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International Merchandising Corporation company history timeline

1800

Searching by decade is harder, but using a year or century may work (example: fashion history and 1800). You can also search by designer.

1851

Covers from the first issue in 1851 to three years prior to the current year.

1852

A better beginning, in that it consisted of the distribution of free gifts for the purpose of raising a company’s profile, can be seen in the gifting of branded corkscrews by Anheuser-Busch salesmen in 1852.

1867

Harper's BazaarAn example of general interest women's magazine with a long publication history (first issue published in 1867).

1886

In 1886, Jasper Meek, now considered the ‘father of promotional products’, decided that he would reorganise the function of his printing press, which published a paper once weekly, in order that it was not left idle when the papers were not in print.

1892

(1892 - Present) VCU access only

1910

Women's Wear Daily Archive The entire run of Women's Wear Daily (1910-present), a fundamental resource for the fashion industry, digitized with fully searchable text. (delayed 6 months)

1973

(1973 - present) VCU access only

The over-achieving Jack Nadel Inc. got caught up in this wave of acquisitions and, despite growing successes and initial forays into international markets, Jack and Marty sold their company to Republic Corp. in 1973.

1979

In 1979, Lucas Licensing was formed to oversee the licensing of products and characters from Lucas's films and claims to be one of the most successful film-based merchandising programs in history.

1982

In recent years, Lucasfilm has emphasized entertainment software (a Lucasfilm term commonly applied to video games), which is developed and published by LucasArts, formed in 1982.

1989

While the first Batman in 1989 grossed $250 million at the box-office and earned $50 million in licensing fees, subsequent films have generated even more products and produced even more revenues.

In 1989, following the sale of Krupp/Taylor, he made the switch to promotional products and JNI.

1997

Carbondale: Southern Illinois University Press, 1997.

1999

For instance, most agree that the huge number of products associated with Star Wars: Episode I—The Phantom Menace (1999) was ultimately unproductive.

2000

You've got to have the time and place for that property to be nurtured" (Goldsmith, 2000). Evidently, the success of the merchandise is tied directly to the success of the film.

2002

The film debuted in May 2002, earning almost $115 million in its opening weekend and over $400 million by the end of November 2002, making it the highest grossing comic book adaptation as well as the highest grossing movie of the summer.

The first Spider-Man film, released in spring 2002, represents an interesting case of movie merchandising.

2004

However, these companies have serious interests in merchandising and consumer goods, as indicated by the $2.5 billion revenues reported by Disney's Consumer Products division in 2004, and the 3,700 active licensees handled by Warner Bros.

Subsequently, Spider-Man 2 appeared in 2004, generating huge box-office returns and additional merchandise, as well as reinvigorating the market for previous Spider-Man products generally.

2005

Lucasfilm, Ltd. http://www.lucasfilm.com (accessed 3 December 2005).

For instance, in 2005 one could purchase sculptures of most of the characters from Lord of the Rings, including a bronze statue of Gandalf for around $6,500.

2006

2006 NCIF open office and running our small plant for garden items sewing and packing.

2008

2008 NCIF, started as a woven geotextile manufacturer in China

2014

2014 set up Geoden Products Corp

2021

"Merchandising ." Schirmer Encyclopedia of Film. . Retrieved April 15, 2021 from Encyclopedia.com: https://www.encyclopedia.com/arts/encyclopedias-almanacs-transcripts-and-maps/merchandising

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International Merchandising Corporation may also be known as or be related to INTERNATIONAL MERCHANDISING, International Merchandising and International Merchandising Corporation.