Post job

Unreal Engine company history timeline

1998

Unreal Engine HistoryThe Unreal game engine was essentially created/coded by Epic Games founder, Tim Sweeney, for the first-person shooter Unreal which was released in 1998.

2003

In development since 2003, there are so many improvements in the engine it would take too long to list them all.

2004

But most significantly was the release of the free Unreal Development Kit in 2004.

2005

In 2005, the release of Unreal Champion 2 on the Xbox game console reinforced UE capabilities on the Xbox console.

2006

Gears of War, one of the most well-known franchises in the video games industry, pushed Epic Games to create and release the third version of its game engine, Unreal Engine 3, in 2006.

2008

Gears of War 2 released in 2008 saw the progressive improvements to UE3.

2009

In 2009, Atlas Technology was released to be used in conjunction with UE to allow massively multiplayer online games (MMOG) to be created.

2014

UE4 was launched in 2014 and introduced the biggest change by replacing Kismet with the new concept of Blueprint.

2015

Eventually, in 2015, Epic made Unreal 4 available for free and created a marketplace where media creators could sell game-based products with Epic taking a modest fee.

Work at Unreal Engine?
Share your experience
Founded
1995
Company founded
Headquarters
Cary, NC
Company headquarter
Get updates for jobs and news

Rate how well Unreal Engine lives up to its initial vision.

Zippia waving zebra

Unreal Engine jobs

Do you work at Unreal Engine?

Does Unreal Engine communicate its history to new hires?

Unreal Engine history FAQs

Zippia gives an in-depth look into the details of Unreal Engine, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Unreal Engine. The employee data is based on information from people who have self-reported their past or current employments at Unreal Engine. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Unreal Engine. The data presented on this page does not represent the view of Unreal Engine and its employees or that of Zippia.

Unreal Engine may also be known as or be related to Unreal Engine.