Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
We are looking for a creative and passionate individual to join our team as a volunteer 2D ConceptArtist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
Qualifications
Minimum Requirements:
Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
Ability to give and take feedback professionally and applies it to the art and design.
Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
Fluency in English is a must.
Recommended Requirements:
Experience in game design or game developing industry.
Shipped 1 or more video game titles.
Educational background in art, design, or other related fields
Experience in Unreal Engine 5
$60k-110k yearly est. 60d+ ago
Looking for a job?
Let Zippia find it for you.
Concept Artist / Illustrator
Epoch Games International
Concept artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
We are looking for a creative and passionate individual to join our team as a volunteer 2D ConceptArtist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for
The Lays of Althas: Sundered Order (LoA:SO).
Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.
Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you'll be doing:
Partner with the Art Director and other team members to pioneer the vision of the game.
Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
Create and develop original concepts of characters, environment, and props based on references or from scratch.
Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
Present concepts and ideas to the team for further discussion.
Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
Achieve a balance between artistic aspects and technical constraints.
Adjust the artwork styles to meet the game's art direction.
Set your own reasonable deadlines, and make sure the work is done on time.
Qualifications
Minimum Requirements:
Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
Ability to give and take feedback professionally and applies it to the art and design.
Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
Fluency in English is a must.
Recommended Requirements:
Experience in game design or game developing industry.
Shipped 1 or more video game titles.
Educational background in art, design, or other related fields
Experience in Unreal Engine 5
$61k-105k yearly est. 1d ago
Junior 2D Game Artist
AGBO
Concept artist job in Raleigh, NC
About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film
Avengers: Endgame
, the multi-Oscar-winning
Everything Everywhere All at Once
, and Netflix blockbusters
The Gray Man
and
Extraction
. AGBO's
Citadel
universe has become a worldwide Prime Video sensation, while recent projects in post-production, include
The Bluff
(Amazon MGM) and
The Whisper Man
(Netflix). Upcoming releases include
Citadel
Season 2 and Marvel Studios' epic
Avengers: Doomsday
(2026) and
Avengers: Secret Wars
(2027), both directed by the Russo Brothers and produced by AGBO.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of
Fortnite
-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds.
You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment.
This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position.
Key Responsibilities:
Create 2D concept art for characters, environments, props that support world-building and storytelling.
Enhance and iterate on pre-existing art to align with creative direction and production needs.
Prepare and implement 2D artwork into the pipeline.
Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready.
Support look development and visual consistency across scenes and interactive elements.
Participate in reviews and iterate quickly based on feedback while maintaining quality.
Qualifications & Skills:
1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art.
Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces.
Solid understanding of light, color, composition, and storytelling through visuals.
Experience preparing art assets for implementation (animation, VFX, interactive use, etc.).
Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus.
Strong communication and collaboration skills in a cross-disciplinary production environment.
Adaptable, proactive, and eager to support various aspects of art production.
Must be based in Raleigh, NC-this is an on-site position with no remote option.
Additional Information:
This is a temporary position with the potential for extension based on project needs.
Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship.
A portfolio showcasing relevant work is required for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
$65k-112k yearly est. Auto-Apply 60d+ ago
Senior Surfacing Artist
Flying Bark Productions
Concept artist job in Denver, NC
Job DescriptionSalary:
Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan.
The Senior Surfacing Artist establishes the look and surface qualities for animated characters, props and environments. Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures.
Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement.
About You:
Working within a brief and using 2D design reference to create high-quality CG textures and grooms that are faithful to the visual style of the production.
Create, develop, and maintain hair, fur, and feather grooms using Yeti, ensuring they are production-ready and optimized for animation and rendering.
Develop shaders for all CG assets, including groom-related shading and look-development.
Submit CG assets and grooms for review, presenting them in a way that clearly demonstrates their intended use within the Series.
Create and adjust UV maps as required, ensuring they adhere to pipeline requirements and are suitable for the resolution and complexity of both surface and groom assets.
Collaborate closely with the CG modelling team, providing feedback on topology and UV layouts to ensure they are suitable for grooming, texturing, and final rendering.
Work with the CG, Groom, and BG teams to resolve creative and technical challenges, ensuring assets meet the highest artistic and technical standards and are correctly prepared for downstream departments.
Partner with rigging, animation, lighting, and compositing teams to ensure grooms behave correctly in motion and render efficiently, meeting schedules and deadlines set by the Producer and Directors.
Carry out all other duties and responsibilities as reasonably required by the Production Company.
Skillset:
In-depth knowledge of Maya, with strong experience creating and managing Yeti grooms for characters and environments.
High proficiency in Photoshop and painting software such as Substance Painter or Mari for texture and look-development work.
Experience in Katana, with a solid understanding of groom integration, shading networks, and both photoreal and non-photoreal rendering workflows.
Strong understanding of hair and fur workflows, including optimization, performance considerations, and troubleshooting groom-related issues.
Ability to work in close partnership with the CG, Groom, and Design teams, following guidance from creative and technical supervisors.
Ability to maintain consistent productivity in a fast-paced production environment while delivering high-quality grooms and textures.
Comfortable working independently as well as under direct supervision.
Excellent communication, time-management, and problem-solving skills, with the ability to multitask and prioritize effectively.
Performs other tasks and responsibilities related to the creation of computer-generated animation and grooming, as otherwise reasonably required by the Production Company.
Specific requirement:
Valid work permit for Spain.
Why work with us?
We work on some pretty cool projects - check out our website:
******************************
We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar!
We offer hybrid working mode, with two days remote a week.
If you love dogs as much as we do, you can bring them to work!
Career development is important to us so we offer training and support opportunities whenever possible.
We have a full slate and plans for international expansion so there is always plenty of opportunity for career development.
Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated!
Flying Bark Productions is proud to be an Equal Opportunity Employer.
$57k-103k yearly est. 22d ago
Game Artist
Scientific Games 4.6
Concept artist job in Alpharetta, GA
Uses creativity and knowledge of Adobe Creative Applications (Illustrator & Photoshop) to develop original reproducible artwork for lottery products. This includes artwork for printed instant scratch-off games and terminal printed (PlayNow) games. Artwork related to game support deliverable items including the development of non-ticket elements and non-client program materials such as system and retail solution (SCiQ) products may be required.
Scope
* Instant Scratch-off ticket design and production support
* Support elements for Instant Scratch-off games.
Job Duties / Key Accountabilities
File Development:
* Uses knowledge of production methods to develop production-ready ticket artwork for scratch-off tickets and other key lottery or non-lottery projects
* Works with Customer Service, Game Programming and Manufacturing personnel in the development and modification of artwork
* May work with customers, advertising agencies, marketing personnel as necessary to develop artwork supporting Lottery projects.
Design:
* Creates original game designs and non-ticket art as assigned.
* Creates insert and POS artwork for instant games as required by account.
* Participates in new game generation and new product development as required including the exploration and recommendation of innovative product ideas that help meet company goals and revenues.
* Participates in brainstorming sessions as assigned
Asset Management:
* Provide all deliverable files required to customers and vendors
* Ensure all licensed image assets meet guidelines.
Supervisory Responsibilities
This position has no supervisory responsibilities.
Job Level Description
Works on defined tasks that sometimes require the application of independent judgment. Developing individual contributor.
$59k-80k yearly est. 8d ago
3D Artist
Valicy
Concept artist job in Wilmington, NC
Job Title: 3D Artist Department: NC Art Reports To: Art Lead Status: Exempt Online art portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, we have rebranded to reflect our renewed commitment to exploring new possibilities in land-based gaming.
As a developer and distributor of engaging electronic gaming experiences, Valicy is driven by our Mission, Vision, and Values, with a focus on being relational, excellent, and innovative in all we do.
At the heart of our culture are the values represented by our CARE Triangle - People, Company, and Work - which guide every decision we make. These principles are deeply rooted in who we are and remain central as we continue to grow and evolve.
With a focus on collaboration, creativity, and long-term partnerships, Valicy is proud to be part of an industry that is constantly moving forward-and we are excited to grow alongside it.
SUMMARY: The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience.
QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
- Understand company Mission, Vision, and Values and be an ambassador of MVV.
- Create high-quality 3D and 2D assets to meet fast-paced deadlines.
- Demonstrate strengths in modeling, texturing, and lighting of 3D assets.
- Organize and implement assets in the Unity 3D game engine.
- Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges.
- Produce concept sketches and quick edits to communicate artisticconcepts with the team.
REQUIREMENTS:
- A strong portfolio demonstrating a breadth of art styles and techniques
- 1-3 years experience in a related position
- A high level of proficiency using Maya to create fun and stylized characters/assets
- An eye for color and composition in 2D and 3D designs
- Skilled in Photoshop
- Ability to sculpt stylized assets or characters in Zbrush
- Experience in the Unity3D game engine (importing assets, animation editor, shuriken particle system)
Preferred Requirements:
- Art degree (Associates or Bachelors)
- Experience in casino or mobile gaming industry
- Understanding of the visual style and gameplay of top tier slot games
- Experience with Substance Painter
WORK ENVIRONMENT: The usual work environment is typical of an office environment. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
$49k-88k yearly est. 13d ago
Game Artist
Eclipse Gaming Systems, LLC 4.4
Concept artist job in Duluth, GA
Job Description
Eclipse Gaming Systems is an award-winning company that develops electronic gaming (slot) machines for the Native American gaming market. With a phenomenal office campus in the metro Atlanta area, and a strong focus on employee wellbeing, including benefits that are comparable to those seen in a Fortune 500 company, we are a team of innovative and passionate trailblazers. With a leadership team that combines experience from the casino gaming, technology, and entertainment sectors, we are extremely well positioned for growth and to deliver exceptional experiences to our customers.
Preferred locations for this role are Atlanta, Ga, and Las Vegas, Nev.
Travel may be required. Candidates with casino gaming experience are strongly preferred for this role. Remote candidates with the appropriate background will be considered.
Primary Responsibilities:
Concept and create innovative casino games and features from beginning to end, including animations
Work in 2D and 3D to compose game assets, including character development, scenes, messaging, logo treatments and reel symbols
Collaborate with animators, designers, technical artists and product managers to produce strong performing content
Provide regular art updates in a team setting
Maintain file organization including proper asset and component naming convention, linking and exports
Implement game elements based on design documentations and gameplay feedback
Stay current with trends in casino games, including play on mobile devices and casino visits
Optimization practices in step with industry standards
Required Qualifications:
Visual portfolio in pdf, or website format, password provided if required
3-5 years' experience in casino game development
Proven understanding of appeal,, usability and user experience
Strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, typography, and animation
Demonstrable ability to work in a variety of styles from realistic to stylized
Conceptualize and create logos, UI, graphic animation, VFX, and support marketing needs as and when required
Proficient in Photoshop, traditional drawing and rendering skills
Experienced in 2 and 2.5D animation toolsets, i.e. Spine or Adobe After Effects
Experience with JIRA, Confluence and Sharepoint
Eagerness to source and incorporate feedback from all disciplines
Strong communication skills and problem-solving skills
Proficient in managing their objectives within set schedules
Preferred Qualifications:
BA in Animation, Illustration or similar
Experienced in Unity
$41k-73k yearly est. 12d ago
Specialty Artist - MAC
Ulta Beauty, Inc. 4.3
Concept artist job in Seneca, SC
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
$30k-46k yearly est. 22d ago
Lash Artist
Marietta 4.6
Concept artist job in Marietta, GA
Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training.
Main Responsibilities include:
Lash Artistry and Tinting
Upselling products and services
Checking Clients in and out
Engaging customers with world class service
Sanitation and Industry standards
Performing additional duties as required
Requirements include:
Willing to learn lash application technique specific to Deka Lash
Markets skills in the community and promotes Deka Lash
Books lash models during training period
Discusses lash membership and product options to clients and maintains monthly sales goals
Monitors client book and is prompt & present for appointments
Is available to work weekends and evenings
Shares with team in all studio cleaning activities
Is willing to learn and grow and continues to develop and perfect skills
Is able to consult and design appropriate lash designs based on client preference and need
Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions
Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction
At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community.
We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients.
This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
$48k-78k yearly est. Auto-Apply 60d+ ago
TECHNICAL ARTIST
Trick 3D
Concept artist job in Atlanta, GA
Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join? TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and much more. Our team is pioneering landscape-shifting work and ideas for large brands and top entertainment innovators. TRICK 3D works closely with our Fortune 500 and entertainment industry clients as an innovation partner; our client roster includes CNN, Cartoon Network, Delta Air Lines, Georgia Power, Jones Lang LaSalle (JLL), Intercontinental Hotel Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and passionate and gets fired up by innovative, effective and beautiful work.
Job Description
We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams.
The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and works closely with project producers, art directors and project leads to maintain a cohesive vision of quality and efficiency.
Qualifications
Collaborate with artists and producers to identify and overcome technical hurdles in new and ongoing projects, offering strategic advice for research, development, and project execution.
Apply technical problem-solving to achieve practical solutions to artists' needs that improve visual quality & reduce production time.
Actively seek opportunities to improve team creative skills and product quality by researching and sharing software and techniques.
Maintain technical integrity of team through documentation and management of best practices, naming conventions, asset libraries, and external resources.
Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya.
Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine.
Expert knowledge of Unreal's Blueprint system.
Familiarity with Unity & C#
Understanding of shader node graph and physically-based shading and rendering workflows, especially in Unreal Engine.
Experience with organic and hard surface modeling with clean, optimized topology and UVs.
Excellent comprehension of architecture, material use, and construction principles, as well as a master-level understanding of light, color, form, and spatial relationships.
Not Required, but Preferred:
Asset management and strategic pipeline development experience.
Familiarity with HTML, CSS, Javascript, XML.
VR/AR Experience.
Experience building dynamic apps that connect to a web-based backend such as Heroku, Firebase, or general REST APIs.
Familiarity with version control systems such as Perforce/Helix and Git.
Networking and/or server administration for Windows and Linux systems.
Working knowledge of CMS systems like Drupal.
Familiarity with Server-side scripting experience with PHP, Python and database administration with MySQL and/or PostgreSQL.
Additional Information
TRICK 3D offers an exceptionally creative and flexible workplace and competitive compensation. We dig and hire creative, nimble, driven, team-oriented and passionate people and provide them with opportunities to solve, grow and create.
TRICK 3D employee benefits include:
A week-long winter holiday break in addition to three weeks paid time off each calendar year.
Office snacks, coffee, tea, beer, frequent team lunches, and regular team outings.
Holiday parties, happy hours, and team building activities.
Medical insurance with a low employee contribution.
Short-term disability (paid for by the employer).
An incredible client list including some of the most recognized brands.
A casual and creative work environment with flexible in and out times.
TRICK 3D is an equal opportunity employer, and we value diversity at our studio. We don't discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Check out our reel: ***************************
Responsive recruiter Are you ready to join our team of inspired & creative lash stylists in the fastest growing luxury lash extension salon in the nation? The Lash Lounge Alpharetta at 3005 Old Alabama Rd Suite 70 in Alpharetta, Georgia voted the Best Place for Lash Extensions in Alpharetta is looking for a highly motivated licensed cosmetologist or esthetician who is interested in joining our growing team.
Our Culture: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When our guests visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. The salon will feel like your second home and your coworkers your family.
Why Join Our Team: When you are hired at The Lash Lounge, you instantly become part of our family. We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. We provide the latest and most innovative training to all of our lash technicians, whether new or experienced, in order to further your professional career. Learn and master The Lash Lounge's exclusive lash design technique, combining aspects of personalization and customization to create looks 100% unique to every guest! You'll get access to the ongoing support you need and the stylist networking forums you'll love to improve your skills and grow your career. Lash Lounge-certified, our stylists set the standard for exceptional skills and service. If you love making people feel beautiful, you will love being part of The Lash Lounge.
How we take care of our Team:
State of the art Certification or Training Program
Certifications for all services provided
Continued investment in your training
A built-in book of leads
Booking/Scheduling completely handled by the front desk staff
Free lash extensions
Discounts on other services and retail products
Opportunities for career growth and advancement
Required Skills of the Esthetician:
Active Cosmetology or Esthetics license in our state
1+ years as a Lash Stylist preferred not required.
Customer service focused, loves on your clients
Reliable transportation & strong work ethic
Initiates self-learning and is comfortable with educating clients on products and services offered
Salon website: ***************************************************************
Salon address: 3005 Old Alabama Rd Suite 70, Alpharetta GA 3002Job Type: Full-time / Part-Time
Compensation: $40,000.00 - $80,000.00 per year
We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, disability status, protected veteran status, or any other characteristic protected by law.
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
$40k-80k yearly Auto-Apply 60d+ ago
Lead 3D Game Artist
Epoch Games 4.4
Concept artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
Good Communication and Team-collaboration skills is a must
Ability to manage others, especially 3D Game Artists
Ability to work with and provide constructive criticism and feedback to 3D Models and Textures
Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
Knowledge of working with low-poly/game-ready assets required.
Knowledge of Texturing (Diffuse, Normal, Displacement etc).
A passion for game development
Additional Information
Recommended 3D Modeling Software (1 or more):
Autodesk 3DS Max / Maya
Blender
Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
Photoshop (CS4 and up)
GIMP
If you are missing any, we can help provide you with software.
Also recommended experience with Unreal Engine
$64k-115k yearly est. 60d+ ago
Lead 3D Game Artist
Epoch Games International
Concept artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a
volunteer
position, so no monetary compensation is being offered. We also
cannot
offer any work visas.
We are only looking for spare-time hours.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Qualifications
Good Communication and Team-collaboration skills is a must
Ability to manage others, especially 3D Game Artists
Ability to work with and provide constructive criticism and feedback
to 3D Models and Textures
Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
Knowledge of working with low-poly/game-ready assets required.
Knowledge of Texturing (Diffuse, Normal, Displacement etc).
A passion for game development
Additional Information
Recommended 3D Modeling Software (1 or more):
Autodesk 3DS Max / Maya
Blender
Pixologic ZBrush / Mudbox
Recommended 2D Image Software (either or both):
Photoshop (CS4 and up)
GIMP
If you are missing any, we can help provide you with software.
Also recommended experience with Unreal Engine
$64k-109k yearly est. 1d ago
Game Artist
Eclipse Gaming Systems, LLC 4.4
Concept artist job in Duluth, GA
Eclipse Gaming Systems is an award-winning company that develops electronic gaming (slot) machines for the Native American gaming market. With a phenomenal office campus in the metro Atlanta area, and a strong focus on employee wellbeing, including benefits that are comparable to those seen in a Fortune 500 company, we are a team of innovative and passionate trailblazers. With a leadership team that combines experience from the casino gaming, technology, and entertainment sectors, we are extremely well positioned for growth and to deliver exceptional experiences to our customers.
Preferred locations for this role are Atlanta, Ga, and Las Vegas, Nev.
Travel may be required. Candidates with casino gaming experience are strongly preferred for this role. Remote candidates with the appropriate background will be considered.
Primary Responsibilities:
Concept and create innovative casino games and features from beginning to end, including animations
Work in 2D and 3D to compose game assets, including character development, scenes, messaging, logo treatments and reel symbols
Collaborate with animators, designers, technical artists and product managers to produce strong performing content
Provide regular art updates in a team setting
Maintain file organization including proper asset and component naming convention, linking and exports
Implement game elements based on design documentations and gameplay feedback
Stay current with trends in casino games, including play on mobile devices and casino visits
Optimization practices in step with industry standards
Required Qualifications:
Visual portfolio in pdf, or website format, password provided if required
3-5 years' experience in casino game development
Proven understanding of appeal,, usability and user experience
Strong artistic abilities in drawing, rendering, graphic design, color theory, layout, character design, typography, and animation
Demonstrable ability to work in a variety of styles from realistic to stylized
Conceptualize and create logos, UI, graphic animation, VFX, and support marketing needs as and when required
Proficient in Photoshop, traditional drawing and rendering skills
Experienced in 2 and 2.5D animation toolsets, i.e. Spine or Adobe After Effects
Experience with JIRA, Confluence and Sharepoint
Eagerness to source and incorporate feedback from all disciplines
Strong communication skills and problem-solving skills
Proficient in managing their objectives within set schedules
Preferred Qualifications:
BA in Animation, Illustration or similar
Experienced in Unity
$41k-73k yearly est. Auto-Apply 11d ago
Technical Artist
Trick 3D
Concept artist job in Atlanta, GA
Here at TRICK 3D, we're building beautiful virtual worlds. Wanna join?
TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and much more. Our team is pioneering landscape-shifting work and ideas for large brands and top entertainment innovators. TRICK 3D works closely with our Fortune 500 and entertainment industry clients as an innovation partner; our client roster includes CNN, Cartoon Network, Delta Air Lines, Georgia Power, Jones Lang LaSalle (JLL), Intercontinental Hotel Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight-knit and passionate and gets fired up by innovative, effective and beautiful work.
Job Description
We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams.
The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to engineer technical solutions for our clients, wields Unreal Engine 4 and other content creation software masterfully to create beautiful content, and works closely with project producers, art directors and project leads to maintain a cohesive vision of quality and efficiency.
Qualifications
Collaborate with artists and producers to identify and overcome technical hurdles in new and ongoing projects, offering strategic advice for research, development, and project execution.
Apply technical problem-solving to achieve practical solutions to artists' needs that improve visual quality & reduce production time.
Actively seek opportunities to improve team creative skills and product quality by researching and sharing software and techniques.
Maintain technical integrity of team through documentation and management of best practices, naming conventions, asset libraries, and external resources.
Ability to work effectively with game design and technical constraints while maximizing visual quality in Unreal, 3DS Max, and Maya.
Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine.
Expert knowledge of Unreal's Blueprint system.
Familiarity with Unity & C#
Understanding of shader node graph and physically-based shading and rendering workflows, especially in Unreal Engine.
Experience with organic and hard surface modeling with clean, optimized topology and UVs.
Excellent comprehension of architecture, material use, and construction principles, as well as a master-level understanding of light, color, form, and spatial relationships.
Not Required, but Preferred:
Asset management and strategic pipeline development experience.
Familiarity with HTML, CSS, Javascript, XML.
VR/AR Experience.
Experience building dynamic apps that connect to a web-based backend such as Heroku, Firebase, or general REST APIs.
Familiarity with version control systems such as Perforce/Helix and Git.
Networking and/or server administration for Windows and Linux systems.
Working knowledge of CMS systems like Drupal.
Familiarity with Server-side scripting experience with PHP, Python and database administration with MySQL and/or PostgreSQL.
Additional Information
TRICK 3D offers an exceptionally creative and flexible workplace and competitive compensation. We dig and hire creative, nimble, driven, team-oriented and passionate people and provide them with opportunities to solve, grow and create.
TRICK 3D employee benefits include:
A week-long winter holiday break in addition to three weeks paid time off each calendar year.
Office snacks, coffee, tea, beer, frequent team lunches, and regular team outings.
Holiday parties, happy hours, and team building activities.
Medical insurance with a low employee contribution.
Short-term disability (paid for by the employer).
An incredible client list including some of the most recognized brands.
A casual and creative work environment with flexible in and out times.
TRICK 3D is an equal opportunity employer, and we value diversity at our studio. We don't discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Check out our reel: ***************************
$40k-71k yearly est. 60d+ ago
Specialty Artist - MAC
Ulta Beauty, Inc. 4.3
Concept artist job in Spartanburg, SC
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
$30k-46k yearly est. 11d ago
3D Character Artist
Epoch Games 4.4
Concept artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO).
We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Qualifications
Minimum Requirements:
Creating realistic Human Character Meshes and Textures
Creating realistic Human Clothing / Armor Meshes and Textures
Creating Human Hair sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$48k-90k yearly est. 60d+ ago
3D Creature Artist
Epoch Games International
Concept artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
For more information about the game, please check out our IndieDb page:
**************************************************************
NOTE:
The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Job Description
In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "
The Lays of Althas: Sundered Order
" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Requirements:
Creating realistic Creature meshes and textures
Creating Fur sculpts using Hair Card and Alpha Planes
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Additional Information
Required Software:
Unreal Engine 4 (*****************************register)
3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
$49k-87k yearly est. 1d ago
Reallusion Character Creator 3D Artist
Epoch Games 4.4
Concept artist job in Winston-Salem, NC
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
**************************************************************
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
*******************************************
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Required Software:
Epic Games' Unreal Engine 4: *****************************register
Reallusion's Character Creator 3 (CC3): *********************************************
Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.
Minimum Hardware Requirements:
The ability to run Unreal Engine 4
The ability to run Character Creator 3 (CC3)
The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
$48k-90k yearly est. 60d+ ago
Reallusion Character Creator 3D Artist
Epoch Games International
Concept artist job in North Carolina
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
***************************************************************
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
**************************************************************
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
*****************************
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
*******************************************
NOTE:
The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using
Reallusion's Character Creator 3 (CC3)
for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to
Epic Games' Unreal Engine 4
.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have
Reallusion's Character Creator 3 (CC3)
in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
Creating realistic Human Character Meshes and Textures using
Reallusion's Character Creator 3 (CC3)
Creating Human Hair sculpts using Hair Card and Alpha Planes using
Reallusion's Character Creator 3 (CC3)
Full Texturing ability (Diffuse, Normal, Displacement etc) using
Reallusion's Character Creator 3 (CC3)
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
A passion for modeling and a dedication to creating AAA quality games.
Required Software:
Epic Games' Unreal Engine 4:
*****************************register
Reallusion's Character Creator 3 (CC3):
*********************************************
Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.
Minimum Hardware Requirements:
The ability to run
Unreal Engine 4
The ability to run
Character Creator 3 (CC3)
The disk space and Internet speeds to download (Git Pull) at least
40 GB of game files
How much does a concept artist earn in Greenville, SC?
The average concept artist in Greenville, SC earns between $25,000 and $74,000 annually. This compares to the national average concept artist range of $56,000 to $130,000.