender, Maya, 3dsMax, Zbrush, Houdini, Substance or others Do you prefer to collaborate with peers to define the work you pursue rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with some of the best artists in the industry, consider joining Valve. We can't wait to see where you'll take us! Sorry, we do not accept student portfolios. Apply now! What We Offer * An organization where 100% of time is dedicated as groups see fit * The opportunity to collaborate with experts across a range of disciplines * A work environment and flexible schedule in support of families and domestic partnerships * A culture eager to become stronger through diversity of all forms * Exceptional health insurance coverage * Unrivaled employer match for our 401(k) retirement plan * Generous vacation and family leave * On-site amenities in support of health and efficiency * Fertility and adoption assistance * Reimbursement for child care during interviews
    $71k-121k yearly est. 60d+ ago
  • 305 Gem Artist

    Gadgetco

    Concept artist job in Washington

    The 305 Gem Artist will be responsible for designing and creating custom jewelry pieces using a variety of precious and semi-precious gemstones. They will utilize their creative abilities and knowledge of gemstones to craft unique and beautiful jewelry pieces that meet the needs and requirements of clients. Key Responsibilities: - Select and acquire high-quality gemstones based on client specifications and budget. - Design and sketch out new jewelry pieces, including rings, necklaces, earrings, and bracelets. - Create custom jewelry using various techniques, such as hand-crafting, wire-wrapping, and stone setting. - Collaborate with clients to ensure that their vision is accurately translated into the final product. - Maintain a clean and organized workspace, including proper storage of tools and materials. - Stay up-to-date on industry trends and new jewelry-making techniques. - Attend trade shows and educational seminars to expand knowledge of the craft. Qualifications: - Proven experience as a gem artist or related field. - Comprehensive knowledge of gemstones, including their characteristics, qualities, and sources. - Proficiency in hand-crafting techniques and ability to use various materials and tools. - Excellent design and sketching skills. - Strong communication and collaboration skills. - Attention to detail and ability to produce high-quality pieces. - Ability to work independently and as part of a team. - Bachelor's degree in jewelry design, fine arts, or a related field preferred. - Must be based in the 305 area code of Miami, Florida. Working Conditions: The 305 Gem Artist will work in a studio, which may be located within a larger jewelry store. This is typically a full-time position, and the artist may be required to work some nights and weekends to accommodate client needs. The work can be physically demanding, requiring the use of small tools and fine motor skills. The artist will be exposed to various chemicals and dust particles, and must take proper safety precautions. JOB CODE: 9862
    $55k-93k yearly est. 60d+ ago
  • Senior VFX Artist

    Studio Wildcard 3.8company rating

    Concept artist job in Redmond, WA

    Studio Wildcard - Seattle, WA Open role: Senior VFX Artist ____________________________________________________________________________________ We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Senior VFX Artist who can create high-impact work for the expanding ARK franchise. Responsibilities: Independently create and implement high quality, performant, and visually compelling VFX Assets/Tools/Systems for games- including real time particle systems, textures & texture atlases, shaders/materials, and scripting/Blueprints as needed Work closely with designers, engineers and related artists to design, implement, and troubleshoot VFX Be a self starter who meets deadlines and actively collaborates with team on VFX goals, prioritization, and scheduling Seek out, troubleshoot, and fix performance issues Maintain a meticulous, organized approach to creating, documenting, and sharing VFX for the team Have a great attitude and be a positive force at the studio- flexible and adaptive to the needs of the team Requirements: Portfolio of work demonstrating proficiency in creating and implementing real-time VFX using Niagara in Unreal Engine Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc Deep knowledge of vector math, real time lighting, post FX, shaders, and real time performance issues Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience 5+ years of experience working in game development or related field At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: HLSL or equivalent shader writing language Houdini Knowledge Scripting (Python, Vex, Mel, etc.) Required Application Materials: Resume Demo reel with breakdown/explanation of what you did About Studio Wildcard Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents. Equal Opportunity Employer Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know. Pay Transparency Information The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location. Wildcard Benefits We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
    $55k-86k yearly est. 60d+ ago
  • Technical Artist

    Centific

    Concept artist job in Redmond, WA

    Centific is a frontier AI data foundry that curates diverse, high-quality data, using our purpose-built technology platforms to empower the Magnificent Seven and our enterprise clients with safe, scalable AI deployment. Our team includes more than 150 PhDs and data scientists, along with more than 4,000 AI practitioners and engineers. We harness the power of an integrated solution ecosystem-comprising industry-leading partnerships and 1.8 million vertical domain experts in more than 230 markets-to create contextual, multilingual, pre-trained datasets; fine-tuned, industry-specific LLMs; and RAG pipelines supported by vector databases. Our zero-distance innovation solutions for GenAI can reduce GenAI costs by up to 80% and bring solutions to market 50% faster. Our mission is to bridge the gap between AI creators and industry leaders by bringing best practices in GenAI to unicorn innovators and enterprise customers. We aim to help these organizations unlock significant business value by deploying GenAI at scale, helping to ensure they stay at the forefront of technological advancement and maintain a competitive edge in their respective markets. About Job Introduction Reality Labs Research is dedicated to developing technology that can transfer physical objects from the real world into the digital realm, including detecting, tracking, and 3D reconstructing physical objects for use in contextual AI and robotics simulations. As a technical 3D artist on the team, you will play multiple roles, contributing to the creation and refinement of digital twin 3D models to achieve photorealistic results. You will also support and develop tools and plugins to drive forward innovative research projects. We seek a candidate with both strong 3D modeling expertise and technical skills in tool development. Responsibilities * Collaborate with Meta's operations team to assess the quality of 3D models produced by the team's internal 3D scanning machine, focusing on the accuracy of 3D geometry and the correctness of PBR materials. * Refine and correct imperfections in scanned 3D models using DCC software such as Blender to ensure they accurately match their physical counterparts. * Develop and maintain efficient art pipelines and tools to streamline the 3D art production and scanning throughput * Create post-processing tools for tasks such as decimation, UV generation, and texture decompression to aid in 3D model processing and performance optimization * Collaborate with the operations, artist, and research teams to achieve the overarching goal of generating large-scale digital twin 3D models. * Partner with the research team to explore innovative approaches, including procedural content generation, inverse rendering, articulated object generation, and digital human modeling. * Utilize Meta's internal tools, such as cloud services, storage, and databases, to enhance daily operations. Qualifications * Strong 3D Modeling Skills: Expertise in industry-standard 3D modeling software and 2D texturing software, with a preference for Blender and Substance Painter. * Proven Track Record: Demonstrated experience through a 3D artist work portfolio. (Preferable to be attached with resume) * 3D Rendering Knowledge: Understanding of PBR materials and lighting, with proficiency in creating shading and geometry node graphs in Blender. * Strong Tools Programming and Scripting Skills: Proficiency in Python programming, tools development, and DCC plugin programming. * Familiarity with Cloud-Based Infrastructure and Tools * Familiarity with Industry-Standard Project Management Tools: Knowledge of tools such as Git and Perforce (P4). * Communication: Skilled in effective verbal and written communication. Preferred Qualification: * Multiple years of experience in the video game or 3D software industry as 3D artist/Technical Artist. * Knowledge of 3D sculpting tools, such as ZBrush and Blender * Familiarity with .glb and .gltf formats Location: * Redmond, WA Centific is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, ancestry, citizenship status, age, mental or physical disability, medical condition, sex (including pregnancy), gender identity or expression, sexual orientation, marital status, familial status, veteran status, or any other characteristic protected by applicable law. We consider qualified applicants regardless of criminal histories, consistent with legal requirements.
    $74k-126k yearly est. 60d+ ago
  • Specialty Artist - MAC

    Ulta Beauty, Inc. 4.3company rating

    Concept artist job in Silverdale, WA

    Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful. If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful. GENERAL SUMMARY & SCOPE The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge. PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions) The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned): Performance * Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty. * Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries. * Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services. * Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards. * Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand. * Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store. * Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store. * Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests. * Maintain prompt, regular attendance. People * Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served. * Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor. * Maintain and update an active clientele portfolio for MAC brand sales. * Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program. * Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions. * Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance. * Collaborate with managers and associates throughout the store to help grow the business. Process * Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards. * Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed. * Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards. * Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area. * Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices. * Protect company assets by following loss prevention best practices and providing exceptional guest service. * Execute other operational tasks as directed. JOB QUALIFICATIONS Education * High school diploma is preferred * Cosmetology or demonstrator license where required by state law Experience * Cosmetics artistry experience preferred Skills * Demonstrates significant competency in sales, products, and service. * Ability to build and maintain strong customer relationships * Ability to work independently and as part of a team * Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment * Strong verbal communication and interpersonal skills SPECIAL POSITION REQUIREMENTS * Work a flexible schedule to include days, evenings, weekends, and holidays * Attend brand sponsored trainings WORKING CONDITIONS * Frequent mobility during shift * Frequent standing, bending, reaching, pulling, pushing, and twisting during shift * Continuous lifting and/or moving up to 10 lbs. during shift * Continuous coordination and manipulation of objects during shift If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job. Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual. The pay range for this position is $20.00 - $30.00 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: ***************************** ABOUT At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services. We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
    $20-30 hourly 4d ago
  • Lead Artist

    Warner Bros. Discovery 4.6company rating

    Concept artist job in Olympia, WA

    **_Welcome to Warner Bros. Discovery... the stuff dreams are made of._** **Who We Are...** When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next... From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! **The Job** Avalanche, a division of WB Games Inc., is seeking a **Lead Artist** to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines. This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production. **What part will you play?** + Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment. + Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements. + Work with leadership to define, document, and maintain the art pipeline. + Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams. + Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives. + Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams. **What do we need from you?** + 8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role. + Proven experience managing internal artists and partnering with external teams. + Experience on at least one successfully-published large-scale multiplayer online game title or equivalent. + A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines. + Proficient experience with the Unreal Engine and its content pipeline. + A track record of fostering best-in-class creative culture where artists can do their best work. + Deep knowledge of industry trends, best practices, and emerging technologies in art production. **Good to Have** + A passion for online multiplayer RPGs. + Experience with live-service games. + Understanding of multiple art disciplines. **How We Get Things Done...** This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. **Championing Inclusion at WBD** Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (************************************************ for instructions to submit your request. In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation. If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
    $112k-208k yearly 21d ago
  • Lead Lighting Artist

    Skydance Media 4.0company rating

    Concept artist job in Seattle, WA

    Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we'll deliver best-in-class games for years to come. We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what's possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us. For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at **************************************** * -- Skydance Games is seeking an experienced Lead Lighting Artist who is passionate about the cinematic and technical craft of lighting. The ideal candidate combines a strong artistic eye with deep technical expertise in Unreal Engine's lighting toolset-covering both baked and fully dynamic lighting workflows. As Lead Lighting Artist, you will work closely with the Art Director and Concept Team to bring stylized worlds to life through mood, tone, and atmosphere. You'll be responsible for defining the lighting vision, ensuring visual consistency across environments, and maintaining performance optimization across all platforms. Responsibilities * Drive the overall lighting direction for the project in collaboration with the Art Director. * Implement both static (baked) and dynamic lighting solutions using Unreal Engine. * Translate stylized concept art into compelling, production-ready lighting. * Manage, mentor, and provide feedback to other lighting artists to maintain consistency and quality. * Collaborate with environment, materials, and VFX teams to achieve cohesive visual storytelling. * Balance artistic goals with technical performance and optimization requirements. Qualifications * 5 + years of proven experience as a Lead or Senior Lighting Artist on multiple shipped titles. * Expert knowledge of Unreal Engine lighting tools, including an emphasis in Lightmass. * Strong understanding of composition, color theory, and atmosphere in real-time environments. * Experience working with physically based rendering (PBR) and stylized art pipelines. * Excellent communication and leadership skills, with the ability to guide and inspire a team. * Strong problem-solving and optimization skills, with a focus on performance across multiple platforms. The annual salary range for this position in Los Angeles is $145,000 - $160,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description. #Games #LI-hybrid Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at ********************************************* We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
    $145k-160k yearly 60d+ ago
  • Technical Artist

    Centific Global Solutions

    Concept artist job in Redmond, WA

    About Centific Centific is a frontier AI data foundry that curates diverse, high-quality data, using our purpose-built technology platforms to empower the Magnificent Seven and our enterprise clients with safe, scalable AI deployment. Our team includes more than 150 PhDs and data scientists, along with more than 4,000 AI practitioners and engineers. We harness the power of an integrated solution ecosystem-comprising industry-leading partnerships and 1.8 million vertical domain experts in more than 230 markets-to create contextual, multilingual, pre-trained datasets; fine-tuned, industry-specific LLMs; and RAG pipelines supported by vector databases. Our zero-distance innovationâ„¢ solutions for GenAI can reduce GenAI costs by up to 80% and bring solutions to market 50% faster. Our mission is to bridge the gap between AI creators and industry leaders by bringing best practices in GenAI to unicorn innovators and enterprise customers. We aim to help these organizations unlock significant business value by deploying GenAI at scale, helping to ensure they stay at the forefront of technological advancement and maintain a competitive edge in their respective markets. About Job Introduction Reality Labs Research is dedicated to developing technology that can transfer physical objects from the real world into the digital realm, including detecting, tracking, and 3D reconstructing physical objects for use in contextual AI and robotics simulations. As a technical 3D artist on the team, you will play multiple roles, contributing to the creation and refinement of digital twin 3D models to achieve photorealistic results. You will also support and develop tools and plugins to drive forward innovative research projects. We seek a candidate with both strong 3D modeling expertise and technical skills in tool development. Responsibilities Collaborate with Meta's operations team to assess the quality of 3D models produced by the team's internal 3D scanning machine, focusing on the accuracy of 3D geometry and the correctness of PBR materials. Refine and correct imperfections in scanned 3D models using DCC software such as Blender to ensure they accurately match their physical counterparts. Develop and maintain efficient art pipelines and tools to streamline the 3D art production and scanning throughput Create post-processing tools for tasks such as decimation, UV generation, and texture decompression to aid in 3D model processing and performance optimization Collaborate with the operations, artist, and research teams to achieve the overarching goal of generating large-scale digital twin 3D models. Partner with the research team to explore innovative approaches, including procedural content generation, inverse rendering, articulated object generation, and digital human modeling. Utilize Meta's internal tools, such as cloud services, storage, and databases, to enhance daily operations. Qualifications Strong 3D Modeling Skills: Expertise in industry-standard 3D modeling software and 2D texturing software, with a preference for Blender and Substance Painter. Proven Track Record: Demonstrated experience through a 3D artist work portfolio. (Preferable to be attached with resume) 3D Rendering Knowledge: Understanding of PBR materials and lighting, with proficiency in creating shading and geometry node graphs in Blender. Strong Tools Programming and Scripting Skills: Proficiency in Python programming, tools development, and DCC plugin programming. Familiarity with Cloud-Based Infrastructure and Tools Familiarity with Industry-Standard Project Management Tools: Knowledge of tools such as Git and Perforce (P4). Communication: Skilled in effective verbal and written communication. Preferred Qualification: Multiple years of experience in the video game or 3D software industry as 3D artist/Technical Artist. Knowledge of 3D sculpting tools, such as ZBrush and Blender Familiarity with .glb and .gltf formats Location: Redmond, WA Centific is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, ancestry, citizenship status, age, mental or physical disability, medical condition, sex (including pregnancy), gender identity or expression, sexual orientation, marital status, familial status, veteran status, or any other characteristic protected by applicable law. We consider qualified applicants regardless of criminal histories, consistent with legal requirements.
    $74k-126k yearly est. Auto-Apply 60d+ ago
  • Tech Artist

    Blueprint Consulting Services

    Concept artist job in Bellevue, WA

    Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation. Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017. Job Description *****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks***** Troubleshoot and triage artist issues with tools and art creation workflow Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines. Author shaders and maintain stability and performance of material library. Prototype new techniques to facilitate more efficient content production. Strive to maximize art production performance and predictability. Qualifications BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field. Computer programming/scripting experience. Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred. Understanding of 3D graphics principles and procedures Experience with next-generation content creation techniques Excellent communication skills Work well under deadlines and multi-tasks Additional Information 100% paid health insurance for employee Vacation Days Paid Holidays
    $74k-126k yearly est. 3d ago
  • Contract Senior Lighting Artist (Unreal Engine)

    Arenanet 4.0company rating

    Concept artist job in Bellevue, WA

    At ArenaNet, we've always believed that games are art. They have the power to communicate ideas and tell stories. They can change the way we think, reflect our cultures, and move us. As the developer of the award-winning Guild Wars game series, we're proud to share our passion for the online worlds we've created with over 21 million players worldwide. ArenaNet develops and publishes games for every kind of person, which means our games need to be built by every kind of person. We believe the best experiences come from working together, celebrating differences, and helping each of our team members shine. We are looking for an experienced Lighting Artist with a strong foundation in Unreal Engine who can take ownership of lighting across large open world environments. This artist will be responsible for bringing spaces to life through lighting that meets concept art direction, supports gameplay readability, and integrates well with systemic features such as time of day, weather, and other dynamic states. You will work closely with the Lead Lighting Artist and be part of a collaborative lighting team that values nurturing artistic growth, personal development, and shared creative problem solving. We champion artists pursuing excellence and expressing their own artistic voice while contributing to a unified visual direction. This role requires someone who is proactive, communicative, and comfortable working across art, design, tech art, and engineering. Experience in both real time level lighting and cinematic character lighting is important. WHAT YOU'LL DO Own lighting for major areas of the open world environment & cinematics, from initial blockout through final polish. Work closely with the Lead Lighting Artist and broader art team to establish and maintain a cohesive lighting vision. Create lighting that supports mood, environmental storytelling, and artistic direction. Ensure lighting supports gameplay needs such as readability, navigation clarity, and player focus. Integrate lighting with systemic runtime features including time of day, weather, and global lighting frameworks. Collaborate with environment art, character art, design, tech art, and engineering to develop lighting solutions and workflows. Apply real world photographic concepts such as exposure, temperature, contrast, and naturalistic light behavior. Use Blueprints to build and refine lighting systems, light functions, controls, and state transitions. Contribute to a supportive and knowledge sharing team culture, helping elevate lighting quality across the project. Strong understanding of color science, colorgrading & colorspaces. WHAT YOU'LL NEED TO BE SUCCESSFUL 8+ years of professional experience as a Lighting Artist, with at least one shipped AAA title. Strong portfolio demonstrating high quality environment and cinematic lighting. Experience lighting in Unreal Engine on at least two shipped titles. Strong understanding of exposure, color, photographic lighting techniques, and artistic composition. Ability to work collaboratively and communicate lighting goals clearly across multiple disciplines Experience with Blueprint based lighting functionality and workflow scripting. PLUSES Experience generating sky or atmospheric assets (for example using Houdini). Material or mask authoring experience in Substance Designer. Familiarity with color management workflows and OCIO pipelines. Experience with volumetrics, atmospherics, and light scattering approaches. This role is remote-friendly, but we are currently prioritizing candidates who are local to the Bellevue, WA area and open to occasional onsite collaboration. Applications will be accepted until Friday, January 30th by 10am PT. If the deadline is extended, the posting will be updated accordingly. If the position is filled before this date, the posting will be removed. This contract position is paid hourly, with additional overtime compensation when applicable. While we're providing the full range for transparency, our target hiring rate generally falls between the minimum and midpoint of that range. This role is eligible for benefits through our third-party employing agency, which may include medical, dental, and vision coverage, a 401(k) plan, and flexible and dependent care spending accounts. Hourly Pay Range$67.43-$104.52 USD Don't meet every single requirement on this job post? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At ArenaNet, we believe diversity in culture, ethnicity, gender, sexual orientation, and backgrounds make us a better team - we celebrate it. So, if you're excited about this role, but your experience doesn't align perfectly with every qualification listed, we encourage you to apply anyway. You may be just the right candidate for this or other roles.
    $67.4-104.5 hourly Auto-Apply 1d ago
  • Technical Artist - AI Solutions

    Electronic Arts Inc. 4.8company rating

    Concept artist job in Kirkland, WA

    Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our EA Experiences group (XO) is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We're a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love - in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment. You will be the hands-on technical artist/producer, reporting to the head of XO AI Labs. You will design, prove, and productionize AI-powered creative workflows, creating creative and reliable image, video, and audio pipelines for creative and production teams. You'll architect the creative workflows for an end-to-end AI content creation and deployment solution (from dataset & prompt systems through approvals, versioning, and channel delivery). You will work in a startup-like environment: define requirements, rapidly prototype, iterate with stakeholders, and set new standards using the latest tools and models. You're creative, innovative, self-motivated, team-first, and equally strong working independently. You will create image, video, and audio pipelines and workflows that enable creatives to spend more time being creative. You will be a hybrid worker, collaborating with teams 3 days a week from the office; international travel to collaborate with global teams is an added bonus. Responsibilities * Prove new AI based creative workflows: Rapidly prototype AI enabled image/video/audio pipelines, run technical validations, and draft playbooks for creative and production teams. * Own the end-to-end workflows: Specify requirements, data flows, and interfaces across briefing, generation, edit/review, rights/approvals, localization, and QC * Model & tooling mastery: Operationalize precision controls (e.g., LoRA, Control/conditioning, pose/layout, style transfer, in/outpainting, frame interpolation/upscaling) to deliver brand-true high quality visuals at scale. * Production integration: Connect workflows with source control, asset management/DAM, project trackers, render/encode farms, and publishing endpoints; define observability (quality gates, telemetry, cost). * Guardrails & governance: Embed IP usage, approvals, disclosures, and policy compliance into pipelines; define acceptance criteria, review checklists, and incident handling * Thought leadership: Provide thought leadership to our organization, promote "what could be"; lead "prove, pilot, and production" efforts; facilitate showcases and workshops for global partners. * Global collaboration: Coordinate with studios and regional teams; plan international on-sites to unblock adoption and ensure workflows meet local market needs. Lead the creation of image/video/audio hyper-culturalization and personalization at scale with brand-true creative. Qualifications * 8+ Years experience with production content creation (images, videos, etc...), 2+ years integrating AI into content production * 4+ years of leader experience, building, scaling, and leading teams * Demonstrated experience building AI-driven creative pipelines (image/video/audio) and putting them into production for marketing or production teams. Experience collaborating or working for creative agencies. * Hands-on with visual diffusion workflows, prompt & context systems, precise micro-adjustments (control/conditioning, adapters, fine-tuning/LoRA), and quality gates. * Practical video generation/editing experience (text-to-video, image-to-video, temporal consistency, editing/Upscaling/Interpolation) for campaign use. * Strong creative and production mindset: versioning, asset QC, rendering/encoding, delivery specs, performance & cost tracking. * Image and video model tuning and LoRa creation. Driving unique brand and style consistency in creative and production assets. * Ability to operate in a startup-like setting: requirements discovery, rapid prototyping, iterative delivery with measurable outcomes. * Collaboration & influence across creative, production, engineering, and legal/policy; excellent training & documentation skills. * Creativity, critical thinking, and excellent ability communicate complex concept to a non-technical audience * Experience with Adobe Photoshop, Lightroom, ComfyUI, Veo, Nano Banana, diffusion models, controlnets, LoRa's, etc… * Willingness and ability to travel internationally Preferred * Experience building or integrating end-to-end content platforms (brief, generate, review, approve, localize, and deploy), including telemetry/observability, cost controls, and quality controls * Background in motion/3D and creative tooling (e.g., After Effects/Premiere, Blender, Nuke, Unreal/Unity) and strong design fundamentals (typography/layout). * Familiarity with brand/IP approvals, rights management, and global campaign delivery. * Experience developing solutions leveraging generative engineering solutions (Cursor, Kiro, Claude Code, etc…) Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD * Washington (depending on location e.g. Seattle vs. Spokane) *$129,500 - $171,800 USD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    $129.5k-171.8k yearly 3d ago
  • 3D Character Artist

    Valve Software Corporation 4.7company rating

    Concept artist job in Bellevue, WA

    We work together in person, in Bellevue, WA, USA Apply now! As a character artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in character design and sculpting to our team! Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Character artists at Valve contribute in all aspects of our character pipeline: we sculpt high-resolution models (ZBrush, Mudbox or 3DCoat), craft low-resolution game models, and author high-quality textures suitable for PBR workflows. We collaborate with concept artists to iterate on character designs and work with animators to build characters that can move and perform believably. We work in interdisciplinary design teams to help bring characters to life while making them work in the context of our game design. We also recruit artists like you. Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. We can't wait to see where you'll take us! Please provide a portfolio of work which demonstrates the following: * High-level organic and hard-surface modeling experience in games or films * Your ability to model characters in a variety of styles with an emphasis on character design * Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products * A thorough understanding of human anatomy * Pride in and personal ownership of your work * Drawing, sculpting, and other traditional art skills is a plus Sorry, we do not accept student portfolios. Apply now! What We Offer * An organization where 100% of time is dedicated as groups see fit * The opportunity to collaborate with experts across a range of disciplines * A work environment and flexible schedule in support of families and domestic partnerships * A culture eager to become stronger through diversity of all forms * Exceptional health insurance coverage * Unrivaled employer match for our 401(k) retirement plan * Generous vacation and family leave * On-site amenities in support of health and efficiency * Fertility and adoption assistance * Reimbursement for child care during interviews
    $71k-121k yearly est. 60d+ ago
  • Advanced Artist, Technical

    Warner Bros. Discovery 4.6company rating

    Concept artist job in Olympia, WA

    **_Welcome to Warner Bros. Discovery... the stuff dreams are made of._** **Who We Are...** When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next... From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! **The Job** Avalanche, a division of WB Games Inc., is seeking an **Advanced Technical Artist** with a specialization in Environment Art to join our team of talented industry veterans working on a new online multiplayer RPG. This person will work closely with project engineering, art, and design leadership to build and support the art pipelines and technical foundations for our online multiplayer RPG. As an expert in Unreal Engine's world-building capabilities, this person will be responsible for designing, building, and maintaining the environment content workflows, as well as championing performance and optimization. The ideal candidate is a master of Unreal's environment and procedural systems, a strong problem solver, and passionate about empowering artists to build a large-scale online world. **What part will you play?** + Develop, maintain, and support the environment art content creation pipelines, including foliage, materials, and world-building workflows. + Collaborate with engineering and art leadership to set and enforce technical art standards, performance budgets, and optimization best practices for a large-scale online world. + Create complex environment shaders (e.g., terrain, foliage, water), materials, and tools within Unreal Engine to empower artists and designers. + Drive innovation in art workflows and procedural content generation (PCG) to build and maintain our world at scale. + Support a wide range of environment technical art needs, including procedural placement, large-scale lighting, and streaming optimization. + Mentor other artists and technical artists, providing technical guidance, documentation, and feedback. + Perform peer reviews and champion a high standard of technical art excellence. + Troubleshoot and solve complex art production issues, balancing performance and visual quality. **What do we need from you?** + 8+ years of professional technical art experience, working on cross-functional teams. + Experience on at least one successfully-published large-scale multiplayer online game title or equivalent. + Bachelor's Degree in a related field (Art, Computer Science) or equivalent work experience. + Expert-level proficiency with the Unreal Engine (Blueprints, Material Editor, Foliage systems, PCG, and core systems). + Deep experience in environment-focused technical art (e.g., shader development, tools/pipeline, procedural systems, performance, lighting). + Experience building pipelines and tools to support the building of large worlds + Deep experience with 3D art software such as Maya, Houdini, etc. + Strong problem solving, debugging, and troubleshooting skills. **Good to Have** + A passion for online multiplayer RPGs. + Experience with live-service games + Exceptional understanding of all game development disciplines and their inputs into the content pipeline. **How We Get Things Done...** This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. **Championing Inclusion at WBD** Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (************************************************ for instructions to submit your request. In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $151,200.00 - $280,800.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation. If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
    $76k-126k yearly est. 21d ago
  • Tech Artist

    Blueprint Consulting Services

    Concept artist job in Bellevue, WA

    Blueprint is a technology solutions firm that helps companies accelerate their success through digital transformation. Blueprint was named Washington State's #1 Fastest-Growing Company in 2015 and 2016. We placed 161st on the Inc. 500 and were named Consulting Magazine's #1 Fastest-Growing Firm in 2017. Job Description *****This is a fulltime position with Blueprint with 100% paid health insurance for employee and other perks***** Troubleshoot and triage artist issues with tools and art creation workflow Work with dev and tools teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines. Author shaders and maintain stability and performance of material library. Prototype new techniques to facilitate more efficient content production. Strive to maximize art production performance and predictability. Qualifications BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field. Computer programming/scripting experience. Strong knowledge of one or more major 3D animation packages, 3D Studio Max preferred. Understanding of 3D graphics principles and procedures Experience with next-generation content creation techniques Excellent communication skills Work well under deadlines and multi-tasks Additional Information 100% paid health insurance for employee Vacation Days Paid Holidays
    $74k-126k yearly est. 60d+ ago

Learn more about concept artist jobs

How much does a concept artist earn in Lake Forest Park, WA?

The average concept artist in Lake Forest Park, WA earns between $56,000 and $152,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Lake Forest Park, WA

$92,000

What are the biggest employers of Concept Artists in Lake Forest Park, WA?

The biggest employers of Concept Artists in Lake Forest Park, WA are:
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