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Texture artist vs technical artist

The differences between texture artists and technical artists can be seen in a few details. Each job has different responsibilities and duties. It typically takes 1-2 years to become both a texture artist and a technical artist. Additionally, a technical artist has an average salary of $90,692, which is higher than the $87,154 average annual salary of a texture artist.

The top three skills for a texture artist include maya, UV and zbrush. The most important skills for a technical artist are python, animation, and C++.

Texture artist vs technical artist overview

Texture ArtistTechnical Artist
Yearly salary$87,154$90,692
Hourly rate$41.90$43.60
Growth rate5%5%
Number of jobs3,59770,696
Job satisfaction--
Most common degreeBachelor's Degree, 70%Bachelor's Degree, 68%
Average age4040
Years of experience22

Texture artist vs technical artist salary

Texture artists and technical artists have different pay scales, as shown below.

Texture ArtistTechnical Artist
Average salary$87,154$90,692
Salary rangeBetween $57,000 And $133,000Between $57,000 And $141,000
Highest paying CitySan Francisco, CANovato, CA
Highest paying stateNevadaNevada
Best paying companyThe Walt Disney CompanyMeta
Best paying industryInternetTechnology

Differences between texture artist and technical artist education

There are a few differences between a texture artist and a technical artist in terms of educational background:

Texture ArtistTechnical Artist
Most common degreeBachelor's Degree, 70%Bachelor's Degree, 68%
Most common majorGraphic DesignGraphic Design
Most common collegeUniversity of PennsylvaniaUniversity of Pennsylvania

Texture artist vs technical artist demographics

Here are the differences between texture artists' and technical artists' demographics:

Texture ArtistTechnical Artist
Average age4040
Gender ratioMale, 77.3% Female, 22.7%Male, 75.9% Female, 24.1%
Race ratioBlack or African American, 4.3% Unknown, 6.0% Hispanic or Latino, 14.1% Asian, 7.6% White, 67.1% American Indian and Alaska Native, 0.8%Black or African American, 4.3% Unknown, 5.6% Hispanic or Latino, 14.2% Asian, 7.6% White, 67.7% American Indian and Alaska Native, 0.6%
LGBT Percentage11%11%

Differences between texture artist and technical artist duties and responsibilities

Texture artist example responsibilities.

  • Write tools in Maxscript, MEL, javascript, python, and vbscript to automate repetitive processes.
  • Assist lead modeler, texture assets used for animation, meet goals and deadlines
  • Develop a short animation for use as a visual aid in a lawsuit.
  • Provide display suite and rental suite digital photography service for real estate developers and property management companies.
  • Author BluRay & DVD disks.Create original photorealistic 3d images to be used in national campaigns as print ads and digital content.

Technical artist example responsibilities.

  • Manage Unity3D assets for game prototype.
  • Write tools in Maxscript, MEL, javascript, python, and vbscript to automate repetitive processes.
  • Create 2D / 3D art assets for PC and PlayStation 3 video games.
  • Fill numerous roles as needed from UI & FX, to environment art, implementation, and tool authoring.
  • Design, develop and support software tools for animation production pipeline.
  • Write tools in Mel for the art team.
  • Show more

Texture artist vs technical artist skills

Common texture artist skills
  • Maya, 22%
  • UV, 18%
  • ZBrush, 14%
  • Animation, 12%
  • Concept Art, 11%
  • Vray, 3%
Common technical artist skills
  • Python, 17%
  • Animation, 10%
  • C++, 8%
  • Unity, 7%
  • MEL, 6%
  • Game Development, 4%

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