Post job

Consolidated Devices, Inc. company history timeline

1972

The “Brown Box” was licensed to Magnavox, which released the system as the Magnavox Odyssey in 1972.

In 1972, Atari (founded by Nolan Bushnell, the godfather of gaming) became the first gaming company to really set the benchmark for a large-scale gaming community.

Meanwhile, in 1972, a man named Nolan Bushnell was busy servicing pinball machines in the day while starting up his own video game company, fresh on the heels of Odyssey's tennis game.

1973

In 1973, Jim Bowery released Spasim for PLATO — a 32-player space shooter — which is regarded as the first example of a 3D multiplayer game.

1974

It wasn't just watching from the sidelines, it had secured the rights to distribute Magnavox's Odyssey system in Japan during 1974.

1975

Technological advancements, such as Intel’s invention of the world’s first microprocessor, led to the creation of games such as Gunfight in 1975, the first example of a multiplayer human-to-human combat shooter.

1976

The creator and designer of Space Invaders, Nishikado, under the game developer, Taito, has cited Atari's popular 1976 game Breakout as inspiration for Space Invaders.

1977

By 1977, Atari had gained enough of a name through Pong to be able to take back their Home Pong system and sell it under their own brand.

1978

Four-star programmers left the company in 1978 to begin the competing ActiVision, which Atari tried (unsuccessfully) to sue.

1979

Emboldened by this win, Nintendo then began manufacturing colourful little consoles of its own, the first of which was the Nintendo Color TV Game Series, beginning with the Color TV Game 6, with three more to come by 1979.

1980

The integration of the microprocessor also led to the release of Space Invaders for the Atari VCS in 1980, signifying a new era of gaming — and sales: Atari 2600 sales shot up to 2 million units in 1980.

1982

William von Meister unveiled groundbreaking modem-transfer technology for the Atari 2600 at the Consumer Electronics Show (CES) in Las Vegas in 1982.

1983

Too many gaming consoles, and too few interesting, engaging new games to play on them, eventually led to the 1983 North American video games crash, which saw huge losses, and truckloads of unpopular, poor-quality titles buried in the desert just to get rid of them.

Nintendo Entertainment System (1983)

1986

The popularity and heft of Nintendo's new console was necessary because it allowed the brand to go head-to-head with the SEGA Master System, launched later in 1986.

1987

In 1987, MidiMaze was released on the Atari ST and included a function by which up to 16 consoles could be linked by connecting one computer’s MIDI-OUT port to the next computer’s MIDI-IN port.

1992

By the time it was out of production in 1992, it had only managed to sell 1.5 million to 2 million units in the United States — but its games were still unsung heroes.

1993

Multiplayer gaming over networks really took off with the release of Pathway to Darkness in 1993, and the “LAN Party” was born.

1995

In 1995 Nintendo released Satellaview, a satellite modem peripheral for Nintendo’s Super Famicom console.

2000

Dark black, beautifully thin and incredibly compact, the PS2, as it would come to be known, sold over 70 million consoles by the year 2000.

The system ran on Windows 2000 and felt very familiar to gamers, especially those who were traditionally PC gamers.

2001

The release of Runescape in 2001 was a game changer.

2007

Since smartphones and app stores hit the market in 2007, gaming has undergone yet another rapid evolution that has changed not only the way people play games, but also brought gaming into the mainstream pop culture in a way never before seen.

2013

In 2013, for example, Square-Enix began work on a subdivision of gaming known as "Shinra", a company dedicated to gaming using "super computers" or cloud gaming.

2015

According to the ESA Computer and video games industry report for 2015, at least 1.5 billion people with Internet access play video games.

2018

So popular was the PS1 that the creators released a ‘PlayStation Classic’ reboot in 2018 with 20 of the most loved games pre-loaded.

2022

© 2022 Yahoo.All rights reserved.Powered by WordPress VIP(opens in a new window).

Work at Consolidated Devices, Inc.?
Share your experience
Founded
1968
Company founded
Headquarters
Industry, CA
Company headquarter
Get updates for jobs and news

Rate Consolidated Devices, Inc.'s efforts to communicate its history to employees.

Zippia waving zebra

Consolidated Devices, Inc. jobs

Do you work at Consolidated Devices, Inc.?

Is Consolidated Devices, Inc.'s vision a big part of strategic planning?

Consolidated Devices, Inc. history FAQs

Zippia gives an in-depth look into the details of Consolidated Devices, Inc., including salaries, political affiliations, employee data, and more, in order to inform job seekers about Consolidated Devices, Inc.. The employee data is based on information from people who have self-reported their past or current employments at Consolidated Devices, Inc.. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Consolidated Devices, Inc.. The data presented on this page does not represent the view of Consolidated Devices, Inc. and its employees or that of Zippia.

Consolidated Devices, Inc. may also be known as or be related to Consolidated Devices Inc and Consolidated Devices, Inc.