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  • Lead VFX Artist

    Skillsearch

    Technical artist job in Boston, MA

    Are you an experienced Lead VFX Artist looking to shape high-impact visual effects for a large-scale, multiplayer RPG project? This is an opportunity to join an established, internationally recognised game studio working on an ambitious, story-driven title, where visual effects play a critical role in storytelling, immersion, and moment-to-moment gameplay. This is a full-time position based in Boston, USA, with hybrid working available. The role is suited to a senior VFX leader who combines hands-on technical excellence with people leadership and a passion for building strong, creative teams. About the role... As a Lead VFX Artist, you will be responsible for defining, delivering, and maintaining high-quality real-time visual effects across a major game project. You will lead and mentor a team of VFX artists, collaborate closely with other disciplines, and help drive both artistic vision and technical standards across the project. This role has a strong influence on production planning, pipelines, and long-term VFX strategy. What you'll be doing: Lead, mentor, and support a team of VFX artists, fostering a collaborative and inclusive team culture. Design and implement high-quality real-time visual effects that enhance gameplay, cinematics, and narrative moments. Drive artistic quality and technical excellence across the VFX pipeline. Support team members with goal-setting, feedback, and career development. Collaborate with gameplay, environment, animation, and cinematic teams to deliver cohesive visual experiences. Research, prototype, and introduce new tools, workflows, and techniques for real-time VFX. Ensure VFX content meets performance, memory, and platform constraints. Oversee external and outsourced VFX work, including briefing, review, and quality control. Partner with production and leadership to align VFX scope, planning, and milestones. Help maintain scalable, efficient production pipelines and workflows. What we're looking for: 8+ years of professional experience as a VFX Artist in game development. Experience shipping at least one AAA title in a lead or senior VFX role Proven leadership experience within a creative, cross-disciplinary environment. Strong expertise in Unreal Engine 5 and real-time VFX development. Solid experience with real-time and baked simulations. In-depth knowledge of VFX pipelines and tools, including Houdini. Strong understanding of PBR workflows, shaders, lighting, and real-time rendering. Advanced skills in performance optimisation and debugging. Ability to independently lead complex initiatives and solve technical and artistic challenges. Excellent communication and collaboration skills. A strong portfolio demonstrating high-quality VFX work for games. Location and working model... Full-time role Based in Boston, USA Hybrid or in-studio working available Remote options within selected US states may be considered If you're a Lead VFX Artist who enjoys building teams, pushing real-time visuals forward, and delivering visually striking, performant effects that elevate gameplay and storytelling, we'd love to hear from you. Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role. Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset. Reference: 16410
    $42k-71k yearly est. 4d ago
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  • Technical Artist

    The Mill 4.3company rating

    Technical artist job in New York

    The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told. Job Description The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal. Qualifications Role Responsibilities: Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: Extensive experience working with Unreal Engine Advanced experience of Unreal's Blueprints system Advanced experience with Maya (3dsMax considered) Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter Beneficial Additional Skills (not essential to the role but would help differentiate candidates): Experience with VR/AR authoring in Unreal Maya Rigging experience Shader programming experience Scripting skills with MEL, Python, C#, Javascript and C++ Additional Information All your information will be kept confidential according to EEO guidelines.
    $86k-138k yearly est. 13h ago
  • Senior Unreal Technical Artist (Freelance)

    Alex Kong

    Technical artist job in New York

    Silverspoon.tv is seeking an experienced Unreal Technical Freelance artist to help on a current project. Contract Details: This opportunity starts with a 1 month freelance gig which can extend to a 3 months freelance contract and then turn into a permanent position. We offer a competitive salary and some really cool real-time projects to work on. Check the ones we've done so far! We're looking at handling everything from the high-end gold/metallic look of ESPN, to the fun & kid-friendly characters for Nickelodeon, to college mascots & branded elements for CBS. So in terms of style, we're really looking for all-arounders. Responsibilities: Preparation and evaluation of 3D assets for the Unreal Engine. Developing, optimizing and debugging scenes in Unreal Engine. In-engine look development, animation and scene assembly. Create shaders for environment assets, volumetrics, decals, ambient effects, etc. Perform a diverse array of 3D disciplines (i.e. animation, modeling, texturing, shading, lighting, rendering, effects, particle simulation) in a fast-paced production environment Onsite or on-set operation, as needed. Keep up to date with new technologies and continue to improve on existing workflows. Contribute to creating a diverse, equitable, and inclusive culture, where every employee feels a sense of belonging. Required Qualifications: At minimum intermediate knowledge of Maya, Houdini, Cinema 4D, Blender or similar DCC. Knowledge of Unreal Engine techniques for real-time production. Must have a good foundation in hard surface modeling, texturing, animation, shaders and lighting. Strong visual perception and aesthetic sensibility, good use of color. Strong communicator that requires minimal guidance in the execution of tasks. Positive attitude and willingness to problem-solve on the fly. Ability to think and react in a high-energy, fast-paced environment. Able to manage workflows efficiently and prioritize tasks when needed. Flexibility to travel and work onsite/on set. Desired Qualifications: At least 2 years experience in Unreal Engine Experience with AR, XR and other new media concepts. Advanced skills in Blueprint visual scripting is a plus Experience in live TV, concerts or events
    $79k-130k yearly est. 60d+ ago
  • Lash Technician/ Lash Artist

    Bow Salon

    Technical artist job in Boston, MA

    Job DescriptionBenefits: 401(k) Bonus based on performance Competitive salary Dental insurance Employee discounts Free food & snacks Health insurance Opportunity for advancement Benefits/Perks Competitive Pay (or room rental) Career Growth Opportunities Fun and Energetic Environment Discount on Products and Services Job Summary We are looking for a talented Lash Technicians and Lash Artists to join our team! If you are a cosmetologist or esthetician who would like to expand your skills to include lash extensions and brow services, we want to hear from you! As a Lash Technician, you will provide lash and brow services with the highest levels of quality and care. Successful candidates are committed to providing excellent customer service and enjoy working with people. You are highly motivated, friendly, and responsible! Responsibilities Ability to apply consecutive eyelash extension appointments during any given shift Educate the client about lash upgrades and our exclusive aftercare products Attend industry-related events, training, and product sessions Maintain a clean and well-stocked eyelash application room Be responsible with inventory/supplies/tools Create and apply client-specific, semi-permanent eyelash extensions Build rapport - create a recurring client base Perform daily procedures/applications of our services to scheduled clients at the highest level of quality and care Sign up clients for touch-up (follow-up) appointments Qualifications A current Cosmetology or Esthetics license is required. Excellent customer service skills and ability to work professionally with the public Ability to perform semi-permanent eyelash extensions, volume eyelash extensions Ability to engage and retain customers Ability to up-sell products and services
    $64k-106k yearly est. 29d ago
  • Lash Technician Lash Artist

    Assembly Row

    Technical artist job in Somerville, MA

    WHO WE ARE:We have P.A.S.S.I.O.N! It's what we offer to every guest. We help our guests look and feel beautiful, and it's how we exemplify ourselves as a community built on love, loyalty and confidence.The Lash Lounge is the premier salon for Lash Extensions with over 100 locations in the United States. We offer a complete menu of services including Perming, Tinting*, Threading, and more. We are proud to create a warm and inviting atmosphere while focusing on the health and care of our guests' natural lashes. We are looking for Lash Technicians to join us. What does it mean to join our team? Continued investment in your training Industry-leading compensation A built-in book of leads Generous discounts on services and retail products Opportunities for career growth and advancement Our ideal Lash Artist has experience and: Enjoys working with people Can be trusted to work independently and potentially become a leader Understands the importance of the safe application of eyelash extensions Is highly motivated, friendly and responsible! Must have a Cosmetology or Esthetics license. Required Skills of a Lash Technician: Active Cosmetology or Esthetics license 1+ years as a Lash Technician required. Preferred 1+ years with hand-made volume fans. Customer service focused, loves on your clients Reliable transportation & strong work ethic Initiates self-learning and is comfortable with educating clients on products and services offered ************************************************************ Revolution Drive | Somerville, MA 02145Job Type: Full-time Compensation: $35,000.00 - $65,000.00 per year WHAT WE DO: The Lash Lounge is a world-class destination for semi-permanent eyelash extensions. We offer a complete menu of services, including eyelash extensions, refills, threading and more. When women visit The Lash Lounge, they enter a retreat designed to rejuvenate from the inside out, so that they can step out and face the world with confidence. WHY JOIN OUR TEAM: We developed a proprietary training program to provide you with the latest, most innovative lashing and guest care courses. Whether new or experienced, you'll get both intensive theory-based and hands-on education to further your professional careers. Finessed over decades with a focus on beautiful, consistent results and the safety of our guests, our curriculum is highly regarded industry-wide and rivals the best in the business. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to The Lash Lounge Corporate.
    $35k-65k yearly Auto-Apply 60d+ ago
  • Senior Technical Artist: Performance Capture Pipeline

    Rockstar Games 4.5company rating

    Technical artist job in New York, NY

    At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Senior Pipeline Technical Artist focused on our varied automated/pipeline systems. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the development of various Rockstar Games projects. The Senior Pipeline Technical Artist role will focus on developing, maintaining and optimizing our automated systems used across multiple projects and platforms, such as: asset management and registration, post-processing animation data at scale, data visualization and validation. This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan. WHAT WE DO We architect and build pipelines that improve our asset and automation processes. This includes building backend systems, web APIs, automated processes, data processing workflows, core libraries, service interface libraries and more. We research and develop new pipeline and development technologies for Technical Art and other departments. We support teams processing data at scale, supporting an always increasing content production demand. We collaborate and communicate with various other departments and Technical Art teams. RESPONSIBILITIES Work with the Technical Art and Tools team on a wide range of automation focused tasks within an established and evolving codebase. Design, build, improve or optimize pipelines used by internal Rockstar teams to streamline and support production. Design, build and improve web APIs and backend services that exist to support our Pipelines and Workflows. Provide general pipeline maintenance. Work with other Pipeline Animation team members to develop cutting-edge solutions to support increasing content production necessities. Research and develop new pipeline and development technologies. REQUIREMENTS Python and/or C# knowledge is a prerequisite for the role. 5+ years of applicable professional experience as a Technical Artist/TD/Tools Programmer in video games, film, or VFX industry. Experience designing, building and maintaining complex workflows and pipelines. Experience building web APIs and backend services in Python or C#, using a framework: gRPC, FastAPI, Flask, or ASP.NET Core. Database experience: Mongo, Neo4j, Memgraph, Redis. Experience with Docker/Containers and orchestration (preferably Kubernetes). Experience working with pre-existing proprietary or 3rd party automation systems/processes. Strong communication, self-management, and organizational skills. Strong analytical and problem-solving skills. Ability to work within a schedule and deliver effectively to deadlines. PLUSES Please note that these are desirable skills and are not required to apply for the position. Relevant video games development experience, preferably on an AAA game. Experience with setting up CI/CD systems on GitHub or GitLab platforms. Knowledge of ELK stack. Experience with Agile Scrum method. Experience using Motionbuilder and/or Maya as a technical artist/TD. Experience with FFMPEG Tool Suite or similar video/audio processing tools. HOW TO APPLY Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. #LI-BW1 The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. *NY Base Pay Range$108,900-$161,160 USD
    $108.9k-161.2k yearly Auto-Apply 3d ago
  • Senior Environment Artist

    Velan Studios

    Technical artist job in Troy, NY

    At Velan Studios, we foster a culture of curiosity. Our games embrace diversity and are fueled by the adventurous spirit of our team. We are the creative minds behind titles like Mario Kart Live: Home Circuit, Knockout City, Hot Wheels Rift Rally, Midnight Murder Club as well as the VR game Bounce Arcade, and our journey continues! Our studio's mission is to pioneer groundbreaking gaming experiences and reimagine play in new ways. We're committed to pushing the boundaries of traditional gaming, blurring the lines between reality and fantasy, and revolutionizing the industry one game at a time. We are looking for a Senior to Specialist level Environment Artist to join our growing team on an unannounced title. You should enjoy managing and leading a small team of other Environment Artists towards a singular goal. You will be actively collaborating with the Art Director to match the set style of the game and work with those in house and work coming in from outsourcing. If you are a 3D Environment Artist with the passion and curiosity to make amazing, eye-catching visuals, please apply! Senior Environment Artist Responsibilities Build high definition, game ready models, materials, and world geometry. Create large scale assets that work at distance and up close. Hard surface modeling Terrain and Foliage Populate and decorate environments with a strong understanding of composition/layout skills. Collaborate with the Art Director, producers, and game designers to ensure work is created accurately and on time. Function autonomously and remain organized for the lifespan of the project. Comfortable and confident working with game designers, and programmers to ensure art assets are high-quality, support the artistic direction of our projects, and are fully optimized on target platforms. Collaborate with the Art Outsource Manager by generating aesthetic and technical feedback for 3D outsource team. Engage in R&D efforts on new techniques to implement into our production pipeline. Receive feedback and modify work based on direction. What is expected of a Senior Artist at Velan Studios? A Senior Artist is someone the team can rely on for strong craft, clear communication, and steady guidance. Senior Artists at Velan Studios collaborate with a variety of partners, help keep projects on track, and contribute to deep discipline knowledge. Senior Artists take part in feedback sessions - both offering thoughtful critique and being open to feedback on their own work. Senior Artists work with a high degree of independence. They identify what needs to be done, are competent in our required tools, and generally need little oversight to reach goals. Senior Artists also keep an eye on industry trends and new tools, sharing or integrating them when they can elevate our work. Senior Artists may support or mentor other artists through regular check-ins, clear communication, and knowing when to raise concerns. Senior Artists may help organize team workflows, meetings, or pipelines, always keeping things efficient and focused. Requirements 7+ years of industry experience as an Environment Artist, 2+ years as a lead, or other relevant experience, creating realistic AAA environments. Expertise in asset creation and level layout. An expert understanding of art principles and techniques such as lighting, composition, color theory, and staging. Strong understanding of physically-based rendering and NPR shader techniques. Expert in 3d modeling with Maya (or equivalent 3d modeling software). Proficiency in both Substance Designer and Painter. Familiarity with ZBrush (or equivalent sculpting software) Experience working in Unreal, Unity or other AAA Game Development Engines. Strong communication and organizational skills. Self-directed, passionate, and creative with your work. Able to give and receive feedback at all levels in a clear and concise manner. Big Plusses: Comfortable creating realistic as well as stylized artwork. This is a hybrid or onsite position. Hybrid is 3 days a week in studio. Our studio is located in Troy, NY. The salary for this position is typically within the range specified below* per year. Please note that the actual base pay may vary based on factors such as your qualifications, skills, experience, and other relevant considerations. In addition to your salary, our comprehensive compensation package includes various perks, such as potential annual bonuses (though they are not guaranteed), health, dental, vision, life, and disability insurance, a retirement savings plan, paid holidays, and flexible time-off benefits. *Senior: $80,000. - $120,000. USD *Specialist: $100,000.-$140,000. USD
    $80k-140k yearly Auto-Apply 2d ago
  • Presentation Artist

    Havas Health & You 4.0company rating

    Technical artist job in New York, NY

    at Havas Health & You Presentation Artist The Presentation Artist creates, modifies, and prepares digital presentation files using design programs such as PowerPoint, Keynote, the Adobe Creative Suite (InDesign, Photoshop, and Illustrator, and Adobe Acrobat), and the MS Office Suite. Additionally, as a support service to the Creative Department, a Presentation Artist must be able follow artistic direction, collaborate with Art Directors and executive leadership, as well as be creative, highly organized, and able to work efficiently on multiple projects to meet tight deadlines. The Presentation Artist is able to offer creative solutions to visual problems and has a passion for visually engaging presentations. Performs general administrative duties and projects as assigned by the Digital Studio Manager Assists in organization of freelance process Makes corrections to files (art and copy) as indicated by brand team or client. Reviews corrected pages for accuracy and completeness of corrections Collaborates with Art Directors May also assist in creating or editing charts, graphs, logos, etc. Has a keen eye for design and is able to explore and present creative alternatives to visual problems Can clearly and accurately visually represent data, process, and strategy and can boil down complex ideas into simple, compelling graphics Follows-up and follows-through on all assignments Can work quickly, cleanly, efficiently, and effectively under pressure Is well versed in the technical aspect of the programs and keeps up to date on software capabilities Adheres to and monitors agency guidelines related to file naming, file and folder management, back-up/archiving, and un-archiving of digital files. Keeps Digital Studio Manager informed when said guidelines are not being followed. Releases perfect, presentation-ready files as specified Develops and retains brand knowledge (colors, logos, master artwork, style, etc.) of products at the agency and a working knowledge of client process and procedures Attends departmental, product, and pre-production meetings when scheduled Demonstrates high level of digital efficiency Has cross platform proficiency with Microsoft Office Suite (PowerPoint, Word, Excel-with an expert level understanding of PowerPoint) Projects “customer-centric” attitude in all interactions (internal and external), promoting a positive agency and team atmosphere Projects a professional image, always remaining calm despite high-pressure situation Works with HPS and agency creative groups to design project specific templates in PowerPoint or Keynote using client- and brand-specific graphic elements Ensures all presentation formatting is consistent and adheres to our high standard of quality Complies with HPS procedures and practices with regard to workflow and file management Communicates effectively with coworkers and Project Managers as necessary with regard to status of assigned projects and specific project needs. When applicable, alerts managers when client/account input may cause job to go over budget or deadline Manages time efficiently, meets deadlines, pay attention to detail Displays motivation and enthusiasm Able to set priorities while handling multiple projects Demonstrates a proactive approach to enhancing the position Excels at his/her daily work Maintains accurate and up-to-date time sheets Experience College degree with a design background preferred 2-4 years of experience in Powerpoint and Keynote production experience and other related design applications (Adobe Creative Suite) Pharmaceutical advertising agency and medical education experience a plus Must be able to work flexible hours when needed Must be open to travel occasionally Quick and proficient Macintosh skills on digital production software including: Adobe Creative Suite (Illustrator, Photoshop, InDesign), Adobe Acrobat, Cross-platform knowledge of Macintosh and PC operating systems Expert level knowledge of Microsoft Office Suite (PowerPoint, Word, Excel) Deadline driven, detail oriented, and organized with an enthusiasm for collaboration Problem-solving skills a must Must be a self starter Must be solutions-oriented
    $56k-101k yearly est. Auto-Apply 60d+ ago
  • Community Arts Initiative Lead Artist

    Museum of Fine Arts 4.7company rating

    Technical artist job in Boston, MA

    The Museum of Fine Arts, Boston serves a wide variety of people-from school children to adults-through direct encounters with works of art. In addition to housing renowned collections, the Museum also offers numerous exhibitions and opportunities for learning and community engagement. The Artist Project is a collaboration between the MFA and twelve afterschool community organizations in the Boston area. Each year a new experienced artist with a passion for community arts is selected to plan and lead a project with children between the ages of six and twelve. The lead artist guides the children and helps them create a collaborative work of art inspired by the Museum's encyclopedic collection. The completed project is exhibited in the Edward H. Linde Gallery in the Linde Family Wing for Contemporary Art at the MFA. A stipend of $50,000 and a materials budget is provided to the selected artist. Please visit ************************* for more information and to apply. DO NOT apply through this portal . Note that this position is affiliated with the United Auto Worker's Union. Applications for the 2026-2027 Artist Project will be accepted through January 16, 2026. The MFA is an equal opportunity employer. The community and audience we serve is diverse, and we wish to foster that diversity in our workplace. Toward that end, the MFA does not discriminate against individuals in hiring, employment or promotion on the basis of race, religion, color, sex/gender, gender identity and gender expression, age, marital status, national origin, sexual orientation, citizenship, handicap or disability, veteran or military status, political belief, pregnancy, genetic information or any other characteristic protected by law.
    $37k-45k yearly est. Auto-Apply 60d+ ago
  • Environment Artist

    Eighty30 Creative

    Technical artist job in New York, NY

    Eighty30 Creative, a leading HR Management firm and Creative Agency for the Design, Technology, and Entertainment industries, is currently seeking an Environment Artist for a part\-time position in New York. Job Title: Environment Artist Position: Part\-time Location: New York Salary: DOQ Job Description: Design and integrate landscape terrain art Sculpt, model, and texture terrain and props Will work closely with Lead Artist and Art Director Ensure consistent artistic style with the game's visual style Requirements: Experience with World Machine a plus 2+ years experience in 2D and 3D art production Expertise in 3ds Max\/Maya, Photoshop, ZBrush or Mudbox is required Excellent 2D and 3D art skills Proficient at sculpting natural landscapes of varying terrain Knowledgeable in shade techniques Game experience *** Must have a portfolio Other requirements: Good command of the English language Experience working on released titles a plus Eager to learn new tools and technologies Ability to work under deadlines and time constraints Strong technical background and a quick learner Self\-starter and able to work and accomplish tasks with minimal supervision "}}],"is Mobile":true,"iframe":"true","job Type":"Full time","apply Name":"Apply Now","zsoid":"634764528","FontFamily":"PuviRegular","job OtherDetails":[{"field Label":"Job Opening ID","uitype":111,"value":"JO\-7167\-E30C"},{"field Label":"Industry","uitype":2,"value":"Entertainment"},{"field Label":"Work Experience","uitype":2,"value":"3\-5 years"},{"field Label":"Salary","uitype":1,"value":"DOQ"},{"field Label":"City","uitype":1,"value":"New York"},{"field Label":"State\/Province","uitype":1,"value":"New York"},{"field Label":"Zip\/Postal Code","uitype":1,"value":"10001"}],"header Name":"Environment Artist","widget Id":"**********00072311","is JobBoard":"false","user Id":"**********00128003","attach Arr":[],"custom Template":"3","is CandidateLoginEnabled":false,"job Id":"**********00440010","FontSize":"15","google IndexUrl":"https:\/\/eighty30creative.zohorecruit.com\/recruit\/ViewJob.na?digest=c6IpSVq9PGdcZxl7c7.pbt W6r4MwyrpiL5n8sprdoXc\-&embedsource=Google","location":"New York","embedsource":"CareerSite"}
    $52k-93k yearly est. 60d+ ago
  • Lead Lighting Artist

    CD Projekt Sa

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists. Leadership & Team Management * Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting. * Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive. * Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence. * Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. * Tracking the progress of assigned lighting tasks and communicating any blockers the team may have. Artistic Vision & Execution * Collaborate closely with the Art Director to maintain the art direction and the core vision of the game. * Actively participate in aesthetic problem solving discussions. * Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting. * Ensure that lighting solutions produced by the team are performant and within technical budgets. * Lead by example by taking direct ownership over some of the lighting tasks. Pipeline Development & Technical Problem Solving * Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team. * Actively participate in technical problem solving discussions. * Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting. Qualifications * Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. * Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent. * Deep knowledge of performance and optimization for real-time lighting. * Solid understanding of PBR concepts and real-time rendering techniques. * Excellent knowledge of Unreal Engine 5. * A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light. * Excellent communication, collaboration, and presentation skills. * Curiosity, kindness, initiative, and a positive and professional can-do attitude. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being * Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave - 20 days of holiday per year (26 days after two years). * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth * Flexible working hours. * Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. * No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $143,000 - $218,500 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $42k-71k yearly est. 1d ago
  • Lead VFX Artist

    CD Projekt Red

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. (This position requires working in our Boston Studio. Hybrid working mode available) Daily Responsibilities Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. Foster technical excellence and artistic creativity across the VFX pipeline. Guide team members on setting meaningful goals, career growth, and performance. Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals. Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. Ensure all VFX content is performant, optimized, and within technical constraints. Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. Coordinate with Directors and Production to align VFX planning with milestones and timelines. Help maintain an efficient and scalable production pipeline. Qualifications 8+ years of experience as a VFX Artist in game development. Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth. Deep expertise in Unreal Engine 5 and real-time VFX development. Strong proficiency in real-time and baked simulations. Solid knowledge of VFX pipelines and tools-including SideFX Houdini. Understanding of PBR workflows, shaders, real-time rendering, and lighting. Advanced skills in performance optimization and debugging. Ability to independently lead high-impact initiatives and solve complex challenges. Excellent communication, presentation, and cross-functional collaboration skills. A strong portfolio showcasing mastery in VFX for games is required. Candidates should include a portfolio in their application. Applications without a portfolio will not be considered. Additional Information The application window for this position will close by 05/31/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 26 days of holiday per year. 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $158 900 - $218 500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
    $42k-71k yearly est. 32d ago
  • Lash Artist

    Rochester 3.3company rating

    Technical artist job in Rochester, NY

    ✨✨✨IMMEDIATE POSITIONS AVAILABLE✨✨✨ The Start of Something Beautiful 💜✨ Why work at Deka Lash Pittsford 💜 Competitive Pay 💜 Flexible Hours 💜 Paid Training 💜 Do what you love with a work family who loves it too 💜 Work in Luxury ✨ Our contoured lash beds are not only comfortable for our clients, but built with our Lash Artists in mind. Each station is set up with all tools and products in reach. Along with our open stations that allow you to easily talk with your fellow LA's 💕 Work in Luxury Salary: $22 to $27 per hour potential earning Compensation: $18.00 - $30.00 per hour At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $22-27 hourly Auto-Apply 60d+ ago
  • Lead VFX Artist

    C&D Technologies 4.8company rating

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. (This position requires working in our Boston Studio. Hybrid working mode available) Daily Responsibilities Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. Foster technical excellence and artistic creativity across the VFX pipeline. Guide team members on setting meaningful goals, career growth, and performance. Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals. Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. Ensure all VFX content is performant, optimized, and within technical constraints. Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. Coordinate with Directors and Production to align VFX planning with milestones and timelines. Help maintain an efficient and scalable production pipeline. Qualifications 8+ years of experience as a VFX Artist in game development. Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth. Deep expertise in Unreal Engine 5 and real-time VFX development. Strong proficiency in real-time and baked simulations. Solid knowledge of VFX pipelines and tools-including SideFX Houdini. Understanding of PBR workflows, shaders, real-time rendering, and lighting. Advanced skills in performance optimization and debugging. Ability to independently lead high-impact initiatives and solve complex challenges. Excellent communication, presentation, and cross-functional collaboration skills. A strong portfolio showcasing mastery in VFX for games is required. Candidates should include a portfolio in their application. Applications without a portfolio will not be considered. Additional Information The application window for this position will close by 05/31/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 26 days of holiday per year. 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $158 900 - $218 500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
    $43k-66k yearly est. 13h ago
  • Technical Artist

    The Mill 4.3company rating

    Technical artist job in New York, NY

    The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told. Job Description The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal. Qualifications Role Responsibilities: Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases Technical Requirements: Extensive experience working with Unreal Engine Advanced experience of Unreal's Blueprints system Advanced experience with Maya (3dsMax considered) Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter Beneficial Additional Skills (not essential to the role but would help differentiate candidates): Experience with VR/AR authoring in Unreal Maya Rigging experience Shader programming experience Scripting skills with MEL, Python, C#, Javascript and C++ Additional Information All your information will be kept confidential according to EEO guidelines.
    $86k-139k yearly est. 60d+ ago
  • VFX Artist with Houdini and Unreal

    Alex Kong

    Technical artist job in New York

    Job Title: Houdini Technical Artist Rate: Up to $600 per day Type: Freelance or 2-month trial leading to full-time About Us: Silver Spoon creates and controls real-time content built on Unreal Engine. With a tradition of firsts, we have become an industry leader, highly sought-after for real-time content for all screens. Key Responsibilities: As a Houdini Technical Artist in this role, your responsibilities include the creation and optimization of diverse Houdini FX simulations (flip, pyro, vellum, RBD) for broadcast AR and virtual production, ensuring their seamless integration into Unreal Engine, where you'll also develop Niagara FX systems. You'll collaborate efficiently within a remote team using Perforce, and take ownership of shots and scenes from layout to final production. Your proficiency in Houdini's KineFX, Blueprint, material creation, and asset optimization will contribute to an immersive user experience. Continuous learning, problem-solving, documentation, quality assurance, and effective communication round out your key responsibilities, ultimately shaping the success of our innovative projects. Must-Have: Extensive experience with Houdini FX, capable of handling both large and human-scale simulations. Proficiency in various simulation types, including flip, pyro, vellum, and RBD. Proven ability to work efficiently within shorter deadlines, balancing quality and speed. Strong experience with Unreal Engine, including importing baked Houdini simulations into UE and creating Niagara FX. Adaptability to collaborate remotely and connect to our in-house machines. Nice-to-Have: Additional Houdini experience in layout, shot/scene ownership through production, and optimizing simulations. Knowledge of KineFX. Familiarity with working in Unreal Engine alongside a team using Perforce. Blueprint and material creation experience in Unreal Engine. Skills in optimizing assets and effects for target performance. Qualifications: Solid portfolio demonstrating Houdini and Unreal Engine expertise. Proven ability to deliver high-quality work on time and adapt to project requirements. Excellent communication and problem-solving skills. Self-motivated and able to work independently while being a team player when required. How to Apply: If you're a talented Houdini Technical Artist with a passion for virtual production and broadcast AR, we'd love to hear from you. Please submit fill out an application! Join us in shaping the future of immersive content creation. Apply now and become part of our innovative team! The Company Our mission is simple: To constantly innovate and expand the boundaries of real-time production. Our Studios Originally founded in Brooklyn, New York, our three offices serve the entertainment, broadcast and advertising industries on both coasts and everywhere in-between. Williamsburg is home to our Unreal dev and tech art teams and the largest independent motion capture studio on the East Coast. Our Hudson Valley location houses our XR and LED stage and team, and from Los Angeles additional creative and technical leadership. Our Team The depth and breadth of our knowledge and experience in creating and deploying real time content is derived solely from the ingenuity and dedication of our team - a devoted collective or staff and freelance artists, developers, engineers and producers (and their pets). Our Values We are practical dreamers. We celebrate being the first. We believe in pushing innovation and creativity, in testing the limits of real-time technologies, in elevating visual quality and technical output, while recognizing what we can reliably execute the first time, every time.
    $600 daily 60d+ ago
  • Artist: In-World Photography

    Rockstar Games 4.5company rating

    Technical artist job in New York, NY

    At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is seeking an Artist: In-World Photography. This position is responsible for capturing still images of gameplay intended for marketing campaigns and featured within the games themselves. This process involves taking photographs within a virtual 3D game environment. The successful candidate is someone who loves games, who can construct the best-looking scenes and shots possible and take specific direction when needed. This is a full-time, in-office position based out of Rockstar's NYC headquarters in Downtown Manhattan. WHAT WE DO The Rockstar Games In-World Photography Team assembles footage of gameplay for use in marketing campaigns and in game. Detached camera controls allow the team to create almost any shot imaginable. Our process is shooting photography in a virtual 3D game environment like a digital street photographer. RESPONSIBILITIES Create stylized images within game engines that capture the vibe of a project. Work at a fast pace on multiple projects simultaneously. Rapidly master new and unfinished games. Work using technologies involved with a game in development, including debug features. Problem-solve to achieve the best possible results while working within the confines of unfinished technology. Work with varying levels of supervision and creative direction, ranging from complete autonomy to working with a director to assemble a specific set of shots. Excel both within a team environment and individually to deliver outstanding still assets. REQUIREMENTS Photography experience with and a strong portfolio demonstrating an ability to work with a real and/or virtual cameras. Capable of working independently while also collaborating as part of a larger team. Expertise in video game playing. Are you able to complete every game you pick up faster than anyone else you know? A passion for and extensive knowledge of movies, TV, pop culture, and music videos. Detailed understanding of and passion for Rockstar's games. ADDITIONAL INFORMATION Please note that a link to a portfolio or examples of your photography work are required to apply for this position. HOW TO APPLY Please apply with a resume, portfolio, and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process. Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process. If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. The pay range for this position in New York State (inclusive of New York City) at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors. *NY Base Pay Range$60,000-$65,000 USD
    $60k-65k yearly Auto-Apply 11d ago
  • Lead Lighting Artist

    CD Projekt Red

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists. Leadership & Team Management Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting. Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive. Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence. Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. Tracking the progress of assigned lighting tasks and communicating any blockers the team may have. Artistic Vision & Execution Collaborate closely with the Art Director to maintain the art direction and the core vision of the game. Actively participate in aesthetic problem solving discussions. Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting. Ensure that lighting solutions produced by the team are performant and within technical budgets. Lead by example by taking direct ownership over some of the lighting tasks. Pipeline Development & Technical Problem Solving Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team. Actively participate in technical problem solving discussions. Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting. Qualifications Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent. Deep knowledge of performance and optimization for real-time lighting. Solid understanding of PBR concepts and real-time rendering techniques. Excellent knowledge of Unreal Engine 5. A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light. Excellent communication, collaboration, and presentation skills. Curiosity, kindness, initiative, and a positive and professional can-do attitude. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 20 days of holiday per year (26 days after two years). 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $ 143,000 - $218,500 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $42k-71k yearly est. 60d+ ago
  • Lead VFX Artist

    CD Projekt Sa

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is on the lookout for a Lead VFX Artist to join our studio and help bring to life Project Sirius-a multiplayer game set in The Witcher universe. We're searching for someone with strong leadership capabilities, deep technical and artistic skills, and a passion for delivering world-class visual effects that elevate storytelling and gameplay. As a Lead VFX Artist, you'll play a key role in driving the next generation of high-fidelity effects in our games, while also shaping a team culture grounded in creativity, trust, and respect. (This position requires working in our Boston Studio. Hybrid working mode available) Daily Responsibilities * Lead and mentor a team of skilled VFX Artists, supporting their development and championing a collaborative, inclusive environment. * Design and implement impactful real-time VFX that support a wide range of in-game moments and player experiences. * Foster technical excellence and artistic creativity across the VFX pipeline. * Guide team members on setting meaningful goals, career growth, and performance. * Collaborate with other disciplines-gameplay, cinematics, environments-to deliver impactful and immersive visuals. * Research and prototype new workflows, tools, and techniques to push the boundaries of real-time VFX. * Ensure all VFX content is performant, optimized, and within technical constraints. * Oversee external collaboration: prepare briefs, review outsourced work, and maintain high-quality standards. * Coordinate with Directors and Production to align VFX planning with milestones and timelines. * Help maintain an efficient and scalable production pipeline. Qualifications * 8+ years of experience as a VFX Artist in game development. * Shipped at least one AAA title as a Lead VFX Artist or in a comparable senior leadership role. * Proven track record in a leadership role within a creative environment - someone who has mentored others, influenced project direction, and supported team growth. * Deep expertise in Unreal Engine 5 and real-time VFX development. * Strong proficiency in real-time and baked simulations. * Solid knowledge of VFX pipelines and tools-including SideFX Houdini. * Understanding of PBR workflows, shaders, real-time rendering, and lighting. * Advanced skills in performance optimization and debugging. * Ability to independently lead high-impact initiatives and solve complex challenges. * Excellent communication, presentation, and cross-functional collaboration skills. * A strong portfolio showcasing mastery in VFX for games is required. Candidates should include a portfolio in their application. Applications without a portfolio will not be considered. Additional Information The application window for this position will close by 05/31/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being * Company-paid medical healthcare (dental, vision, and mental). * Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. * Paid leave - 26 days of holiday per year. * 401K with employer matching. * Gym Membership Reimbursement. * Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. * RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth * Flexible working hours. * Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. * A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office * Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. * Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. * No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $158 900 - $218 500 USD annually This role may also be eligible for discretionary stock options. At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI_Hybrid
    $42k-71k yearly est. 31d ago
  • Lead Lighting Artist

    C&D Technologies 4.8company rating

    Technical artist job in Boston, MA

    To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members! Job Description CD PROJEKT RED is looking for a Lead Lighting Artist to join our studio in Boston to work on Cyberpunk 2, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role you will bring your expertise, leadership skills, attention to detail, and passion for telling stories through cinematic and emotionally engaging lighting to build and lead a team of exceptional lighting artists. Leadership & Team Management Lead the Lighting Team to deliver high-quality, emotionally engaging cinematic lighting. Act as the direct manager for team members, conducting reviews and establishing deliverables while keeping the team motivated, inspired, and productive. Recruiting, leading, mentoring, and guiding the team while fostering a culture of creativity, trust, and technical excellence. Partner with Directors and Production to strategically plan and estimate work, ensuring alignment with project goals and timelines. Tracking the progress of assigned lighting tasks and communicating any blockers the team may have. Artistic Vision & Execution Collaborate closely with the Art Director to maintain the art direction and the core vision of the game. Actively participate in aesthetic problem solving discussions. Collaborate across multiple disciplines to support gameplay, cinematics, and environments with outstanding lighting. Ensure that lighting solutions produced by the team are performant and within technical budgets. Lead by example by taking direct ownership over some of the lighting tasks. Pipeline Development & Technical Problem Solving Lead the development of the Lighting pipeline to deliver a comfortable, streamlined, and efficient workflow for the team. Actively participate in technical problem solving discussions. Collaborate with technical disciplines to help develop tools and tech that optimize the lighting workflow and push the boundaries of real-time lighting. Qualifications Minimum 8 years of experience in the video games industry, including at least one shipped AAA title. Proven experience as a Lead Lighting Artist, with a track record of mentoring and developing talent. Deep knowledge of performance and optimization for real-time lighting. Solid understanding of PBR concepts and real-time rendering techniques. Excellent knowledge of Unreal Engine 5. A portfolio that demonstrates a deep knowledge of core artistic principles such as color theory and composition, as well as the ability to convey emotion and tell stories through light. Excellent communication, collaboration, and presentation skills. Curiosity, kindness, initiative, and a positive and professional can-do attitude. Additional Information The application window for this position will close by 04/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Remote roles in the US are only available to candidates that reside in the following states: California, Colorado, Connecticut, Florida, Illinois, Kentucky, Maryland, Massachusetts, Minnesota, Nevada, New Hampshire, New Jersey, New York, North Carolina, Ohio, Oregon, Pennsylvania, Rhode Island, Tennessee, Texas, Washington, Wisconsin. Health & Well-Being Company-paid medical healthcare (dental, vision, and mental). Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars. Paid leave - 20 days of holiday per year (26 days after two years). 401K with employer matching. Gym Membership Reimbursement. Menstrual leave - employees who menstruate can take one extra day off when experiencing period pain. RED Parents Network - support for working parents, including childcare benefits, and family-friendly events. Perks & Professional Growth Flexible working hours. Trainings, lectures, and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office Dog-friendly office - bring your pooch with you and look after them while working! There's always a furry friend or two to meet. Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. No dress-code - we like to keep it casual. This position is a new role. Estimated pay range for this position: $ 143,000 - $218,500 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid #LI-ONSITE
    $43k-66k yearly est. 13h ago

Learn more about technical artist jobs

How much does a technical artist earn in Cohoes, NY?

The average technical artist in Cohoes, NY earns between $63,000 and $165,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average technical artist salary in Cohoes, NY

$102,000
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