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  • 3D Character Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
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  • 3D Artist

    Valicy

    3d artist job in Wilmington, NC

    Job Title: 3D Artist Department: NC Art Reports To: Art Lead Status: Exempt Online art portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities WHO WE ARE: Headquartered in Greenville, North Carolina, with a dedicated game studio in Wilmington, Valicy represents a bold new chapter in gaming innovation. Formerly known as Grover Gaming, we have rebranded to reflect our renewed commitment to exploring new possibilities in land-based gaming. As a developer and distributor of engaging electronic gaming experiences, Valicy is driven by our Mission, Vision, and Values, with a focus on being relational, excellent, and innovative in all we do. At the heart of our culture are the values represented by our CARE Triangle - People, Company, and Work - which guide every decision we make. These principles are deeply rooted in who we are and remain central as we continue to grow and evolve. With a focus on collaboration, creativity, and long-term partnerships, Valicy is proud to be part of an industry that is constantly moving forward-and we are excited to grow alongside it. SUMMARY: The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player audience. QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. RESPONSIBILITIES: - Understand company Mission, Vision, and Values and be an ambassador of MVV. - Create high-quality 3D and 2D assets to meet fast-paced deadlines. - Demonstrate strengths in modeling, texturing, and lighting of 3D assets. - Organize and implement assets in the Unity 3D game engine. - Collaborate effectively with a team of artists and programmers to offer creative solutions to both art and game design challenges. - Produce concept sketches and quick edits to communicate artistic concepts with the team. REQUIREMENTS: - A strong portfolio demonstrating a breadth of art styles and techniques - 1-3 years experience in a related position - A high level of proficiency using Maya to create fun and stylized characters/assets - An eye for color and composition in 2D and 3D designs - Skilled in Photoshop - Ability to sculpt stylized assets or characters in Zbrush - Experience in the Unity3D game engine (importing assets, animation editor, shuriken particle system) Preferred Requirements: - Art degree (Associates or Bachelors) - Experience in casino or mobile gaming industry - Understanding of the visual style and gameplay of top tier slot games - Experience with Substance Painter WORK ENVIRONMENT: The usual work environment is typical of an office environment. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel. This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.
    $49k-88k yearly est. 11d ago
  • 3D Creature Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 1d ago
  • Junior 2D Game Artist

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. Auto-Apply 60d+ ago
  • Senior Surfacing Artist

    Flying Bark Productions

    3d artist job in Denver, NC

    Job DescriptionSalary: Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. The Senior Surfacing Artist establishes the look and surface qualities for animated characters, props and environments. Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures. Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement. About You: Working within a brief and using 2D design reference to create high-quality CG textures and grooms that are faithful to the visual style of the production. Create, develop, and maintain hair, fur, and feather grooms using Yeti, ensuring they are production-ready and optimized for animation and rendering. Develop shaders for all CG assets, including groom-related shading and look-development. Submit CG assets and grooms for review, presenting them in a way that clearly demonstrates their intended use within the Series. Create and adjust UV maps as required, ensuring they adhere to pipeline requirements and are suitable for the resolution and complexity of both surface and groom assets. Collaborate closely with the CG modelling team, providing feedback on topology and UV layouts to ensure they are suitable for grooming, texturing, and final rendering. Work with the CG, Groom, and BG teams to resolve creative and technical challenges, ensuring assets meet the highest artistic and technical standards and are correctly prepared for downstream departments. Partner with rigging, animation, lighting, and compositing teams to ensure grooms behave correctly in motion and render efficiently, meeting schedules and deadlines set by the Producer and Directors. Carry out all other duties and responsibilities as reasonably required by the Production Company. Skillset: In-depth knowledge of Maya, with strong experience creating and managing Yeti grooms for characters and environments. High proficiency in Photoshop and painting software such as Substance Painter or Mari for texture and look-development work. Experience in Katana, with a solid understanding of groom integration, shading networks, and both photoreal and non-photoreal rendering workflows. Strong understanding of hair and fur workflows, including optimization, performance considerations, and troubleshooting groom-related issues. Ability to work in close partnership with the CG, Groom, and Design teams, following guidance from creative and technical supervisors. Ability to maintain consistent productivity in a fast-paced production environment while delivering high-quality grooms and textures. Comfortable working independently as well as under direct supervision. Excellent communication, time-management, and problem-solving skills, with the ability to multitask and prioritize effectively. Performs other tasks and responsibilities related to the creation of computer-generated animation and grooming, as otherwise reasonably required by the Production Company. Specific requirement: Valid work permit for Spain. Why work with us? We work on some pretty cool projects - check out our website: ****************************** We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar! We offer hybrid working mode, with two days remote a week. If you love dogs as much as we do, you can bring them to work! Career development is important to us so we offer training and support opportunities whenever possible. We have a full slate and plans for international expansion so there is always plenty of opportunity for career development. Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated! Flying Bark Productions is proud to be an Equal Opportunity Employer.
    $57k-103k yearly est. 20d ago
  • Lash Artist

    Loom Lash Lounge and Aesthetics

    3d artist job in Gastonia, NC

    Job Title: Eyelash Extension Artist Company: We are an exclusive Boutique Esthetics Lounge . Our salon is committed to setting new standards in the beauty industry through exceptional and long-lasting eyelash extensions. We take pride in our dedication to providing high-quality services and creating a luxurious experience for our clients. Position Summary: We seek talented Eyelash Extension Artists to join our team of skilled stylists. As an Eyelash Extension Artist, you can showcase your expertise in creating beautiful and natural-looking eyelash extensions. Your role will involve working closely with clients to understand their desired looks and preferences and then applying eyelash extensions with precision and care. Responsibilities: - Consult with clients to determine their desired eyelash extension style and length. - Apply eyelash extensions using safe and hygienic techniques. - Ensure that eyelash extensions are applied with precision and attention to detail. - Educate clients on proper aftercare to maintain the longevity of their eyelash extensions. - Maintain a clean and organized workstation, adhering to salon hygiene and safety standards. - Stay updated on the latest trends and techniques in eyelash extension application. Qualifications: 1 yr Previous experience as an Eyelash Extension Artist with proof of said experience. IMPORTANT NOTE: The job listing has a minimum requirement listed for experience; however, we will also accept references from teachers, mentors, apprenticeships, etc. Anyone who is interested and passionate should apply! - Strong attention to detail and passion for creating beautiful, natural-looking eyelash extensions. - Excellent communication and interpersonal skills to effectively interact with clients. - Ability to work in a fast-paced environment and manage multiple client appointments. - Knowledge of proper sanitation and hygiene practices related to eyelash extension application. A valid cosmetology or esthetician license in NC. Employment Type: Full-time or part-time options are available. Thursday, Friday, and Saturday are an absolute. Please check our store hours Saturdays 9-3 Start Date: We are eager to start the right candidate immediately. We would love to hear from you if you are a talented Eyelash Extension Artist passionate about delivering exceptional beauty services and creating stunning eyelash extensions. Join our team of dedicated stylists and be a part of our mission to raise the bar for professional eyelash extensions. Apply now!
    $44k-79k yearly est. 60d+ ago
  • Civil 3D BIM Modeler - Utilities & Earthworks

    Wayne Brothers Companies 3.5company rating

    3d artist job in Davidson, NC

    Location: Piedmont( Davidson, NC), Low Country (Walterboro, SC), or Mid-South Operations Center (Eagleville, TN) Employment Type: Full-Time Join a Best-in-class Team at Wayne Brothers Wayne Brothers has been delivering Civil & Infrastructure and Concrete Construction solutions throughout the Southeast for over 30 years. We are recognized across the construction industry for our innovative approach, cutting-edge technology, and proactive solutions culture. We are currently seeking a Civil Information Modeling (CIM) Engineer (internally referred to as CIM Engineer; externally also known as Civil 3D BIM Modeler) to join our Virtual Design & Construction (VDC) team. This is not just a drafting role-you will work closely with civil construction experts to develop constructible 3D models that drive our field operations and set the standard for precision and efficiency. If you are passionate about technology, enjoy problem-solving, and want to work on impactful projects that shape our infrastructure, this is the career move you've been looking for. What You'll Do As a CIM Engineer, you will play a vital role in turning engineered designs into accurate, buildable models for our projects. Your day-to-day will include: * Creating and maintaining accurate 3D civil models from contract documents. * Managing machine control files to support automated construction equipment. * Identifying and reporting conflicts, constructability issues, and value-engineering opportunities. * Using tools like Civil 3D, Bluebeam, and clash detection software to verify model accuracy. * Generating quantity take-off (QTO) reports and preparing model-based deliverables. * Coordinating with the estimating team and field personnel to ensure smooth project execution. * Incorporating contract changes, maintaining standards, and ensuring all models reflect real-world construction sequences. * Participating in project handoff meetings and publishing models for proposals and internal use. This position will keep you engaged in both technical modeling and practical construction support, ensuring no two days are alike. Why Join Wayne Brothers? * Work with cutting-edge technology in modeling and machine control. * Collaborate directly with experienced civil construction and VDC professionals. * Be part of a company that invests in innovation, training, and employee growth. * Enjoy a culture of teamwork, safety, and continuous improvement. ID21 What We're Looking For * Education: * 4-year degree in Engineering or Construction Management OR 2-year degree with relevant experience (required). * Experience: * Familiarity with Autodesk Civil 3D (preferred). * Understanding of civil surface design (preferred). * Strong computer proficiency in the Windows environment (required). * Skills: * Excellent attention to detail and accuracy. * Strong organizational skills and ability to meet deadlines. * Problem-solving mindset with a willingness to learn new technology. Additional Details * Work Environment: Primarily office-based with occasional project site visits and minimal travel. * Certifications: OSHA 10 (required; provided by Wayne Brothers), valid driver's license (preferred). * Physical Demands: Standard office tasks (sitting, reading, typing). Wayne Brothers, Inc is an Equal Employment Opportunity/ Affirmative Action Employer. Read our EEO/AAE policy.
    $64k-86k yearly est. 60d+ ago
  • 3D Creature Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $48k-90k yearly est. 60d+ ago
  • 3D Character Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game " The Lays of Althas: Sundered Order " (LoA:SO). We are currently using Reallusion Character Creator 3 (********************************************** to create out Human Characters. It is used to Sculpt Characters. While CC3 offers some Hair and Clothing/Armor options, we especially need 3D Character Artists to create Hair, Clothing and Armor that our Project needs that CC3 can't provide. While experience with CC3 is recommended, we aren't requiring it for new 3D Character Artists. If you don't own a copy of CC3, we can get you a copy of the software. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Qualifications Minimum Requirements: Creating realistic Human Character Meshes and Textures Creating realistic Human Clothing / Armor Meshes and Textures Creating Human Hair sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 1d ago
  • World Artist / Dungeon Mastermind

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a “World Artist / Dungeon Mastermind” to join our Interactive team. This unique hybrid role blends the eye of an artist with the imagination of a tabletop dungeon master. You'll be responsible for implementing level design and environment art, adjusting and polishing world assets, and helping implement pipeline art. Beyond craft execution, you'll help shape the structure and flow of our interactive worlds - building maps, spaces, and dungeons that invite exploration and discovery. This is an opportunity for a creative world-builder who thrives at the intersection of art, design, and storytelling systems. While you won't be writing narrative content, you'll be shaping the stage on which those stories unfold, ensuring that environments, encounters, and spaces feel rich, alive, and narratively resonant. This role is based in Raleigh, NC, and candidates located in or willing to relocate to the area are highly preferred, as close collaboration with our technical and creative teams is central to the position. Key Responsibilities: Implement level design and world art in support of gameplay and interactive systems. Ensure incoming assets from IP are integrated smoothly and meet quality standards. Collaborate with designers, writers, and technical artists to ensure environments support narrative intent and gameplay goals. Act as a “world architect,” developing maps, layouts, and structures that create engaging spaces for story-rich experiences. Adjust and refine assets to improve cohesion, style consistency, and playability. Proactively identify opportunities to enhance the player's sense of exploration and immersion through level and environmental design. Maintain documentation, workflows, and best practices for asset integration and level creation. Implement using a variety of in-house tools built on top of the Godot Engine. Qualifications & Skills: 5+ years of professional experience in game development, with a focus on level design and/or environment art. A portfolio demonstrating both level design work and visual art contributions. Demonstrated ability to merge strong artistic execution with narrative design - ideally someone with experience leading RPG campaigns or creating immersive RPG storytelling, combined with the skills to deliver AAA-quality game art. Experience running in-game events and driving real-time world-building, with a focus on dynamic storytelling and live content creation-not just static environment setup. Experience working in game engines (Godot, Unity, Unreal, or equivalent). Strong artistic eye for composition, spatial design, and player readability. Excellent communication and collaboration skills, able to work across creative and technical disciplines. A passion for interactive storytelling and world-building. (Bonus) Experience as a tabletop dungeon master or running narrative-driven RPG campaigns. (Bonus) Prior work in isometric-level design or game spaces. (Bonus) Familiarity with Godot Engine content creation pipelines. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $46k-83k yearly est. Auto-Apply 60d+ ago
  • Reallusion Character Creator 3D Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4. If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $48k-90k yearly est. 60d+ ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 1d ago
  • Lead 3D Game Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-115k yearly est. 60d+ ago
  • Unreal Engine Technical Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4). OpenGL and Git experience isn't required, but is recommended. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies. Qualifications Minimum Requirements: Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it Online communication, team-collaboration skills, and English fluency A passion for coding and a dedication to creating AAA quality games Preferred Requirements: OpenGL Experience Git Experience Additional Information All your information will be kept confidential according to EEO guidelines.
    $63k-111k yearly est. 1d ago
  • 3D Game Animator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $69k-111k yearly est. 60d+ ago
  • 3D Game Animator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $60k-95k yearly est. 1d ago
  • Concept Artist / Illustrator

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist! In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles). Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position. Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must. What you'll be doing: Partner with the Art Director and other team members to pioneer the vision of the game. Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital). Create and develop original concepts of characters, environment, and props based on references or from scratch. Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication). Present concepts and ideas to the team for further discussion. Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment. Achieve a balance between artistic aspects and technical constraints. Adjust the artwork styles to meet the game's art direction. Set your own reasonable deadlines, and make sure the work is done on time. Qualifications Minimum Requirements: Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice. Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc. Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more. Ability to give and take feedback professionally and applies it to the art and design. Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team. Fluency in English is a must. Recommended Requirements: Experience in game design or game developing industry. Shipped 1 or more video game titles. Educational background in art, design, or other related fields Experience in Unreal Engine 5
    $60k-110k yearly est. 60d+ ago
  • Lead 3D Game Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form. Qualifications Good Communication and Team-collaboration skills is a must Ability to manage others, especially 3D Game Artists Ability to work with and provide constructive criticism and feedback to 3D Models and Textures Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required. Knowledge of working with low-poly/game-ready assets required. Knowledge of Texturing (Diffuse, Normal, Displacement etc). A passion for game development Additional Information Recommended 3D Modeling Software (1 or more): Autodesk 3DS Max / Maya Blender Pixologic ZBrush / Mudbox Recommended 2D Image Software (either or both): Photoshop (CS4 and up) GIMP If you are missing any, we can help provide you with software. Also recommended experience with Unreal Engine
    $64k-109k yearly est. 1d ago
  • Unreal Engine Technical Artist

    Epoch Games 4.4company rating

    3d artist job in Winston-Salem, NC

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4). OpenGL and Git experience isn't required, but is recommended. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies. Qualifications Minimum Requirements: Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it Online communication, team-collaboration skills, and English fluency A passion for coding and a dedication to creating AAA quality games Preferred Requirements: OpenGL Experience Git Experience Additional Information All your information will be kept confidential according to EEO guidelines.
    $66k-119k yearly est. 60d+ ago
  • Concept Artist / Illustrator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist! In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles). Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position. Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must. What you'll be doing: Partner with the Art Director and other team members to pioneer the vision of the game. Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital). Create and develop original concepts of characters, environment, and props based on references or from scratch. Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication). Present concepts and ideas to the team for further discussion. Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment. Achieve a balance between artistic aspects and technical constraints. Adjust the artwork styles to meet the game's art direction. Set your own reasonable deadlines, and make sure the work is done on time. Qualifications Minimum Requirements: Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice. Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc. Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more. Ability to give and take feedback professionally and applies it to the art and design. Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team. Fluency in English is a must. Recommended Requirements: Experience in game design or game developing industry. Shipped 1 or more video game titles. Educational background in art, design, or other related fields Experience in Unreal Engine 5
    $61k-105k yearly est. 1d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Leland, NC?

The average 3d artist in Leland, NC earns between $37,000 and $114,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Leland, NC

$65,000

What are the biggest employers of 3D Artists in Leland, NC?

The biggest employers of 3D Artists in Leland, NC are:
  1. Valicy
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