Refactor Games is a AAA sports video game studio. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.
About the Job:
We are seeking a highly skilled and motivated TechnicalArtist to help drive and implement our animation systems for our upcoming sports title. The ideal candidate has strong Unreal 5 development skills, a deep understanding of current game animation systems and their approaches, strong communication and collaboration skills, and a keen eye for visual results.
Responsibilities:
Collaborate with animation, programming, and technical teams on the creation and tuning of in-game animation systems in Unreal 5
Refine animation pipelines with an eye for efficiency, visual results, and ease of use
Support animation team with tools and script support as needed
Provide feedback and improvement approaches to in-game features and aesthetics
Create in-game feature testbeds and support rapid system prototyping
Requirements:
5+ years of professional experience creating animation state machines in Unreal engine or equivalent experience
Proven experience shipping high-performance console and/or PC titles
Strong understanding of modern game engine animation systems such as motion matching systems and state machines
Strong understanding of animation and rigging pipelines and software (Maya, Motion Builder)
Excellent communication skills and the ability to collaborate across art and engineering disciplines
Ability to work under pressure and meet tight deadlines
Pluses:
Experience on sports titles
Appreciation of sports and sports games
Experience with Shotgrid, Jira, similar production tracking software
Experience with real-time broadcast presentation
Ability to author temp animations for test systems when needed
$84k-141k yearly est. 23h ago
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3D Game Artist - Platform Architecture
Apple Inc. 4.8
Technical artist job in Santa Clara, CA
Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.
3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games.
Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
$132k-180k yearly est. 60d+ ago
Senior Environment Technical Artist (Unreal Generalist)
That's No Moon Entertainment
Technical artist job in Los Angeles, CA
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a skilled and well-rounded technicalartist with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists to help build and support the pipelines to ensure successful asset/content deliveries from source art to final runtime.
Responsibilities:
Own specific content creation pipeline or systems, such as World Partition Streaming Setup / HLOD Generation pipeline. Collaborate with Engineering regarding performance and memory
Help identify game performance issues and bottlenecks and assist with general art content optimization
Act as professional user, content developer, and engineering liaison in areas related to Unreal Engine to ensure proper usage/adoption as well as prototype/implement new features that meet functional and aesthetic requirements
Support content creation in engine and build pipelines and tools as needed.
Educate and train tech artists that may be less experienced in Unreal on standard methodologies and make suggestions on problem solving approaches and techniques
Troubleshoot various Unreal content authoring related issues encountered by users
Produce assets that require Unreal technical expertise (I.e. setting up blueprints, shader networks, etc)
Collaborate with artists, TDs, and engineers to design/implement feature and pipeline improvements that directly meet production needs
Evaluate and incorporate new engine release features into production workflow as they become available
Write clear, maintainable code within the structure of studio code library
Create/Maintain Unreal usage documentation
Requirements & Skills:
(Required) 5+ years of professional experience in game development as a tech art generalist
(Required) Unreal Engine World Partition Streaming / HLOD familiarity
(Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++), Ability to expose C++ properties to Python/Blueprint
(Required) Strong Blueprint/Python experience in the areas of tools and UI (EUW, PyQt)
(Required) Runtime rendering profile and optimization experience
(Preferred) Knowledge/familiarity of various CG art fields (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected
(Preferred) Maya proficiency
(Bonus) Experience with writing shaders
(Bonus) Maya API / Plugin Experience
Qualities:
Proven track record to balance multiple tasks in a fast-paced development environment
Self-motivated and capable to find solutions on one's own
Capable of switching tasks quickly to address emergent production issues in a professional manner
Great verbal and written communication skills to articulate issues and risks
Collaborative, team oriented, and open to peer feedback
Ability to learn, incorporate new features and techniques quickly into workflow
High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement
Great attention to details, and ability to deliver consistent results
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is:
$120k - $155k
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
$120k-155k yearly Auto-Apply 39d ago
AI Creator / Artist / Technical Artist (CONTRACTOR)
Masterclass
Technical artist job in Los Angeles, CA
We are seeking an independent contractor who is an AI Content Creator / Artist / TechnicalArtist that will provide generative AI services to help us push the boundaries of what's possible with next-generation AI content. In this engagement, we will need an individual who will use their own cutting-edge AI tools (e.g., Runway, Veo, Midjourney, and ElevenLabs) to produce and deliver premium creative assets for our scale high-quality productions.
This is an independent contractor engagement, where you determine where, when and how to complete the work for MasterClass's project needs.
What You Will Do
* Produce videos and multimedia content from concept through final export.
* Apply prompt engineering and technical workflows (LoRA, ComfyUI, etc.) to deliver innovative creative results.
* Automate rapid prototyping and production processes using tools like n8n and the Google ecosystem.
* Stay abreast of emerging AI tools to continually improve production capabilities.
About You
* 5+ years of experience in content creation, post-production, or technicalartistry.
* Proven experience with AI creative tools (Runway, Veo, Midjourney, ElevenLabs).
* Strong understanding of editing and compositing platforms (Premiere, After Effects, Resolve, or similar).
* Hands-on expertise with advanced AI workflows (LoRA, ComfyUI, custom pipelines).
* Highly organized and detail-oriented, able to manage multiple projects.
Nice to Have
* Experience with workflow automation platforms (n8n, Zapier, Google Workspace automation).
* Familiarity with large-scale content production environments.
Pay Transparency
$2,000-$2,500/week
The rate listed is for NYC/CA/WA. As a company, we have a location based strategy, which means the disclosed range estimate has not been adjusted for any applicable geographic differential associated with the location where the position may be filled. MasterClass's ranges are based on paying competitively for our size and industry.
$2k-2.5k weekly Auto-Apply 42d ago
Technical Artist
Meshy
Technical artist job in Sunnyvale, CA
Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1.
Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding.
Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models.
Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations.
About the Role Generative AI is reshaping 3D creativity. As a pioneer and leader in 3D generative AI, Meshy invites you to join us in creating next-generation 3D creation tools. In this role, you will work with top technical experts and artists to develop intelligent 3D asset generation pipelines and workflows, freeing inspiration and creativity from technical barriers. What You'll Do:
Build future's 3D tool: Develop 3D creative workflow features based on generative AI, including but not limited to interactive editing tools, character animation, procedural asset generation, etc.
Make AI-generated assets truly production-ready: Maintain and improve geometry, texture, material, and animation pipelines for 3D asset generation.
Become the go-to expert for creative solutions: collaborate with art, product, and research teams to design 3D GenAI technical solutions for our users in various industries.
What We're looking for:
You are deeply interested in using GenAI to make artists 10 times more creative and powerful!
You have at least 2 years of practical experience in a CG-related field such as rendering, geometry, game, or film production and a bachelor's degree or above in either STEM or art. Course, internship, or hobby projects also count!
You enjoy combining your aesthetic sense and technical expertise.
You have a solid understanding on the basics of computer graphics, such as mesh topology, UV mapping, texture sampling, or skeletal animation.
You are familiar with Python and C++ programming and have built internal art tools or plugins.
You are familiar with 3D content creation tools (Blender, ZBrush, Houdini) and have worked on 3D art projects.
Nice to have:
You're great at speaking the languages of different roles, with the fluency to explain graphics technology concepts to non-technical team members, as well as to tranlate art directions into technical requirements.
You understand concepts in generative AI or machine learning, and have applied 3D generative AI in your own projects.
You have experience in Web3D (WebGL, WebGPU, WebAssembly) stack and developed 3D editing web apps.
Rare but super helpful: You developed and maintained animation, geometry, or other 3D features in a production-level 3D content creation tool.
Our Values
Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry.
Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward.
Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage.
Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
$93k-156k yearly est. Auto-Apply 60d+ ago
Technical Artist
Bellota Labs
Technical artist job in Redwood City, CA
At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android. We're looking for a TechnicalArtist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices.
As a TechnicalArtist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.Key Responsibilities:
Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets.
Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds.
Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint.
Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows.
Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity.
Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms.
Core Skills:
Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization.
Proficiency in C# scripting for editor tooling, automation, or runtime integrations.
Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter).
Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar).
Deep understanding of rendering performance optimization across mobile and WebGL targets.
Technical Competencies:
Experience with cross-platform deployment (iOS, Android, WebGL).
Knowledge of asset compression, texture atlases, and memory management techniques.
Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects.
Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack).
Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector).
Soft Skills:
Excellent collaboration and communication skills across design and engineering.
Strong problem-solving ability and eye for detail.
Comfortable in fast-paced, iterative development environments (Agile/Scrum).
Passion for gaming and creating polished, visually engaging player experiences.
Nice-to-Haves:
Experience with WebGL performance tuning and lightweight shader optimization.
Exposure to multiplayer gameplay systems and client-server synchronization.
Experience in procedural asset generation or VFX graph systems.
Familiarity with analytics, events, or gameplay telemetry integration.
What You'll Get:
The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up.
Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms.
Ownership and creative freedom within a supportive, technically strong environment.
Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming.
If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
$93k-157k yearly est. Auto-Apply 8d ago
Technical / Material Artist
Gungho Online
Technical artist job in Redondo Beach, CA
and required to work in CA. About us: GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary.
Responsibilities:
Create Texture and Material
* Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style.
* Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
* Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective
* Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline.
* Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration.
* Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results.
3D Modeling and Look Development
* Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready.
* Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine.
Other Game Development Tasks
* Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
* Help out with game design, or testing when necessary.
* Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
* Perform special projects and other miscellaneous duties that are assigned by upper management.
* Test prototypes of future game titles to provide constructive feedback.
* Other tasks as assigned
Requirements and Skills:
* 3+years of professional experience as a Technical or Material Artist, or in a similar position.
* Intensive experience working with game engines.
* Experience with Unreal Engine is a required.
* Good foundation in art and design, includes composition, form and color theory.
* Strong understanding of architecture and city planning.
* Fluent with Photoshop, Substance Suite and ability to paint textures.
* Basic knowledge with 3d modeling using Maya, Zbrush, or similar software.
* Knowledge of managing art assets for games in clean organization.
* Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets
* Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates
* Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
Pluses:
* Experience with Unreal PCG framework
* Experience teaching Art, and Environment Art in particular, online or in person
* Art Leadership experience
* Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
* 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
* 401(k) with employer match
* Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
* A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Technical / Material Artist
Gungho Online Entertainment America, Inc.
Technical artist job in Redondo Beach, CA
and required to work in CA.**
About us:
GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.
Position Summary:
The Technical/Material Artist will be responsible for creating high quality shaders and materials for characters and environment as well as textures for our title. The position will require providing technical solutions in creating, adjusting and optimizing shaders and textures, as well as creating models, VFX and assets when necessary.
Responsibilities:
Create Texture and Material
Create texture and materials and apply to character, asset, props and any other 3D models in required aesthetic style.
Provide technical solutions in creating the required aesthetic look while meeting the optimization request. Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective
Create and maintain master materials, material instances, and internal tools or scripts to improve efficiency and consistency in the material pipeline.
Work proficiently with tools such as Maya, Substance Painter/Designer, and Unreal Engine for material creation, shader setup, and integration.
Be comfortable working within a PBR workflow and using master material setups to achieve consistent, high-quality results.
3D Modeling and Look Development
Support to develop look of 3D models, with textures and materials including fur and hair based on concept art or other specifications to be game ready.
Provide feedback for textures and shaders made by internal and external artists in order to fully develop the desired look in game engine.
Other Game Development Tasks
Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole.
Help out with game design, or testing when necessary.
Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation.
Other & Miscellaneous
Perform special projects and other miscellaneous duties that are assigned by upper management.
Test prototypes of future game titles to provide constructive feedback.
Other tasks as assigned
Requirements and Skills:
3+years of professional experience as a Technical or Material Artist, or in a similar position.
Intensive experience working with game engines.
Experience with Unreal Engine is a required.
Good foundation in art and design, includes composition, form and color theory.
Strong understanding of architecture and city planning.
Fluent with Photoshop, Substance Suite and ability to paint textures.
Basic knowledge with 3d modeling using Maya, Zbrush, or similar software.
Knowledge of managing art assets for games in clean organization.
Good communication skills - able to help others and ask for help when needed. Being proactive in sharing info and assets
Great team-player attitude - being flexible with new ideas, being open to direction and changes. Listening to team mates
Self-motivated - requires minimal direction, can carry on the vision for the level until completion and commit to deadlines
Pluses:
Experience with Unreal PCG framework
Experience teaching Art, and Environment Art in particular, online or in person
Art Leadership experience
Houdini Experience
Why you want to work here:
At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.
Perks:
100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
401(k) with employer match
Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
A bonus may be provided based on business performance.
Business hour: 10:00 AM - 7:00 PM in Pacific Time
Salary Range: $60,000 - $100,000 per year
Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.
$60k-100k yearly 60d+ ago
Technical Artist, futures
Hks 4.2
Technical artist job in Los Angeles, CA
Develops stunning immersive and interactive environments for architectural projects. Possesses and applies a diversified knowledge of immersive technology processes and procedures to complete assignments with originality and ingenuity. Anticipates job expectations while performing design and technical tasks requiring application of standard techniques and knowledge.
Responsibilities:
Works independently to prototype, develop, and implement features for custom immersive architectural experiences
Writes optimized, scalable, and well-documented code
Tests, evaluates, and debugs code
Provides technical solutions to problems encountered by multidisciplinary teams on the project
Helps document workflows for architectural visualization, virtual, augmented and mixed reality experiences
Works in a team environment, communicates updates, participates in discussions and researches the best approach per project
Researches new tools and stays abreast of latest developments in the visualization and game industry
Conducts training and shares knowledge with a global group of designers and Immersive Technology Specialists
Travel may be required
Qualifications:
Accredited professional degree in Architecture, Engineering, Computer Graphics, Animation or related field preferred
Typically 2-5 years of experience in the gaming/visualization industry with at least 2+ years of developing for immersive experiences for games, architectural visualization or related field
Proven ability to create environments, program game mechanics, integrate assets, and use rendering and physics systems
Excellent C++ skills and proficiency in the Blueprint scripting language
Strong knowledge of memory optimization techniques
Strong knowledge of real-time 3D, virtual reality (VR), augmented reality (AR), or mixed reality (MR) devices and applications
Knowledge of version control tools like Perforce
Ability to write clean, maintainable, and extensible code with attention to reusability
Logical and methodical thinking, as well as a good understanding of programming concepts
Strong interpersonal skills and the ability to interact with all levels of staff
Strong work ethic and eagerness to produce high quality, accurate results
Ability to hold sensitive information with a high level of confidentiality and integrity
Ability to maintain existing client relationships and build new client relationships
Ability to communicate and present ideas in a clear, concise and professional manner both verbally and in writing
Ability to proactively problem solve and apply innovative solutions
Ability to work and collaborate in a team environment
Ability to work on multiple projects at the same time
Ability to effectively meet deadlines at expected quality
Base Salary Range: $63k - $73k annually - Los Angeles locations only
The estimate displayed represents the general base salary range of candidates hired in the Los Angeles only. We may ultimately pay more or less than the posted range based on the location of the role. Factors that may be used to determine your actual salary may include internal equity, experience, education, specialty and training.
HKS offers a comprehensive total compensation & benefits package with health, dental, and vision care coverage, 401(k) plans, life & AD&D insurance, short/long term disability plans, paid days off (sick leave, parental leave, vacation), and much more for benefits-eligible employees. To learn more about our benefits visit this page.
If you currently work for HKS, please submit your application via the Internal Careers Portal.
HKS is an EEO/AA Employer: M/F/Disabled/Veteran
$63k-73k yearly Auto-Apply 7d ago
Client Game Capture Artist - UFC Gaming
Trailer Park 4.4
Technical artist job in Los Angeles, CA
IT'S A GREAT TIME TO JOIN TRAILER PARK GROUP.
Trailer Park Group Studios (TPG Studios) is one of gaming's most prominent and growing entertainment marketing agencies, specializing in global content creation, trailers/promotions, and gameplay capture. We combine our creative storytelling expertise with large-scale production resources, uniquely positioning us to create, market, and distribute gaming content for our diverse client portfolio of top gaming development companies and major brands.
TPG is hiring entry-level Gameplay Specialists based in Woodland Hills, California. We are specifically seeking competitively ranked UFC players!
Please note that this is a FREELANCE hourly position and requires in-office presence at our Woodland Hills, California location. Local candidates only, please.
The opportunity:
Are you passionate about gaming? Do you know every nook and cranny of EA UFC video games? Can you recite your favorite fighter's stats by memory? Are you highly ranked in competitive UFC multiplayer? Would you like a career in capturing and saving video gameplay moments for trailers? If so, we'd love to learn more about you!
This is a full-time, freelance role (you will be paid W2 payroll). The contract is estimated for 1 year; however, we cannot guarantee the length of employment.
What you will do in this role:
Capture and save incredible gameplay moments at the direction of your creative leads
Craft precise shot lists detailing great gameplay sequences, camera angles & unique elements
Get paid to play AAA Sports video games, specifically EA UFC video games
Quality control related to game content and continuity
Report bugs to the development team
About you:
You're a walking encyclopedia of all things MMA and have sunk dozens of hours into EA Sports UFC video games.
You're highly ranked as a
current
EA UFC competitive player (preferably Division 10 or higher in UFC 5).
You have a keen eye for detail and love noting inconsistencies in sports play-by-plays.
You pride yourself on your proficient PC skills and familiarity with popular mainstream gaming consoles (Xbox, PS5, Nintendo Switch, etc.).
Your communication and time management skills are excellent.
You're a positive influence in the workplace and a great team member.
Experience in Photography, Cinematography, or Digital Art is a plus.
Quality assurance experience in the games industry a plus.
We look forward to hearing from you. Apply today!
#LI-Onsite
Hourly pay range for this position is below. $18-$18 USD
$92k-141k yearly est. Auto-Apply 15d ago
AR/GLSL shaders 3D Technical Artist
Us Tech Solutions 4.4
Technical artist job in Mountain View, CA
+ Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D TechnicalArtist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software.
+ This requires a unique skill set combining both technical acumen and creative sensibility.
**Top Daily Responsibilities:**
+ Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors.
+ Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting.
+ Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement.
**Mandatory:**
+ 4+ years of relevant work experience as a technicalartist.
+ 3+ years of experience authoring GLSL shaders.
+ 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets).
+ 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya.
+ 2+ years of experience with JavaScript.
+ 2+ years of experience with WebGL.
+ Experience with TypeScript.
+ Experience with three.js or other web-based 3D frameworks.
+ 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area).
+ Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills.
+ Portfolio with relevant examples of technical and artistic skills.
**Desired:**
+ Published AR/camera effects or filters on a public platform.
+ Up-to-date with contemporary social media trends/culture.
**Education** :
+ Bachelor's degree is preferred but not required.
+ A degree in a relevant field: animation, video games, computer science.
**About US Tech Solutions:**
US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** .
US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity,
national origin, disability, or status as a protected veteran.
$79k-114k yearly est. 60d+ ago
Sr Technical Artist
Playstation 4.8
Technical artist job in Los Angeles, CA
Why PlayStation?
PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation 5, PlayStation 4, PlayStation VR, PlayStation Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.
Join the award-winning team that created God of War
Santa Monica Studio is seeking an experienced TechnicalArtist for the development of a new unannounced title!
You are into games - you love playing them and you love making them. You want to use your skills to create bigger and more impressive worlds and are full of ideas how to do so. And you're half coder and half artist - you get both, you help each understand the other, and you can translate from art to tech and back again, so everyone gets the most out of the tools and knows what to ask for to get awesome art up onto the screen.
Responsibilities
Research, define, improve, and maintain artist pipelines, tools, and workflows
Ability to develop a comprehensive knowledge of the art production pipeline and all engine features, tools and systems associated with the creation of art assets
Participate in art asset reviews to help identify technical concerns or risks
Interface with stakeholders. Liaise between team members; drive collaborative projects
Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
Mentor and guide team members in areas of expertise; instill best practices
Requirements
5+ years of professional experience in computer-generated art
Intimate knowledge of Maya and computer graphics
Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material and PBR principles, layout, SFX and engine parameters/optimizations
Proficient scripting/programming experience with Python, PyQT/PySide
Experience with HLSL, GLSL or similar shader languages
Ability to write clean, maintainable and extensible code with attention to reusability
Knowledge of software architecture and design
Enthusiasm and initiative
Excellent spoken and written communication
Able and motivated to work with other team members
Preferred Experience
Industry experience working on or shipping AAA titles
Knowledge or experience in procedural asset creation like Houdini, Substance
Good understanding of modern lighting and rendering techniques
Good understanding of algorithm design and of their complexity
Solid understanding of 3D math
Experience with OpenMaya and Maya plugin development
Experience with C++
#LI-SMS
#LI-PT1
Avoid Recruitment Scams/Phishing Attempts:
Please be aware that any official outreach in response to your application will always be done from *********** email address. Always make sure to double check the spelling on Sony is correct and the characters have not been replaced with any numbers/symbols before replying.
Anyone using an email that is ************* is not affiliated with us and should be reported either via the platform they are contacting you on or directly to your email service as a phishing attempt/scam.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.$120,600-$180,800 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
$120.6k-180.8k yearly Auto-Apply 12d ago
Senior Unity Gameplay Capture Artist
Azra Games
Technical artist job in California
Azra Games is looking for a Senior Unity Gameplay Capture Artist to join our creative services team.
The Senior Unity Gameplay Capture Artist will be responsible for creating high-quality gameplay footage and promotional assets that showcase our games at their absolute best. This role requires deep technical expertise in Unity, an exceptional eye for composition and timing, and the ability to craft compelling visual narratives that drive player acquisition and engagement. You will work directly in our game builds to capture stunning gameplay moments, create trailers, social content, and marketing materials that authentically represent the player experience while maximizing visual impact.
As a member of the creative services team, you will set the standard for gameplay capture quality, develop efficient workflows and pipelines, and collaborate closely with game development, marketing, and other creative teams to ensure all materials meet the highest standards. This role demands both artistic vision and technical proficiency to deliver assets that perform across diverse platforms and marketing channels.
What You'll Do
Capture, frame, and edit exceptional gameplay footage directly within Unity builds for trailers, ads, social media, and other marketing materials
Operate and manipulate in-game cameras, lighting, and visual effects to create cinematic and engaging shots that highlight key gameplay moments and features
Collaborate with game designers, artists, and engineers to identify the most compelling gameplay scenarios and visual storytelling opportunities
Develop and maintain efficient capture pipelines and technical workflows that scale across multiple projects and platforms
Create detailed shot lists, storyboards, and capture plans aligned with marketing campaign objectives and creative briefs
Optimize capture settings, resolution, frame rates, and technical specifications for different distribution channels (YouTube, social platforms, streaming services)
Provide technical guidance on in-game camera systems, replay functionality, and capture tools during game development
Coordinate with video editors, motion graphics artists, and creative teams to ensure captured footage meets post-production requirements
Stay current on Unity features, capture technologies, recording tools, and industry best practices for gameplay presentation
Build and maintain a library of high-quality gameplay assets for rapid deployment across marketing initiatives
QA and troubleshoot technical issues related to capture quality, performance, and visual fidelity
What We're Looking For
5+ years of experience capturing gameplay footage for trailers and other marquee, public facing video assets, with at least 3 years working directly in Unity
Expert knowledge of Unity Editor, including camera systems, Timeline, Cinemachine, and scene manipulation
Strong understanding of composition, lighting, color theory, and cinematic principles
Proficiency with capture software (OBS, Shadowplay, etc.) and video editing tools (Premiere, Final Cut, DaVinci Resolve)
Demonstrated ability to identify and frame compelling gameplay moments that resonate with target audiences
Experience working across multiple game genres and understanding what makes each visually distinctive
Technical knowledge of video codecs, compression, frame rates, and delivery specifications for various platforms
Strong collaboration skills with the ability to translate creative direction into executed capture plans
Portfolio demonstrating high-quality gameplay capture work, preferably including Unity projects
Self-directed work style with excellent organizational skills and ability to manage multiple concurrent projects
Understanding of current gaming and social media trends, particularly how gameplay content performs across channels
Compensation Range: $106,000.00 -$159,000.00 Base Salary + Equity & Benefits
$106k-159k yearly Auto-Apply 60d+ ago
Lead Concept Artist - Virtual Reality
Immersive Entertainment
Technical artist job in Irvine, CA
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen. Job Description
Designing concept art of characters, locations and objects for our VR titles
Designing storyboards for our VR Titles
Working closely with the CCO and the development team(s)
leading the concept artist team
Qualifications
5+ years of experience in game development
Experience with Photoshop, Painter, etc.
A basic understanding of using 3DS Max and/or Maya
An exceptional understanding of human and animal anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments
Superior eye for light, value, composition, color, staging, and detail in environmental design
Understanding the unique approach required for creating VR experiences
Self-motivation & Good communication skills
Creativity and ability to work as part of a team
A passion for virtual reality
Art education
Professional experience in a position of similar nature
English language
Strong team player and leader by example
Additional Information
Pluses
Shipped AAA PC or console titles as a Senior Concept Artist
Work experience with Unreal Engine 4
Understanding the difference between developing for VR compared to traditional game development.
A passion for developing and playing virtual reality experiences
$76k-126k yearly est. 1d ago
Senior Environment Concept Artist
Naughty Dog 4.0
Technical artist job in Santa Monica, CA
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
Naughty Dog is looking for a Senior Environment Concept Artist to join our team in creating the next generation of award-winning story telling! You'll be creating compelling environments to fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and teams to advise, inspire, collaborate and develop artistic solutions to technical obstacles, you'll have the opportunity to create world-class designs integral to our storytelling and gameplay experiences. Are you ready to join a team that is committed to pushing the boundaries of art and technology for AAA game development?
What you will do:
Create concept art to drive the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails creating concepts for all art assets including environments, props, storyboards, and more, ensuring both the design integrity and artistic vision of the game as a whole
Collaborate with the Art Director and creative leadership to conceptualize and visually develop the game world and locations, while creating fictional consistency using a visual language to help tell the story of the location or asset and reflects the necessary game play or story moments
Communicate effectively and accept direction and critical review of your work, demonstrating excellent communication skills
Work closely with the Art Director, Marketing and PR teams, to provide key materials, including but not limited to, key concept, print and web art and social media assets
Partner with leads, Art Directors and Game Directors to create environments, props, production callouts, high vision concept art and other visual guides and tasks
Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors
Collaborate with Environment, Lighting, FX and Foreground departments to address production needs, technical logistics and build artistic solutions
Provide extensive paint-overs and call-out sheets to assist 3D artists
Offer feedback on the concepts and 3D models to outsourcing teams
Manage Miro board and network folder to keep tabs on the latest concepts and streamline the production
Strengthen intra and inter-team communication to ensure the highest fidelity results
Share your extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
What skills you will use:
Strong art foundations and design skills with the ability to render realistic believable environments, cinematic keyframes and prop concepts using modern industry standard tools and techniques
Actively improve your skills and maintain awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
7+ years of experience as a concept artist, working on at least one AAA title
Great capacity to receive art direction and perform well within a team setting - collaboration is a fundamental building block of our team
Demonstrated ability to create high-quality concepts that showcase compelling design, composition, and storytelling, as evidenced by your very strong portfolio
Excellent communication and interpersonal skills
Strong organizational and project management skills
Keen eye and strong foundational art skills to include form, lighting, colors, and composition
Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments
Bonus Skills:
Strong understanding of general 3D and game art production techniques
Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files a plus
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$143,700-$179,600 USD
$143.7k-179.6k yearly Auto-Apply 12d ago
Doughnut Artist
Siegel Group Nevada 4.5
Technical artist job in Las Vegas, NV
Our Artists create awesome doughnut art by using proprietary icing, filling, topping and decorating techniques and products, ensuring each item meets Pinkbox standards.
Responsibilities
Follow product recipes and decorating requirements.
Inspect all products and remove misshapen/imperfect doughnuts and baked goods.
Properly apply filling, icings, and toppings
Follow portioning controls and par levels
Understand and follow food allergy procedures and special orders/restrictions
Maintain awareness of inventory
Stock and rotate speed racks and display cases
Comply with all safety and sanitation guidelines and procedures
Performs additional tasks as requested by Management and as needed to successfully run the shop.
Qualifications
Prior pastry experience required
Must have Clark County Food Handler's Card or required regional work cards
Legally able to work within State and Federal guidelines
Physical Requirements / Working Conditions
Continuous standing and walking throughout the duration of each shift.
Bending, lifting, and carrying up to 20 pounds.
Ability to multi-task and remain positive in busy working conditions.
Decorators can expect to work an 8 hour shift on average, including weekends and holidays. Our shops are 24/7!
Comply with the brand and Company uniform and hygiene policies.
Fun, fast-paced, upbeat environment
$42k-58k yearly est. 6d ago
Experienced Level Lash Artist
The District 4.3
Technical artist job in Henderson, NV
Benefits:
Safe, Secure, and Positive Environment
Bonus based on performance
Company parties
Competitive salary
Free food & snacks
Free uniforms
Opportunity for advancement
Training & development
401(k)
WHO WE ARE:The Lash Lounge is the premier salon for Lash Extensions with over 140 locations in the United States. We offer a complete menu of services including Lash Lifts, Brow Tints, Full Facial Threading, and more. We are proud to have a welcoming atmosphere simultaneously focusing on the health and overall care of our clients. We are looking for Experienced/Trained Lash Technicians to join us. You must still be willing to accept training with the Lash Lounge standards (Without Exception) due to our commitment to standards of quality we intend to provide. Previous training could expedite this process, however you MUST complete our franchise requirements. What does it mean to join our team?
A built-in book of leads (500)/Marketing and Advertising by Trained Marketing Associates
Willingness to market yourself and team with management to grow business. Willingness to accept corporate standards as an artist that comply with Lash Lounge.
Discounts on services and retail products
Possible compensation as much as $80,000 per year + Tips
Opportunities for definitive career growth and advancement
You MUST have a Nevada License in Esthetics or Cosmetology for employment
Our ideal Lash Artist has at 1-2 years experience and:
Work 30-40 hours per week is mandatory.
Work independently in a team environment
Accomplish franchise Lash Artist requirements
Highly motivated, personable, and willing to take your expertise to the next level
All pre-screening requirements and proof of certifications MUST be available
Must have a Cosmetology or Esthetics license.
Required Skills of a Lash Technician:
Active Cosmetology or Esthetics license/Nevada Required
1+ years as a Lash Technician required. Can you lead from the front?
Willing to work weekends and evenings; recommended Sundays to grow book of business
Must complete all Lash Lounge Training regardless of said experience
Reliable transportation & strong work ethic
Salon website: ***********************************
Salon address: 2280 Paseo Verde Parkway Suite #140; Henderson, Nevada 89052Job Type: Full-time
*Services may not be offered in every salon. Compensation: $40,000.00 - $80,000.00 per year
WHAT WE DO:
The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence.
WHY JOIN OUR TEAM:
We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based
and
hands-on education to further your professional careers.
Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business.
$40k-80k yearly Auto-Apply 60d+ ago
3D Weapon Concept Artist
Activision Blizzard 4.6
Technical artist job in Santa Monica, CA
Job Title: 3D Weapon Concept Artist
Reporting To: Art Director
Department: Call of Duty: Mobile Art
Solid State Studios is on the hunt for a talented, dedicated, and passionate 3D Weapon Concept Artist to develop content for Call Of Duty: Mobile. We're looking for a versatile 3D Artist with strong industrial design skills, outside of the box thinking, and a team first mentality. Our weapons cover a huge range of styles including modern military, fantasy, sci-fi, anime, horror, whimsical, etc. As such, strong skills in both hard surface and organic design are a must.
Your Mission
Create concept art for weapons and other items - ranging from loose exploration models / sketches all the way to full rendered designs.
Provide feedback and help solve problems in designs from vendors and other artists
Work in team environment to brainstorm ideas and directions for weapons, characters, etc.
Work closely with other members of the weapons team to meet technical and functional requirements.
Work closely with Art Directors and Lead Artists to ensure strong visual appeal.
To succeed you should have…
3+ Years experience in the games or film industry making weapons
Expert knowledge in common 3D software such as Blender, Zbrush, 3DS Max etc to facilitate concept creation.
Demonstrates an understanding of industrial design principles and how to apply them to weapons.
Demonstrates strong 3D modeling abilities as well as rendering, graphic design and iconography.
Need a strong sense of material surfaces and ability to communicate that visually.
Excellent understanding of mechanical function and purpose.
Self-managing and able to identify and meet deadlines and goals.
Fast and organized at researching and reference gathering.
Excellent attention to design, detail, form and function.
Must be a team player and collaborate with others.
Have excellent communication skills and ability to work one on one, in groups, and with multiple departments and different personalities, always being proactive.
Possess the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game, has game play relevance and implications, and needs to clearly communicate to the team of its intended goals.
Must be willing to go above and beyond what's expected to ensure the absolute best quality is achieved.
Ability to learn new tools quickly and effectively.
Must have a portfolio of work for consideration. Web based portfolios are preferred please.
We'd love it if you also have...
Understanding and knowledge of existing firearms and how they function.
Ability to create production game assets if / when needed, including high poly, low poly, baked maps, materials, etc.
Strong knowledge of First Person Shooters and how weapon design relates to the gameplay experience.
Experience working in a live game environment, and or with MTX content
Flexibility to step in and help the team and project where needed regardless of job description or title.
Candidates will need to submit the following:
Resume
Online Portfolio (with breakdown)
Candidates will also need to be prepared for an Art Test.
Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty , Crash Bandicoot™, Tony Hawk's™ Pro Skater™, and Guitar Hero . As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got you covered.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Click to find out more.
Accommodation Request:
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here.
Thank you for your interest.
Ready to Activate Your Future?
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
401(k) with Company match, tuition reimbursement, charitable donation matching;
Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting ***************************************
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
$29.8-55.1 hourly Auto-Apply 19d ago
Insomniac - EDC Las Vegas 2026 Seasonal Artist Transportation
Insomniac Holdings
Technical artist job in Las Vegas, NV
WHO ARE YOU?
Do you enjoy dance music? Do you excel at transportation coordination? Then you're in luck! We are looking for a highly motivated self-starter who embodies both a passion for dance culture and a love of the transportation realm. Is this you? Read on…
WHO ARE WE?
Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next generation special effects, our events captivate the senses and inspire a unique level of fan interaction. The quality of the Headliner experience is our top priority.
Throughout our 25-year history, Insomniac has produced almost 400 festivals, concerts and club nights for over 4 million attendees in California, Colorado, Florida, Nevada, New York, Texas, Puerto Rico, and the United Kingdom, with expansions into Brazil, China, Japan and India. Insomniac's premier annual event, Electric Daisy Carnival Las Vegas, is the largest multi-day music festival in North America, and attracted more than 400,000 fans over three days in May 2019. The company was founded by Pasquale Rotella, and has been based in Los Angeles since it was formed in 1993.
THE ROLE
Insomniac is looking for an Artist Transportation crew member. This position will report to the Artist Transportation Manager.
RESPONSIBILITIES
Drive artists to and from artist compound to stages
Drive artist to and from site, hotel, and sometimes airport or helipad (if offsite driver)
Reports to Artist Transportation Manager
Some travel may be required (economy)
QUALIFICATIONS
Must be 18 or older
Clean and presentable attire (show blacks)
Must be motivated with an “Everything is possible” attitude
Must be an active problem solver, instilled with a sense of urgency for projects large and small.
WORK ENVIRONMENT
Must be able to tolerate loud noise levels & busy environments
May work in drastic temperature climates
Must be willing to frequently travel to work events during holidays, evening and weekend hours, as required, to meet deadlines
Applicants for employment in the U.S. must possess work authorization, which does not require sponsorship by Insomniac for a visa.
EQUAL EMPLOYMENT OPPORTUNITY
We aspire to build teams that reflect and support the fans and artists we serve. Every day we aim to promote environments where everyone can be themselves, contribute fully, and thrive within our company and at our events. As a growing business we will encourage you to develop your professional and personal aspirations, enjoy new experiences, and learn from the talented people you will be working with.
Insomniac strongly supports equal employment opportunity for all applicants regardless of age (40 and over), ancestry, color, religious creed (including religious dress and grooming practices), family and medical care leave or the denial of family and medical care leave, mental or physical disability (including HIV and AIDS), marital status, domestic partner status, medical condition (including cancer and genetic characteristics), genetic information, military and veteran status, political affiliation, national origin (including language use restrictions), citizenship, race, sex (including pregnancy, childbirth, breastfeeding and medical conditions related to pregnancy, childbirth or breastfeeding), gender, gender identity, and gender expression, sexual orientation, intersectionality, or any other basis protected by applicable federal, state or local law, rule, ordinance or regulation.
We will consider qualified applicants with criminal histories in a manner consistent with the requirements of the Los Angeles Fair Chance Ordinance, San Francisco Fair Chance Ordinance and the California Fair Chance Act and consistent with other similar and / or applicable laws in other areas.
We also afford equal employment opportunities to qualified individuals with a disability. For this reason, Insomniac will make reasonable accommodations for the known physical or mental limitations of an otherwise qualified individual with a disability who is an applicant consistent with its legal obligations to do so, including reasonable accommodations related to pregnancy in accordance with applicable local, state and / or federal law. As part of its commitment to make reasonable accommodations, Insomniac also wishes to participate in a timely, good faith, interactive process with a disabled applicant to determine effective reasonable accommodations, if any, which can be made in response to a request for accommodations. Applicants are invited to identify reasonable accommodations that can be made to assist them to perform the essential functions of the position they seek. Any applicant who requires an accommodation in order to perform the essential functions of the job should contact a Human Resources Representative to request the opportunity to participate in a timely interactive process. Insomniac will also provide reasonable religious accommodations on a case-by-case basis.
HIRING PRACTICES
The preceding job description has been designed to indicate the general nature and level of work performed by employees within this classification. It is not designed to contain or be interpreted as a comprehensive inventory of all duties, responsibilities, and qualifications required of employees assigned to this job.
Insomniac recruitment policies are designed to place the most highly qualified persons available in a timely and efficient manner. Insomniac may pursue all avenues available, including promotion from within, employee referrals, outside advertising, employment agencies, internet recruiting, job fairs, college recruiting and search firms.
Hiring Salary Range: $16.50-$25.00 USD
Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the Nevada Salary Transparency in Job Advertisements Law. It is estimated based on what a successful Nevada applicant might be paid. It assumes that the successful candidate will be in Nevada or perform the position from Nevada. Similar positions located outside of Nevada will not necessarily receive the same compensation. Insomniac takes into consideration a candidate's education, training, and experience, as well as the position's work location, expected quality and quantity of work, required travel (if any), external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee's salary history will not be used in compensation decisions.
$16.5-25 hourly Auto-Apply 11d ago
Specialty Artist - MAC
Ulta Beauty, Inc. 4.3
Technical artist job in Las Vegas, NV
Experience a place of energy, passion, and excitement. A place where the joy of discovery and uncommon artistry blend to create exhilarating buying experiences-for true beauty enthusiasts. At Ulta Beauty, we're transforming the world one shade, one lash, one cut at a time. Because beauty is powerful.
If you seek greater purpose-a place of vision, mission, and lived values-where voices are heard, contributions valued and recognized and growth opportunities abound, consider Ulta Beauty. Nowhere else are the possibilities quite this beautiful.
GENERAL SUMMARY & SCOPE
The Specialty Artist - MAC is responsible for maximizing sales in the MAC brand (including color cosmetics, skincare, and fragrance) by engaging guests to determine their individual needs, assisting guests in the selection and purchase of merchandise, and maintaining overall store standards, including cleanliness and replenishment. They represent the image, products, and culture of Ulta Beauty and the MAC brand to the Ulta Beauty guest and support the Experience Manager (EM) through a focus on performance (service/retail sales and in-store events), people (guest service and associate culture), and process (operating procedures and compliance standards). This position requires professional caliber makeup artistry skills, exceptional guest service, and the aptitude to learn and communicate product knowledge.
PRINCIPAL DUTIES & RESPONSIBILITIES (*Essential Job Functions)
The Specialty Artist - MAC is a champion of Ulta Beauty's mission, vision and values, and should demonstrate them skillfully and consistently by performing the following duties and responsibilities of the position (as well as all other projects/duties as assigned):
Performance
* Meet or exceed MAC brand sales and service goals and contribute to meeting or exceeding the store's goals related to retail and service sales, guest loyalty (including credit), omni-channel, and retail shrink as set by Ulta Beauty.
* Build and maintain strong customer relationships by interfacing with existing guest base, maintaining active contact with a growing preferred guest list, and following up on guest inquiries.
* Ensure that each guest receives exceptional service by greeting and engaging every guest, personalizing service to their needs, offering samples, and recommending complementary products and/or services.
* Conduct personalized, professional caliber makeup demonstrations, applications, and lessons; skincare analyses; and product demonstrations with guests to MAC and Ulta Beauty brand standards.
* Study and practice the Skill Certification requirements and complete as many skill sets as appropriate, within the specified time frame as set by Ulta Beauty and MAC brand.
* Remain informed, participate in, and inform guests about promotions and marketing initiatives within the brand and throughout all categories/departments of the Ulta Beauty store.
* Book appointments for and support the execution of services and in-store events that deliver an unrivaled guest experience while delivering on sales goals for the MAC brand and the store.
* Take the initiative to stay informed regarding new and existing industry trends, products, and services during work time, and be knowledgeable about the ingredients and benefits of these trends, products, and services to better serve guests.
* Maintain prompt, regular attendance.
People
* Contribute to an inclusive environment that supports teammates, peers, and the internal and external guests served.
* Share the benefits of the guest loyalty program, including credit and the Ulta Beauty app, with guests on the salesfloor.
* Maintain and update an active clientele portfolio for MAC brand sales.
* Serve as an Ulta Beauty and MAC brand ambassador with all store associates, brand partners, and guests by sharing product knowledge, makeup application techniques, information on makeup trends, and MAC consciousness programs and philosophies, including the "Back to MAC" program.
* Maintain strong relationships with MAC brand partners through participation in required trainings and the execution of in-store events and promotions.
* Regularly participate in ongoing training, including brand and category education, to enable continuous professional development and drive MAC brand sales performance.
* Collaborate with managers and associates throughout the store to help grow the business.
Process
* Be knowledgeable of and ensure adherence to Ulta Beauty's policies, procedures, and standards.
* Adhere to the Ulta Beauty and MAC brand dress code, including wearing brand assets as directed.
* Drive sales by keeping assigned work area replenished, signed, and faced and ensuring testers are available and maintained in compliance with hygiene standards.
* Maintain outstanding store and MAC operational standards, including participation in MAC recycling program and maintaining cleanliness of the MAC brand area and any additional assigned area, including the salesfloor, restrooms, cashwrap, backroom, and break area.
* Participate in completing merchandise resets, planograms, marketing displays, physical inventory procedures, and processing shipment using Ulta Beauty and MAC brand provided technology and best practices.
* Protect company assets by following loss prevention best practices and providing exceptional guest service.
* Execute other operational tasks as directed.
JOB QUALIFICATIONS
Education
* High school diploma is preferred
* Cosmetology or demonstrator license where required by state law
Experience
* Cosmetics artistry experience preferred
Skills
* Demonstrates significant competency in sales, products, and service.
* Ability to build and maintain strong customer relationships
* Ability to work independently and as part of a team
* Ability to positively and proactively handle guest concerns and prioritize multiple tasks in a fast-paced environment
* Strong verbal communication and interpersonal skills
SPECIAL POSITION REQUIREMENTS
* Work a flexible schedule to include days, evenings, weekends, and holidays
* Attend brand sponsored trainings
WORKING CONDITIONS
* Frequent mobility during shift
* Frequent standing, bending, reaching, pulling, pushing, and twisting during shift
* Continuous lifting and/or moving up to 10 lbs. during shift
* Continuous coordination and manipulation of objects during shift
If an associate has a disability that prevents them from performing an essential function of the job, the Company will engage in the interactive process with the associate to determine whether there is a reasonable accommodation that will enable the associate to perform the essential functions of the job.
Ulta Beauty is proud to be an Equal Opportunity employer, and we encourage people from underrepresented backgrounds to apply. We do not discriminate based upon race (including traits associated with race, such as hair texture and protective hairstyles like braids, locks, and twists), color, religion, creed, sex (including pregnancy, childbirth, and medical conditions related to pregnancy, childbirth, or breastfeeding), sex stereotyping (including assumptions about a person's appearance or behavior, gender roles, gender expression, or gender identity), gender, gender identity, gender expression, status as a transgender or transsexual individual, national origin, age, mental or physical disability, ancestry, medical condition, marital status, military or veteran status (including honorable discharge from military service), reproductive health decisions, familial status, refugee status, citizenship status, sexual orientation, genetic information, or any other legally protected status of an individual.
The pay range for this position is $17.00 - $25.50 / Hour. Exact pay will be based on factors including, but not limited to relevant education, qualifications, certifications, experience, level, shift, geographic location, and business and organizational needs. Eligible associates may also earn overtime pay as required by applicable law. Full-time positions are eligible for paid time off, health, dental, vision, life, and disability benefits. Part-time positions are eligible for dental, vision, life, and disability benefits. For additional information concerning our benefits, visit our Benefits and Career Development page: *****************************
ABOUT
At Ulta Beauty (NASDAQ: ULTA), the possibilities are beautiful. Ulta Beauty is the largest North American beauty retailer and the premier beauty destination for cosmetics, fragrance, skin care products, hair care products and salon services. We bring possibilities to life through the power of beauty each and every day in our stores and online with more than 25,000 products from approximately 500 well-established and emerging beauty brands across all categories and price points, including Ulta Beauty's own private label. Ulta Beauty also offers a full-service salon in every store featuring-hair, skin, brow, and make-up services.
We will consider for employment all qualified applicants, including those with arrest records, conviction records, or other criminal histories, in a manner consistent with the requirements of any applicable state and local laws, including the City of Los Angeles' Fair Chance Initiative for Hiring Ordinance, the San Francisco Fair Chance Ordinance, and the New York City Fair Chance Act.
How much does a technical artist earn in Sunrise Manor, NV?
The average technical artist in Sunrise Manor, NV earns between $88,000 and $239,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.
Average technical artist salary in Sunrise Manor, NV