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3d artist jobs in Winston-Salem, NC

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  • 3D Creature Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for " The Lays of Althas: Sundered Order " (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Requirements: Creating realistic Creature meshes and textures Creating Fur sculpts using Hair Card and Alpha Planes Physically-based Rendering (PBR) experience for game sculpting required Previous experience working with low-poly/game-ready assets required Full Texturing ability (Diffuse, Normal, Displacement etc). Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Additional Information Required Software: Unreal Engine 4 (*****************************register) 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.
    $49k-87k yearly est. 10h ago
  • Lash Artist / Entry Level

    Sterling 4.4company rating

    3d artist job in Sterling, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $45000 - $80000 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $45k-80k yearly Auto-Apply 60d+ ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling , AutoCAD , Computer Aided Manufacturing (CAM) , 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 10h ago
  • Technical Artist

    Meta 4.8company rating

    3d artist job in Richmond, VA

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist Responsibilities: 1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams 2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind 3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices 4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements 5. Document workflows, standards, and best practices to ensure consistency and scalability across teams 6. Communicate and advocate for the technical system's role in building a platform that serves billions of users 7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team **Minimum Qualifications:** Minimum Qualifications: 8. 6+ years of experience developing real-time experiences across different products 9. Experience in at least one low-level programming language (i.e. C++) 10. Understanding of architecture for complex tools and pipelines with a focus on content creators 11. Expertise with game/real-time profiling and optimization techniques 12. Demonstrated experience in communicating technical topics to non technical partners 13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance) **Preferred Qualifications:** Preferred Qualifications: 14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools 15. Experience with performance profiling and optimizing assets within tight performance budgets 16. Proven experience validating rendering outputs to ensure shading consistency on various platforms 17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects 18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools 19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python 20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • Senior 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a Senior 3D CAD Modeler to join our team providing parametric modeling and engineering in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. **Mid to Sr. 3D CAD Modeler Responsibilities Include:** + Providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design, which includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. **Minimum Qualifications:** + Minimum of ten (10) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. + In lieu of Autodesk Inventor Professional, experience with Solidworks software will be acceptable + Demonstrated 3D CAD model development experience in one or more of the following: 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components; demonstrated experience with DoD; ASME, ANSI and other Military standards. + Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. + In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. + Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. + Must have an Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. **Preferred Qualification:** + Autodesk Inventor Essentials certificate is desired. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters (********************************* SkbztPuAwwxfs) .
    $62k-98k yearly est. 50d ago
  • 3D Modeler / Graphic Artist

    Tech Wizards

    3d artist job in Dahlgren, VA

    Desired Candidate Qualities: Self-motivated and willing to learn Team-oriented individual with strong problem-solving abilities Responsibilities: Use modeling software and artistic skill to create, maintain, and update 3D models Create realistic virtual characters, environment, and props from verbal descriptions or reference images Create appropriate textures and UV maps for models Integrate 3D models and graphical assets from modeling software into game engine projects Follow design guidelines, asset naming conventions, and other technical constraints Prototype and iterate on graphics, user interfaces, models and characters based on feedback from team members Work with artists, animators, and programmers to execute projects on time Keep up-to-date with the latest developments in 3D design, capture and modeling tools and technologies Education: A Bachelor's Degree, preferably in Graphic Design, Multimedia Art, 3D Modeling and Animation, or Game Design Requirements and Expectations: US Citizenship and ability to obtain a Secret Clearance At least 2-4 years of experience with 3D design and modeling software such as Blender or similar modeling software Proficiency in graphic, photo, and video editing using the Adobe Suite Familiarity integrating models and graphical assets into Unity3D or similar game engines Extensive knowledge of character and model design, rigging, skinning, etc. Ability to learn and adapt to new workflows and methods Ability to take feedback and make changes as required Updated portfolio of previous work Benefits: Tech Wizards is an employee-oriented company offering: Exceptional salaries Company funded retirement plans Major medical, dental, and vision insurance for employees and their dependents Competitive vacation, holiday, and sick leave packages Life insurance and short/long term disability insurance Educational assistance programs Flexible work schedules Tech Wizards, Inc. is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, ethnic or national origin, ancestry, pregnancy (including childbirth or related condition), citizenship, familial status, mental or physical disability, veteran status, genetic information, other non-disqualifying disability, or any other characteristic protected by law.
    $62k-98k yearly est. 60d+ ago
  • Junior 2D Game Artist

    AGBO

    3d artist job in Raleigh, NC

    About the Company: Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award-winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel's highest-grossing film Avengers: Endgame , the multi-Oscar-winning Everything Everywhere All at Once , and Netflix blockbusters The Gray Man and Extraction . AGBO's Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production, include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios' epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO. In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite -as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you. Position Summary: AGBO is seeking a Junior 2D Game Artist to join our Interactive team on a temporary basis. This is a unique, multidisciplinary role that blends concept art, 2D asset creation, and art implementation for early-stage interactive projects grounded in AGBO's commitment to high-quality, story-driven worlds. You'll contribute to the visual development of characters, environments, moods, and settings-while also taking pre-existing artwork and enhancing it through polish, animation support, or prep. The ideal candidate has a strong foundational art skillset, an understanding of pipeline workflows, and an enthusiasm for creating in a collaborative environment. This role is based in Raleigh, NC, and we're primarily seeking candidates who are currently located in the area or are open to relocating. In-person collaboration with our technical and creative teams is essential to the success of this position. Key Responsibilities: Create 2D concept art for characters, environments, props that support world-building and storytelling. Enhance and iterate on pre-existing art to align with creative direction and production needs. Prepare and implement 2D artwork into the pipeline. Work closely with artists, designers, and engineers to ensure assets are optimized and production-ready. Support look development and visual consistency across scenes and interactive elements. Participate in reviews and iterate quickly based on feedback while maintaining quality. Qualifications & Skills: 1-3 years of professional or strong academic experience in concept art, illustration, or 2D game art. Strong portfolio demonstrating a range of styles-from characters and props to environments and mood pieces. Solid understanding of light, color, composition, and storytelling through visuals. Experience preparing art assets for implementation (animation, VFX, interactive use, etc.). Proficiency in tools such as Photoshop, Illustrator, and After Effects. Experience working with Gadot is a plus. Strong communication and collaboration skills in a cross-disciplinary production environment. Adaptable, proactive, and eager to support various aspects of art production. Must be based in Raleigh, NC-this is an on-site position with no remote option. Additional Information: This is a temporary position with the potential for extension based on project needs. Candidates must be legally authorized to work in the U.S. without the need for visa sponsorship. A portfolio showcasing relevant work is required for consideration. AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
    $65k-112k yearly est. 41d ago
  • Senior 3D Character Modeller

    Flying Bark Productions

    3d artist job in Denver, NC

    Job DescriptionSalary: Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. We're looking for Mid and Senior 3D Character Modellers who will be responsible for executing complex CG/3D modelling of characters for the production with a focus on advanced proxy models, according to the Directors vision and guided by the look development process. Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement. About the role: Construct organic and hard surface models which convey the intent of art department reference and are faithful to the style of the production. Define the three-dimensional form and two dimensional silhouette of all models as briefed and resolve unspecified details as required; Follow guidance from the Program/s creative and technical leaders to realize the Directors vision. Reconcile the technical requirements of motion picture quality works including efficient use of geometry; an appropriate level of geometric detail; topology suitable for deformation, UV layout and rendering. Create, revise and maintain digital character assets and support end users (as required), responding to guidance and review notes from the Director as well as creative and technical supervisors. Constructing the shapes of 3D digital character, prop and environment models in Maya, with a strong working knowledge of UV layout techniques. Have solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages. Ensure that digital assets meet the studio standards, specifications and conventions with respect to appearance and aesthetics, user friendliness, performance, data integrity, and robustness. Support and maintain dialogue with other crew members, including Technical Directors, Riggers and Animators, who make use of the digital assets as required. Ensure that weekly modelling department milestones and production deadlines are met, and communication to production of any issues that may impact on this successful delivery. About you: Senior level candidates with production experience in animated features/ animated episodic; (7+ yrs)(NOT live action) ; Portfolios with mature, graphic stylization of reality preferred. Somewhat in the vein of Spiderverse, Entergalactic, Arcane and The Witness [Love, Death, Robots] ; Demo reels focusing on character andmodelling; Experience in Houdini procedural modelling preferred; Solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages. Ability to constructing the shapes of 3D digital environmentsand/or prop models in Maya, with a strong working knowledge of UV layout techniques. Solid knowledge of modelling and rigging workflows. Ability to consistently meet deadlines. Solid experience and understanding of Maya in a production based environment. Solid knowledge of modelling and rigging workflows. Good sense of traditional anatomy and proportion. Excellent communication skills and willingness to share information in a team environment. Ability to take direction and be flexible and responsive to change. Ability to work independently as well as under direct supervision. A passion for modelling and ability to work in a collaborative team environment. Specific requirement: Valid work permit for Spain. Why work with us? We work on some pretty cool projects - check out our website: ****************************** We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar! We offer hybrid working mode, with two days remote a week. If you love dogs as much as we do, you can bring them to work! Career development is important to us so we offer training and support opportunities whenever possible. We have a full slate and plans for international expansion so there is always plenty of opportunity for career development. Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated! Flying Bark Productions is proud to be an Equal Opportunity Employer.
    $60k-97k yearly est. 22d ago
  • Lash Artist

    Clarendon 4.1company rating

    3d artist job in Arlington, VA

    Qualified candidates must have a current cosmetology or esthetician license. Eyelash certification is a plus! Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction Compensation: $60,000.00 - $82,000.00 per year At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $60k-82k yearly Auto-Apply 60d+ ago
  • Lash Artist

    Alexandria 4.5company rating

    3d artist job in Alexandria, VA

    Qualified candidates must have a current cosmetology, esthetician, or eyelash extension license. Bring your positive attitude and Lash Extension skills to us for a huge opportunity. Not sure of your skills? Don't worry, we offer an extensive training program for those who have the proper licensing but need lash training. Main Responsibilities include: Lash Artistry and Tinting Upselling products and services Checking Clients in and out Engaging customers with world class service Sanitation and Industry standards Performing additional duties as required Requirements include: Willing to learn lash application technique specific to Deka Lash Markets skills in the community and promotes Deka Lash Books lash models during training period Discusses lash membership and product options to clients and maintains monthly sales goals Monitors client book and is prompt & present for appointments Is available to work weekends and evenings Shares with team in all studio cleaning activities Is willing to learn and grow and continues to develop and perfect skills Is able to consult and design appropriate lash designs based on client preference and need Is knowledgeable on all Deka Lash retail products to promote and educate clients on home care of their eyelash extensions Provides frequent education and recommendations to clients with a friendly and helpful attitude to ensure client satisfaction At Deka Lash you have the opportunity to change a woman's life, give her confidence, and a lasting sense of beauty while working for a company that is committed to respect, culture, values, and community. We have a responsibility to the communities we operate in, and strive to provide the best customer experience to our clients. This franchise is independently owned and operated by a franchisee. Your application will go directly to the franchisee, and all hiring decisions will be made by the management of this franchisee. All inquiries about employment at this franchisee should be made directly to the franchise location, and not to Deka Lash Corporate.
    $43k-60k yearly est. Auto-Apply 60d+ ago
  • Civil 3D BIM Modeler - Utilities & Earthworks

    Wayne Brothers Companies 3.5company rating

    3d artist job in Davidson, NC

    Location: Piedmont( Davidson, NC), Low Country (Walterboro, SC), or Mid-South Operations Center (Eagleville, TN) Employment Type: Full-Time Join a Best-in-class Team at Wayne Brothers Wayne Brothers has been delivering Civil & Infrastructure and Concrete Construction solutions throughout the Southeast for over 30 years. We are recognized across the construction industry for our innovative approach, cutting-edge technology, and proactive solutions culture. We are currently seeking a Civil Information Modeling (CIM) Engineer (internally referred to as CIM Engineer; externally also known as Civil 3D BIM Modeler) to join our Virtual Design & Construction (VDC) team. This is not just a drafting role-you will work closely with civil construction experts to develop constructible 3D models that drive our field operations and set the standard for precision and efficiency. If you are passionate about technology, enjoy problem-solving, and want to work on impactful projects that shape our infrastructure, this is the career move you've been looking for. What You'll Do As a CIM Engineer, you will play a vital role in turning engineered designs into accurate, buildable models for our projects. Your day-to-day will include: * Creating and maintaining accurate 3D civil models from contract documents. * Managing machine control files to support automated construction equipment. * Identifying and reporting conflicts, constructability issues, and value-engineering opportunities. * Using tools like Civil 3D, Bluebeam, and clash detection software to verify model accuracy. * Generating quantity take-off (QTO) reports and preparing model-based deliverables. * Coordinating with the estimating team and field personnel to ensure smooth project execution. * Incorporating contract changes, maintaining standards, and ensuring all models reflect real-world construction sequences. * Participating in project handoff meetings and publishing models for proposals and internal use. This position will keep you engaged in both technical modeling and practical construction support, ensuring no two days are alike. Why Join Wayne Brothers? * Work with cutting-edge technology in modeling and machine control. * Collaborate directly with experienced civil construction and VDC professionals. * Be part of a company that invests in innovation, training, and employee growth. * Enjoy a culture of teamwork, safety, and continuous improvement. ID21 What We're Looking For * Education: * 4-year degree in Engineering or Construction Management OR 2-year degree with relevant experience (required). * Experience: * Familiarity with Autodesk Civil 3D (preferred). * Understanding of civil surface design (preferred). * Strong computer proficiency in the Windows environment (required). * Skills: * Excellent attention to detail and accuracy. * Strong organizational skills and ability to meet deadlines. * Problem-solving mindset with a willingness to learn new technology. Additional Details * Work Environment: Primarily office-based with occasional project site visits and minimal travel. * Certifications: OSHA 10 (required; provided by Wayne Brothers), valid driver's license (preferred). * Physical Demands: Standard office tasks (sitting, reading, typing). Wayne Brothers, Inc is an Equal Employment Opportunity/ Affirmative Action Employer. Read our EEO/AAE policy.
    $64k-86k yearly est. 60d+ ago
  • Senior Hard Surface Artist - Characters

    Epic Games 4.8company rating

    3d artist job in Cary, NC

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world. In this role, you will Create high-quality 3D characters and organics based on concept art and direction from the Art Director. Create mechanical models that show a high degree of articulation and animation Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art Create high quality stylized art and high quality models and textures Create models that appropriately capture the feeling of the 2D concept art What we're looking for World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models Solid communicator with an ability to work between disciplines Great texturing skills and experience with PBR & materials Ability to take 2D concept art to completion Ability to create functional, articulated mechanical models EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $74k-114k yearly est. Auto-Apply 2d ago
  • Reallusion Character Creator 3D Artist

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world: ************************************************************** The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** See our Benefits page for more information about what we can (and can't) offer Team Members at this time: ******************************************* NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary. Job Description In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4 . If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form. These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate) Qualifications Minimum Skill Requirements: Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3) Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3) Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3) Able to work effectively and accurately from pre-defined concept art and designs. Able to work with and provide constructive criticism and feedback. Communication and Team-collaboration skills. A passion for modeling and a dedication to creating AAA quality games. Required Software: Epic Games' Unreal Engine 4: *****************************register Reallusion's Character Creator 3 (CC3): ********************************************* Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures. Minimum Hardware Requirements: The ability to run Unreal Engine 4 The ability to run Character Creator 3 (CC3) The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files
    $49k-87k yearly est. 10h ago
  • 3D Artist with CAD Mechanical Engineering Drafting Expertise

    Palace Petites

    3d artist job in Springfield, VA

    Allemore Industries, Inc. is located in Northern Virginia, near the Nation's Capital. Allemore's brands include: Allemore Consulting, Palace Petites, and Sedate State Press. Job Description There are two small projects that require 3D drawings to be developed from paper sketches that have been saved as .jpg files. 1. Wind Chime 2. Medical Supply The wind chime will be completed first, followed by the medical supply, if appropriate. These are works for hire with all copyrights and other intellectual property rights belonging solely to the company. An non-disclosure agreement will be necessary for the medical supply design. The estimated time to complete the wind chime is 3 hours. The estimated time to complete the medical supply drawing is 5 hours. Qualifications 3D Modeling, AutoCAD, Computer Aided Manufacturing (CAM), 3D Rendering Additional Information Thank you for your interest! To Apply: Please enter in your work history into the online application, along with a cover letter and be certain to provide both an email and telephone number for contact. Your cover letter should include: Your name, address, telephone number, email address, the URL to your online portfolio, and a second page containing your professional references. In addition to your resume and cover letter, please submit a link to your online portfolio as an attachment and three (3) professional references. Include both a phone number and an email address for each of your references.
    $60k-107k yearly est. 60d+ ago
  • Technical Artist

    Meta 4.8company rating

    3d artist job in Raleigh, NC

    We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse. **Required Skills:** Technical Artist Responsibilities: 1. Design and develop systems, processes, tooling to validate, prototype, and implement new capabilities in partnership with cross functional teams 2. Implement runtime logic, tooling within a complex real-time environment with performance limitations in mind 3. Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices 4. Analyze project timelines and resource allocation, proposing adjustments to optimize production schedules through technology and process enhancements 5. Document workflows, standards, and best practices to ensure consistency and scalability across teams 6. Communicate and advocate for the technical system's role in building a platform that serves billions of users 7. Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team **Minimum Qualifications:** Minimum Qualifications: 8. 6+ years of experience developing real-time experiences across different products 9. Experience in at least one low-level programming language (i.e. C++) 10. Understanding of architecture for complex tools and pipelines with a focus on content creators 11. Expertise with game/real-time profiling and optimization techniques 12. Demonstrated experience in communicating technical topics to non technical partners 13. Understanding of AI and ML concepts at a core level. (data collection, model training, deployment, runtime performance) **Preferred Qualifications:** Preferred Qualifications: 14. Proven experience designing and implementing real-time graphics technologies, and their corresponding authoring tools 15. Experience with performance profiling and optimizing assets within tight performance budgets 16. Proven experience validating rendering outputs to ensure shading consistency on various platforms 17. Experience with real-time lighting concepts, color science, color space, exposure, tone mapping, and post-processing effects 18. Experience partnering with a cross-functional teams of artists, designers and engineers to design end-to-end workflows and authoring tools 19. Experience in low level programming languages such as C or C++, in addition to scripting languages such as Python 20. Experience designing and implementing real-time graphics technologies, and their corresponding authoring tools **Public Compensation:** $153,000/year to $212,000/year + bonus + equity + benefits **Industry:** Internet **Equal Opportunity:** Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
    $153k-212k yearly 60d+ ago
  • 3D CAD Modeler

    Amentum

    3d artist job in Dahlgren, VA

    Amentum is seeking a 3D CAD Modeler to join our team providing parametric modeling in support of the Naval Surface Warfare Center, Dahlgren Division, Integrated Topside Design. Responsibilities includes the creation and updates of 3D models of U.S. Navy ships, support of shipboard laser 3D scanning, and the development of models used in supporting Computational Electromagnetic (CEM) modeling and analysis. Minimum Requirements: Minimum three (3) years of a demonstrated and established knowledge base and subject matter expertise performing parametric modeling using Autodesk Inventor Professional. In lieu of Autodesk Inventor Professional, one or more of the following software: Solidworks; Catia; Pro-E; NX; Solidedge; will be acceptable with an Autodesk Inventor Essentials certificate of completion for the current release year. Demonstrated 3D CAD model development experience in one or more of the following: ship design; 3D CAD model creation of commercial antennas, lights, or cameras; 3D CAD model development for ship hulls or hull components; 3D CAD model development for ship masts; 3D CAD model development for ship structure; 3D CAD model development for weapon systems; using technical data to create 3D CAD models; importing native CAD models into a CAD platform to reverse engineer and recreate a modifiable 3D solid model; creation and modification to 3D CAD assembly models with greater than 1000 components. Demonstrated experience in the creation, modification, and maintenance of 2D drawings; Demonstrated experience with DoD; ASME, ANSI and other Military standards. Minimum one (1) year of a demonstrated and established knowledge base and subject matter expertise performing product data management processes using Autodesk Vault Professional. In lieu of Autodesk Vault Professional, an Autodesk Vault Professional Essentials certificate of completion for the current release year and demonstrated experience with an equivalent product data management software will be acceptable. Demonstrated experience in one or more of the following specific areas: file and folder permissions, version history, checkout/check-in; revision control, workflows, and product lifecycle states. Must be able to obtain and maintain Active Secret US Government Clearance. Note: US Citizenship is required to maintain a Secret Clearance. Amentum is proud to be an Equal Opportunity Employer. Our hiring practices provide equal opportunity for employment without regard to race, sex, sexual orientation, pregnancy (including pregnancy, childbirth, breastfeeding, or medical conditions related to pregnancy, childbirth, or breastfeeding), age, ancestry, United States military or veteran status, color, religion, creed, marital or domestic partner status, medical condition, genetic information, national origin, citizenship status, low-income status, or mental or physical disability so long as the essential functions of the job can be performed with or without reasonable accommodation, or any other protected category under federal, state, or local law. Learn more about your rights under Federal laws and supplemental language at Labor Laws Posters.
    $62k-98k yearly est. Auto-Apply 60d+ ago
  • Senior Rigging Artist

    Flying Bark Productions

    3d artist job in Denver, NC

    Job DescriptionSalary: Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement. Were looking for a highly skilled Rigging Artist with expertise in creating advanced animation control and rigging systems for complex characters, creatures, and props in Maya. The ideal candidate will collaborate closely with supervisors and cross-department teams to develop robust technical solutions, optimize workflows, and ensure seamless pipeline integration. This role involves leading rigging efforts, providing mentorship to junior artists, and contributing to the ongoing improvement of tools, documentation, and production processes. About the role: Create advanced animation control rigging systems for complex characters, creatures, and props in Maya, ensuring they meet the artistic and technical briefs from supervisors and leads. Demonstrate expert-level understanding of rigging controls, deformations, and character setup across a variety of styles and project requirements. Collaborate closely with the Rigging Supervisor, CG Supervisor, Animation Leads, and Modelling Department to define rigging approaches and workflows that serve both creative and pipeline needs. Lead rigging efforts on assigned sequences or projects, ensuring assets are delivered on time, at a high standard, and ready for downstream departments. Troubleshoot and provide robust technical solutions to rigging and pipeline challenges, escalating issues when needed and offering proactive suggestions for improvement. Review and provide feedback on rigs created by other artists, supporting their development and helping maintain a cohesive and consistent rigging style across the project. Mentor and guide junior and mid-level rigging artists, assisting with skill development and best practices in both technical and artistic execution. Ensure rigged assets align with performance and usability expectations, adhering to studio standards and technical specifications for deformation, interface, and efficiency. Take initiative in refining tools and workflows through Python or MEL scripting to improve team productivity and streamline pipeline integration. Maintain clear communication with other departments and anticipate pipeline dependencies to ensure seamless delivery through to final output. Contribute to documentation, onboarding guides, or technical notes to support knowledge sharing within the department and broader studio. About you: Excellent verbal and written communication, with the ability to give and receive constructive feedback across departments. Expert-level knowledge of Maya, with strong proficiency in Python and MEL scripting for rigging and pipeline integration. Proven ability to develop techniques and processes that address complex rigging challenges in a production environment. Solid understanding of anatomy, deformation, skin weighting, and advanced rigging methodologies including facial, creature, and mechanical rigs. A collaborative and solutions-oriented mindset, with strong organizational and leadership skills. Ability to work autonomously while guiding and supporting a team to deliver high-quality work within deadlines. Specific requirement: Valid work permit for Spain. Why work with us? We work on some pretty cool projects - check out our website: ****************************** We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar! We offer hybrid working mode, with two days remote a week. If you love dogs as much as we do, you can bring them to work! Career development is important to us so we offer training and support opportunities whenever possible. We have a full slate and plans for international expansion so there is always plenty of opportunity for career development. Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated! Flying Bark Productions is proud to be an Equal Opportunity Employer.
    $57k-103k yearly est. 12d ago
  • Senior Hard Surface Artist - Characters

    Epic Games 4.8company rating

    3d artist job in Cary, NC

    WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Senior Hard Surface Artist with significant character and organic experience to join our team. This individual will be working with art, design, animation, tech animation, and production to help figure out how we supply a steady stream of character, organic, and mechanical content on Fortnite. You will create stylized art and push the quality of organic, and hard surface mechanical modeling while being a solid communicator and team player. Bring your awesome art to life in this stylized world. In this role, you will Create high-quality 3D characters and organics based on concept art and direction from the Art Director. Create mechanical models that show a high degree of articulation and animation Model high poly, low poly, and texturing assets including characters, creatures, weapons, pickaxes, gliders, vehicles, and gadgets Collaborate with various teams including game play, animation, tech animation, visual effects, and tech art Create high quality stylized art and high quality models and textures Create models that appropriately capture the feeling of the 2D concept art What we're looking for World class modeling skills, proficiency in 3D software e.g. Zbrush for organics, and preferably in e.g MAX for hard surface models Solid communicator with an ability to work between disciplines Great texturing skills and experience with PBR & materials Ability to take 2D concept art to completion Ability to create functional, articulated mechanical models EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here. Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
    $74k-114k yearly est. Auto-Apply 41d ago
  • 3D Game Animator

    Epoch Games International

    3d artist job in North Carolina

    Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim: *************************************************************** Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4): ***************************** For more information about the game, please check out our IndieDb page: ************************************************************** NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool). Job Description In this volunteer position you will be working closely with other members of the Visuals department to animate/rig/skin a range of organic and hard-body models and aid in the preparation of high-quality game assets for The Lays of Althas: Sundered Order (LoA:SO). We are willing to take on students who are looking to build their portfolios, but keep in mind that we are looking for people who can dedicate themselves to the project long-term. Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must. If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area. We are looking for Animators that can attend weekly meetings. We are willing to take on students, but we need active Animators that can contribute. This is a volunteer position, so no monetary compensation is being offered at this time. At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy. Qualifications REQUIRED: Strong understanding of Human anatomy and movement. Expertise in animating 3D Characters Understanding of traditional animation principles that enhance believable movement Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games Rapid prototyping and turn-around for animations Self-motivated and able to troubleshoot animation software challenges Online communication (English) and Team-collaboration skills A passion for 3D animation and an interest to learning game development OPTIONAL: Unreal Engine experience Motionbuilder experience Additional Information REQUIRED SOFTWARE: Autodesk Maya Unreal Engine (we can assist with installation if necessary) OPTIONAL SOFTWARE: Motionbuilder (useful, but not essential)
    $60k-95k yearly est. 10h ago
  • Senior Surfacing Artist

    Flying Bark Productions

    3d artist job in Denver, NC

    Job DescriptionSalary: Flying Bark Productions is a dynamic and innovative animation studio dedicated to pushing the boundaries of character animation and storytelling. We are working on exciting projects such as Avatar: The Last Airbender feature film, Netflix's Ghostbusters animated series and Stranger Things animated series, as well as our production Tales From Outer Suburbia by Shaun Tan. The Senior Surfacing Artist establishes the look and surface qualities for animated characters, props and environments. Through the use and development of textures and shaders; the Surfacing Artist will guide the production process to achieve the desired visual style. The Surfacing Artist collaborates with or aids the rest of the CG team to ensure the proper workflow and specifications are being developed to achieve the desired look on all textures. Please be aware that for this specific role, having a valid work permit for Spain/Europe is a requirement. About you: Working within a brief and using 2D design reference to paint CG textures that are faithful to the style of the production. Develop shaders for all CG assets. Submit CG assets for review, rendering in a way that best indicates their use within the Series. Create some UV maps as required, that adhere to pipeline requirements and are suitable for the resolution and complexity of the assets. Collaborate with the CG modelling team in giving feedback of UV mapping that is suitable for the resolution and complexity of the assets. Collaborate with the CG and BG teams on all creative and technical issues, to ensure assets are delivered to the very highest standard and correctly for the subsequent departments. Work in partnership with lighters and compositors to ensure schedules and deadlines are met as established by the Producer and Directors. And all other duties and responsibilities as reasonably required by the Production Company. Skillset: In-depth knowledge of Maya and Photoshop and high proficiency in painting softwares like Substance Painter or Mari. Experience in Katana and a good knowledge of photoreal and non photoreal renderers. Ability to work in close partnership with the CG and Design teams; Ability to work within a team environment and follow guidance from creative and technical supervisors. Ability to maintain a consistent level of productivity in a fast-paced work environment while producing high quality work. Ability to work independently as well as under direct supervision. Excellent communication and time management skills with the ability to multitask and prioritise as required. Performs other tasks and responsibilities related to the creation of computer-generated animation and as otherwise reasonably required by the production company. Specific requirement: Valid work permit for Spain. Why work with us? We work on some pretty cool projects - check out our website: ****************************** We have cake days, movie nights, wrap parties & a Kulture Klub dedicated to coordinating our busy social calendar! We offer hybrid working mode, with two days remote a week. If you love dogs as much as we do, you can bring them to work! Career development is important to us so we offer training and support opportunities whenever possible. We have a full slate and plans for international expansion so there is always plenty of opportunity for career development. Our employees say our culture is the best they've ever experienced - everyone is welcome and celebrated! Flying Bark Productions is proud to be an Equal Opportunity Employer.
    $57k-103k yearly est. 12d ago

Learn more about 3d artist jobs

How much does a 3d artist earn in Winston-Salem, NC?

The average 3d artist in Winston-Salem, NC earns between $37,000 and $114,000 annually. This compares to the national average 3d artist range of $47,000 to $116,000.

Average 3d artist salary in Winston-Salem, NC

$65,000
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