Post job

Concept artist jobs in Sacramento, CA - 125 jobs

All
Concept Artist
Lead Artist
Artist
3D Artist
Technical Artist
Game Artist
Visual Artist
Senior Artist
  • Lead Environment Artist - Immersive AAA Visuals

    The Walt Disney Company 4.6company rating

    Concept artist job in San Francisco, CA

    A leading entertainment company is seeking a Lead Environment Artist to develop expansive 3D environments. This role requires 7+ years of experience in game environment art and expertise with industry-standard tools like Maya and Unreal Engine 5. You will lead a team through creative processes, ensuring high quality in immersive experiences that define the company's innovative spirit. The hiring range in San Francisco is between $150,900 and $193,200, along with a comprehensive benefits package. #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago
  • Job icon imageJob icon image 2

    Looking for a job?

    Let Zippia find it for you.

  • Lead Environment Artist

    Disney Cruise Line-The Walt Disney Company

    Concept artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. شول Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). < पहुंचेना Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite. Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools. Exceptional understanding of form, shape, structure, and silhouette in regard to modelling. Great eye for light, shade, color, and detail in creating texture maps of different material types. Strong paint skills, multi-layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive потріб functions may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago
  • Lead Environment Artist

    Disneyland Hong Kong

    Concept artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world‑class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world‑building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame‑rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). Expert‑level proficiency in industry‑standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world‑building tools Exceptional understanding of form, shape, structure, and silhouette in regard to modelling Great eye for light, shade, color, and detail in creating texture maps of different material types Strong paint skills, multi‑layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team‑player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non‑artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Disability Accommodation for Employment Applications The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs Link opens in new window . We will only respond to those requests that are related to the accessibility of the online application system due to a disability. #J-18808-Ljbffr
    $150.9k-193.2k yearly 4d ago
  • Senior UI Artist - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Concept artist job in Beverly Hills, CA

    About the Role Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. We are seeking a Senior UI Artist to join our team and help shape the visual identity of our game's user interface. In this role, you will create polished, intuitive, and visually cohesive UI art assets while working closely with UI/UX designers, engineers, and game designers. You'll be responsible for translating wireframes and design concepts into beautiful, functional interface elements that support gameplay clarity and enhance the overall player experience. You'll Work On: Create high-quality UI artwork including menus, HUD elements, frames, buttons, and other interface components. Collaborate with UI/UX designers to visually interpret wireframes and interaction flows. Develop and maintain a cohesive visual language that aligns with the game's style and tone. Prepare and optimize UI assets for in-engine implementation (Unreal). Work with engineers to ensure UI assets integrate smoothly into gameplay and meet technical constraints. Create motion graphics, simple animations, or VFX for UI elements when needed. Participate in critiques and reviews, providing constructive feedback and iterating based on direction. Contribute to documentation, style guides, and pipeline improvements. Requirements: 2-5 years of professional experience as a UI Artist in games or related digital media. Strong portfolio showcasing polished UI artwork, iconography, typography, and layout design. Proficiency in design, animation and illustration tools (Photoshop, Illustrator, After Effects, Figma etc.). Solid understanding of UI design fundamentals including hierarchy, composition, color theory, and readability. Experience preparing UI assets for real-time engines (Unity, Unreal, etc.). Ability to take direction, iterate quickly, and collaborate effectively across disciplines. Bonus Points: Experience shipping at least two games or large-scale digital products. A passion for soccer or soccer video games Knowledge of UX methodologies and ability to give feedback on usability. Experience with version control (Perforce, Git). Experience working with localization pipelines and preparing UI for multiple languages. Experience developing comprehensive UI style guides and visual identity documents.
    $74k-125k yearly est. 1d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 1d ago
  • Client Game Capture Artist - UFC Gaming

    Trailer Park 4.4company rating

    Concept artist job in Los Angeles, CA

    IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP. Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands. TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players! Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please. The opportunity: Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you! This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment. What you will do in this role: Capture and save incredible gameplay moments at the direction of your creative leads Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements Get paid to play AAA Sports video games, specifically EA UFC video games Quality control related to game content and continuity Report bugs to the development team About you: You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games. You're highly ranked as a current EA UFC competitive player (preferably Division 10 or higher in UFC 5). You have a keen eye for detail and love noting inconsistencies in sports play-by-plays. You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.). Your communication and time management skills are excellent. You're a positive influence in the workplace and a great team member. Experience in Photography, Cinematography, or Digital Art is a plus. Quality assurance experience in the games industry a plus. We look forward to hearing from you. Apply today! #LI-Onsite Hourly pay range for this position is below. $18-$18 USD
    $92k-141k yearly est. Auto-Apply 12d ago
  • Lead Artist

    Warner Bros. Discovery 4.6company rating

    Concept artist job in Sacramento, CA

    **_Welcome to Warner Bros. Discovery... the stuff dreams are made of._** **Who We Are...** When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the _storytellers_ bringing our characters to life, the _creators_ bringing them to your living rooms and the _dreamers_ creating what's next... From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next! **The Job** Avalanche, a division of WB Games Inc., is seeking a **Lead Artist** to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines. This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production. **What part will you play?** + Lead and mentor the internal art team to deliver high-quality art that aligns with the artistic vision and technical requirements of the project, fostering a collaborative and productive environment. + Build relationships with external partners and internal partner studios, to ensure art assets meet all technical and aesthetic requirements. + Work with leadership to define, document, and maintain the art pipeline. + Champion a high standard of artistic excellence, providing clear and constructive feedback to both internal and external teams. + Collaborate with the Art Director, Design Director, and Technical Art to ensure all art aligns with the aesthetic, narrative, and gameplay objectives. + Coordinate with the production team to manage deliverables, ensuring that milestones and deadlines are met by both internal and external teams. **What do we need from you?** + 8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role. + Proven experience managing internal artists and partnering with external teams. + Experience on at least one successfully-published large-scale multiplayer online game title or equivalent. + A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines. + Proficient experience with the Unreal Engine and its content pipeline. + A track record of fostering best-in-class creative culture where artists can do their best work. + Deep knowledge of industry trends, best practices, and emerging technologies in art production. **Good to Have** + A passion for online multiplayer RPGs. + Experience with live-service games. + Understanding of multiple art disciplines. **How We Get Things Done...** This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at ******************************* along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. **Championing Inclusion at WBD** Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page (************************************************ for instructions to submit your request. In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $112,000.00 - $208,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation. If you're a qualified candidate with an arrest or conviction record, please know that your application will be considered in accordance with the Los Angeles County Fair Chance Ordinance for Employers and the California Fair Chance Act.
    $112k-208k yearly 31d ago
  • Senior Environment Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development? What you will do: Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions Provide extensive paint-overs and call-out sheets to assist 3D artists Offer feedback on the concepts and 3D models to outsourcing teams Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team What skills you will use: Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods 7+ years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments Bonus Skills: Strong understanding of general 3D and game art production techniques Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
    $143.7k-179.6k yearly Auto-Apply 10d ago
  • Lead Character Artist

    Absurd Ventures

    Concept artist job in Santa Monica, CA

    We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. Core Responsibilities Lead the character art team in the creation of high-quality character models. Collaborate with the Art Director to define the visual style of characters. Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. Create and maintain character pipeline documentation for training and onboarding Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. Mentor and provide feedback to other character artists. Ensure character assets are optimized for performance and memory usage. Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. Stay current with industry trends and techniques in character art. Core Qualifications Bachelor's degree in Fine Arts, Game Art, or related field. 7+ years of experience in character art within the video game industry. Strong proficiency in Maya, ZBrush, and Substance Painter. Significant experience in Unreal Engine Excellent understanding of anatomy, form, and silhouette. Experience with PBR and hand-painted texturing workflows. Proven track record of creating high-quality character models for AAA titles. Ability to lead a team and work collaboratively across departments. Plus if... Experience with character rigging and skinning. Knowledge of Marvelous Designer or similar tools for clothing simulation. Experience with rigid body dynamics and cloth simulation in Unreal Engine Previous work in a leadership role on a major game title. Description Full-time job with benefits. Role is on-site in Santa Monica, CA. Office is located near downtown Santa Monica - near metro and freeway. The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
    $150k-185k yearly Auto-Apply 60d+ ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    Concept artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $127,000/year to $182,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $127k-182k yearly 60d+ ago
  • 3D Weapon Concept Artist

    Activision Blizzard 4.6company rating

    Concept artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. Provide feedback and help solve problems in designs from vendors and other artists Work in team environment to brainstorm ideas and directions for weapons, characters, etc. Work closely with other members of the weapons team to meet technical and functional requirements. Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… 3+ Years experience in the games or film industry making weapons Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. Demonstrates an understanding of industrial design principles and how to apply them to weapons. Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. Need a strong sense of material surfaces and ability to communicate that visually. Excellent understanding of mechanical function and purpose. Self-managing and able to identify and meet deadlines and goals. Fast and organized at researching and reference gathering. Excellent attention to design, detail, form and function. Must be a team player and collaborate with others. Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. Ability to learn new tools quickly and effectively. Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... Understanding and knowledge of existing firearms and how they function. Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. Experience working in a live game environment, and or with MTX content Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: Resume Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 16d ago
  • Senior Unity Gameplay Capture Artist

    Azra Games

    Concept artist job in California

    Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team. The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact. As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels. What You'll Do Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services) Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity What We're Looking For 5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation Strong understanding of composition, lighting, color theory, and cinematic principles Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve) Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences Experience working across multiple game genres and understanding what makes each visually distinctive Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms Strong collaboration skills with the ability to translate creative direction into executed capture plans Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects Understanding of current gaming and social media trends, particularly how gameplay content performs across channels Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
    $106k-159k yearly Auto-Apply 60d+ ago
  • Visual Development Artist

    Sony Pictures Entertainment 4.8company rating

    Concept artist job in Los Angeles, CA

    Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style. Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling. **RESPONSIBILITIES:** + Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery). + Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations. + Assist Art Director and Production Designer to bring the script to life. + Implement feedback promptly and professionally. **QUALIFICATIONS:** + Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design. + Must be comfortable working in a variety of styles - from "cartoony" to highly realistic. + Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling. + A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful. + Able to solve problems creatively. + Manage time efficiently. + The ability to work creatively in a fast paced production environment under pressure. + Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook. + Working knowledge of software and hardware including Photoshop and Cintiq. The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors. To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter. Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. This position is covered by The Animation Guild.
    $51.6-81.8 hourly 10d ago
  • Specialty Artist - MAC

    Ulta Beauty, Inc. 4.3company rating

    Concept artist job in Stockton, CA

    Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful. If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful. GENERAL SUMMARY & SCOPE The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge. PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions) The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned): Performance * Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty. * Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries. * Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services. * Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards. * Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand. * Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store. * Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store. * Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests. * Maintain prompt, regular attendance. People * Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served. * Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor. * Maintain and update an active clientele portfolio for MAC brand sales. * Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program. * Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions. * Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance. * Collaborate with managers and associates throughout the store to help grow the business. Process * Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards. * Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed. * Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards. * Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area. * Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices. * Protect company assets by following loss prevention best practices and providing exceptional guest service. * Execute other operational tasks as directed. JOB QUALIFICATIONS Education * High school diploma is preferred * Cosmetology or demonstrator license where required by state law Experience * Cosmetics artistry experience preferred Skills * Demonstrates significant competency in sales, products, and service. * Ability to build and maintain strong customer relationships * Ability to work independently and as part of a team * Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment * Strong verbal communication and interpersonal skills SPECIAL POSITION REQUIREMENTS * Work a flexible schedule to include days, evenings, weekends, and holidays * Attend brand sponsored trainings WORKING CONDITIONS * Frequent mobility during shift * Frequent standing, bending, reaching, pulling, pushing, and twisting during shift * Continuous lifting and/or moving up to 10 lbs. during shift * Continuous coordination and manipulation of objects during shift If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job. Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual. The pay range for this position is $18.00 - $28.00 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: ***************************** ABOUT At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services. We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
    $18-28 hourly 6d ago
  • Lead Environment Artist

    The Walt Disney Company (Germany) GmbH 4.6company rating

    Concept artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar‑winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world‑class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world‑building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame‑rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement. Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary. Actively participate in the QA process to identify and fix bugs. What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). Expert‑level proficiency in industry‑standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite. Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world‑building tools. Exceptional understanding of form, shape, structure, and silhouette in regard to modelling. Great eye for light, shade, colour, and detail in creating texture maps of different material types. Strong paint skills, multi‑layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team‑player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimisation techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non‑artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section -nje required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or hano‑long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Sobre The Walt Disney Company:Disability Accommodation for Employment Applications The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all plaint job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability. Acompanhe nossas vagas Local #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago
  • Lead Immersive Environment Artist

    Disneyland Hong Kong

    Concept artist job in San Francisco, CA

    A leading entertainment company is looking for a Lead Environment Artist in San Francisco, CA. The successful candidate will translate 2D concepts into high-quality 3D environments and lead a team of artists. This role requires 7+ years of experience, proficiency in industry-standard tools like Maya and Unreal Engine 5, and strong optimization techniques. The salary range for this position is $150,900 to $193,200 annually, including potential bonuses and benefits. #J-18808-Ljbffr
    $150.9k-193.2k yearly 4d ago
  • Technical Artist, Animation Systems - UE5 (Sports / Action / Simulation Games)

    Refactor Games

    Concept artist job in Beverly Hills, CA

    Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5. About the Job: We are seeking a highly skilled and motivated Technical Artist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results. Responsibilities: Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5 Refine animation pipelines with an eye for efficiency, visual results, and ease of use Support animation team with tools and script support as needed Provide feedback and improvement approaches to in-game features and aesthetics Create in-game feature testbeds and support rapid system prototyping Requirements: 5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience Proven experience shipping high-performance console and/or PC titles Strong understanding of modern game engine animation systems such as motion matching systems and state machines Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder) Excellent communication skills and the ability to collaborate across art and engineering disciplines Ability to work under pressure and meet tight deadlines Pluses: Experience on sports titles Appreciation of sports and sports games Experience with Shotgrid, Jira, similar production tracking software Experience with real-time broadcast presentation Ability to author temp animations for test systems when needed
    $84k-141k yearly est. 3d ago
  • Lead Concept Artist - Virtual Reality

    Immersive Entertainment

    Concept artist job in Irvine, CA

    We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description Designing concept art of characters, locations and objects for our VR titles Designing storyboards for our VR Titles Working closely with the CCO and the development team(s) leading the concept artist team Qualifications 5+ years of experience in game development Experience with Photoshop, Painter, etc. A basic understanding of using 3DS Max and/or Maya An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments Superior eye for light, value, composition, color, staging, and detail in environmental design Understanding the unique approach required for creating VR experiences Self-motivation & Good communication skills Creativity and ability to work as part of a team A passion for virtual reality Art education Professional experience in a position of similar nature English language Strong team player and leader by example Additional Information Pluses Shipped AAA PC or console titles as a Senior Concept Artist Work experience with Unreal Engine 4 Understanding the difference between developing for VR compared to traditional game development. A passion for developing and playing virtual reality experiences
    $76k-126k yearly est. 60d+ ago
  • Senior Character Concept Artist

    Naughty Dog 4.0company rating

    Concept artist job in Santa Monica, CA

    For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. Naughty Dog is looking for a Senior Character Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be responsible for contributing to concept art and collaborating in creating compelling characters and creatures that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inspire, collaborate and develop artistic solutions! What you will do: Collaborates with Art Director and Game Director to create characters, props, visual effects, production callouts, high vision concept art and other visual guides and tasks as needed Create pivotal content and mood boards and quick iterative sketches and mood board briefings to inspire exciting theme directions for the Game Directors Work with Design, Character 3D art, Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets Work with outsourcing to provide feedback on the concepts and 3D models Help mentor other concept artists and animators and collaborate to bring their vision to life Sets “quality targets” for new or existing properties Drives innovation of new artist pipelines, or new standards to improve artist productivity Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production Strengthen intra and inter-team communication to ensure the highest fidelity results Provides detailed and relevant feedback across a variety of creative materials Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team Other creative duties as assigned What skills you will use: Strong design skills with the ability to render realistic believable creatures, characters, mechanical characters and prop concepts using modern industry standard tools and techniques Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods At least 6 - 8 years of experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling Excellent communication and interpersonal skills Strong organizational and project management skills Keen eye and strong foundational art skills to include form, lighting, colors, and composition Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments #LI-AB1 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans. $143,700 - $179,600 USD
    $143.7k-179.6k yearly Auto-Apply 60d+ ago
  • 3D Weapon Concept Artist

    Activision 4.6company rating

    Concept artist job in Santa Monica, CA

    Job Title: 3D Weapon Concept Artist Reporting To: Art Director Department: Call of Duty: Mobile Art Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must. Your Mission * Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs. * Provide feedback and help solve problems in designs from vendors and other artists * Work in team environment to brainstorm ideas and directions for weapons, characters, etc. * Work closely with other members of the weapons team to meet technical and functional requirements. * Work closely with Art Directors and Lead Artists to ensure strong visual appeal. To succeed you should have… * 3+ Years experience in the games or film industry making weapons * Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation. * Demonstrates an understanding of industrial design principles and how to apply them to weapons. * Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography. * Need a strong sense of material surfaces and ability to communicate that visually. * Excellent understanding of mechanical function and purpose. * Self-managing and able to identify and meet deadlines and goals. * Fast and organized at researching and reference gathering. * Excellent attention to design, detail, form and function. * Must be a team player and collaborate with others. * Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive. * Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals. * Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved. * Ability to learn new tools quickly and effectively. * Must have a portfolio of work for consideration. Web based portfolios are preferred please. We'd love it if you also have... * Understanding and knowledge of existing firearms and how they function. * Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc. * Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience. * Experience working in a live game environment, and or with MTX content * Flexibility to step in and help the team and project where needed regardless of job description or title. Candidates will need to submit the following: * Resume * Online Portfolio (with breakdown) Candidates will also need to be prepared for an Art Test. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up. We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got you covered. We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Ready to Activate Your Future? Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: * Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; * 401(k) with Company match, tuition reimbursement, charitable donation matching; * Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; * Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; * If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting *************************************** In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
    $29.8-55.1 hourly Auto-Apply 33d ago

Learn more about concept artist jobs

How much does a concept artist earn in Sacramento, CA?

The average concept artist in Sacramento, CA earns between $68,000 and $182,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.

Average concept artist salary in Sacramento, CA

$111,000
Job type you want
Full Time
Part Time
Internship
Temporary