Matte & Dewey is a one-of-a-kind makeup bar reimagining how people experience makeup. Think a blowout bar-but for makeup. We specialize in routine-ready skin, clean technique, and consistent, polished results delivered in under 40 minutes. Our work is elevated, modern, and built for getting makeup done a habit.
We're building a roster of Senior Freelance Makeup Artists to work exclusively in our makeup bar.
The Role
• Freelance / on-call (hourly, half-day, full-day shifts)
• In-studio only - no on-location work
• Compensation: $50/hour + tips
• Use of Matte & Dewey's professional makeup kit
• No retail sales or product quotas
What You'll Do
• Deliver makeup looks from a curated menu within standard service times
• Perform advanced foundation shade-matching and mixology
• Work confidently with cream and liquid formulas for natural, real-world finishes
• Recreate consistent, brand-approved looks (see our website mattedewey.com)
• Maintain exceptional hygiene, sanitation, and guest experience standards
• Support smooth service flow and consistency across the makeup bar
What We're Looking For
• 5+ years professional makeup experience (freelance, retail, studio, or set)
• Strong experience with high-end/pro brands including: Danessa Myricks, Viseart, Charlotte Tilbury, Hourglass, Fenty Beauty, Makeup by Mario, RCMA
• Advanced complexion and skin-focused artistry
• Efficient, detail-oriented, and calm under time constraints
• Reliable, professional, and flexible availability
• Located near Hermosa Beach (preferred) or within a 30 minute drive
• Sfx experience, a plus
What This Role Is Not
• Not custom artistry outside of our curated service menu
• Not use of your own tools and kit
Classification & Equal Opportunity
This role is classified as an independent contractor position in compliance with California law.
Matte & Dewey is an Equal Opportunity Employer and does not discriminate based on race, color, religion, sex, gender identity or expression, sexual orientation, age, national origin, disability, or any other protected status.
To apply:
Submit your resume and required portfolio (Instagram or website) via LinkedIn or email *******************
$50 hourly 1d ago
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Story Artist - Series
Sony Pictures 4.8
Artist job in Los Angeles, CA
Story Artists work with a team of the Supervising Director, Episodic Director, Editors, and Show Producers to create a visual representation of the animation's narrative. These artists translate the script into pictures by producing a series of panels of drawings that plan out the film's story, action, humor, continuity and pacing.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
RESPONSIBILITIES:
Working from a script or descriptions, develop storyboards (thumbnail/rough storyboard panels) that depict the action, camera placement and acting of sequences.
Draw everything from quick sketches to finished detailed storyboard panels.
Pitch storyboards to the supervising director, episodic director, show producers, crew, and executives.
Discover and create innovative ideas with performance, action, and humor.
Draw storyboards for assigned sequences and revise, edit, and modify sketches as many times as needed.
Ensure that the vision and style of the show is consistently adhered to through execution of action, staging, dialogue and camera.
Address story and structure problems. We especially value artists that can improve entertainment value!.
Supervision of the story team, including conducting interviews, making hiring recommendations, and providing feedback to Artists throughout the production.
QUALIFICATIONS:
Robust draftsmanship with a sense of design, appeal and composition.
Ability to work on a range of projects (action, comedy and drama sequences) and in a variety of styles from comic to realistic and highly stylized.
Great writing skills.
Strong character acting sensibilities; able to convey personality, emotion, and movement.
Strong staging, composition and cinematography skills.
Capable of drawing characters and environments on model within show style.
Ability to write clear and specific directions on storyboards to communicate with the team.
Can manage time efficiently and work independently.
Work creatively in a fast paced production environment.
Must be open to direction and able to embrace change.
Self motivated, good interpersonal skills, and an excellent teammate with a phenomenal outlook.
Knowledge of software and hardware including Cintiq, Toon Boom Storyboard Pro and Photoshop.
The anticipated base salary for this position is $68.05/hour to $77.00/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors
To apply, please submit a resume and a link to your work. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
SPE will consider qualified applicants with arrest or conviction records in accordance with applicable law.
$68.1-77 hourly Auto-Apply 8d ago
Realtime Lighting Artist
Gungho Online
Artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
* Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
* Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
* The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
* Setting up scenes and lighting using the specified game engine.
* Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Create high quality skyboxes.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
* Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
* Help develop 3D models when needed based on concept art or other specifications to be game ready.
* Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
* Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
* Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management
* Test prototypes of future game titles to provide constructive feedback
* Other tasks as assigned
Requirements and Skills:
* 3+ years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Fluent with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Experience setting up 3d scenes and lighting required.
* Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
* Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
* Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
* Experience working with particle effects
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Realtime Lighting Artist
Gungho Online Entertainment America, Inc.
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the characters appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skillsable to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitudebeing flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note:Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 25d ago
BG Artist
Pinkfong USA
Artist job in Los Angeles, CA
Delivering master BG art for the test episodes of "Doctor Tenny", based on Producer's original sketch, vis dev guides, and direction. Delivering three passes (each time with notes), at the (1) rough paint, (2) final, and (3) final revision pass.
$57k-97k yearly est. 60d+ ago
AI - VFX Artist (Creatures & Digital Humans)
Promise Studios
Artist job in Los Angeles, CA
About Promise
Promise is a pioneering film and TV studio at the forefront of the generative AI revolution. Our mission is to reimagine what's possible in entertainment by bringing together the world's most visionary storytellers and GenAI creators, empowered by cutting-edge tools and proprietary workflows. Through bold collaborations and a forward-thinking approach to sourcing IP, we are building a dynamic slate of original and licensed projects that push creative boundaries. Backed by premier VC firms, Promise is shaping a new era in GenAI-powered storytelling, where creativity knows no limits.
Role Overview
Promise is seeking an exceptional and highly specialized Senior Generative VFX Artist to translate visionary concepts into high-fidelity digital creatures and digital humans. This role is central to leveraging cutting-edge Generative AI tools and advanced data acquisition techniques, including volume capture, to push the boundaries of artistic realism and creative execution in character development. We are looking for an exceptional VFX Artist who can harness technology to achieve breathtaking artistic results for our film and television slate, focusing on aesthetic quality and photorealistic detail.
Key Responsibilities
Generative AI Creative Application
Artistic Innovation: Drive the artistic use of VFX and generative tools to create unique and complex creature elements, textures, and displacement maps, moving beyond traditional production methods.
Look Development Iteration: Innovate creative approaches using AI interfaces (e.g., Stable Diffusion, ControlNet) to rapidly iterate on character look development, lighting, and style .
Aesthetic Troubleshooting: Evaluate and resolve artistic challenges by finding creative solutions that bridge the output of GenAI models with the high-quality needs of photorealistic film production.
Creature & Character Artistic Execution
Photorealistic Detail: Execute the highest level of artistic detail in digital creature creation, including advanced sculpting, texturing, and shading for organic models.
Asset Acquisition & Curation: Oversee the artistic quality of source data, including photogrammetry and volume capture, ensuring its suitability for downstream artistic asset creation and GenAI model training.
Shader Development: Develop complex and realistic material shaders in collaboration with lighting artists to define the final appearance of creatures and digital characters in context.
Digital Human & Face Artistry
Face Artistry Mastery: Master the art of photorealistic face replacement, ensuring seamless integration, realistic skin detail, and believable facial performance onto digital doubles and characters.
Volumetric Data Utilization: Artistically utilize and process high-quality volume capture and photogrammetry data for creating, texturing, and training realistic digital humans and creature assets.
Performance Realism: Refine and polish facial modeling and animation details to achieve emotional resonance and realism using both traditional and AI-enhanced techniques.
Quality Control and R&D
Creative & Technical Quality: Maintain an exceptionally high standard of artistic and technical output, troubleshooting complex render issues related to character and creature assets.
Model Evaluation: Actively research, test, and evaluate emerging Generative AI models and tools relevant to digital character creation, providing clear recommendations for production adoption.
Qualifications
Experience: 5+ years of professional experience as a VFX Artist, specializing in high-end creature, character, or digital human work for feature film or episodic television.
Artistic Excellence: A demonstrated passion for artistic vision and a keen eye for photorealism, light, and anatomical detail in character design.
Creative Problem Solving: Proven ability to blend strong artistic skill with technical understanding to solve novel creative problems in a fast-paced environment.
Portfolio: A strong portfolio demonstrating exceptional photorealistic creature, character, and facial replacement work.
Software & Creative Tool Proficiency
VFX Software Expertise: Expert-level proficiency in industry-standard artistic software, including 3D modeling software and AI tools.
Generative AI: Hands-on experience integrating tools like Stable Diffusion, ControlNet, or other image/video synthesis models into an artistic workflow. Experience with ComfyUI or similar node-based AI interfaces is a significant plus.
Data Acquisition: Familiarity with photogrammetry and volume capture pipelines and related artistic cleanup tools.
Asset Management: Experience working within professional asset and version control systems (e.g., ShotGrid).
Compensation
We offer a highly competitive compensation package commensurate with experience, including equity.
Benefits
We believe in supporting our team's well-being and growth. Our comprehensive benefits package includes:
Health & Wellness: Comprehensive medical, dental, and vision insurance coverage, with employee premiums covered 100%.
Time Off: Generous paid time off (PTO) policy, including company holidays and sick leave.
Financial Security: 401(k) matching program to help you plan for your future.
Work Environment: A dynamic, creative, and inclusive hybrid work environment based out of our innovative studio.
Promise is an equal opportunity employer and values diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
$57k-97k yearly est. Auto-Apply 60d+ ago
Expression of Interest - Asset Artist
AGBO
Artist job in Los Angeles, CA
About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.
This is an Expression of Interest role.
Key Responsibilities:
Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
Ingest assets that are internally created or from third parties into our projects.
Active in creative research and development and communicates goals and objectives clearly.
Utilize the latest advancements in Unreal Engine to expedite asset development process.
Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
Technical ability to create project-based materials in engine.
Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
Creating Control Rigs in DCC and Unreal Engine when requested.
Generate documentation on processes used for content creation.
Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
Creating custom parent materials, procedural materials, and functions.
Address revisions in a timely manner with creative and technical solutions.
Qualifications & Skills
5+ years of experience with real-time content creation.
Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
Experience with optimization processes for assets while keeping high fidelity details intact.
Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
Experience photogrammetry and scanning.
Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
Experience with advanced rigging and control rigs within DCC and Unreal Engine.
Strong aesthetic sense and keen eye for detail.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
Environment Artist - Collision
Ember Lab 4.2
Artist job in Orange, CA
At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We're looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.
The Role
We're seeking an Environment Artist with a focus on environment collision who understands how collision fundamentally shapes player experience, movement, flow, readability, and immersion. This role blends technical precision with artistic intent, ensuring our worlds feel intuitive, responsive, and beautifully crafted.
You'll collaborate closely with Design, Environment Art, and QA to create collision that supports traversal, complements visual design, and reinforces the emotional experience of our worlds.
Responsibilities
Build, refine, and maintain level collision in Unreal Engine (UE5) to support gameplay needs and artistic direction.
Use Unreal Engine and 3D software to create accurate, high-quality custom collisions.
Ensure player movement, traversal routes, sound tagging, and navigation flags feel smooth, grounded, and intentional.
Collaborate with multiple disciplines to ensure collision enhances both gameplay clarity and cinematic feel.
Maintain a strong understanding of overall level and gameplay design to inform collision decisions.
Own collision across multiple maps or areas, working efficiently to meet milestones while preserving quality and polish.
Qualifications
3+ years of professional experience as a game artist, designer, or technical designer.
Hands-on experience implementing collision in a game engine.
Working knowledge of Maya or 3ds Max in a production environment.
Strong technical problem-solving skills paired with an artistic eye.
Ability to self-manage, communicate clearly, and collaborate across disciplines.
Passion for crafting memorable worlds and delivering polished player experiences.
Experience on a shipped AAA or high-quality indie title is a plus.
QA or gameplay testing experience is helpful but not required.
This is a short-term role expected to last approximately six months, with an hourly rate of $30-$40, depending on location and experience.
$30-40 hourly 32d ago
Microblading Artist at Glamour Academy
Glamour Academy
Artist job in Riverside, CA
Job Description
WHO WE ARE LOOKING FOR: If you are a brow obsessed, experienced Microblading/Permanent Makeup artist who wants to expand your clientele and join a fast-growing team then keep reading! We're looking for someone who is fun, friendly, and responsible. Are you able to focus on your clients while creating an inviting and positive environment? If so, we would love for you to apply!
RESPONSIBILITIES:
Educate guests on proper care of Microblading/Permanent Makeup
Listen to client needs to personalize services
Perform high quality and consecutive Microblading and Permanent Makeup services
Maintain clean and sterile work environment
Create excellent experience for every guest through a friendly and helpful attitude
REQUIRED:
Active Esthetics or Cosmetology license
1 year+ as a Microblading Artist preferred
Reliable transportation
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
The salon will feel like your second home and your coworkers your family
Supplies and tools are provided, all you have to do is show up!
Appointment scheduling and check-out process are taken care of by our team
Our dedicated marketing manager will assist with promoting your work to help secure bookings
Flexible Schedule
Continued investment in your training
Generous discounts on services and retail products
$56k-96k yearly est. 27d ago
Eyelash Extension Artist at GLAMOUR LASH
Joanna Ramos
Artist job in Riverside, CA
Job Description
Glamour Lash in Moreno Valley, CA is looking for a LICENSED ESTHETICIAN OR COSMETOLOGIST to join our team as an eyelash extension artist!
Our ideal candidate is attentive, motivated, and hard-working.
Eyelash Extension Artist Benefits:
A competitive hourly wage PLUS a bonus compensation program, with the potential to make between $25,000 and $80,000 per year depending on full-time or part-time status.
A week intensive eyelash application training.
We offer our Eyelash Technicians a developmental career path to grow as a professional where you begin as a Trainee and have the opportunity to progress to a New Stylist - Junior Stylist - Senior Stylist - Master Stylist.
Discounts on retail products.
Ongoing training.
A fun, well-managed, successful, and busy work environment.
Responsibilities
Design specific eyelash treatments based on our 4 unique styles and the guest's individual needs.
Perform professional eyelash extension sessions.
Uphold the standards of sanitation and sterilization as directed by state law and the studio's policies and procedures.
Obtained and maintained all required certifications related to work.
Educated and explained clients about cosmetic product ingredients and their benefits.
Recommended and sold a variety of company-offered cosmetic services to the clients.
Handled and resolved all customers' queries, promptly and effectively.
Setup, cleaned, and organized the assigned work area, as per company procedure.
Operated, cleaned, and disinfected all assigned equipment, properly and safely.
Attended and participated in all scheduled team meetings, as required.
Qualifications
Highly experienced in providing eyelash extensions and related esthetic services
Sound knowledge of skincare and cosmetic procedures like waxing, and body treatments
Immense knowledge of phone etiquette and customer service practices
Familiarity with workplace sanitation and housekeeping practices
Ability to interact and work with coworkers, in a positive manner
Ability to promote and recommend various esthetic services to customers
$25k-80k yearly 14d ago
Lash Artist
Laguna Niguel
Artist job in Laguna Niguel, CA
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. It's what we offer to every guest we help look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty, and confidence. WHO WE ARE LOOKING FOR:We are looking for a Stylist who has lash experience and enjoys working with people. You are able to work independently and understand the importance of the safe application of eyelash extensions. You are highly motivated, friendly and responsible! RESPONSIBILITIES:
Create excellent experience for every guest through a friendly and helpful attitude
Educate guests on proper care of lashes and recommend exclusive after care products
Understand and promote products and memberships
Perform high quality and consecutive professional eyelash extension services
Generate new clientele through our amazing referral programs
Maintain clean and sterile work environment
REQUIRED SKILLS:
Active Cosmetology or Esthetics license
Work authorization(required)
1+ years as a Lash Stylist preferred but (NOT REQUIRED)
Customer service focused
Strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
WHY JOIN OUR TEAM?
Continued investment in your training
Industry-leading compensation
Commission and Bonus opportunities
Generous discounts on services and retail products
Opportunities for career growth and advancement
FREE LASHES
Compensation: $17.00 - $25.00 per hour
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
$17-25 hourly Auto-Apply 60d+ ago
Production Artist/ Animator
Collabera 4.5
Artist job in Irvine, CA
Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs.
Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.
Job Description
Responsibilities :-
Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics
Solid understanding of pose-driven animation design
Qualifications
Basic Qualifications:-
Experience animating creatures (demons, ghosts, animal type creatures)
Comfortable animating human or at least have some knowledge on how to animate human figures
Gaming industry background is a must - open to Lumberyard / CryEngine, Crytek experience
Experience shipping titles for AAA PC/ Console is mandatory
Preferred Qualifications:-
Solid skills in ancillary animation packages like MotionBuilder
Additional Information
To get further details or to apply for this position please contact:
Minesh Patel
******************************
$61k-81k yearly est. Easy Apply 60d+ ago
Calling ALL Artists Share your passion with kids
After-School All-Stars, Los Angeles 3.9
Artist job in Los Angeles, CA
Founded in 2002 by Governor Arnold Schwarzenegger, and with noteworthy support from Program Ambassador Kobe Bryant, After-School All-Stars, Los Angeles (ASAS-LA) is a leading after-school program provider whose programs educate, enlighten and inspire thousands of students each day through after-school activities centered around academic support; health, fitness and nutrition; the visual and performing arts; and youth leadership and community service learning.
In partnership with the City of Los Angeles and the Los Angeles Unified School District, Montebello School District, and charter school organizations, ASAS-LA brings innovative, cutting-edge enrichment programs that contribute to reducing drug use, crime and violence; while increasing the safety of students in the after school hours. The organization serves over 9,300 students daily at 48 schools located in at-risk areas throughout LA County, which include: 12 elementary schools, 31 middle schools, and five high schools.
As ASAS-LA Program Ambassador for the past five years, Kobe Bryant has provided tremendous support and life changing experiences to All-Star students.
The organization is part of the national
After-School All-Stars
, which provides after school programs in 14 regions, serving over 92,000 students.
We are looking for passionate artists who would like to share their talents with students. Your knowledge can be in:
- Arts and Crafts
- Murals
- Graffiti Art
- Painting
- Drawing
- Sculpting
- Jewelry Making, etc.
Qualifications
- Must be 18 years of age or older
- Must have a HS Diploma or GED
- Once hired, must be able to pass a TB Test, Background Clearance and be able to obtain First Aid and CPR certification
Additional Information
HOURS:
- 15-20 hours per week
- Must be available Monday-Friday
- Work hours are typically 2:30pm-6pm but can vary depending on the needs of the site.
PAY RATE:
- $10-$12/HOUR
WE ARE HIRING THROUGHOUT LOS ANGELES: East, South and Downtown.
This is not intended to be all inclusive. It is understood that the employee will also perform other reasonable related business duties if requested by the immediate supervisor or director. s are reviewed periodically and may be revised if deemed necessary. This job description is not a written or implied contract. All your information will be kept confidential according to EEO guidelines.
$10-12 hourly 9h ago
Retouch/Digital Artist
Hasana
Artist job in Los Angeles, CA
Felix is a luxury lifestyle magazine currently serving Chicago, Los Angeles and New York. The pages of this glossy publication cover the latest trends in fashion, fine dining, nightlife, arts and culture. Featuring ultra luxe fashion profiles, restaurants, and the season's must-have accessories from the world's top writers and stylists.
Luxe Media, LLC and Felix Magazine are the marketing names of The Aparecio Foundation, NFP (“TAF”). Luxe Media, LLC. is committed to developing a fun and productive work culture that is conducive to positive results!
We offer a uniquely open environment that demands initiative and imagination from every single team member that are heard, tested, and genuinely empowered to lead by example and create lasting impacts on our organization, its programs, and the community.
This is an unpaid internship/volunteer opportunity.
Job Description
As a Retouch/Digital Artist Intern for Luxe Media you will have a variety of responsibilities throughout the semester. Our photographic production team is looking for interns with the ability to to retouch, crop and upload all digitally captured files to our website. Primary responsibilities include but are not limited to:
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Perform quality assurance on all images
Responsible for completion of work to daily and weekly deadlines
Retouching images for Felix Magazine
Ability to receive creative direction from Art Director and Photography and
Video Manager and make amends where necessary
Suggest ways and to constantly improve the service of the photography team
Pro-active and able to show initiative/ideas to constantly improve the service of the photography team
Any other ad hoc duties within art department/editorial when required
Qualifications
A passion for women's economic opportunities
Must be a full or part-time student and working toward a degree
Must be eligible to receive school credit and commit to 2-3 days a week for 3 months
Comfortable with ambiguity and able to work autonomously
Re-touch, crop and upload product photography images
Name and maintain digital asset file/structure organization
Retouch digital photographic images
Crop digital photographic images/maintain file size specification guidelines
Ensure colour consistency between image assets
Upload assets to web servers in accordance to calendars
Strong colour correction skills, matching images from different cameras
Integrity, honesty, openness and a willingness to operate as a team player
Additional InformationAll your information will be kept confidential according to EEO guidelines.
$58k-94k yearly est. 60d+ ago
Production Artist
The Upper Deck Company 3.9
Artist job in Carlsbad, CA
This is considered an entry level to intermediate production position, candidates are expected to possess competent abilities in digital assembly or color correction, not necessarily both skill sets, with qualified communication and comprehension abilities.
ESSENTIAL DUTIES AND RESPONSIBILITIES
The following statements are intended to describe the general nature and level of work being performed by an individual assigned to this job. Other duties may be assigned
Responsible for assembly and/or color correction from provided design files, scanned and/or digital images. Direction is structurally provided via mechanicals, written instruction and department leads.
Previews files to ensure accuracy and troubleshoots problems.
Builds components based on established procedures, lead guidance and written direction.
Ensure quality of engineering and content.
INTERACTION
This position will interact closely with the Shift Lead and Departmental Personnel along with related Company Staff Members.
EDUCATION/YEARS EXPERIENCE
High School Diploma or equivalent. College Degree with an emphasis in Graphic Arts a plus.
2 - 3+ years of experience in the field of Pre-Press or related areas.
REQUIREMENTS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.
KNOWLEDGE, SKILLS AND ABILITIES
Understanding of assembly or color correction and/or image retouching on Mac OS.
Elementary knowledge of ripping and trapping postscript files.
Basic understanding of Pre-Press, Printing and/or Publishing file architecture.
Familiarity of 4-color process.
Capable oral and written communication skills.
Recognized productivity against flexible schedules and accelerated timelines.
Demonstrated ability to read and comprehend written instructions and visual structure.
Proficient interpersonal, problem solving and troubleshooting skills.
Experienced organizational and file management skills with the ability to handle multiple, high priority projects with keen attention to detail.
Professional demeanor; team player orientation. Ability to interface with internal parties at all levels.
Hands-on, energetic and motivated self-starter with the ability to work additional hours as required.
Qualified in the following software applications: Adobe Suite - Photoshop, Illustrator and InDesign.
$54k-78k yearly est. Auto-Apply 60d+ ago
Realtime Lighting Artist
Gungho Online Entertainment America, Inc.
Artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Realtime lighting Artist will be responsible for creating high quality real-time environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also help creating models and assets when necessary.
Responsibilities:
Lighting
Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.
The artist should be able to design and implement lighting setups for characters in both gameplay and cinematic scenes, ensuring that the character's appearance remains natural, consistent, and visually appealing under various lighting conditions.
Composing Scenes
Setting up scenes and lighting using the specified game engine.
Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Create high quality skyboxes.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective.
Look Development, Texturing and 3D Modeling
Support the material artist for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
Help develop 3D models when needed based on concept art or other specifications to be game ready.
Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting.
Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look.
Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management
Test prototypes of future game titles to provide constructive feedback
Other tasks as assigned
Requirements and Skills:
3+ years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Fluent with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Experience setting up 3d scenes and lighting required.
Good communication skills-able to help others and ask for help when needed. Being proactive in sharing info and assets.
Great team-player attitude-being flexible with new ideas, being open to direction and changes. Listening to team mates.
Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines.
Pluses:
Experience working with particle effects
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Previz Artist
AGBO
Artist job in Los Angeles, CA
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
About the Position:
AGBO is seeking a skilled Previz Artist (all levels) to join our VFX/Animation team on a temporary basis. This artist will play a key role in the early visualization of cinematic moments, sequences, and action-working closely with directors, producers, and department leads to bring ambitious concepts to life in a fast-paced, collaborative environment. This role is ideal for someone with a strong sense of cinematic language, storytelling, and technical proficiency in previz tools and workflows.
This is a preferred hybrid position in Los Angeles, CA.
Key Responsibilities:
Collaborate with directors, storyboard artists, and department heads to visualize sequences and scenes through 3D previz.
Translate scripts, storyboards, and rough concepts into dynamic and cinematic previz shots that define composition, pacing, and action.
Build previz assets including environments, props, and character rigs when needed.
Animate characters and cameras to establish tone, staging, and visual continuity across sequences.
Ensure previz supports technical planning, including VFX, stunt coordination, virtual production, and live-action integration.
Work efficiently within project timelines and adapt to evolving creative direction.
Collaborate across departments to ensure previz aligns with downstream production requirements.
Qualifications & Skills:
3+ years of experience in previz, cinematic layout, or related roles in film, television, games, or high-end commercials.
Strong proficiency in Maya and some experience with Unreal Engine.
Solid understanding of cinematic language-framing, lens choices, pacing, blocking, and editing.
Experience with stitching mocap clips into master scenes as well as taking a shot from start to finish in terms of camera, layout and animation.
Ability to create previz assets or modify existing assets as needed.
Familiarity with real-time workflows and virtual production is a plus.
Ability to take direction and iterate quickly while maintaining quality and clarity.
Excellent communication and collaboration skills.
Working knowledge of Nuke and After Effects is a plus.
Additional Information:
This is a temporary position with the possibility of extension based on project needs.
Preference will be given to those who can work in Los Angeles, CA.
Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify -
English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$57k-97k yearly est. Auto-Apply 60d+ ago
Visual Development Artist
Sony Pictures Entertainment 4.8
Artist job in Los Angeles, CA
Los Angeles, California, United States Artists in this role will work closely with a hardworking team of directors, art directors, producers, and visual development artists to visually explore and design all aspects of feature animated film projects. These may include: sets, locations, props, characters, visual effects, color and overall style.
Sony Pictures Animation is a pre-production animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling.
**RESPONSIBILITIES:**
+ Collaborate with Directors to translate the vision for the film from concept to finished presentation. This is done through the use of drawings and paintings (including rough sketches, cleaned up renderings, tonals, sculpture and digital imagery).
+ Create character and environment concepts, color scripts, color keys, lighting studies, mood paintings and production illustrations.
+ Assist Art Director and Production Designer to bring the script to life.
+ Implement feedback promptly and professionally.
**QUALIFICATIONS:**
+ Must exhibit proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory as it pertains to feature film design.
+ Must be comfortable working in a variety of styles - from "cartoony" to highly realistic.
+ Areas of expertise to include one or more of the following: set/location/props design; character/costume design; special effects design; and/or color styling.
+ A solid understanding of 2D to 3D translations and hands-on use of 2D or 3D tools in your design process is helpful.
+ Able to solve problems creatively.
+ Manage time efficiently.
+ The ability to work creatively in a fast paced production environment under pressure.
+ Self motivated, good communication skills, and an excellent teammate with a phenomenal outlook.
+ Working knowledge of software and hardware including Photoshop and Cintiq.
The anticipated base salary for this position is $51.61/hour to $81.75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please submit a resume and a link to your portfolio. Please make sure to include any passwords needed to review your work in your resume or cover letter.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
This position is covered by The Animation Guild.
$51.6-81.8 hourly 9d ago
Production Artist - Master Builder
The Upper Deck Company 3.9
Artist job in Carlsbad, CA
The Production Artist II Master Team is an intermediate level master team position; the candidate is expected to possess competent abilities in assembly skill sets. Responsibilities include assessing delivered information and implementation of directions received from Master Team Lead, Project Manager and/or mechanicals and form costing. All personnel are expected to sustain high quality file integrity with meticulous attention to detail.
ESSENTIAL DUTIES AND RESPONSIBILITIES
The following statements are intended to describe the general nature and level of work being performed by an individual assigned to this job. Other duties may be assigned.
Proficient assembly skills, high volume design to print creation, trapping, spot colors, varnish, foil, die cuts, deboss and/or embossing are a big part of our deadline-driven environment.
Full-time comprehension of production practices essential as direction is structurally provided via SOP's, design mechanicals, written instruction and department Leads.
Unconditional support and adherence of departmental procedures and requirements is mandatory.
The ideal candidate will possess print experience, Offset preferred, Digital acceptable. Familiarity with the 4/c process is beneficial, to include, but not limited to: spot colors, varnish, foil, die cuts.
Hands-on, energetic and motivated self-starter with the ability to work additional hours as required.
Accomplished communication skills requested demonstrate close attention to detail with organized practices.
Support and adhere to internal Creative Departmental procedures and requirements to include but not limited to, assisting in other areas during production heavy cycles.
Proficiency in the following software or systems: Adobe Creative Suite and MS Office.
INTERACTION
This position will interact closely with the Master Team Lead, Senior Production Artist, Project Managers, Photo and Type Editors, colleagues and other related staff.
EDUCATION/YEARS EXPERIENCE
High School Diploma or equivalent. College Degree with an emphasis in Graphic Arts a plus.
3+ years of experience in Prepress or related areas, publishing or relevant duties.
REQUIREMENTS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.
KNOWLEDGE, SKILLS AND ABILITIES
Present understanding of Prepress and Print Industries' standards, competent knowledge of established production tolerances. Familiarity with the 4/c process, to include, but not limited to: spot colors, varnish, foil, die cuts, deboss and/or embossing. Thorough understanding file standards for print production (bleed, trapping, color separation, resolution, dot shapes, screen print angles, FM/Stochastic, plus exposure to a variety of paper and plastic substrates, etc.).
The qualified applicant must possess proficient computer skills; a working knowledge of Adobe Creative Suite is required. Plus, intermediate proficiency in the following software: Microsoft Word, Excel, and Outlook.
Effective oral and written communication skills demonstrates close attention to detail with organized practices. Ability to articulate clearly with internal partners.
Effective organizational skills with the ability to handle multiple, high priority projects with dedicated attention to detail.
Demonstrated ability to read, comprehend written instructions and follow pre-established guidelines.
Utilize technology and maximize efficiency: Maintain education and software capabilities.
Professional demeanor; team player orientation.
Ability to perform duties under minimal supervision while exercising reasonable discretion and independent judgment.
Manage time effectively, prioritizing duties and meeting deadlines. Ability to maintain flexible work hours. Work hours are mostly consistent, but production requirements require flexibility.
Knowledge of the following areas would be desirable: NHL, Football and Basketball, and/or historical knowledge of pop culture, including comics and film spanning a multitude of trends.
$54k-78k yearly est. Auto-Apply 60d+ ago
Production Artist - Master Builder
The Upper Deck Company, LLC 3.9
Artist job in Carlsbad, CA
The Production Artist II Master Team is an intermediate level master team position; the candidate is expected to possess competent abilities in assembly skill sets. Responsibilities include assessing delivered information and implementation of directions received from Master Team Lead, Project Manager and/or mechanicals and form costing. All personnel are expected to sustain high quality file integrity with meticulous attention to detail.
ESSENTIAL DUTIES AND RESPONSIBILITIES The following statements are intended to describe the general nature and level of work being performed by an individual assigned to this job. Other duties may be assigned.
* Proficient assembly skills, high volume design to print creation, trapping, spot colors, varnish, foil, die cuts, deboss and/or embossing are a big part of our deadline-driven environment.
* Full-time comprehension of production practices essential as direction is structurally provided via SOP's, design mechanicals, written instruction and department Leads.
* Unconditional support and adherence of departmental procedures and requirements is mandatory.
* The ideal candidate will possess print experience, Offset preferred, Digital acceptable. Familiarity with the 4/c process is beneficial, to include, but not limited to: spot colors, varnish, foil, die cuts.
* Hands-on, energetic and motivated self-starter with the ability to work additional hours as required.
* Accomplished communication skills requested demonstrate close attention to detail with organized practices.
* Support and adhere to internal Creative Departmental procedures and requirements to include but not limited to, assisting in other areas during production heavy cycles.
* Proficiency in the following software or systems: Adobe Creative Suite and MS Office.
INTERACTION
This position will interact closely with the Master Team Lead, Senior Production Artist, Project Managers, Photo and Type Editors, colleagues and other related staff.
EDUCATION/YEARS EXPERIENCE
* High School Diploma or equivalent. College Degree with an emphasis in Graphic Arts a plus.
* 3+ years of experience in Prepress or related areas, publishing or relevant duties.
REQUIREMENTS To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill and/or ability required. Reasonable accommodation may be made to enable individuals with disabilities to perform the essential functions.
KNOWLEDGE, SKILLS AND ABILITIES
* Present understanding of Prepress and Print Industries' standards, competent knowledge of established production tolerances. Familiarity with the 4/c process, to include, but not limited to: spot colors, varnish, foil, die cuts, deboss and/or embossing. Thorough understanding file standards for print production (bleed, trapping, color separation, resolution, dot shapes, screen print angles, FM/Stochastic, plus exposure to a variety of paper and plastic substrates, etc.).
* The qualified applicant must possess proficient computer skills; a working knowledge of Adobe Creative Suite is required. Plus, intermediate proficiency in the following software: Microsoft Word, Excel, and Outlook.
* Effective oral and written communication skills demonstrates close attention to detail with organized practices. Ability to articulate clearly with internal partners.
* Effective organizational skills with the ability to handle multiple, high priority projects with dedicated attention to detail.
* Demonstrated ability to read, comprehend written instructions and follow pre-established guidelines.
* Utilize technology and maximize efficiency: Maintain education and software capabilities.
* Professional demeanor; team player orientation.
* Ability to perform duties under minimal supervision while exercising reasonable discretion and independent judgment.
* Manage time effectively, prioritizing duties and meeting deadlines. Ability to maintain flexible work hours. Work hours are mostly consistent, but production requirements require flexibility.
* Knowledge of the following areas would be desirable: NHL, Football and Basketball, and/or historical knowledge of pop culture, including comics and film spanning a multitude of trends.
The average artist in Laguna Beach, CA earns between $44,000 and $122,000 annually. This compares to the national average artist range of $42,000 to $110,000.
Average artist salary in Laguna Beach, CA
$73,000
What are the biggest employers of Artists in Laguna Beach, CA?
The biggest employers of Artists in Laguna Beach, CA are: