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During the 2009 holiday season, the company launched two successful Nintendo DS titles, Junior Brain Trainer and Junior Classic Games, with placement in major US retailers.
Maximum Games is a privately held California corporation, and was founded as "Maximum Family Games" in 2009 by Christina Seelye and Len Ciciretto.
In 2010, the company published 16 new products for the Nintendo DS, Wii and PC platforms.
In the same year, the company was granted third-party publishing status with Nintendo of America and Sony Computer Entertainment America, and in 2011, they were granted the same status in Europe with both companies.
On May 25, 2012, the company legally changed its name to Maximum Games.
By 2015, the company had invested $2.5 million in future games and shipped a total of 1 million units across all releases.
On March 31, 2016, Maximum Games acquired UK-based video game publisher and distributor Avanquest Software Publishing Ltd.
In 2018, Len Ciciretto transitioned out of the company and is no longer a shareholder.
In October 2020, Maximum Games entered an agreement with Nacon to handle third-party logistics for their lineup of RIG computer and gaming accessories.
On December 21, 2020, Maximum Games began offering direct-to-consumer shipping from its own digital storefront.
On November 29, 2021, it was announced that the company would be purchased by Swedish firm Zordix AB, for a total of $42 million, with additional earnouts of up to $30 million.
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| Company name | Founded date | Revenue | Employee size | Job openings |
|---|---|---|---|---|
| Electronic Arts | 1982 | $7.6B | 9,800 | 29 |
| SouthPeak Interactive CORP | 1996 | - | 50 | - |
| Interplay Entertainment | 1983 | $1.1M | 10 | 13 |
| Sony Interactive Entertainment America | 1995 | $450.0M | 8,000 | - |
| Sierra Corporation | 2005 | $19.0M | 500 | 46 |
| Midway | 1968 | $219.6M | 750 | 16 |
Zippia gives an in-depth look into the details of Maximum Games, including salaries, political affiliations, employee data, and more, in order to inform job seekers about Maximum Games. The employee data is based on information from people who have self-reported their past or current employments at Maximum Games. The data on this page is also based on data sources collected from public and open data sources on the Internet and other locations, as well as proprietary data we licensed from other companies. Sources of data may include, but are not limited to, the BLS, company filings, estimates based on those filings, H1B filings, and other public and private datasets. While we have made attempts to ensure that the information displayed are correct, Zippia is not responsible for any errors or omissions or for the results obtained from the use of this information. None of the information on this page has been provided or approved by Maximum Games. The data presented on this page does not represent the view of Maximum Games and its employees or that of Zippia.
Maximum Games may also be known as or be related to Maximum Games and Maximum Games, Inc.