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  • Lead Environment Artist

    Disney Cruise Line-The Walt Disney Company

    Technical artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. شول Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). < पहुंचेना Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite. Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools. Exceptional understanding of form, shape, structure, and silhouette in regard to modelling. Great eye for light, shade, color, and detail in creating texture maps of different material types. Strong paint skills, multi-layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive потріб functions may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago
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  • Lead Environment Artist

    Disneyland Hong Kong

    Technical artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world‑class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world‑building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame‑rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary Actively participate in the QA process to identify and fix bugs What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). Expert‑level proficiency in industry‑standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world‑building tools Exceptional understanding of form, shape, structure, and silhouette in regard to modelling Great eye for light, shade, color, and detail in creating texture maps of different material types Strong paint skills, multi‑layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team‑player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non‑artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Disability Accommodation for Employment Applications The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs Link opens in new window . We will only respond to those requests that are related to the accessibility of the online application system due to a disability. #J-18808-Ljbffr
    $150.9k-193.2k yearly 4d ago
  • Lead Environment Artist - Immersive AAA Visuals

    The Walt Disney Company 4.6company rating

    Technical artist job in San Francisco, CA

    A leading entertainment company is seeking a Lead Environment Artist to develop expansive 3D environments. This role requires 7+ years of experience in game environment art and expertise with industry-standard tools like Maya and Unreal Engine 5. You will lead a team through creative processes, ensuring high quality in immersive experiences that define the company's innovative spirit. The hiring range in San Francisco is between $150,900 and $193,200, along with a comprehensive benefits package. #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago
  • US - 3D Artist

    Sony Electronics 4.3company rating

    Technical artist job in San Mateo, CA

    Responsibilities: Design and implement advocacy strategies for achieving policy goals with relevant state legislative, administrative, regulatory, and other governmental entities. Provide strategic direction to guide the development and positioning of policy positions and advocacy priorities. Qualifications: 15+ years of demonstrable leadership experience encompassing state government affairs and public policy in technology and / or media. Comfortable working with governmental officials and understand the policy and decision-making processes used by legislative and regulatory bodies and non-governmental organizations in the U.S. at the federal and state level. Successfully built partnerships with non-governmental organizations. Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights. At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$1-$2 USD Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
    $73k-105k yearly est. Auto-Apply 60d+ ago
  • 3D Game Artist - Platform Architecture

    Apple Inc. 4.8company rating

    Technical artist job in Santa Clara, CA

    Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools u0026 Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. 3+ years of experience working as a 3D artist in the games industry. Contributed to the development of two or more shipped games, PC or console. Strong artistic foundation in design, composition, color and lighting. Strong understanding of asset workflows in all stages of production. Strong narrative and environmental story telling skills with regards to set dressing and world building. Passion for games. Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows.
    $132k-180k yearly est. 60d+ ago
  • Senior 3D Technical Artist, Characters

    Roblox 4.7company rating

    Technical artist job in San Mateo, CA

    Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators. At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Technical Artist specialized in characters, you will be working with a team of talented engineers and artists to co-develop new games and experiences with AAA partners that work with Roblox. You will be helping the partner from prototyping to primary preproduction, with your responsibilities shifting from co-creating to advising and guiding toward the end of their production cycle. Creating new rigging systems, skinning, and leveraging Roblox's cutting edge motion systems, you'll be collaborating with character artists and animators to bring to life their creations on our platform. You will also assist in onboarding and educating the partner, so they can wrap the project on their own, using your advice and guidance to complete the game. You will: Be a subject matter expert on motion systems and rigging, including skinning and optimization for games. Collaborate with character artists and engineers to bring characters to life by rigging characters, both for early game prototyping and validating either system capabilities. Work alongside AAA developers, provide technical support, and solve problems across the character pipeline. Evaluate our internal workflows and tools to develop a POV on areas of critical investment; bring knowledge of industry best practices to the team Partner with Engine and Roblox Studio leaders to advocate for the most impactful features or technology improvements. Partner with our community engagement and documentation teams to build tutorials and sample content when necessary You have: A Bachelor's degree or proven experience in a related CG field or computer science 10+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus) Ability: Envision extensible and efficient methods for 3D content creation in a game environment Knowledge: Strong understanding of modern real-time engines and a variety of tools (including Maya and Blender) Skills: High proficiency and expertise in character skinning, physics, and technical workflows within real-time engines and DCC Strong knowledge of character kinematics, deformations, and topology Strong emphasis creative problem solving, communication, and collaboration skills Familiarity with Lua, Mel, and/or Python a plus Familiarity with industry standard product design processes a plus For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page. Annual Salary Range$163,140-$199,860 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
    $163.1k-199.9k yearly Auto-Apply 3d ago
  • Technical Artist

    Meshy

    Technical artist job in Sunnyvale, CA

    Headquartered in Silicon Valley, Meshy is the leading 3D generative AI company on a mission to Unleash 3D Creativity by transforming the content creation pipeline. Meshy makes it effortless for both professional artists and hobbyists to create unique 3D assets-turning text and images into stunning 3D models in just minutes. What once took weeks and cost $1,000 now takes just 2 minutes and $1. Our world-class team of top experts in computer graphics, AI, and art includes alumni from MIT, Stanford, and Berkeley, as well as veterans from Nvidia and Microsoft. Our talent spans the globe, with team members distributed across North America, Asia, and Oceania, fostering a diverse and innovative multi-regional culture focused on solving global 3D challenges. Meshy is trusted by top developers, backed by premiere venture capital firms like Sequoia and GGV, and has successfully raised $52 Million in funding. Meshy is the market leader, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games) and No.1 in website traffic (according to SimilarWeb, with 3 Million monthly visits). The platform boasts over 5 Million users and has generated 40 Million models. Founder and CEO Yuanming (Ethan) Hu earned his Ph.D. in graphics and AI from MIT, where he developed the acclaimed Taichi GPU programming language (27K stars on GitHub, used by 300+ institutes). His work is highly influential, including an honorable mention for the SIGGRAPH 2022 Outstanding Doctoral Dissertation Award and over 2,700 research citations. About the Role Generative AI is reshaping 3D creativity. As a pioneer and leader in 3D generative AI, Meshy invites you to join us in creating next-generation 3D creation tools. In this role, you will work with top technical experts and artists to develop intelligent 3D asset generation pipelines and workflows, freeing inspiration and creativity from technical barriers. What You'll Do: Build future's 3D tool: Develop 3D creative workflow features based on generative AI, including but not limited to interactive editing tools, character animation, procedural asset generation, etc. Make AI-generated assets truly production-ready: Maintain and improve geometry, texture, material, and animation pipelines for 3D asset generation. Become the go-to expert for creative solutions: collaborate with art, product, and research teams to design 3D GenAI technical solutions for our users in various industries. What We're looking for: You are deeply interested in using GenAI to make artists 10 times more creative and powerful! You have at least 2 years of practical experience in a CG-related field such as rendering, geometry, game, or film production and a bachelor's degree or above in either STEM or art. Course, internship, or hobby projects also count! You enjoy combining your aesthetic sense and technical expertise. You have a solid understanding on the basics of computer graphics, such as mesh topology, UV mapping, texture sampling, or skeletal animation. You are familiar with Python and C++ programming and have built internal art tools or plugins. You are familiar with 3D content creation tools (Blender, ZBrush, Houdini) and have worked on 3D art projects. Nice to have: You're great at speaking the languages of different roles, with the fluency to explain graphics technology concepts to non-technical team members, as well as to tranlate art directions into technical requirements. You understand concepts in generative AI or machine learning, and have applied 3D generative AI in your own projects. You have experience in Web3D (WebGL, WebGPU, WebAssembly) stack and developed 3D editing web apps. Rare but super helpful: You developed and maintained animation, geometry, or other 3D features in a production-level 3D content creation tool. Our Values Brain: We value intelligence and the pursuit of knowledge. Our team is composed of some of the brightest minds in the industry. Heart: We care deeply about our work, our users, and each other. Empathy and passion drive us forward. Gut: We trust our instincts and are not afraid to take bold risks. Innovation requires courage. Taste: We have a keen eye for quality and aesthetics. Our products are not just functional but also beautiful.
    $93k-156k yearly est. Auto-Apply 60d+ ago
  • Technical Artist

    Bellota Labs

    Technical artist job in Redwood City, CA

    At Bellota Labs, we're building a next-generation iGaming mobile app that brings rich visuals, smooth gameplay, and seamless cross-platform experiences to iOS and Android. We're looking for a Technical Artist to bridge the gap between artistic vision and technical execution, ensuring that our visuals are both beautiful and performant across devices. As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring that creative assets integrate cleanly, efficiently, and consistently into our real-time engine pipeline.Key Responsibilities: Bridge Art and Engineering: Collaborate with game designers, artists, and engineers to translate visual concepts into optimized, in-engine assets. Asset Integration: Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and WebGL builds. Performance Optimization: Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame rates and minimal memory footprint. Tooling & Automation: Build and maintain Unity editor tools, import scripts, or asset validation pipelines to streamline workflows. Shader and VFX Work: Create and optimize shaders, particle systems, and post-processing effects to enhance visual fidelity. Cross-Platform Support: Ensure asset compatibility and consistent visual quality across iOS, Android, and WebGL platforms. Core Skills: Strong experience with Unity3D (URP or HDRP) - asset pipelines, materials, lighting, and scene optimization. Proficiency in C# scripting for editor tooling, automation, or runtime integrations. Experience working with 3D modeling tools (Maya, Blender, 3ds Max) and 2D software (Photoshop, Substance Painter). Familiarity with shader authoring (Shader Graph, HLSL, Amplify Shader Editor, or similar). Deep understanding of rendering performance optimization across mobile and WebGL targets. Technical Competencies: Experience with cross-platform deployment (iOS, Android, WebGL). Knowledge of asset compression, texture atlases, and memory management techniques. Comfort working with source control systems (Git, Perforce) and CI/CD pipelines for Unity projects. Basic familiarity with backend interactions - REST APIs, network calls, and event-driven systems (Go + AWS stack). Understanding of profiling tools (Unity Profiler, Xcode Instruments, Android GPU Inspector). Soft Skills: Excellent collaboration and communication skills across design and engineering. Strong problem-solving ability and eye for detail. Comfortable in fast-paced, iterative development environments (Agile/Scrum). Passion for gaming and creating polished, visually engaging player experiences. Nice-to-Haves: Experience with WebGL performance tuning and lightweight shader optimization. Exposure to multiplayer gameplay systems and client-server synchronization. Experience in procedural asset generation or VFX graph systems. Familiarity with analytics, events, or gameplay telemetry integration. What You'll Get: The opportunity to define the visual-technical DNA of our new gaming app and contribute to our game development tooling from the ground up. Close collaboration with a seasoned engineering and design team experienced in top-tier games and platforms. Ownership and creative freedom within a supportive, technically strong environment. Competitive compensation, flexible work arrangements, and a chance to help shape the future of social, real-time gaming. If you are excited to be part of a fast-growing team that is redefining the online gaming experience, we would love to hear from you. Join us at Bellota Labs and help shape the future of gaming innovation!
    $93k-157k yearly est. Auto-Apply 5d ago
  • Unity Technical Artist

    Nex 4.4company rating

    Technical artist job in San Jose, CA

    Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company's award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kid SAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company's Most Innovative Companies, TIME's Best Inventions, and Parents' Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Location: San Jose, California (Hybrid) Annual salary: USD 85,000 to USD 95,000 Type: Full-time Reports to: VP, Design The Role We are looking for a talented Unity Technical Artist to join our team and bring visually engaging content to life. The ideal candidate will have hands-on experience with Unity and a strong understanding of creating optimised and dynamic visual effects. You'll collaborate closely with designers and developers to ensure seamless integration of assets and animations into our experiences. What You'll Do Create game art, layout and integrate UI prefabs in a clean and structured manner. Design stunning dynamic transitions between UI components using MMFeedbacks, particle systems, and animators. Collaborate with the game development team to ensure seamless integration of visual content. What You Bring To The Team A sharp eye for design and detail, and a passion for elevating UI/UX through polish, transitions, and dynamic presentation. Strong proficiency with Unity and URP, with experience building and integrating beautiful particle systems, and VFX. Experience structuring clean, maintainable prefabs, animations, and art assets within Unity's pipeline. Problem-solving mindset-able to debug, iterate, and creatively push technical constraints to achieve great-looking results. Great To Have Experience working with MMFeedbacks and Unity Animator to create visual transitions Experience working on mobile platforms and understand the performance constraints Experience in 3D modelling and 3D rigging We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are. We encourage applications even if you don't meet more than 50% of the requirements - we believe that experience comes in many forms!
    $75k-119k yearly est. Auto-Apply 60d+ ago
  • 3D Artist | Wearables Product Creative

    Meta 4.8company rating

    Technical artist job in Burlingame, CA

    Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products. **Required Skills:** 3D Artist | Wearables Product Creative Responsibilities: 1. Create state-of-the-art imagery for category-defining fashion, augmented reality, and Artificial Intelligence products 2. Use a variety of Artificial Intelligence and 3D tools to achieve high craft at a fast pace 3. Help define the visual language of our brand through imagery 4. Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers 5. Contribute to concept generation and align work with high-level creative direction 6. Synthesize feedback, quickly incorporating it into the work and strengthening outcomes 7. Work collaboratively with multiple cross-functional teams and disciplines across several programs 8. Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders **Minimum Qualifications:** Minimum Qualifications: 9. 5+ years of experience in product rendering, 3D animation, 3D art or a related field 10. Demonstrated expertise in 3D art and product animation with a skill set ranging from concepting and storyboarding to final rendering 11. Domain experience in rendering process from polygon optimization through raytracing 12. Experience with a variety of 3D and animation tools, which could include Cinema 4D, Maya, Blender, After Effects, Lottie, and Unity **Preferred Qualifications:** Preferred Qualifications: 13. Experience rendering and lighting consumer electronics or wearable tech products 14. Experience working in a software product team 15. Experience working with 3D CAD data **Public Compensation:** $127,000/year to $182,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $127k-182k yearly 60d+ ago
  • AR/GLSL shaders 3D Technical Artist

    Us Tech Solutions 4.4company rating

    Technical artist job in Mountain View, CA

    + Client's team has a mission to make it fun and easy to be creative. As part of its charter, ACE delivers camera effects that give people the inspiration, confidence, and entertainment they need to feel comfortable creating. **Responsibilities:** + Client's team is seeking a AR/GLSL shaders 3D Technical Artist or creative technologist who can drive the ideation, creative direction, and implementation of compelling camera effects in our proprietary platform software. + This requires a unique skill set combining both technical acumen and creative sensibility. **Top Daily Responsibilities:** + Creative Development: Ideate, design, and develop AR/GLSL shaders/effects and 3D assets from start to finish with guidance from Art Directors. + Collaboration: Work with UX to refine with a goal towards shipping and collaborate with engineering for technical requirements and porting. + Tool Feedback: Utilize our creative effect authoring tool to provide feedback on functionality and areas for improvement. **Mandatory:** + 4+ years of relevant work experience as a technical artist. + 3+ years of experience authoring GLSL shaders. + 3+ years of experience with 3D modelling (gltf pipelines / generating technical assets). + 3+ years of experience in one or more of the following software programs: Cinema 4D, Blender, Maya. + 2+ years of experience with JavaScript. + 2+ years of experience with WebGL. + Experience with TypeScript. + Experience with three.js or other web-based 3D frameworks. + 2+ years of experience in basic modeling, rigging, animation, and texture and lighting skills (with strong expertise in at least one area). + Strong attention to detail and excellent communication, presentation, interpersonal, and analytical skills. + Portfolio with relevant examples of technical and artistic skills. **Desired:** + Published AR/camera effects or filters on a public platform. + Up-to-date with contemporary social media trends/culture. **Education** : + Bachelor's degree is preferred but not required. + A degree in a relevant field: animation, video games, computer science. **About US Tech Solutions:** US Tech Solutions is a global staff augmentation firm providing a wide range of talent on-demand and total workforce solutions. To know more about US Tech Solutions, please visit *********************** (********************************** . US Tech Solutions is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran.
    $79k-114k yearly est. 60d+ ago
  • Creative Artist

    Comfy 4.4company rating

    Technical artist job in San Francisco, CA

    The Role We're expanding our go-to-market and creative efforts with a team based in San Francisco and looking for a Creative Artist who can define and lead the visual voice of Comfy across model launches, product showcases, and community storytelling. What You'll Do Define Comfy's creative identity for go-to-market - build a unified visual language across video, web, events, and campaigns. Lead end-to-end creative development for video content for feature launches, brand collaborations, etc. Design the initial concept and style frames, and collaborate with video editors & AI artists for final execution. Develop and maintain brand style guides, motion direction, and visual tone for all GTM assets. Stay current with design trends, emerging technologies, and industry best practices to bring fresh, innovative thinking to every project. You are a good fit if this describes you: Proven experience leading professional creative teams while remaining hands-on in the design process. Portfolio shows brand systems with multi-touch consistency; inventive storytelling and art direction across multiple styles/formats. Deep proficiency in graphic design tools and a solid understanding of video editing workflows. Familiarity with the AI content production pipeline; comfortable prototyping with new models/AI tools; can brief editors and collaborating artists clearly. Exceptional communication, presentation, and leadership skills. Highly organized, proactive, and able to inspire and motivate teams under tight timelines. Salary $135,000 to $175,000 base salary plus equity Application Details Please apply with your portfolio/social links, resume. This role requires candidates to work with the San Francisco time zone. What is ComfyUI? ComfyUI is the world's leading visual AI platform - an open, modular system where anyone can build, customize, and automate AI workflows with precision and full control. Unlike most AI tools that hide their inner workings behind a simple prompt box, ComfyUI gives professionals the freedom to design their own pipelines - connecting models, tools, and logic visually like building blocks. It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent - all who want to go beyond presets and truly shape how AI creates. ComfyUI empowers those who were not trained with the power of the brush to also be a painter, and those who are, to be a maestro. Built for users who value transparency and control Infinitely extensible - thousands of community-made nodes and integrations Scales from creative experimentation to production automation Open-source, used by millions, and backed by one of the most active AI communities online Evolving to democratize visual AI creation: empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before ComfyUI isn't just another AI app. It's aiming to become the operating system for visual generative AI , the foundation on which the next generation of creative tools are being built. An creative's show case of how Comfy is adopted in their work About Us We are a small, intense, and well-funded team in San Francisco who push ComfyUI and its ecosystem forward. Our team comes from Stability AI and Google and many contributed to the ComfyUI ecosystem way before working here. Our organization is flat and there is no hierarchy, only categories: dev, arts, prod, ops, etc (and no, there is no one here with the title of Member of Technical Staff, it's long and silly for a job title). The only thing that matters is the quality of your cultural fit and execution. We work hard and demand a lot of each other. But we have fun: everyone is here to make something meaningful that will end up being our life's work. If this mission excites you and you view yourself as a top-tier talent, your future latent self is waiting for you at Comfy. Check out our Github and blog for what we've been working on. Our investors include Pace Capital, Chemistry, Abstract Venture, and Guillermo Rauch.
    $135k-175k yearly Auto-Apply 60d+ ago
  • VFX Artist

    Insight Global

    Technical artist job in Menlo Park, CA

    Visual Effects Creation: Design and implement visual effects, transitions, and motion graphics using After Effects. Video Editing: Enhance footage with effects, overlays, and animated elements. Compositing: Combine multiple video layers, images, and graphics to create seamless final scenes. Motion Graphics: Create animated titles, lower thirds, infographics, and other dynamic elements for video projects. Color Correction & Enhancement: Adjust color, lighting, and visual style to match project requirements. Template & Asset Management: Develop reusable After Effects templates and manage project assets for efficiency. We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to ********************.To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy: **************************************************** Skills and Requirements -Expert proficiency in Adobe After Effects. -Familiarity with other Adobe Creative Cloud tools (Premiere Pro, Photoshop, Illustrator). -Strong understanding of compositing, keyframing, and animation principles. -Ability to create and use After Effects templates and expressions. -Attention to detail and ability to work under tight deadlines. -Ability to create realistic environments for live-action scenes. -Skilled in layering effects on action shots; AAA gaming experience highly preferred. -Good communication and teamwork skills
    $60k-103k yearly est. 31d ago
  • Experienced Hair Artist

    Juut Midwest, Inc.

    Technical artist job in Palo Alto, CA

    Artist positions at JUUT include Hair Stylist, Hair Colorist, or Hair Stylist + Colorist The role of Juut hair stylist/hair colorist or hair generalist is to provide guests with an elevated hair salon experience. This role can provide hair cutting, styling, and/or coloring, extensions, or other chemical services. As the “Juut Artist” you will be educating our guests in areas of product knowledge, techniques, and after-care. Juut's guiding principles and beliefs in Daymaking and providing hair care services within our performance wheel of offerings which includes a Warm Welcome through a Five Star close with every guest. Is Juut right for you? A great fit for Juut is passionate hair stylists or hair colorists with a passion to grow and learn! A great fit for you is strong earning potential and a place where you feel valued. Daymaking: Know, believe in and follow through on Company purpose, mission, values, beliefs and guiding principles. Be passionate: always continue to learn, serve guests consistently, and always maintain integrity. Make a genuine connection, always be authentic, respectful, compassionate and fully present. Inspire an encore: always go above and beyond to give each guest an unforgettable experience and maintain enthusiasm and confidence. Essential Minimum Job Functions: Provide exceptional customer service to each guest by educating them on all styling products and services offered in the applicable domain, i.e., hair. Recommend appropriate products available for sale in the salon to allow guests to duplicate results at home, as well as give the guest a complete experience. Keep workstations clean to include sanitizing all tools. Continue advanced education and training to stay current in products. Take advantage of educational opportunities provided by Juut, ensuring minimum education requirements as posted are met, in order to maximize potential and future growth and success. Be open to coaching and feedback from management and directors. Update and maintain customer information records, such as beauty services provided. Cleaning and upkeep duties of salon and spa as assigned by the Salon Manager. Work together as a team in a positive, respectful, and impactful way. Educational Requirements: Current license in the state you will be working. (Required) Previous experience will determine level and technical interview. Physical Requirements: While performing the duties of this job, the employee will be required to: Walk, sit, bend and squat. Talk and hear. Grab, pull or bend items. Lift and/or carry up to 10 lbs. View items at a close or distant range Stand for extended periods of time. Working Conditions: Retail salon environment Note: Job Descriptions are not exhaustive lists of all skills, responsibilities, or efforts associated with a position. They reflect principal job elements essential for performing the job and evaluating performance. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions of the position. This document does not create an employment contract, implied or otherwise, other than as “at will” relationship. Keywords: Hair Stylist, Hairdresser, Beautician, Stylist, Hair Colorist, Hair Generalist, Cosmetologists, Cosmetology, salon.
    $60k-103k yearly est. Auto-Apply 60d+ ago
  • AI Artist

    Opusclip

    Technical artist job in Palo Alto, CA

    🎨 OpusClip is the world's No.1 AI video agent, built for authenticity on social media. We envision a world where everyone can authentically share their story through video, with no expertise needed. Within just 18 months of our launch, over 10 million creators and businesses have used OpusClip to enhance their social presence. We have raised $50 million in total funding and are fortunate to have some of the most supportive investors, including SoftBank Vision Fund, DCM Ventures, Millennium New Horizons, Fellows Fund, AI Grant, Jason Lemkin (SaaStr), Samsung Next, GTMfund, Alumni Ventures, and many more. Check out our latest coverage by Business Insider featuring our product and funding milestones, and our recognition as one of The Information's 50 Most Promising Startups in 2024. Headquartered in Palo Alto, we are a team of 100 passionate and experienced AI enthusiasts and video experts, driven by our core values: Be a Champion Team Prioritize Ruthlessly Ship fast, Quality Follows Obsess over customers Be a part of this exciting journey with us! About the role We're looking for a creative AI Artist with strong prompting skills, refined visual taste, and systematic thinking to help push the boundaries of AI-generated video. You'll work closely with our AI team to fine-tune video output quality, improving AI-generated assets, story structure, and motion flow while building scalable frameworks that codify design taste into our systems. What You'll Own Refine AI-generated video assets, stories, and motion with the AI team. Develop prompts and workflows to improve output quality. Translate design taste into scalable creative systems. Experiment with new AI tools and turn them into compelling video experiences. Our Ideal PAF (Prompt-Artist-Fit) Strong prompting expertise with generative models. Excellent visual and motion design taste. Systematic thinker who builds scalable creative processes. Passion for design innovation and AI-powered storytelling. If you also have strong expertise in product design, visual design, or motion graphics, that would be a big plus. What we offer Competitive salary, stock options, and performance-based bonuses. A 5K monitor, Herman Miller chair, and standing desk, along with a MacBook. Comprehensive medical, dental, and vision plans. Sponsorship for H-1B visas, TN visas, or green cards. Global team offsite. A challenging but exciting work environment with a strong culture of innovation and entrepreneurship. Opportunities for advancement and career growth. Location (On-site) Palo Alto, CA; San Francisco, CA; Vancouver, Canada EEO OpusClip is proud to be an equal opportunity employer. We do not discriminate in hiring or any employment decision based on race, color, religion, national origin, age, sex (including pregnancy, childbirth, or related medical conditions), marital status, ancestry, physical or mental disability, genetic information, veteran status, gender identity or expression, sexual orientation, or other applicable legally protected characteristics. OpusClip considers qualified applicants with criminal histories, consistent with applicable federal, state and local law. Opus Clip is also committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures.
    $60k-103k yearly est. Auto-Apply 35d ago
  • VFX Artist

    Niantic

    Technical artist job in San Francisco, CA

    Niantic's Art department is seeking a skilled VFX Artist to help realize compelling visual effects for both characters and UI. The VFX artist will work closely with the Art, Design and Engineering teams to create stylized visuals that set the bar for the next generation of AR and VR platforms. We work with some of the world's most advanced AR technologies to design visually creative, ground-breaking mobile experiences for tens of millions of users worldwide, inspiring discovery, exercise, and meaningful social experiences. Responsibilities Build VFX across all areas of the game ranging from environmental and character related FX to User Interface FX. Author Particle VFX and shaders in the Unity Game Engine whilst making sure they are optimum for mobile and VR platforms. Demonstrate creative solutions to technically challenging VFX requests. Collaborate with Art Design and Engineering teams, offering creative and efficient solutions to help solve performance related issues. Maintain clean, organized VFX and Shader libraries. Clearly communicate updates and communicate timely concerns to the production team. Qualifications BA in Fine Arts or equivalent skillset. Minimum of 4 years industry or related experience. A portfolio that demonstrates an advanced standard of realtime VFX across all areas of the game ranging from environmental and character related FX to User Interface FX. Expert level skills with particle systems and node based shader creation. Proficient with Photoshop, Maya, Max or Houdini. Experience having published 2 or more games. Self driven - actively improves skill set and abilities by keeping aware of industry trends and techniques, evaluating high-reaching products and learning new software packages. Plus If… You have experience on AAA console games or high profile mobile titles. Your portfolio demonstrates VFX with a stylized visual aesthetic. You have experience using the Unity game engine.
    $60k-104k yearly est. 60d+ ago
  • Video Shot Annotation Artist

    Labelbox 4.3company rating

    Technical artist job in San Francisco, CA

    About AlignerrAlignerr works with AI labs that need high‑quality, human‑created descriptions of film and video. Our teams help models understand not just “what is on screen,” but how a scene is staged, paced, and emotionally framed. Role OverviewThe Video Shot Annotation Artist works at the shot level, breaking videos into discrete shots and describing camera angle, framing, movement, composition, and on-screen action. This role blends visual literacy with structured labeling to support large-scale video annotation workflows. What You'll Do- Segment video into individual shots and confirm boundaries - Annotate camera angle, shot size, and camera movement - Describe on-screen action in clear, concise terms - Apply stylistic tags when relevant (lighting style, visual tone, genre feel) - Use predefined taxonomies and labeling sets for consistency - Flag unclear shots or ambiguous transitions - Maintain speed and accuracy across high-volume annotation tasks What You BringMust-Have:- Strong visual literacy and ability to notice subtle shot distinctions - Familiarity with core film grammar (shot types, angles, movements) - Comfort working in labeling tools, spreadsheets, or structured interfaces - Strong attention to detail and ability to stay consistent across repetitive tasks Nice-to-Have:- Experience in editing, assistant editing, or similar post-production roles - Prior experience with annotation or dataset labeling
    $59k-101k yearly est. Auto-Apply 40d ago
  • MAC Artist - Part-Time - MAC Valley Fair - Santa Clara, CA

    The Estee Lauder Companies 4.6company rating

    Technical artist job in Santa Clara, CA

    **The Estée Lauder Companies Inc.** is one of the world's leading manufacturers, marketers, and sellers of quality skin care, makeup, fragrance, and hair care products, and is a steward of luxury and prestige brands globally. The company's products are sold in approximately 150 countries and territories under brand names including: Estée Lauder, Aramis, Clinique, Lab Series, Origins, M·A·C, La Mer, Bobbi Brown Cosmetics, Aveda, Jo Malone London, Bumble and bumble, Darphin Paris, TOM FORD, Smashbox, AERIN Beauty, Le Labo, Editions de Parfums Frédéric Malle, GLAMGLOW, KILIAN PARIS, Too Faced, Dr.Jart+, the DECIEM family of brands, including The Ordinary and NIOD, and BALMAIN Beauty. **Description** As one of our highly skilled make-up artists you will combine your creative and technical expertise and passion for people to provide a welcoming, inspirational and personalized in-store experience which educates and delights our customers. You will also like working as part of a high performing team to create impact with in-store events and to ensure that the store always achieves our high standards of visual merchandising to stand out against our competitors. If you are a dynamic self-starter looking for a progressive career opportunity then this could be the perfect role for you and the first step of your career with a leader in prestige beauty. While certification in make up artistry and/or previous retail make up experience is desirable we also welcome applicants with amateur level experience. As a leader in prestige beauty with a culture that values diversity of thought and people, we offer excellent training and development and a competitive remuneration and benefits package. **Qualifications** + While a qualification in make-up artistry/previous retail make up experience is preferred, we welcome applicants with amateur level experience who are able to demonstrate a high level of creative and technical expertise + All applicants must be able to demonstrate the ability to provide inspirational, authentic and personalized customer service + Ability to work retail hours including days, nights, weekends and special events in a fast-paced work environment + Previous experience with retail point-of-sale software + Applicants must be able to provide proof of right to live and work in the country if invited to attend for interview **Pay Range:** The anticipated hourly range for this position is **$17.33 to $28.88.** Exact hourly rate depends on several factors such as experience, skills, education, and budget. Hourly range may vary based on geographic location. In addition to hourly rate, this position may be eligible for an annual discretionary bonus. education, and budget. Salary range may vary based on geographic location. In addition to base salary, this position is eligible for participation in a highly competitive bonus program with the possibility for overachievement based on performance and company results. In addition, The Estée Lauder Companies offers a variety of benefits to eligible employees, including health insurance coverage, wellness and family support programs, life and disability insurance, retirement savings plans, paid leave programs, education-related programs, paid holidays and vacation time, and many others. Many of these benefits are subsidized or fully paid for by the company **Equal Opportunity Employer:** It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com **Michigan Applicants:** Persons with disabilities needing accommodations for employment must notify the company in writing of the need for an accommodation within 182 days after the date the person with a disability knew or reasonably should have known that an accommodation was needed. **Philadelphia Applicants:** Philadelphia's Fair Chance Hiring Law (https://www.phila.gov/media/**********2036/V6-Fireball-Handout-fairchance-E-S.pdf) **Rhode Island Applicants:** The company is subject to chapters 29-38 of title 28 of the general laws of Rhode Island and is therefore covered by the state's workers' compensation law. Equal Opportunity Employer It is Company's policy not to discriminate against any employee or applicant for employment on the basis of race, color, creed, religion, national origin, ancestry, citizenship status, age, sex or gender (including pregnancy, childbirth and related medical conditions), gender identity or gender expression (including transgender status), sexual orientation, marital status, military service and veteran status, physical or mental disability, protected medical condition as defined by applicable state or local law, genetic information, or any other characteristic protected by applicable federal, state, or local laws and ordinances. The Company will endeavor to provide a reasonable accommodation consistent with the law to otherwise qualified employees and prospective employees with a disability and to employees and prospective employees with needs related to their religious observance or practices. Should you wish to apply for this position or any other position with the Company and you believe you require assistance to complete an application or participate in an interview, please contact USApplicantAccommodations@Estee.com.
    $17.3-28.9 hourly 19d ago
  • Lead Immersive Environment Artist

    Disneyland Hong Kong

    Technical artist job in San Francisco, CA

    A leading entertainment company is looking for a Lead Environment Artist in San Francisco, CA. The successful candidate will translate 2D concepts into high-quality 3D environments and lead a team of artists. This role requires 7+ years of experience, proficiency in industry-standard tools like Maya and Unreal Engine 5, and strong optimization techniques. The salary range for this position is $150,900 to $193,200 annually, including potential bonuses and benefits. #J-18808-Ljbffr
    $150.9k-193.2k yearly 4d ago
  • Lead Environment Artist

    The Walt Disney Company (Germany) GmbH 4.6company rating

    Technical artist job in San Francisco, CA

    ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar‑winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM. What You'll Do Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project. Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world‑class level. World building of levels with a multitude of varying styles and an ability to be flexible to design changes. Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world‑building tools. Create benchmark assets that set the quality bar for internal artists and external outsourcing partners. Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame‑rate budgets. Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement. Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity. Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary. Actively participate in the QA process to identify and fix bugs. What We're Looking For 7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent). Expert‑level proficiency in industry‑standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite. Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world‑building tools. Exceptional understanding of form, shape, structure, and silhouette in regard to modelling. Great eye for light, shade, colour, and detail in creating texture maps of different material types. Strong paint skills, multi‑layered materials and effective texture layout. A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation. Collaborative, team‑player attitude: open & receptive to new ideas, constructive criticism, direction and changes. Deep knowledge of optimisation techniques, including draw call management, LOD (Level of Detail) strategies, and texture density. The ability to articulate complex visual and technical concepts to both artistic and non‑artistic stakeholders. * A portfolio / reel submission - including a detailed breakdown of your work in each section -nje required with all artist applications. The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job‑related knowledge, skills, and experience among other factors. A bonus and/or hano‑long‑term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered. Sobre The Walt Disney Company:Disability Accommodation for Employment Applications The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all plaint job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability. Acompanhe nossas vagas Local #J-18808-Ljbffr
    $150.9k-193.2k yearly 5d ago

Learn more about technical artist jobs

How much does a technical artist earn in Stanford, CA?

The average technical artist in Stanford, CA earns between $74,000 and $198,000 annually. This compares to the national average technical artist range of $57,000 to $141,000.

Average technical artist salary in Stanford, CA

$121,000

What are the biggest employers of Technical Artists in Stanford, CA?

The biggest employers of Technical Artists in Stanford, CA are:
  1. US Tech Solutions
  2. Bellota Labs
  3. Genesis Ai
  4. Meshy
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