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Toy designer vs motion graphics designer

The differences between toy designers and motion graphics designers can be seen in a few details. Each job has different responsibilities and duties. While it typically takes 2-4 years to become a toy designer, becoming a motion graphics designer takes usually requires 6-12 months. Additionally, a motion graphics designer has an average salary of $62,558, which is higher than the $52,809 average annual salary of a toy designer.

The top three skills for a toy designer include CAD, design concepts and prototyping. The most important skills for a motion graphics designer are animation, style frames, and cinema.

Toy designer vs motion graphics designer overview

Toy DesignerMotion Graphics Designer
Yearly salary$52,809$62,558
Hourly rate$25.39$30.08
Growth rate3%3%
Number of jobs45,77044,960
Job satisfaction-5
Most common degreeBachelor's Degree, 81%Bachelor's Degree, 74%
Average age4038
Years of experience412

Toy designer vs motion graphics designer salary

Toy designers and motion graphics designers have different pay scales, as shown below.

Toy DesignerMotion Graphics Designer
Average salary$52,809$62,558
Salary rangeBetween $34,000 And $80,000Between $44,000 And $87,000
Highest paying CityEverett, WASeattle, WA
Highest paying stateMassachusettsWashington
Best paying companyBarkBoxApple
Best paying industry-Technology

Differences between toy designer and motion graphics designer education

There are a few differences between a toy designer and a motion graphics designer in terms of educational background:

Toy DesignerMotion Graphics Designer
Most common degreeBachelor's Degree, 81%Bachelor's Degree, 74%
Most common majorGraphic DesignGraphic Design
Most common collegeCornell UniversityUniversity of Pennsylvania

Toy designer vs motion graphics designer demographics

Here are the differences between toy designers' and motion graphics designers' demographics:

Toy DesignerMotion Graphics Designer
Average age4038
Gender ratioMale, 55.8% Female, 44.2%Male, 78.4% Female, 21.6%
Race ratioBlack or African American, 1.1% Unknown, 4.5% Hispanic or Latino, 7.3% Asian, 10.1% White, 76.7% American Indian and Alaska Native, 0.4%Black or African American, 3.4% Unknown, 5.0% Hispanic or Latino, 10.6% Asian, 10.4% White, 70.2% American Indian and Alaska Native, 0.4%
LGBT Percentage8%13%

Differences between toy designer and motion graphics designer duties and responsibilities

Toy designer example responsibilities.

  • Develop marketing and brand awareness initiatives through social media outlets; create and manage company Facebook and Houzz profiles.
  • Produce designs, sketches, production patterns, hand samples, sourcing, specifications., technical drawings for printing and embroidery.
  • Utilize PowerPoint presentation and photo simulation.
  • Refine the initial concept into a functional high fidelity prototype capable of meeting design objectives verifiable through user testing.
  • Develop marketing and brand awareness initiatives through social media outlets; create and manage company Facebook and Houzz profiles.

Motion graphics designer example responsibilities.

  • Lead team brainstorming sessions to solve creative problems.
  • Lead team of motion designers which include brainstorming, mood boards, creation of mock-ups and presentations to clients and stakeholders.
  • Train & supervise newly appoint employee in achieving realistic looking effects and help integrating the effects in compositing with cg elements.
  • Design and build interactive digital content for musicians including photography, video and custom HTML, CSS & JavaScript development.
  • Create brochures, fliers, posters, and other print materials for conferences, special events, and non-profit functions.
  • Code flash banners with XML, HTML, and ActionScript.
  • Show more

Toy designer vs motion graphics designer skills

Common toy designer skills
  • CAD, 19%
  • Design Concepts, 17%
  • Prototyping, 17%
  • Product Design, 12%
  • Graphic Design, 9%
  • Solidworks, 9%
Common motion graphics designer skills
  • Animation, 23%
  • Style Frames, 15%
  • Cinema, 7%
  • Adobe Creative Suite, 4%
  • Sketch, 4%
  • Video Content, 3%

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