Explore jobs
Find specific jobs
Explore careers
Explore professions
Best companies
Explore companies
Unreal Engine HistoryThe Unreal game engine was essentially created/coded by Epic Games founder, Tim Sweeney, for the first-person shooter Unreal which was released in 1998.
In development since 2003, there are so many improvements in the engine it would take too long to list them all.
But most significantly was the release of the free Unreal Development Kit in 2004.
In 2005, the release of Unreal Champion 2 on the Xbox game console reinforced UE capabilities on the Xbox console.
Gears of War, one of the most well-known franchises in the video games industry, pushed Epic Games to create and release the third version of its game engine, Unreal Engine 3, in 2006.
Gears of War 2 released in 2008 saw the progressive improvements to UE3.
In 2009, Atlas Technology was released to be used in conjunction with UE to allow massively multiplayer online games (MMOG) to be created.
UE4 was launched in 2014 and introduced the biggest change by replacing Kismet with the new concept of Blueprint.
Eventually, in 2015, Epic made Unreal 4 available for free and created a marketplace where media creators could sell game-based products with Epic taking a modest fee.
Rate how well Unreal Engine lives up to its initial vision.
Do you work at Unreal Engine?
Does Unreal Engine communicate its history to new hires?
Zippia gives an in-depth look into the details of Unreal Engine, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Unreal Engine. The employee data is based on information from people who have self-reported their past or current employments at Unreal Engine. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Unreal Engine. The data presented on this page does not represent the view of Unreal Engine and its employees or that of Zippia.
Unreal Engine may also be known as or be related to Unreal Engine.