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This question is about 3d artist jobs.
Yes, 3D artists are in demand. As virtual, augmented, and mixed reality technologies are growing in popularity, so is the need for skilled 3D artists. With that said, it's a hard industry to break into without some connections and an impressive work portfolio.
The highest demand is for experienced 3D artists with a couple of shipped titles under their belt. This lets the employer know that a candidate has experience doing quality work under strict deadlines in a professional capacity.
For junior 3D artists just out of school, however, they have to compete with hundreds of other applicants for an entry-level position. Breaking into the industry can be hard.
A candidate who wants to get noticed by a small studio or indie team should broaden their abilities and become a highly effective generalist. If a candidate intends to get picked up by a large studio or AAA developer, they'll want to focus on a niche and master their craft as much as possible.
It'll still be hugely beneficial to have a background as an art/animation generalist, but you'll have a much easier time getting noticed if you excel in a high-demand area. If you're looking for an artistic role with less competition and a good user interface level, visual effects artists are always hard to find.

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