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The differences between graphic engineers and production artists can be seen in a few details. Each job has different responsibilities and duties. It typically takes 6-12 months to become both a graphic engineer and a production artist. Additionally, a graphic engineer has an average salary of $110,329, which is higher than the $61,870 average annual salary of a production artist.
The top three skills for a graphic engineer include C++, opengl and unity. The most important skills for a production artist are graphic design, adobe photoshop, and adobe creative suite.
| Graphic Engineer | Production Artist | |
| Yearly salary | $110,329 | $61,870 |
| Hourly rate | $53.04 | $29.75 |
| Growth rate | 3% | 3% |
| Number of jobs | 31,387 | 59,103 |
| Job satisfaction | - | - |
| Most common degree | Bachelor's Degree, 64% | Bachelor's Degree, 68% |
| Average age | 38 | 38 |
| Years of experience | 12 | 12 |
Graphic engineers are professionals who are responsible for creating integrated graphics and visual effects systems used in the design and development of software applications. These engineers must collaborate with art directors and graphic designers to produce motion graphics and visuals using computer tools and software. They are required to train new production artists in using Photoshop to perform digital retouching. Graphic engineers must also use software such as OpenGL, Maya, and XNA game studios to render game lights, graphics, and effects.
A production artist is responsible for managing digital content, meeting clients' standard specifications and requests for successful project completion. Production artists must have computer proficiency, especially on utilizing various software tools and applications to create illustrations and layouts. They also work closely with the creative team, cooperating in brainstorming sessions to ensure the consistency for each assigned task. A production artist should be keen on details, adjusting outputs as needed to maintain the highest quality for the actual presentation.
Graphic engineers and production artists have different pay scales, as shown below.
| Graphic Engineer | Production Artist | |
| Average salary | $110,329 | $61,870 |
| Salary range | Between $78,000 And $155,000 | Between $40,000 And $94,000 |
| Highest paying City | Seattle, WA | San Francisco, CA |
| Highest paying state | Washington | Washington |
| Best paying company | Meta | Apple |
| Best paying industry | Finance | - |
There are a few differences between a graphic engineer and a production artist in terms of educational background:
| Graphic Engineer | Production Artist | |
| Most common degree | Bachelor's Degree, 64% | Bachelor's Degree, 68% |
| Most common major | Graphic Design | Graphic Design |
| Most common college | Carnegie Mellon University | University of Pennsylvania |
Here are the differences between graphic engineers' and production artists' demographics:
| Graphic Engineer | Production Artist | |
| Average age | 38 | 38 |
| Gender ratio | Male, 77.7% Female, 22.3% | Male, 57.2% Female, 42.8% |
| Race ratio | Black or African American, 3.4% Unknown, 5.0% Hispanic or Latino, 10.6% Asian, 10.4% White, 70.2% American Indian and Alaska Native, 0.4% | Black or African American, 3.4% Unknown, 5.0% Hispanic or Latino, 10.6% Asian, 10.4% White, 70.2% American Indian and Alaska Native, 0.4% |
| LGBT Percentage | 13% | 13% |