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NAMCO USA INC. company history timeline

1950

The oldest, largest and most accurate video game database covering over 280 platforms from 1950 to date!

1959

In 1959 the company would change its name to Nakamura Manufacturing Co, Ltd. (which is the basis of the future name Namco).

1974

During the leadup to that, Namco would famously purchase Atari’s Japanese branch from Nolan Bushnell for $500,000 (shockingly high compared to Sega’s offer of $50,000) in 1974 which allowed Namco to distribute Atari’s games in Japan for 10 years in their own arcades.

1978

Their first release was Gee Bee in 1978, a sort of hybrid between pinball, Breakout, and Pong designed by Toru Iwatani.

1984

Almost all of Namco’s early console games were based on their arcade hits, with their first Famicom release being Galaxian in 1984.

1987

Pole Position received several sequels, most notably with 1987’s Final Lap which was the first multi-player, multi-cabinet competitive game.

1994

Namco rise to superstardom in 3D fighting games would start in 1994 after the company brought in Seiichi Ishii from Sega, who had previously worked as the designer for the groundbreaking Virtua Fighter.

2005

On September 29, 2005, Namco merged with toy and media giant Bandai to form Namco Bandai Holdings, making it one of the largest game and media companies in Japan.

2013

Since opening at the end of 2013, over 5,000 children have visited the Centre.

2021

Alzheimer’s disease deserves more federal funding for research | Commentary 5:30 AM COVID-19 in Florida: New infections and deaths declining May 21, 2021 Old records shed new light on smallpox outbreaks in 1700s May 21, 2021

By Orlando Sentinel Podcasts May 19, 2021 Conversations Podcast #OSNow PODCAST: Orlando home prices soar, FDLE proves Gaetz and Moody election claims false, and a look back at Disney’s Pleasure Island (Ep.

2022

※1:Figures as of March 14, 2022.※2:The total sales figure is derived from distribution figures of the package version and sales figures of the downloadable versions.

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